Ildaudid2006-10-31 06:12:25
QUOTE(Narsrim @ Oct 30 2006, 03:43 PM) 348433
For all your complaints, why is that the wound afflictions you denounce as worthless would likewise destroy you versus Geb? I just don't get how you can complain about your abilities being weak, when another person can utterly destroy you with those same abilities - quickly.
As for wounding, I really think you'd find your wounds more worthwhile if you weren't so easy to hinder. I've fought you both in and out of my demesne. I've preserved you multiple times with no other freezing than icefloe. In sum, your healing is poor and as a result, your abilities are less effective when you are prone, webbed, paralysed, and trampled 5 times in a row. If, however, you were healing effectively, you'd find that amputations and what not to be more worthwhile.
What are you talking about? I toe to toe with Geb fairly well. You can ask him. But I never said the abilities are weak. I said that it is hard to pull off the amputate, working for it to have the main part of the affliction (bleeding) stopped by allheale is what I didn't agree with.
That and I do not agree much with the randomness on warrior fighting. The chance factor is so great. You can attack me with anything you like save for swing staff @target maybe and hit me, I may shrug off the effect but you will never miss with your afflictions unless they are poisons. Warriors roll to hit for stancing/parrying/combatstyles/shieldparry, roll to see where we hit (on swing attacks), roll to see what affliction is given, and if using manuevers roll to see if any affliction is given. Add those together and the failure rate is rather high.. It even carries over into bashing. We miss against mobs, no other class does.
Yes trample whoring is rather successful for you. My curing is blamed on one person and comcast lag, plus each time I end up in a fight recently I am testing out the system for glitches and seem to find fun loops. Another one of my problems is 99% of the time I won't run. I will stay and fight and I should learn to dash off to heal more...But that is neither here or there. I keep trying to help refine it.
Geb2006-10-31 06:35:18
QUOTE(Ildaudid @ Oct 31 2006, 07:12 AM) 348697
Another one of my problems is 99% of the time I won't run. I will stay and fight and I should learn to dash off to heal more...But that is neither here or there. I keep trying to help refine it.
There is no problem with a warrior retreating a bit to heal or using non-warrior based hindering attacks. I will move a few rooms to get some extra time to heal or web a person in a heartbeat if I need too.
Yes, he does very well offensively. Once his healing is fixed, he will be far more well rounded than some others I have fought (A greater threat too.).
Narsrim2006-10-31 06:40:21
QUOTE(Ixion @ Oct 31 2006, 12:41 AM) 348683
Way to sidestep the current topic entirely. It's not entirely uncommon to die to judgement in a one on one fight. It only takes a little bad timing really. I cure rather well despite your constant jabs at such- well enough to engage large groups alone. For someone as old as you are, grow up. Become a mage? I'd like to try that class out, but a little notion called RP disallows that option.
Oh please, I slew you as a Moondancer without you hitting me more than once (the same for Daevos). Your combat prowess is simple:
1) You deal insane damage
2) You tumble in 1.0 seconds
Geb2006-10-31 06:46:53
QUOTE(Ixion @ Oct 31 2006, 06:41 AM) 348683
Way to sidestep the current topic entirely. It's not entirely uncommon to die to judgement in a one on one fight. It only takes a little bad timing really. I cure rather well despite your constant jabs at such- well enough to engage large groups alone. For someone as old as you are, grow up. Become a mage? I'd like to try that class out, but a little notion called RP disallows that option.
No, I pointed out my reasons for why I said I feel he is not that great at curing. I gave an example. Dying to Judgement is an accurate example, because it takes 10 seconds to complete and is one of the easiest insta-kills to avoid. This is also exacerbated by the fact that he can tumble faster than many other warriors can in the realm (Titan size changing ability).
Also, your curing is not that great because I was able to remove both of your arms, with one remaining off for so long that I attacked right through to your torso multiple times. In the end, you ran off Limbo with both arms gone. So pointing out that you do not heal well was valid too. Like I've said, you are so use to killing people so fast that you have not taken the time to fix the little things.
So what sidestepping did I do, when I used information to directly counter what you have stated?
Geb2006-10-31 07:13:44
QUOTE(Daevos @ Oct 31 2006, 06:42 AM) 348684
Well, it seems this argument is following its natural course now isn't it. I really would love to know what you're responding to though, because it obviously could not have been my post. At no point did I bring up that particular fight other than to laugh at the fact that you need to recall it with such relish. Was it the highlight of your life or something? Do you really clutch the memory tight to your breast at night when all else seems lost?
