Daevos2006-10-30 02:11:51
Analysis
AmputateArm – Amputates an arm, causing not an insignificant amount of bleeding, and stunning for an insignificant amount of time. True strength is only shown when both arms are amputated at the same time, partially curable with allheale.
AmputateLeg – Amputates a leg, causing not an insignificant amount of bleeding, and stunning for an insignificant amount of time. True strength is only shown when both legs are amputated at the same time, partially curable with allheale
Behead – Instantkill, without a doubt one of the best critical wounds, limited by the fact that it can only be accomplished by hacking down.
Brainbash - Instantkill, without a doubt one of the best critical wounds, limited by the fact that it can only be accomplished by smiting down.
Breakwrist – This is a pretty decent affliction, since it can be used to completely disarm an opponent. But at the same time it is unworthy of being a critical wound. Because of a few factors such as the fact that it is a swing affliction, and arm slashing maneuvers are even more inaccurate than hack down, meaning that this affliction ranks up there with brainbash as far as difficulty goes. Even though it is possible to achieve at lighter wound states if the arm is already broken.
Burstorgans – Delayed Instantkill, with the same difficulty of use as Brainbash, since it can only be accomplished with the inaccurate slashing maneuvers. Added to the inadequacy of the wound is that it can be cured instantly by allheale, and similar general purpose instant curing abilities, as well as that it has a twenty second delay to effect.
Concussion – Pretty solid wound, usable with crush, strong in its own right, and serves as an indicator of when brainbash will be possible, . But like other regen cured critical wounds the affliction itself can be cured instantly with allheale.
Crushleg – Another pretty decent wound, but it is also unworthy of being a critical wound. Despite the fact that it is the only regen cured critical wound that can not be cured with allheale that I know of.
Disembowel - Delayed Instantkill, with the same difficulty of use as Behead, since it can only be accomplished with the inaccurate slashing maneuvers. Added to the inadequacy of the wound is that it can be cured instantly by allheale, and similar general purpose instant curing abilities, as well as that it has a twenty second delay to effect.
HeartPierce – Excellent wound, since it can significantly boost damage output and is usable with lunge.
Quick Tests
1. With a focused look, Ashteru strikes at you with a master blacksmith's hammer. Your head is struck with crushing force, and your mind becomes so addled that you can only blink blankly about yourself.
You take a drink from an onyx vial.
The allheale burns your throat and makes your eyes water.
As your concussion lifts, your thinking becomes clearer.
Letting a bladed scimitar resembling flame droop, Zalana suddenly heaves it up at you. Zalana hacks open your gut, and coils of bloody intestines spill out in a grotesque mass. You begin to feel lightheaded as the world darkens around you.
You take a drink from an onyx vial.
The allheale burns your throat and makes your eyes water.
The pain in your gut subsides as your innards regenerate.
Holding a warrior's iron greatsword poised at an angle overhead, Volgrant unleashes a violent assault at your right arm. Your right arm is completely struck through, which flies through the air as blood splurts out in a fountain at the severed shoulder joint.
You take a drink from an onyx vial.
The allheale burns your throat and makes your eyes water.
A new right arm grows where the old one was, though one that is quite sickly and in poor repair.
2. --/19:43:31.746/ Letting a bladed scimitar resembling flame droop, Zalana suddenly heaves it up at you. Zalana hacks open your gut, and coils of bloody intestines spill out in a grotesque mass. You begin to feel lightheaded as the world darkens around you.
--/19:43:51.777/ Your slide to the ground and die, wrapped in the steaming coils of your own intestines.
You have been slain by Zalana.
3. Swinging a master blacksmith's hammer in an underhand arc, Ashteru strikes at you. Your right leg is smashed with an awesome blow and pulverized into a bloody stump.
6988h, 5012m, 4359e, 10p, 32080en, 19654w exk<>-
You are:
an insomniac.
has a mangled right leg.
6988h, 5012m, 4359e, 10p, 32080en, 19678w xk<>-
You have recovered equilibrium.
