Shears and Pyramide Update

by Ashteru

Back to Common Grounds.

Ashteru2006-10-27 18:30:45
ANNOUNCE NEWS #667
Date: 10/27/2006 at 18:28
From: Estarra, the Eternal
To : Everyone
Subj: New Tailoring Skill; Artifact Updates

A new tailoring skill is added called "batting" which allows tailors to
batt leather vests with silk (this is expensive so be warned). Batted
vests can be proofed just like great robes. This is meant to add a
little RP flexibility to justify wearing leather instead of great robes.

The Tailoring Shears artifact has been overhauled:
Magic Tailor Shears: 300 credits
- Must be wielded.
- Allows tailors to SHEAR garments to recoup some commodities.
- Reduces balance on sewing by 1/2.
- Increases prestige on sewn items.
- Reduces cost of mending by 1/2.
- Reduces cost of proofing by 1/2.
- Reduces batting cost by 1/4.

The Pyramid Puzzle artifact has been modified to be a little faster and
work across adjacent planes.

Penned by My hand on the 20th of Dvarsh, in the year 160 CE.
Diamondais2006-10-27 18:32:20
Both sound better! smile.gif Especially the Tailor stuff.
Kharaen2006-10-27 18:36:27
Now do this to the pantograph >.> Especially the half comms >.>
Anarias2006-10-27 18:36:28
This is great news for leather fetishists!
Diamondais2006-10-27 18:38:07
QUOTE(Anarias @ Oct 27 2006, 02:36 PM) 347500

This is great news for leather fetishists!

Hartstone will never hear the end of it now. biggrin.gif
Ashteru2006-10-27 18:40:39

Imho, that seems a bit much. :/ It costs 100 credits less than my forging hammer, and does a lot more.

How about we give everyone who wields a forging hammer during forging like +5 or +10 on top of the stats of weapons at the end? That'd justify the cost, and I am certainly sure that you'd sell MANY hammers with that. <.<
Arundor2006-10-27 18:43:34
I think that would put forgers without hammers out of business.
Saran2006-10-27 19:01:35
QUOTE(Kharaen d'Attai @ Oct 28 2006, 04:36 AM) 347499

Now do this to the pantograph >.> Especially the half comms >.>


Err wha...? I don't believe there is anything that can half the comms required for a design, the only thing close is the cooking skill and arti which does so by doubling what you create with them. The only thing I could see that you could add to the pantograph is a reduction in balance time, some ability to recover commodities, increase decay times and... well thats really about it.
Ashteru2006-10-27 19:02:58
QUOTE(Arundor @ Oct 27 2006, 06:43 PM) 347503

I think that would put forgers without hammers out of business.

Then something like getting all comms back when smelting, or higher chance of getting better stats, or half costs for everything. But as it stands, if you compare shears and hammer...
Saran2006-10-27 19:05:48
slightly off-topic but what sort of stats are considered good for leather?
Kharaen2006-10-27 19:10:41
QUOTE(Saran @ Oct 27 2006, 03:05 PM) 347513

slightly off-topic but what sort of stats are considered good for leather?


40/40

QUOTE(Saran @ Oct 27 2006, 03:01 PM) 347508

Err wha...? I don't believe there is anything that can half the comms required for a design, the only thing close is the cooking skill and arti which does so by doubling what you create with them. The only thing I could see that you could add to the pantograph is a reduction in balance time, some ability to recover commodities, increase decay times and... well thats really about it.


The pantograph helps with being able to precisely place furniture in a room, so that you can place more into it. It makes sense that it can help with drawing more accurate and precise blueprints to craft more efficient, yet still usuable, furniture. Increasing time on artisan goods is evil as well >.> They already last a couple decades to over half a century. Though getting comms from dismantling would make sense.
Saran2006-10-27 19:24:44
QUOTE(Kharaen d'Attai @ Oct 28 2006, 05:10 AM) 347514

40/40
The pantograph helps with being able to precisely place furniture in a room, so that you can place more into it. It makes sense that it can help with drawing more accurate and precise blueprints to craft more efficient, yet still usuable, furniture. Increasing time on artisan goods is evil as well >.> They already last a couple decades to over half a century. Though getting comms from dismantling would make sense.