Anyway the wand was only brought up to highlight the fact that you have access to tools that no other warrior has, and it is my belief that that access has colored your judgement. But since you seem to be so focused on that fight, I will say this, I made a few small mistakes regarding curing puncture lung in a timely fashion and suffered low endurance, which was compounded by the fact that I went into the fight with low wilpower from my earlier skirmishes. I've addressed the flaws in my curing and haven't thought much of that fight since. But if you ever want to dance without the use of any artifacts, to see who is actually better, we can. But I guess you will just go Taurian again, to largely make yourself immune to other warriors, eh.
Personally I would have no problem with warriors having no specific artifacts that gave us boosts, if the medium was balanced. But even though that is unlikely to happen it does not mean that issues regarding warriors should be swept to the side and ignored. There are numerous core issues with the warrior archetype as a whole which mainly stem from the level of chance involved in our offense. No other archetype have power skills that can fail to have any effect based not on player skill, but only on chance. But I guess your answer to that is that everyone should buy as many credits as you have, to lessen the influence of the flaws.
Again, with the twisting of my words huh, I actually don't understand why some need to argue against their own imagination rather than another person. Yes, tendon is easy to achieve if a limb is at critical, that is indeed common sense, thanks for bringing that up. I obviously was not aware of that fact, oh great wise one.
Alger and Terenas were pretty much the best warriors that didn't have many if any artifacts during their prime. But both had difficulties against any fighters that wasn't subpar in parry, stances, and curing. I actually enjoyed fighting them both since they were good technical fighters, but once my parrying and stances evolved, they stopped being threats.
Our opinion of what would and wouldn't overpower the warrior archetype differs obviously. I do not believe that our current chance of missing undefended limbs is fine. Nor do I believe that eliminating that chance would overpower us as you do. I actually still remember that argument faintly, it followed a similar course as this one. I also don't think that non-artifacted warrior can attain the same lethalness of a non-artifacted fighter of most other archetypes.
To be specific about purebladers, being able to achieve legtendon in one attack with greatswords. It's always been my desire that the warrior archetype lived more up to its hype. In the sense, that the longer you fight a warrior the more deadly it is. I always thought that critical wounds should be damn scary but hard to attain not impossible with sufficient skill. The problem is that skills like Trueheal, make burst wounding necessary.
Over the longhaul, people do start losing out to warriors that can heal. As power is depleted and wounds start to pile up, a person ends up losing no matter how much he/she is using Trueheal or other skills to hinder the warrior. Trueheal can erase all of the hard work a warrior has done, but the person is spending 10 power to pull that off. If a person has to spend 10 power over and over again to survive the warrior's onslaught, then the warrior is winning. That person definitely can't use the power for anything else, because it takes time to build up the power to be able to re-use Trueheal.
Warriors do have an issue with losing power when missing with an assault. The envoys have already placed a suggestion (Ethelon if I remember correctly) to make it so a miss on those power using abilities will not cause the warrior to lose power. Like I've stated before, I believe those abilities should have a chance to miss. I do not believe they should use up power when they do miss. Pretty much agreed, and so that suggestion is going up.
The random nature of warrior combat is not as random as it use to be. Maneuvers has reduced that randomness to a point where a warrior has a lot more control over what afflictions he gives. Though some afflictions do require swings (attacks that have 3 body parts they could hit), many of the swing afflictions are the better ones (Amputate, Slitthroat, Behead for Pureblades as an example). I do think such attacks should not be certain, because they can be very devastating to some people. Still, I know that they are possible to acquire from my own personal experience on both ends of the a blade (Artifact runed or not).
Oh, and on your jab about Taurian. Yep, I went Taurian. I can go any race once a month remember? When you want to fight without artifacts, we can do just that. I seriously doubt you have the skill to kill me without yours though, but come on and give me a tell and we can do it anytime. Tell me this, will you go without your True Favours and Blessings? I know you can't drop Titan, but don't come walking up to me with twice my health and act like you are suffering so bad as a Brood Viscanti compared to my 5.3k health Taurian.
Funny how you always overemphasize other people's bonuses and under emphasize your own. Like Titan means nothing. Like being able to push to 10k health means nothing. Nor the bonuses of your race means anything (You know that cutting defense you have too?). You also do not mention how 10k health allows you to sip for more than I do, even though you have a level 3-sip penalty.