7299h, 5012m, 4359e, 10p, 32080en, 19702w exk<>-
You take a drink from an onyx vial.
The allheale burns your throat and makes your eyes water.
7299h, 5012m, 4359e, 10p, 32080en, 19702w exk<>-
You are:
an insomniac.
has a mangled right leg.
In Summary
My question to all of you is how should critical wounds be balanced?
Shamarah2006-10-30 02:29:22
Err.
There's other critical wounds than those... or are you just listing the ones that you think are weak? (Except behead/bashbrains are there...)
There's other critical wounds than those... or are you just listing the ones that you think are weak? (Except behead/bashbrains are there...)
Daevos2006-10-30 02:33:02
The only critical wound that I missed was Legtendon which is heavy for Pureblade, thus it slipped my mind. But that's not to say there are not issues with that as well. Just think other than allheale curing it instantly, it a wound that is more than worthy of heavy/critical status.
Ildaudid2006-10-30 02:34:21
Not sure how to exactly balance them per say, Keeping critical wounds on someone that can heal is quite the chore.
One problem I see is allheale, which seems to heal anything that a warrior works hard for. Granted on some people I can pull of 1 hit tendons, but remember I am using an artied sword and have a champ helm. But for the non artied players, to work for something that allheale just cures away... does not seem right, I can see how it could work on delayed instakills like disembowel and burst organs. But as a PB, getting someone to lose an arm or a leg is very tedious, let alone two of either. To have it regrown by allheale is discomforting.
Warriors have to work for the wounds they give, on top of that the miss ratio is severely flawed. Take behead. it could take up to 20 hack downs to get a behead... even with 15 of those hitting the head while the head is at critical you still may not get the behead... but normaly it is 15 misses to 5 hits or less.
Amputate leg, I tested with Ciaran... I had him to 10k wounds on his leg and still kept getting sever tendon or leg artery over and over... think that took about 15-20 tries to get the leg to come off.
It has been stated over and over, warrior combat needs tweaking, I think it is generally one of the more complex fighting styles to pursue in the basin... add to that miss ratios/stancing/parrying/combat styles... They should at least make it so when wounds are at critical they will pull off the critical affliction, unless someone uses manuevers to bypass the critical affliction to opt for something lighter like artery or sever nerve, etc.
One problem I see is allheale, which seems to heal anything that a warrior works hard for. Granted on some people I can pull of 1 hit tendons, but remember I am using an artied sword and have a champ helm. But for the non artied players, to work for something that allheale just cures away... does not seem right, I can see how it could work on delayed instakills like disembowel and burst organs. But as a PB, getting someone to lose an arm or a leg is very tedious, let alone two of either. To have it regrown by allheale is discomforting.
Warriors have to work for the wounds they give, on top of that the miss ratio is severely flawed. Take behead. it could take up to 20 hack downs to get a behead... even with 15 of those hitting the head while the head is at critical you still may not get the behead... but normaly it is 15 misses to 5 hits or less.
Amputate leg, I tested with Ciaran... I had him to 10k wounds on his leg and still kept getting sever tendon or leg artery over and over... think that took about 15-20 tries to get the leg to come off.
It has been stated over and over, warrior combat needs tweaking, I think it is generally one of the more complex fighting styles to pursue in the basin... add to that miss ratios/stancing/parrying/combat styles... They should at least make it so when wounds are at critical they will pull off the critical affliction, unless someone uses manuevers to bypass the critical affliction to opt for something lighter like artery or sever nerve, etc.
Shamarah2006-10-30 02:36:16
Pinleg's critical, I think. And isn't slitthroat critical for BMs? And isn't CollapseLungs critical too? And impale?
Most of the critical afflictions are fine, though I could probably agree with them having a delay if cured by allheale. And a few (especially burstorgans/disembowel) could use some changes.
Most of the critical afflictions are fine, though I could probably agree with them having a delay if cured by allheale. And a few (especially burstorgans/disembowel) could use some changes.
