Favours and the Problems Caused

by Ildaudid

Back to Common Grounds.

Estarra2006-11-01 23:42:02
We are not going to implement restrictions on gods giving favours. It is up to the individual gods to develop their own personal style in that regard. I have no problem with gods giving out favours for essence gathering. It's a method of awarding mortals who work hard on their behalf. I think the issue here is how certain individuals want the gods to roleplay (favours would be more important if they were rarer--therefore, gods should be forced to roleplay with these restrictions to satisfy my opinion).

Are favours too powerful? Maybe, maybe not. But I can tell you that any argument you may make on the strength of favours evaporates when coupled with telling gods what they should or shouldn't do or how they should or shouldn't act. How would you feel if we started telling player orgs what they can or can't do, or tell players what their roleplay should be like.

Don't think of gods as mechanical aspects of the game. They are run by thinking and feeling volunteers, whom we allow the freedom to play their roles with a great deal of lattitude.
Nementh2006-11-01 23:48:41
The topic starter never asked the admin what to do, he asked if the problem of favours disabling an entire skill be looked at... it was others who turned it into the whine about Rp and favours stuff...
Aiakon2006-11-01 23:53:13
To suggest that gods should be inhibited in what and who they favour, and for what reasons is obviously ludicrous. Equally, I don't feel that favours are over powered.

However I'm not sure I like favours granting plus-trans abilities in illusions and tracking, and I wonder if this could be reconsidered with a little envoy consultation...
Unknown2006-11-02 00:00:18
QUOTE(Estarra @ Nov 1 2006, 06:42 PM) 349425

We are not going to implement restrictions on gods giving favours. It is up to the individual gods to develop their own personal style in that regard. I have no problem with gods giving out favours for essence gathering. It's a method of awarding mortals who work hard on their behalf. I think the issue here is how certain individuals want the gods to roleplay (favours would be more important if they were rarer--therefore, gods should be forced to roleplay with these restrictions to satisfy my opinion).


No, the issue here is that the ready availability of favors for some and not for others is imbalancing, not that some gods choose to give favors and others don't. It is perfectly possible to leave the divine roleplay the way it is and simply modify the effects of favors to be less imbalancing.

QUOTE(Estarra @ Nov 1 2006, 06:42 PM) 349425
Are favours too powerful? Maybe, maybe not. But I can tell you that any argument you may make on the strength of favours evaporates when coupled with telling gods what they should or shouldn't do or how they should or shouldn't act. How would you feel if we started telling player orgs what they can or can't do, or tell players what their roleplay should be like?


Probably exactly like the players of Glomdoring felt up until very recently. Additionally, the topic starter (heck, almost everyone in this thread) has not been commenting on how gods should or shouldn't act. They were comparing ease of favor acquisition and patterns that they have noticed before with certain gods.

QUOTE(Estarra @ Nov 1 2006, 06:42 PM) 349425

Don't think of gods as mechanical aspects of the game. They are run by thinking and feeling volunteers, whom we allow the freedom to play their roles with a great deal of lattitude.


The very concept of a player that has the ability to strongly affect other players is a mechanical aspect of the game. I respect that the gods are played by volunteers who have freedom, but when that freedom includes the ability to imbalance the game at will, there is an issue.
Charune2006-11-02 00:12:33
Favours are available, by gods that give them, to everyone in most cases. Charune for instance has favoured people in Magnagora, Celest, and Glomdoring. Using the excuse "they have more gods", or "we have no gods so can't get favours" is completely inaccurate. Offering to inactive gods will get you no favours, working hard for inactive orders will get you no favours. Gods notice things done for them and around them and give favours for that. Some give them more freely than others, but I have seen very few cases where someone was unable to get a favour except by their own decisions of RP.
Veonira2006-11-02 00:14:21
The only time I ever had a TF was a 50 day one when Raezon went inactive. But I've never been a huge offerer so I always just accepted that.

But darn it was nice tongue.gif. However I do agree that having a TF shouldn't take someone past trans.
Ixion2006-11-02 00:16:47
QUOTE(shadow @ Nov 1 2006, 08:58 AM) 349166

Um I know this was not in response to me.. but to clarify a bit. I bashed easily more than 3m essence in 3 days when I was hunting for Demigod. That's how my 'perma' truefavour came to be. I don't care about hunting right now (I'm quite sick of it actually) but if I wanted to I -could- do that again. 1m a day, far from impossible.

Whether you earn a TF or not, whether a TF should boost skills above transcendant, I do think that no skill should be rendered useless just because someone else has that skill + TF. Divine blessings are a nice bonus, but they should not be -required- in combat, or more specifically to disarm traps of people who made them with a favour.