Ixion2006-10-31 09:23:09
QUOTE(geb @ Oct 31 2006, 01:46 AM) 348706
No, I pointed out my reasons for why I said I feel he is not that great at curing. I gave an example. Dying to Judgement is an accurate example, because it takes 10 seconds to complete and is one of the easiest insta-kills to avoid. This is also exacerbated by the fact that he can tumble faster than many other warriors can in the realm (Titan size changing ability).
Also, your curing is not that great because I was able to remove both of your arms, with one remaining off for so long that I attacked right through to your torso multiple times. In the end, you ran off Limbo with both arms gone. So pointing out that you do not heal well was valid too. Like I've said, you are so use to killing people so fast that you have not taken the time to fix the little things.
So what sidestepping did I do, when I used information to directly counter what you have stated?
Perhaps you failed to use an elementary school ability called reading. If had used such a skill, you'd have read the last time you gloated about this occurance where I stated I was on nexus at the time. I cure half decent manually, but it is most assuredly sub par to having one's own system.
So once again, nothing you have said is valid, and you use one instance to falsely derive conclusions based on projecting fallacious assumptions. By the design of skills in Lusternia, as I'm sure had been mentioned here already, warriors are forced to use "burst tactics" if they plan to beat people.
Edit: Are you really complaining about favours of a Magnagoran?? Say it isn't so. Celestians often carry around two truefavours and are given them like a child is given candy. No other org benefits from such as celest does. One might argue that they offer a lot to get them, and a majority of the time I'm sure they do offer a some amount to get them. However, no other divine give them out as readily as celestian Divine do. It's their business who they favour, and that's fine, but don't call an orange and apple, and expect anyone to believe differently.
Daevos2006-10-31 12:38:39
QUOTE(geb @ Oct 31 2006, 02:13 AM) 348707
Over the longhaul, people do start losing out to warriors that can heal. As power is depleted and wounds start to pile up, a person ends up losing no matter how much he/she is using Trueheal or other skills to hinder the warrior. Trueheal can erase all of the hard work a warrior has done, but the person is spending 10 power to pull that off. If a person has to spend 10 power over and over again to survive the warrior's onslaught, then the warrior is winning. That person definitely can't use the power for anything else, because it takes time to build up the power to be able to re-use Trueheal.
Warriors do have an issue with losing power when missing with an assault. The envoys have already placed a suggestion (Ethelon if I remember correctly) to make it so a miss on those power using abilities will not cause the warrior to lose power. Like I've stated before, I believe those abilities should have a chance to miss. I do not believe they should use up power when they do miss. Pretty much agreed, and so that suggestion is going up.
The random nature of warrior combat is not as random as it use to be. Maneuvers has reduced that randomness to a point where a warrior has a lot more control over what afflictions he gives. Though some afflictions do require swings (attacks that have 3 body parts they could hit), many of the swing afflictions are the better ones (Amputate, Slitthroat, Behead for Pureblades as an example). I do think such attacks should not be certain, because they can be very devastating to some people. Still, I know that they are possible to acquire from my own personal experience on both ends of the a blade (Artifact runed or not).
Oh, and on your jab about Taurian. Yep, I went Taurian. I can go any race once a month remember? When you want to fight without artifacts, we can do just that. I seriously doubt you have the skill to kill me without yours though, but come on and give me a tell and we can do it anytime. Tell me this, will you go without your True Favours and Blessings? I know you can't drop Titan, but don't come walking up to me with twice my health and act like you are suffering so bad as a Brood Viscanti compared to my 5.3k health Taurian.
Funny how you always overemphasize other people's bonuses and under emphasize your own. Like Titan means nothing. Like being able to push to 10k health means nothing. Nor the bonuses of your race means anything (You know that cutting defense you have too?). You also do not mention how 10k health allows you to sip for more than I do, even though you have a level 3-sip penalty.
But how much power is expended getting them to the point where Trueheal will be necessary, especially against a Paladin. Usually significantly more than the ten power necessary for Trueheal.
The random nature of warrior combat is still far more random than it should be. Maneuvers are designed to allow warriors to choose the afflictions they want when they hit specific limbs, but it does that only by removing the other possible afflictions from the equation. That does increase the chance of a warrior acquiring the affliction they wish, but not massively so. Would actually say that it was a small boost, no where near the level of change that was given to Guardians when they were allowed to choose the order of afflictions that their demon/angel will hit with.