Daevos2006-10-30 02:38:52
All four of those wounds are Heavy.
Ildaudid2006-10-30 02:40:09
QUOTE(Shamarah @ Oct 29 2006, 09:36 PM) 348235
Pinleg's critical, I think. And isn't slitthroat critical for BMs? And isn't CollapseLungs critical too? And impale?
Most of the critical afflictions are fine, though I could probably agree with them having a delay if cured by allheale. And a few (especially burstorgans/disembowel) could use some changes.
Pinleg is scary, not sure if it is critical though... but yea if allheale cures amputate, then it should just insta cure pinleg... it cant with slitthroat since the throat is cut.
Unknown2006-10-30 02:41:10
Also, remember that allheale isn't a surefire cure. there is a huge balance on allheale and it doesn't always cure the affliction you think it will-so if your fighting a group and sip allheale to cure a critical wound, it may cure something else.
Not a good thing to rely on to cure wounds, really
Not a good thing to rely on to cure wounds, really
Shryke2006-10-30 02:50:43
Talkan, that's not the point. The point is, Allheale shouldn't cure something that is meant to be a delayed cure.
Unknown2006-10-30 02:56:00
I'm simply stating the fact that it's not always garunteed. It's a fact, why not mention it?
Hiriako2006-10-30 03:12:13
As a bonecrusher, I find that it doesn't make a huge difference if concussion is easily curable or not. It has the major effect of being a hidrance upon the target for a moment until you can pull off a bashbrain maneuver, as well as indicator. I've never lost a battle where I've managed concussion on someone, for this very reason. Of course, I haven't always sparred the greatest fighters, those are mostly in group combat.
I would agree in general though, use of allheale to cure the regeneration-required critical wounds is just irritating and painful for us. I spent a while as a pureblade, and to work hard to amputate a leg just to see it grow back, and then find myself unable to -hit- the leg again to cut it off before they have healed wounds... It's aggravating.
I would agree in general though, use of allheale to cure the regeneration-required critical wounds is just irritating and painful for us. I spent a while as a pureblade, and to work hard to amputate a leg just to see it grow back, and then find myself unable to -hit- the leg again to cut it off before they have healed wounds... It's aggravating.
Geb2006-10-30 03:48:06
QUOTE(talkans @ Oct 30 2006, 03:56 AM) 348243
I'm simply stating the fact that it's not always garunteed. It's a fact, why not mention it?
You did right by mentioning it. Allheale curing some of those things do no bother me at all, because I know the person will only be able to use it once every 20 seconds. 20 seconds is a long time when you consider what a person can do in that time period if unobstructed. Also the actual wounds are not healed, so it is possible to reacquire the same affliction on the person, with the person unable to use Allheale for another 15 seconds or so.
Ildaudid2006-10-30 04:48:50
QUOTE(geb @ Oct 29 2006, 10:48 PM) 348249
You did right by mentioning it. Allheale curing some of those things do no bother me at all, because I know the person will only be able to use it once every 20 seconds. 20 seconds is a long time when you consider what a person can do in that time period if unobstructed. Also the actual wounds are not healed, so it is possible to reacquire the same affliction on the person, with the person unable to use Allheale for another 15 seconds or so.
But you would have to agree Geb that the amount of effort and time going into things like amputate, to have them insta healed... is kinda of upsetting. With the missing and the complete randomness of afflictions, throw in now they should have definately parried or stanced that body part... It makes it troublesome to get that affliciton back.... The only decent part of chopping off a leg is the blood loss. It wasn't even worth trying for before they added some more bleeding to it... so if the leg is insta cured... the extra bleeding which would have ensued during the delay curing is not there. Sure you may get lucky and chop it off again... but then again... as a PB if you use assault to hit it you may be low on power now... or if you used swing to hit it, the chances of you hitting that same leg again within 15-20 seconds are slim.
So if you put it in the context of leg amputations, can you see why it seems to be a little upsetting to work for it then lose it, only to hope all the randomness stacks in your favor again to knock it back off?