EDIT: Also.. I know how immensly sweet TF's are. I've hunted Astral with and without one and I've come to really apprciate them. However, I've also found that if you keep getting them for a while.. all the time.. how much of an every day thing they become. They don't feel like something special anymore, instead you come to expect them.

Personally, I feel that while it boosts the essence count of a Divine (and how much they are generally liked more often than not), it also makes favours more of a trivial thing. It's up to the Divine to decide whether they really want to express something if they give a favour, or go for a big essence hoard. (As I said, I know how damn sweet favours are, so I'm not going to side here either way tongue.gif ).


Sorry sis, I have to call bs on that point. I'm sure you did offer an absurd amount, but the offerings weren't the major factor in it. That's all I'll say...
Ildaudid2006-11-02 03:31:12
QUOTE(Estarra @ Nov 1 2006, 06:42 PM) 349425

We are not going to implement restrictions on gods giving favours. It is up to the individual gods to develop their own personal style in that regard. I have no problem with gods giving out favours for essence gathering. It's a method of awarding mortals who work hard on their behalf. I think the issue here is how certain individuals want the gods to roleplay (favours would be more important if they were rarer--therefore, gods should be forced to roleplay with these restrictions to satisfy my opinion).

Are favours too powerful? Maybe, maybe not. But I can tell you that any argument you may make on the strength of favours evaporates when coupled with telling gods what they should or shouldn't do or how they should or shouldn't act. How would you feel if we started telling player orgs what they can or can't do, or tell players what their roleplay should be like.

Don't think of gods as mechanical aspects of the game. They are run by thinking and feeling volunteers, whom we allow the freedom to play their roles with a great deal of lattitude.


I am wondering more about will they still be allowed to nullify a skillset such as tracking as they do now


QUOTE(Nementh @ Nov 1 2006, 06:48 PM) 349427

The topic starter never asked the admin what to do, he asked if the problem of favours disabling an entire skill be looked at... it was others who turned it into the whine about Rp and favours stuff...


Exactly

QUOTE(Charune @ Nov 1 2006, 07:12 PM) 349435

Favours are available, by gods that give them, to everyone in most cases. Charune for instance has favoured people in Magnagora, Celest, and Glomdoring. Using the excuse "they have more gods", or "we have no gods so can't get favours" is completely inaccurate. Offering to inactive gods will get you no favours, working hard for inactive orders will get you no favours. Gods notice things done for them and around them and give favours for that. Some give them more freely than others, but I have seen very few cases where someone was unable to get a favour except by their own decisions of RP.


Same as before, Favours to me aren't the problem. I bust my ass doing several different things in the game. I don't expect a single favour for it. I would like it so that when I have to clear traps from Nil that I have the capability to do so. I think that crippling a skillset because of favours is not a really fair thing to do to people.


But favours in general... yeah I will agree that they are fine in all other aspects. If the god who gives it feels to give it... there should be no bitching there. I just hope it isn't going to be used now to hinder trackers on purpose... Example.... If Terentia starts making sure that Geb and Vesar are always carrying a TF or two just to make sure that Magnagorans cannot disarm the traps they set..... that would be out of line I think.
Ekard2006-11-02 07:24:26
QUOTE(Ixion @ Nov 2 2006, 03:16 AM) 349440

Sorry sis, I have to call bs on that point. I'm sure you did offer an absurd amount, but the offerings weren't the major factor in it. That's all I'll say...

I wouldnt be so sure about that.
In best times, when Hajamin was here and me, Narsrim, Munsia, Diamante and Aesyra were in order or close to Hajamin. We had really exciting race for essence. Who offered most essence then he/she got longest favour. When last favour gived by Hajamin fade, he reseted essence counting and again this who offered most got longest favour.
Damn it was a lot of bashing back then.
Unknown2006-11-02 11:48:02
QUOTE(Estarra @ Nov 2 2006, 12:42 AM) 349425

We are not going to implement restrictions on gods giving favours. It is up to the individual gods to develop their own personal style in that regard. I have no problem with gods giving out favours for essence gathering. It's a method of awarding mortals who work hard on their behalf. I think the issue here is how certain individuals want the gods to roleplay (favours would be more important if they were rarer--therefore, gods should be forced to roleplay with these restrictions to satisfy my opinion).

Are favours too powerful? Maybe, maybe not. But I can tell you that any argument you may make on the strength of favours evaporates when coupled with telling gods what they should or shouldn't do or how they should or shouldn't act. How would you feel if we started telling player orgs what they can or can't do, or tell players what their roleplay should be like.