With the exception of Behead/Brainbash, there are just as many excellent jab wounds as there are swings, maybe not for two handers, but definitely for warriors as a whole (Pinleg, Heartpierce, and Concussion). Also, while I dislike bringing up a old point, but I would rather that there wasn't so much chance involved in warrior combat, and we were balanced from that point on. Because what does it matter, if there is a chance of a devastating ability failing, if you in particular are the one to suffer its success.
On the race thing, I was just bringing up the fact that you went Taurian(without a doubt the best anti-warrior race) specifically to face me in that FFA, then went Aslaran specifically to face Diamante, even though you still lost. But I would definitely like to see how you fare against me without artifacts, and we can dance whenever you wish after I forge a normal blade. I would actually be surprised if you could even get me to heavy on a limb.
You can save the race comparisons for another thread though, that would be even more of a tangent than this already is. Nor do I feel the need to highlight the obvious disparities at this point.
Geb2006-10-31 12:45:35
QUOTE(Ixion @ Oct 31 2006, 10:23 AM) 348712
Perhaps you failed to use an elementary school ability called reading. If had used such a skill, you'd have read the last time you gloated about this occurance where I stated I was on nexus at the time. I cure half decent manually, but it is most assuredly sub par to having one's own system.
So once again, nothing you have said is valid, and you use one instance to falsely derive conclusions based on projecting fallacious assumptions. By the design of skills in Lusternia, as I'm sure had been mentioned here already, warriors are forced to use "burst tactics" if they plan to beat people.
Edit: Are you really complaining about favours of a Magnagoran?? Say it isn't so. Celestians often carry around two truefavours and are given them like a child is given candy. No other org benefits from such as celest does. One might argue that they offer a lot to get them, and a majority of the time I'm sure they do offer a some amount to get them. However, no other divine give them out as readily as celestian Divine do. It's their business who they favour, and that's fine, but don't call an orange and apple, and expect anyone to believe differently.
Just because you say something does not mean it is true. I told you back then that I did not believe you. You also never take the chance to prove that you really are up to speed by actually fighting me solo. You either try to get me with a group, or you run immediately. So perhaps you should have used your elementary school training to read that response I made to your claim, eh?
I do not agree with the burst damage or burst wounding claim. I know that wounding can be piled up over time on a person by switching between damage and wounding weapons. I also know that there are more reasons to hit other body parts than what was claimed on these boards before I became a warrior. I remember all of the talk about the Legs and the Head being the only body parts that had good afflictions. I've found out that those claims were not true, and I have found reasons to hit every body part, spreading around the wounds that I can accrue on a person. So by switching between damage and wounding, I have found that over time I can wear down those with even the best armor. So again, I disagree that burst wounding or damage is the only means for warriors to win.
Last, my point about him having a favour when we fight without arty weapons was just what I said. If he is complaining about me being a Taurian (supposed immunity to warrior attacks), then he needs to look at himself and consider the bonuses he normally possesses: Very high health, True Favour stat and damage absorption boost, and Karma Blessings (Edit: Oh, forgot to add Titan status and abilities). I could care less about how many of those things he has or how he gets them. I was just pointing out that he does have them and they far outweigh me being a Taurian.
Yes, I did switch races to an Asarlan to give me a faster tumble. It is how I approximate the Titan's ability to change his/her size. What is the problem with that? It is not like you guys maintain a set size when you are doing anything, so why should I limit myself to a certain race when I have spent the money to allow me to change my race once a month?
Oh, and you can ask me for a non-artifact weapon fight too. Though what I do find amusing is that I have given the stats for both of my weapons to you guys, and you know they are not superior with what either of you have for damage or wounds. If my weapons are so great, how about you two actually post up here what the stats are on your weapons? Show me and everyone else that it is my weapons that make me so great. Just to help you a long, I will post my weapon stats on here for others to see, runes and all:
1. Greatsword
It is a two-handed weapon.
Damage: 211 Precision: 523 Speed: 179
It has a Great Rune of the Vernal Knight attached to it.
It has a Great Rune of the Vernal Knight attached to it.
It has a Great Rune of the Vernal Champion attached to it.
It has a Great Rune of the Vernal Champion attached to it.
It has a Great Rune of Elemental Fires attached to it.
It has a Great Rune of the Jagged Lightning attached to it.
It has a Great Rune of Bleeding attached to it.
It has a Great Rune of Bleeding attached to it.
A warrior's iron greatsword has the following poisons or magical effects on it:
2. Claymore
It is a two-handed weapon.
