Forren2007-01-06 17:15:38
QUOTE(Narses @ Jan 6 2007, 08:54 AM) 369937
I am quite broken down, my system won't add afflictions from the Diag list to the graphics list nor would it cure them. It simply disregards them entirely.
We fixed your issue. Was not an issue with the system.
Narses2007-01-06 17:44:02
well mostly anyways
Shryke2007-01-06 22:41:21
... This is silly, I don't respond to bug posts here, email me. and weren't you recently saying "Your system sucks, I can't die with it?" as in.. like 10 mins ago.. >.>
Narses2007-01-09 19:17:46
you untimed me, but yeah it was funny
Shryke2007-02-03 19:53:20
By the way... My system is uber cool, and now has whyte's mapper integrated! Also it has a venom vial counter too, but really the whyemapper is UBER... Buuuuy me!!
Xenthos2007-02-03 20:02:10
QUOTE(Shryke @ Feb 3 2007, 02:53 PM) 380149
By the way... My system is uber cool, and now has whyte's mapper integrated! Also it has a venom vial counter too, but really the whyemapper is UBER... Buuuuy me!!
Update.
Shryke2007-02-03 20:47:16
Grrr.. Need earwort now.
Unknown2007-02-07 22:00:56
Yes, we do. *whipcrack*
Aiakon2007-02-07 22:25:24
Yes. Chop chop. Can't wait all day, you know.
Anisu2007-02-11 09:20:32
by imap integrated...do you mean we can bother you about getting maps for it?
Shryke2007-02-11 18:25:28
QUOTE(Anisu @ Feb 11 2007, 01:20 AM) 382246
by imap integrated...do you mean we can bother you about getting maps for it?
Yes!
And for those who didn't know, the system is truehearing updated.
Ildaudid2007-02-12 23:46:32
Yea windpipe sucks, and I just finished tweaking your new system including the angry baby button which I am not sure if he should discern, or if he should just be the decap baby....
Shryke2007-02-12 23:54:32
AHAHAAHA, that's funny man, anyway, you always bastardize my sleek GUI!!! But I can't lie, the baby should be standard.
Shryke2007-02-13 05:56:16
Oh, AND I just so happened to finish all the updates, as well as fixing a few minor bugs that diamante and ferlas found! (thanks guys!)
No need to run from OP Bonecrusher's jab slitlock :censor:! Just let the system do it's happy thing!
No need to run from OP Bonecrusher's jab slitlock :censor:! Just let the system do it's happy thing!
Shryke2007-02-16 06:18:38
Update: More tweaks, as well as two cool new scripts:
One will probe every item in a room desc (for questing)
-Plook will make you look, and here's a lil snippet.
See, it probed every single word, and that matched, and that's all ya see! I'll say, grrreat for questing!
Also, an optional script that will color all your commune/city members blue if you want! Beware, it's a lot of triggers and will slow down your system, but it's optional, and doesn't slow it down at all if you opt not to use it so, hell! Why not add more features!
EDIT: Just added an org-enemy tracking system. Allows for such triggers as the one I'm using it for..
#trigger {^(%w) enters your demesne.} {#if %ismember( %1, @orgenemies) {~enemy %1}}
Tons of other uses too.. Such as.
#trigger {^(%w) enters from the (*)} {#if %ismember( %1, @orgenemies) {#show %1-ENTERED-ORG-ENEMY-ALERT-ALERT}}
One will probe every item in a room desc (for questing)
-Plook will make you look, and here's a lil snippet.
CODE
Broken walls. (Grey Moors.)
This location is flooded with shallow, crystal clear water. The walls of this room are broken in places, fragments of stone chipped out to allow rain and sleet in. The floor shows signs of weathering too, small pools formed in the grey stone and
ripples across the once-smooth surface. Great cracks run across the ceiling, giving the impression that it will fall at any time. Despite the ruins, a huge painting hangs on the northern wall, depicting a stern-looking female krokani. A long corridor
filled with broken columns runs to the south, whilst a stairway is visible to the southeast.
You see exits leading southeast and south.
3020h, 4940m, 4460e, 10p, 13998en, 23600w elrxk-
This oil painting has clearly seen better days, its surface dusty and weathered. It depicts a stern-looking female krokani, young looking and straight-backed. Although her frame appears to be massive, she has less flesh on her bones than many
krokani, making her somewhat attractive. Her arms rest on the chair she sits in, her single eye gleaming at the centre of her face. Long, black hair runs in waves across her shoulders, down to the red velvet dress that she wears. A small plaque at
the bottom reads "Lady Tshura". Some vandal has carved a message across the painting, cutting in rough strokes to form the words.
It weighs about 3 pounds and 0 ounce(s).
3020h, 4940m, 4460e, 10p, 14000en, 23600w elrxk-
This location is flooded with shallow, crystal clear water. The walls of this room are broken in places, fragments of stone chipped out to allow rain and sleet in. The floor shows signs of weathering too, small pools formed in the grey stone and
ripples across the once-smooth surface. Great cracks run across the ceiling, giving the impression that it will fall at any time. Despite the ruins, a huge painting hangs on the northern wall, depicting a stern-looking female krokani. A long corridor
filled with broken columns runs to the south, whilst a stairway is visible to the southeast.
You see exits leading southeast and south.
3020h, 4940m, 4460e, 10p, 13998en, 23600w elrxk-
This oil painting has clearly seen better days, its surface dusty and weathered. It depicts a stern-looking female krokani, young looking and straight-backed. Although her frame appears to be massive, she has less flesh on her bones than many
krokani, making her somewhat attractive. Her arms rest on the chair she sits in, her single eye gleaming at the centre of her face. Long, black hair runs in waves across her shoulders, down to the red velvet dress that she wears. A small plaque at
the bottom reads "Lady Tshura". Some vandal has carved a message across the painting, cutting in rough strokes to form the words.
It weighs about 3 pounds and 0 ounce(s).
3020h, 4940m, 4460e, 10p, 14000en, 23600w elrxk-
See, it probed every single word, and that matched, and that's all ya see! I'll say, grrreat for questing!
Also, an optional script that will color all your commune/city members blue if you want! Beware, it's a lot of triggers and will slow down your system, but it's optional, and doesn't slow it down at all if you opt not to use it so, hell! Why not add more features!
EDIT: Just added an org-enemy tracking system. Allows for such triggers as the one I'm using it for..
#trigger {^(%w) enters your demesne.} {#if %ismember( %1, @orgenemies) {~enemy %1}}
Tons of other uses too.. Such as.
#trigger {^(%w) enters from the (*)} {#if %ismember( %1, @orgenemies) {#show %1-ENTERED-ORG-ENEMY-ALERT-ALERT}}
Genevieve2007-02-16 08:27:07
That sounds like a damn fine idea.
Exeryte2007-02-17 01:20:13
Woot!
Unknown2007-02-21 19:22:05
Question to the masses: Should I update Imapper, should I create a zmap, or should I save my time?
Zmap is much easier to fool with, but then again imapper could be sold separately from the system (though it would always be included in my system) and I could hold it over when I transfer to Cmud...
I'm on the fence with this one so any ideas would be appreciated!
Zmap is much easier to fool with, but then again imapper could be sold separately from the system (though it would always be included in my system) and I could hold it over when I transfer to Cmud...
I'm on the fence with this one so any ideas would be appreciated!
Shryke2007-02-21 19:23:53
That was me ^^
Aiakon2007-02-21 23:31:27
Mend dazzle.