Really, Artisan skills are not designed to be used very often. The majority of the skills reflect this, as it stands instruments will become the most commonly sold item purely because every bard will eventually want one however the second they bond with them it no longer decays.

And again I don't think that reducing commodity cost could or even should be done. I don't know how it's coded for the first and secondly should anything like that be implemented every other tradeskill will demand something similar. It just seems like too much of an advantage over the people who can not afford the arti.

If you take 10% off the cost off a 100 wood item, you're able to take 1200 gold of the base price for that item(based off current Serenwilde prices), when even more expensive comms come into the equation that price just gets larger.

Anyway, increasing the time just means you can charge more for that purchase.
Kharaen2006-10-27 19:27:17
QUOTE(Saran @ Oct 27 2006, 03:24 PM) 347519

Really, Artisan skills are not designed to be used very often. The majority of the skills reflect this, as it stands instruments will become the most commonly sold item purely because every bard will eventually want one however the second they bond with them it no longer decays.

And again I don't think that reducing commodity cost could or even should be done. I don't know how it's coded for the first and secondly should anything like that be implemented every other tradeskill will demand something similar. It just seems like too much of an advantage over the people who can not afford the arti.

If you take 10% off the cost off a 100 wood item, you're able to take 1200 gold of the base price for that item(based off current Serenwilde prices), when even more expensive comms come into the equation that price just gets larger.

Anyway, increasing the time just means you can charge more for that purchase.


You've just discovered the novelty of artifacts. I'm surprised it took you so long.
Sylphas2006-10-27 19:32:24
Great news for tailors.

Why should hammers be better? You can already make all-metal designs and get all the comms back, without even needing an artifact. Tailors pay for the same thing, without even getting all of them.
Nementh2006-10-27 19:44:31
Lower the cost of batting... please? Or at least have it give a minor boost to the armour stats. 100 silk is a bit steep... and that price wont last long as soon the silk will be bought out and even more expensive...
Saran2006-10-27 19:44:55
QUOTE(Kharaen d'Attai @ Oct 28 2006, 05:27 AM) 347522

You've just discovered the novelty of artifacts. I'm surprised it took you so long.

Most artifacts don't allow someone to effectively control the market for something while they are around. A forger without a hammer can still offer the same services as another with one, enchanters and alchemists with gloves only receive half the reserve drain from amalgamating.

Jewelers get more gems from commodities, however these still do not lower their need for other commodities or even the gems used in designs.

So tell me again why artisans should receive such a benefit. If you want something to save comms perhaps something to increase the ammount of wood generated by saplings which in turn would create more wood one of the artisans primarys resources
Ashteru2006-10-27 19:56:34
QUOTE(Nementh @ Oct 27 2006, 07:44 PM) 347526

Lower the cost of batting... please? Or at least have it give a minor boost to the armour stats. 100 silk is a bit steep... and that price wont last long as soon the silk will be bought out and even more expensive...

Welcome to my world. tongue.gif It took me 2 days to get the comms for my fullplate together.
Saran2006-10-27 20:31:29
Commodities: wood 700 silver 100 greentint 100 emerald 100
Appearance:
a small forestal throne

*twitch* I probably could have been bought out the entire market if I really tried, but still. I'd hate to be building this with the current pricing.
Daganev2006-10-27 20:42:22
Ash, use your hammer more, its better than you think.
Ashteru2006-10-27 20:52:47
QUOTE(daganev @ Oct 27 2006, 08:42 PM) 347561

Ash, use your hammer more, its better than you think.

I always wield it while forging, doesn't help that much from what I notice. :/