Damage: 372 Precision: 294 Speed: 202
It has a Great Rune of the Vernal Knight attached to it.
It has a Great Rune of the Vernal Knight attached to it.
It has a Great Rune of the Vernal Champion attached to it.
It has a Great Rune of the Vernal Champion attached to it.
It has a Great Rune of Elemental Fires attached to it.
It has a Great Rune of the Jagged Lightning attached to it.
It has a Great Rune of Bleeding attached to it.
It has a Great Rune of Bleeding attached to it.
A curiously engraved claymore has the following poisons or magical effects on
it.
Ixion2006-10-31 13:45:55
QUOTE(geb @ Oct 31 2006, 07:45 AM) 348730
I do not agree with the burst damage or burst wounding claim. I know that wounding can be piled up over time on a person by switching between damage and wounding weapons. I also know that there are more reasons to hit other body parts than what was claimed on these boards before I became a warrior. I remember all of the talk about the Legs and the Head being the only body parts that had good afflictions. I've found out that those claims were not true, and I have found reasons to hit every body part, spreading around the wounds that I can accrue on a person. So by switching between damage and wounding, I have found that over time I can wear down those with even the best armor. So again, I disagree that burst wounding or damage is the only means for warriors to win.
Ever fight a decent (however cheap) guardian? If they get hurt, move one room, starleaper, timeslip, and guess what? By the time you can actually hit them again their wounds are back to zero.
One can go through every other class and point out why burst damage/wounds is needed. Even the coders realized this, as lunge/assault were implemented. I guess you know more than the other top warriors, and the coders too.
Geb2006-10-31 13:59:57
QUOTE(Ixion @ Oct 31 2006, 02:45 PM) 348741
Ever fight a decent (however cheap) guardian? If they get hurt, move one room, starleaper, timeslip, and guess what? By the time you can actually hit them again their wounds are back to zero.
One can go through every other class and point out why burst damage/wounds is needed. Even the coders realized this, as lunge/assault were implemented. I guess you know more than the other top warriors, and the coders too.
I have fought plenty of great Guardians. I know what they can do, and I know how frustrating they can be. I also know that they have a finite amount of power just like I do. Also, what you wrote goes both ways. A guardian can spend all of that power on his entity, get all of those rubs on a person, and the warrior gets away each time.
Nothing in combat is certain, and should not be if the opponent does everything he should be doing. Just like warriors get frustrated when all of their work is negated by the person running and healing, the other archetypes have the same frustrations when the person escapes and heals up their various attack combos. This goes back to why I said you need to see things from another perspective, and not just your own.
Oh, and I view lung/assault in a different manner than you. I've told you this before, I do not need them as much as you seem to. My attack sequence does not have to be assault, assault, wait for power to recover by using normal attacks, and then start all over again. Also, unless a Coder comes here and says directly that Lunge/Assault was created to give warriors a much needed burst damage boost, I do can label your reasoning of why warriors have those attacks as just that, your reasoning.
Ashteru2006-10-31 18:48:41
Just as a note, I got one favour in the last month or so. I don't think it was much different for Daevos, whereas I hear that people run around with constant favours in Celest. *shrug*
Ildaudid2006-10-31 19:09:47
QUOTE(Ashteru @ Oct 31 2006, 01:48 PM) 348823
Just as a note, I got one favour in the last month or so. I don't think it was much different for Daevos, whereas I hear that people run around with constant favours in Celest. *shrug*
Yeah, umm add TF's to tracker/hunter and you have a real problem... that I will actually post about on another thread.
Reiha2006-10-31 19:15:30
The only time in my stay in Mag has a divine given out favours a lot was Raezon, but that was the week he was quitting. Much and for the Asian Alabaman guy
While I was in Celest, maybe one every two weeks. I guess Terentia took pity I was on Water/Celestia guarding for 5-6 hours If (or anyone else for that matter) does that in Mag now, though, Fain and Morgfyre.... well, they wouldn't even appear or say good job, I'd wadger.
I had a favour from Charune once, but I have no idea why. I didn't even know I had it until it wore off. Mind sending me a PM if it can't be said here? I send a msg IG, got no response
While I was in Celest, maybe one every two weeks. I guess Terentia took pity I was on Water/Celestia guarding for 5-6 hours If (or anyone else for that matter) does that in Mag now, though, Fain and Morgfyre.... well, they wouldn't even appear or say good job, I'd wadger.