Don't think of gods as mechanical aspects of the game. They are run by thinking and feeling volunteers, whom we allow the freedom to play their roles with a great deal of lattitude.



I think the original point of this thread was rather that some skills are rendered useless by divine favours. IE If Celestian A has transcendant hunting and a TF , Magnagoran B who has transcendant hunting can't remove traps because he doesn't have a TF.

I don't mind gods favour for their individual reasons, favours are up to them. But I do think that this specific issue with hunting should not happen. Boosting skills above transcendant and making them stronger is fine, but NOT if it renders the (transcendant) skill of someone else utterly useless.

Just my humble opinion. unsure.gif
Ekard2006-11-02 12:28:30
QUOTE(shadow @ Nov 2 2006, 02:48 PM) 349635

I think the original point of this thread was rather that some skills are rendered useless by divine favours. IE If Celestian A has transcendant hunting and a TF , Magnagoran B who has transcendant hunting can't remove traps because he doesn't have a TF.

I don't mind gods favour for their individual reasons, favours are up to them. But I do think that this specific issue with hunting should not happen. Boosting skills above transcendant and making them stronger is fine, but NOT if it renders the (transcendant) skill of someone else utterly useless.

Just my humble opinion. unsure.gif

And i totally agree with your opinion.
Ildaudid2006-11-02 19:05:09
QUOTE(Ekard @ Nov 2 2006, 07:28 AM) 349638

And i totally agree with your opinion.


As do I, I didn't make this thread to nerf TF's or change them in anyway. I made it because of what we keep stating with the trackers.

Can we please know if this is going to be fixed? Transcenden Tracking + Favour nullifies Transcendent Tracking. Please
Ildaudid2006-11-03 07:52:48
Wouldn't want this to die now would we? Not until its solved.
Furien2006-11-03 08:02:37
I've got one thing.

Favours are a privilege, not a right.

Several times, I come in, find a revolt, and join it. Five minutes into it, (it's happened twice), Charune's favored everyone helping in the village (high, strong) except me. Do I complain? No. Disconcerting, uncomfortable, something like that? Yes, but not enough to complain about it. It could have been a mistake, I may not have been their long enough, he may have missed me. I still don't complain.

I offer everything I can to him- I still get one, two day -NORMAL- favors because I'm not really the greatest hunter. I try to get my favors in a different way.

Again- favors are a privilege and can be given at the Divine's own discrection.
Ildaudid2006-11-03 08:44:57
QUOTE(Furien @ Nov 3 2006, 03:02 AM) 350038

I've got one thing.

Favours are a privilege, not a right.

Several times, I come in, find a revolt, and join it. Five minutes into it, (it's happened twice), Charune's favored everyone helping in the village (high, strong) except me. Do I complain? No. Disconcerting, uncomfortable, something like that? Yes, but not enough to complain about it. It could have been a mistake, I may not have been their long enough, he may have missed me. I still don't complain.

I offer everything I can to him- I still get one, two day -NORMAL- favors because I'm not really the greatest hunter. I try to get my favors in a different way.

Again- favors are a privilege and can be given at the Divine's own discrection.


You are missing the point. Favours are exactly what you say the are, but they should not nullify a skillset... read why I posted this thread ... Trackers with favours make it so that transcendent trackers with no favour cannot, disarm or set traps, that a tracker with a favour has lain... I think favours them self are fine... I dont think they should make a skillset useless tho... jeez I have had to say this 100 times... its not the favours... it is that favours on tracker makes non favoured trackers lose 90% of their skillset... How would you like to find out you cant use one of you whole skillsets because someone has a TF and with it has nullfied your only way of cleaning up some place you defend.... angry.gif
Aiakon2006-11-03 08:49:20
I had a truefavour during the village revolt yesterday, and Shorlen was having no difficulty buggering up my illusiory terrains. Maybe it's not as effective, illusions-wise, as this thread might seem to imply.
Anisu2006-11-03 08:57:44
QUOTE(Aiakon @ Nov 3 2006, 09:49 AM) 350058

I had a truefavour during the village revolt yesterday, and Shorlen was having no difficulty buggering up my illusiory terrains. Maybe it's not as effective, illusions-wise, as this thread might seem to imply.

realitycheck has a 100% success range on all levels, people mean if another illu was trying to dispell it with the illusion skill.
Unknown2006-11-03 09:48:38
So the issue is -only- with tracking then? How about making it so that removing traps at transcendant or above -always- succeeds, regardless of the level of the tracker who created them? That would very well be something that could be envoy'd.