Geb2006-10-30 05:07:02
QUOTE(Ildaudid @ Oct 30 2006, 05:48 AM) 348266
But you would have to agree Geb that the amount of effort and time going into things like amputate, to have them insta healed... is kinda of upsetting. With the missing and the complete randomness of afflictions, throw in now they should have definately parried or stanced that body part... It makes it troublesome to get that affliciton back.... The only decent part of chopping off a leg is the blood loss. It wasn't even worth trying for before they added some more bleeding to it... so if the leg is insta cured... the extra bleeding which would have ensued during the delay curing is not there. Sure you may get lucky and chop it off again... but then again... as a PB if you use assault to hit it you may be low on power now... or if you used swing to hit it, the chances of you hitting that same leg again within 15-20 seconds are slim.
So if you put it in the context of leg amputations, can you see why it seems to be a little upsetting to work for it then lose it, only to hope all the randomness stacks in your favor again to knock it back off?
Amputate is partially cured by Allheale. There is still another regen and mending cure to go. Amputate the leg and knock them on their behind, and they still can't stand until the limb is fully healed. Also 15-20 seconds is more than enough time to hit the limb again. If we miss, hit rebounding, hit parrying, we regain balance twice as fast. We can also bypass having to worry about the randomness of swings by the use of Assault (or the Axelord equivalent). Though there is an element of randomness, it is not as random as some may think.
Ildaudid2006-10-30 06:00:02
QUOTE(geb @ Oct 30 2006, 12:07 AM) 348275
Amputate is partially cured by Allheale. There is still another regen and mending cure to go. Amputate the leg and knock them on their behind, and they still can't stand until the limb is fully healed. Also 15-20 seconds is more than enough time to hit the limb again. If we miss, hit rebounding, hit parrying, we regain balance twice as fast. We can also bypass having to worry about the randomness of swings by the use of Assault (or the Axelord equivalent). Though there is an element of randomness, it is not as random as some may think.
But does the bleeding continue until fully healed or is that nixed when the allheale kicks in? Also to get the amputate in the first place you would assume that we used a few cleaves/strikes... hopefully enough to get them at critical, then an assault to try and seal the deal... Now if we are lucky the assault amputates, but the randomness of afflictions at critical leaves that to pure chance. I have hit several assaults on a critical leg and all I get is a tendon. But lets say it takes 2 assaults to whack the leg off... that is 8p, now we have to be regenerating 2 more power at least before we can try to keep the leg off again with assault. Now I cannot remember how long it takes to regain 2 power to use assault. It sure does feel like 10+ seconds though. So granted assault will give us a chance of taking the leg back off, we would normally have to keep striking or cleaving it, unless you actually try to swing at the leg and 90% of the time you will hit the gut. I just think that the miss rate or chance % needs to be a little more looked into on swings.
Ixion2006-10-30 06:17:30
Two-handers get better arm and leg critical wounds, which is rather annoying, but I see that as balance offsetting things like heartpierce.
That said, it's pretty hard getting a decent fighter into critical wounds long enough to make it count, and behead, unless you have very amazing and runed wounding weapons don't even bother with it.
That said, it's pretty hard getting a decent fighter into critical wounds long enough to make it count, and behead, unless you have very amazing and runed wounding weapons don't even bother with it.
Geb2006-10-30 06:49:17
QUOTE(Ildaudid @ Oct 30 2006, 07:00 AM) 348289
But does the bleeding continue until fully healed or is that nixed when the allheale kicks in? Also to get the amputate in the first place you would assume that we used a few cleaves/strikes... hopefully enough to get them at critical, then an assault to try and seal the deal... Now if we are lucky the assault amputates, but the randomness of afflictions at critical leaves that to pure chance. I have hit several assaults on a critical leg and all I get is a tendon. But lets say it takes 2 assaults to whack the leg off... that is 8p, now we have to be regenerating 2 more power at least before we can try to keep the leg off again with assault. Now I cannot remember how long it takes to regain 2 power to use assault. It sure does feel like 10+ seconds though. So granted assault will give us a chance of taking the leg back off, we would normally have to keep striking or cleaving it, unless you actually try to swing at the leg and 90% of the time you will hit the gut. I just think that the miss rate or chance % needs to be a little more looked into on swings.