I had a favour from Charune once, but I have no idea why. I didn't even know I had it until it wore off. Mind sending me a PM if it can't be said here? I send a msg IG, got no response
Ekard2006-10-31 19:25:47
Favours in Celest are hard to get as well. Not that i complain, just telling the facts.
Good times ended with Hajamin gone.
Good times ended with Hajamin gone.
Forren2006-10-31 22:42:36
I get favors consistently from Terentia - you know why?
I offer a crapload, and I'm in her order.
I didn't see favors until I started offering a lot.
I offer a crapload, and I'm in her order.
I didn't see favors until I started offering a lot.
Geb2006-10-31 22:49:14
QUOTE(Ashteru @ Oct 31 2006, 07:48 PM) 348823
Just as a note, I got one favour in the last month or so. I don't think it was much different for Daevos, whereas I hear that people run around with constant favours in Celest. *shrug*
Those who bash constantly and offer the corpses do end up with far more favours than those who don't. That is also compounded for people who are active in Orders. That is the nature of the beast. Still, my concern has nothing to do with how favours are given. I just know that 9 times out of 10, I will not have a favour, because I do not bash longer than 10-15 minutes at a time, nor am I involved in any Order. While I can bet he will have a far better chance of having a True Favour than me. What another person in Celest may have matters not, since the discussion has nothing to do with how easy some other Celest citizens may acquire True Favours.
Ashteru2006-10-31 22:53:30
QUOTE(geb @ Oct 31 2006, 11:49 PM) 348926
Those who bash constantly and offer the corpses do end up with far more favours than those who don't. That is also compounded for people who are active in Orders. That is the nature of the beast. Still, my concern has nothing to do with how favours are given. I just know that 9 times out of 10, I will not have a favour, because I do not bash longer than 10-15 minutes at a time, nor am I involved in any Order. While I can bet he will have a far better chance of having a True Favour than me. What another person in Celest may have matters not, since the discussion has nothing to do with how easy some other Celest citizens may acquire True Favours.
If you really want to know, Daev was at the lower end of the orderings last round. He has less time than me for Lusty, and bashes less than me as well. And yeah, we are in an order, but Fain is a harsh Mistr...Master.
Karrack2006-10-31 23:04:58
QUOTE(Daevos @ Oct 29 2006, 09:11 PM) 348226
Analysis
Burstorgans – Delayed Instantkill, with the same difficulty of use as Brainbash, since it can only be accomplished with the inaccurate slashing maneuvers. Added to the inadequacy of the wound is that it can be cured instantly by allheale, and similar general purpose instant curing abilities, as well as that it has a twenty second delay to effect.
wrong
ab bonecrusher burstorgans
Bodypart: Gut
Minimum Wound State: Critical
Maneuver: Jab, one-handed bludgeon weapon class
A burst organ is a mortal wound, which will lead to certain death if not
treated immediately.
ab bonecrusher crush
Syntax: CRUSH
Power: 2 (Any)
You will cause more deep wounds and increase your chance of specialty results
with this targetted, crushing attack that bypasses defenses such as stances and
rebounding. This counts as a jab.
thus burstorgans is possible through targetting and crushes
Ashteru2006-10-31 23:06:13
QUOTE(karrack @ Nov 1 2006, 12:04 AM) 348936
wrong
ab bonecrusher burstorgans
Bodypart: Gut
Minimum Wound State: Critical
Maneuver: Jab, one-handed bludgeon weapon class
A burst organ is a mortal wound, which will lead to certain death if not
treated immediately.
ab bonecrusher crush
Syntax: CRUSH
Power: 2 (Any)
You will cause more deep wounds and increase your chance of specialty results
with this targetted, crushing attack that bypasses defenses such as stances and
rebounding. This counts as a jab.
thus burstorgans is possible through targetting and crushes
It's still useless.
Ildaudid2006-10-31 23:09:43
QUOTE(Forren @ Oct 31 2006, 05:42 PM) 348924
I get favors consistently from Terentia - you know why?
I offer a crapload, and I'm in her order.
I didn't see favors until I started offering a lot.
Forren take it over to the favour thread thingy, and yea we all offer a crap load to our gods... yours is more giving than others... but take it out of this thread You will see my concerns on the favours there. I care less who has favours just that they are now causing a whole skillset to be nullified.
QUOTE(geb @ Oct 31 2006, 05:49 PM) 348926
Favours
QUOTE(Ashteru @ Oct 31 2006, 05:53 PM) 348927
Favours
Yeah lets not worry about that stuff here...