Shears and Pyramide Update

by Ashteru

Back to Common Grounds.

Nementh2006-10-27 21:05:08
QUOTE(Ashteru @ Oct 27 2006, 07:56 PM) 347531

Welcome to my world. tongue.gif It took me 2 days to get the comms for my fullplate together.



Oh I have made several sets of full plate. So, I know that argument. However comparing fullplate to batting is like camparing a Honda Civic to a tank. If you asked us to pay half the price of a tank for a Honda Civic, we'd want more then just a little padding that has no real effect.

Batting is a good idea... but it needs just a little more work I think... giving +10 (or at least +5) would be great.
Daganev2006-10-27 21:12:11
Wielding your hammer doesn't do anything, that having it in your inventory does.

All I know, is I tried forging alot without a hammer, than I tried it with a hammer... world of difference.
Veonira2006-10-27 21:46:30
All I have to say is.

You pay 300 bound credits and receive a pair of diamond shears.

This pair of shears has been shaped from an incredibly large diamond. Though
translucent like glass, the shears are faceted and sparkle in the light. A
luminous glow slides up and down the scalloped blades of the shears, surrounding
this tailor's tool with a humming magical aura.
It weighs 1 ounce(s).
It bears the distinctive mark of Veonira d'Murani, the Earth Wench.

wub.gif divlove.gif

Everyone who knows me well enough knows I have been waiting for a tailoring artifact for ages and was then waiting for it to be updated before I decided whether or not it was worth it to purchase. I AM SO EXCITED YAY.
Verithrax2006-10-28 01:02:27
It pisses me off that they finished making the tradeskills crippled.

Estarra has killed Lusternia's crafting system. The cool thing about it was that you didn't have to pay huge amounts of credits to craft (Like the 300 permit on other games) - You just learn a bit of it and you can craft it already.

But all the tradeskills (The interesting ones at least) are now officially crippled unless you shell out 600 credits for transing and an artifact. I'm not complaining about having to spend credits, but rather that this is in fact worse than the system you have in Achaea - The first 300 credits are completely wasted if you're not going to shell out the remaining 300 for a pair of shears. I am not going to be buying a pair of shears, and may drop tailoring. I suggest everyone else who hasn't gotten shears already do the same, instead of shelling out money for additional 300 credits to get something you already have (IE, the ability to be a competitive trader).
Sylphas2006-10-28 01:04:31
Gloves of Harvesting give you twice as many herbs, or half the time for the same amount. They are godly. Since I traded mine in, harvesting is twice as boring and I will be able to provide less than half as much as I used to. How is that not dominate? People with trade arties are far better than those without; if one doesn't reflect that, it needs buffed.
Verithrax2006-10-28 01:07:21
The thing is, gloves of harvesting don't cripple you. You're just making less gold in the same amount of time.

On the other hand, no tailor without shears can competitively mend, proof, or batt anymore, nor sell clothes for people who care about prestige. Basically, they're screwed.
Sylphas2006-10-28 01:07:31
Your argument makes no sense Verithrax. The point of tradeskills are either to make money or to have fun. If you use them to have fun, you're still having fun. If you use them to make money, dropping 300 credits is a huge amount to have to make up to get back to making a profit. Without a shop, that's going to take a while.
Daganev2006-10-28 01:10:16
Ummm yeah... so Forging, not being Trans, has been useless since day one. you tailors have it easy.
Verithrax2006-10-28 01:11:37
Yeah, but where's the fun if you don't manage to sell to anyone because your prices are forcibly higher and your clothes have less prestige?

Trade artifacts are fine, as long as they don't make products created by people without them inferiour to those created by people with them.
Daganev2006-10-28 01:12:42
Hammers have always made better stats also.... Just nobody wants to admit it.

If you have sheers, you should be charging more, not charging less.... you know, so you can make up the cost of having sheers...
Verithrax2006-10-28 01:14:55
Like I said... all tradeskills, except perhaps Herbs and Poisons, are crippled unless you have the trade artie. How is that any different from the way it works in Achaea? Hell, in Achaea with 300 credits I can get the trade permit and do my own designs. Lusternia's trade system is downright inferiour to Achaea's.

And the thing is, people with shears won't charge more. The moment a person that owns a set of shears does, everyone will start doing it. And it's not fun having clients turn you down because you don't own a set of shears.
Ashteru2006-10-28 01:21:24
Please Veri. As rational as you sometimes are, DROP IT. It's usual for an artie to give a little benefit, it's not bad at all. Just maybe a bit cheap for what it does. But anyway, stop accusing Estarra of things, I think it's nice that they got upgraded. So, in short: STFU.
Verithrax2006-10-28 01:26:17
Sorry, I just kind of get annoyed when something I've paid credits for (The ability to make money and enjoy the fun of being a professional, competitive tailor) gets yanked out from me for the sake of making me throw 300 more credits at it. It's one of the things that irritate me about Lusternia and make me want not to buy credits - Things bought with credits here tend to be nerfed into oblivion rather often, either because they weren't thought about very thoroughly to start with, or because you should be buying more credits.

At any rate, since I can't wear splendour either, I probably need a new tradeskill, even though I love tailoring.
Unknown2006-10-28 01:29:33
The shears didn't make it any cheaper to sew clothing. And most people get prestige from jewelry. How many people actually care about prestige? The most common influencing done is begging, in which you want -less- prestige.

Its really not that bad. As a tailor, I made most of my money on great robes and the random clothing in my shop.

These shears don't damage any of that.
Ixion2006-10-28 01:33:42
Forging isn't so bad without a hammer. It takes longer and takes an insane amount of forges sure, but it's not unbearable when trying to get elite gear.

100 silk is nothing compared to costs of forging-- You really have no argument or room to complain until you need hundreds of metal comms per item.
Verithrax2006-10-28 01:34:41
Meh. I need a new tradeskill anyway.

And I made most of my money off mendings and proofings.
Shamarah2006-10-28 01:39:48
Verithrax, you're still making exactly as much money off it as you were before, the others just have an advantage over you. A level 75 person with a level 3 torc is going to have higher health than a level 75 person with no torc; oh noes? That's the nature of all artifacts.
Kharaen2006-10-28 01:40:42
QUOTE(Sylphas @ Oct 27 2006, 09:04 PM) 347671

Gloves of Harvesting give you twice as many herbs, or half the time for the same amount. They are godly. Since I traded mine in, harvesting is twice as boring and I will be able to provide less than half as much as I used to. How is that not dominate? People with trade arties are far better than those without; if one doesn't reflect that, it needs buffed.


I kind of disagree. The pantograph, at least, isn't a HUGE benefit over other Artisan. It's rare someone will want more then 100% of furniture in one place.
Verithrax2006-10-28 01:41:40
Except, no. This will drive prices on mending and proofing down, below the prices that would be cost price for me. And I won't be able to sell batting to a single person.
Unknown2006-10-28 01:45:52
QUOTE(Verithrax @ Oct 28 2006, 01:41 AM) 347693

Except, no. This will drive prices on mending and proofing down, below the prices that would be cost price for me. And I won't be able to sell batting to a single person.

I will want batting. (When I have more than 57 gold to my name, that is)