No the bleeding does not continue after the initial cure, but you will get an initial bleed of +300. With the stun, there is a good chance that bleed will hit before the person can clot it away (forcing the person to lose health and mana).
Your percentages are off on what body part you will hit with a swing. I use Slash to hit the legs, and most of the time I find that I do hit the leg when I use it. Yes there is the chance of hitting the gut or even the chest, but the leg is the primary limb for that attack and so is the one that does get hit the most when using it.
Also you have to remember that we have Maneuvers. With the use of Maneuvers, we can effectively eliminate the chance of gaining any of the other afflictions on the limb that we do not desire. It does not increase our chances of hitting the limb with a swing, but it does increase our chances of getting the affliction we desire when we do hit the limb. So the use of Maneuvers does help reduce the random range of our affliction acquisition.
QUOTE(Ixion @ Oct 30 2006, 07:17 AM) 348290
That said, it's pretty hard getting a decent fighter into critical wounds long enough to make it count, and behead, unless you have very amazing and runed wounding weapons don't even bother with it.
My wounding weapon has the following stats- Damage: 211 Precision: 523 Speed: 179. I do have all of the top of the line artifact runes on it, though I would not consider my weapon to be very amazing (especially when I have heard of better and actually seen better).
Ildaudid2006-10-30 06:59:51
QUOTE(geb @ Oct 30 2006, 01:49 AM) 348294
Also you have to remember that we have Maneuvers. With the use of Maneuvers, we can effectively eliminate the chance of gaining any of the other afflictions on the limb that we do not desire. It does not increase our chances of hitting the limb with a swing, but it does increase our chances of getting the affliction we desire when we do hit the limb. So the use of Maneuvers does help reduce the random range of our affliction acquisition.
The problem with manuevers though is; let's say you set one for amputate... with possible leg tendon or amputate afflictions.... If you hit the leg... there is a chance you will miss those 2 afflictions and get nothing out of the swing... if you hit the chest/gut... you will get nothing from the swing... since you didn't que the manuever to roll for a chest or a gut affliction... So it seems to throw more randomness into the math then subtract from it... I would rather get some type of affliction, than none at all. But that is just me.
Geb2006-10-30 07:06:02
QUOTE(Ildaudid @ Oct 30 2006, 07:59 AM) 348299
The problem with manuevers though is; let's say you set one for amputate... with possible leg tendon or amputate afflictions.... If you hit the leg... there is a chance you will miss those 2 afflictions and get nothing out of the swing... if you hit the chest/gut... you will get nothing from the swing... since you didn't que the manuever to roll for a chest or a gut affliction... So it seems to throw more randomness into the math then subtract from it... I would rather get some type of affliction, than none at all. But that is just me.
I can understand your feelings on that. You want them healing an affliction constantly. I on the other hand would rather not get an affliction on a limb, if it were not the one I desire. I like to try to pull people away from what I want to acquire, by causing them to prioritize some other area I am hitting. Once I have the limb where I want it, then I go for the actual affliction I desire.
Ildaudid2006-10-30 07:38:18
QUOTE(geb @ Oct 30 2006, 02:06 AM) 348303
I can understand your feelings on that. You want them healing an affliction constantly. I on the other hand would rather not get an affliction on a limb, if it were not the one I desire. I like to try to pull people away from what I want to acquire, by causing them to prioritize some other area I am hitting. Once I have the limb where I want it, then I go for the actual affliction I desire.
From what I could tell it doesn't even look like it stacks any more wounds, isn't it an all or nothing kind of thing? if you hit them and don't get the affliction you basically nicked them, and a nick is no damage or wounding really right?? Or do the wounds actually hit, just no affliction??