Nico2006-11-02 17:16:21
The combat in Lusternia is what kept me interested, and driven to play. The reason? The very same steep learning curve that so many others find so discouraging. I enjoy the challenge.
The adrenaline rushes were great, to start. But like Ixion said, in the end combat becomes quite...monotonous. Same thing, over and over. So, now I'm taking a break and playing FF12 (which is ludicrously hard, by the way.
Group combat, as long as it's not the pathetic demense/summoning stare offs, is fun. Though, I prefer to run around on my own rather than lead/be in a group.
I prefer 1v1, for the sheer technicality of it, but I've found that the only times you can really can that 1v1 situation is at top-tier proficiencies. Or, jumping people, which usually results in a short fight.
The adrenaline rushes were great, to start. But like Ixion said, in the end combat becomes quite...monotonous. Same thing, over and over. So, now I'm taking a break and playing FF12 (which is ludicrously hard, by the way.
Group combat, as long as it's not the pathetic demense/summoning stare offs, is fun. Though, I prefer to run around on my own rather than lead/be in a group.
I prefer 1v1, for the sheer technicality of it, but I've found that the only times you can really can that 1v1 situation is at top-tier proficiencies. Or, jumping people, which usually results in a short fight.
Ildaudid2006-11-02 19:29:14
QUOTE(Nico @ Nov 2 2006, 12:16 PM) 349692
The combat in Lusternia is what kept me interested, and driven to play. The reason? The very same steep learning curve that so many others find so discouraging. I enjoy the challenge.
The adrenaline rushes were great, to start. But like Ixion said, in the end combat becomes quite...monotonous. Same thing, over and over. So, now I'm taking a break and playing FF12 (which is ludicrously hard, by the way.
Group combat, as long as it's not the pathetic demense/summoning stare offs, is fun. Though, I prefer to run around on my own rather than lead/be in a group.
I prefer 1v1, for the sheer technicality of it, but I've found that the only times you can really can that 1v1 situation is at top-tier proficiencies. Or, jumping people, which usually results in a short fight.
Exactly, 1 vs 1 fights don't happen, everyone screams for help help... I have even been told one time that if I try to jump this one person he would have 4 celest members there to kill me... so I jumped him, killed him while his celest friends showed up and then took his corpse and left.
Guess he didn't expect that some of the higher fighters in Celest dont stop what they are doing at the drop of a hat to help a pompous jerk
Alger2006-11-02 19:48:34
It was fun for awhile then it just became redundant.
I don't think it's anti-rp though. To me the hindrance to RP is not the combat itself but more of the situations where it presents itself. Lets take into account a normal raid. To be successful people have to adapt to the mentality of "shoot first ask questions later" which also encourages the "run at first sight" mentality. While both are not "bad rp" as one would call it, it doesn't help that this leads to lack of interaction in the conflict and hence a sense of ooc feeling to it. This is then taken as more ooc which is then reacted to more oocly. Put more simply it's viewed as very ooc because the whole experience is not very immersive or very jarring so to speak.
Why it's not immersive is due to the whole situation being very dubious to a point. I mean common, in my prime I could beat a whole platoon of characters by myself. I could claim hey my character is just damn strong but if I really wanted to rp it, this should be more of my train of thought:
I'm a highly respected leader of my guild.
I'm also an important figure in the Magnagoran politcal scheme.
Now I do want to cause trouble for my enemies so how am I going to do it?
Should I go raid that village as a demoralizing factor... Nil why not?
Hmmm I might die (Jarring thought: not like it really matters.)
But there are a lot of guards there. (Jarring thought: not like it really matters.)
What would happen to my guild if I die? (Jarring thought: nothing really... I mean not like I'm actually going to die)
Wait there are too many defenders around (Jarring thought: How the hell do I know this ... thank god for the who command)
How do I go around this problem (Jarring thought: I'll just log on in an hour and see if they're still online. Thank god for the who command)
Hmm... I wonder how much damage I can do with this tactic (Jarring thought: Not like it's going to do much for the characters but hey lets demoralize the players instead that works too).
Honestly after all that if I go into combat it's hardly rp anymore. If anybody who I hack along the way thinks I'm not rping how can I blame them. True it's rp for me to go against them but is it really ic for me to be raiding. Is it truely ic for mass Magnagorans to go on suicide missions into Celestia or vice versa. Is it really ic for someone to do repeated raids on the same mobs, or do the same quests when such doesn't seem to have worked countless times before? It ruins the immersion which I believe is the whole point of rp.
I don't think it's anti-rp though. To me the hindrance to RP is not the combat itself but more of the situations where it presents itself. Lets take into account a normal raid. To be successful people have to adapt to the mentality of "shoot first ask questions later" which also encourages the "run at first sight" mentality. While both are not "bad rp" as one would call it, it doesn't help that this leads to lack of interaction in the conflict and hence a sense of ooc feeling to it. This is then taken as more ooc which is then reacted to more oocly. Put more simply it's viewed as very ooc because the whole experience is not very immersive or very jarring so to speak.
Why it's not immersive is due to the whole situation being very dubious to a point. I mean common, in my prime I could beat a whole platoon of characters by myself. I could claim hey my character is just damn strong but if I really wanted to rp it, this should be more of my train of thought:
I'm a highly respected leader of my guild.
I'm also an important figure in the Magnagoran politcal scheme.
Now I do want to cause trouble for my enemies so how am I going to do it?
Should I go raid that village as a demoralizing factor... Nil why not?
Hmmm I might die (Jarring thought: not like it really matters.)
But there are a lot of guards there. (Jarring thought: not like it really matters.)
What would happen to my guild if I die? (Jarring thought: nothing really... I mean not like I'm actually going to die)
Wait there are too many defenders around (Jarring thought: How the hell do I know this ... thank god for the who command)
How do I go around this problem (Jarring thought: I'll just log on in an hour and see if they're still online. Thank god for the who command)
Hmm... I wonder how much damage I can do with this tactic (Jarring thought: Not like it's going to do much for the characters but hey lets demoralize the players instead that works too).
Honestly after all that if I go into combat it's hardly rp anymore. If anybody who I hack along the way thinks I'm not rping how can I blame them. True it's rp for me to go against them but is it really ic for me to be raiding. Is it truely ic for mass Magnagorans to go on suicide missions into Celestia or vice versa. Is it really ic for someone to do repeated raids on the same mobs, or do the same quests when such doesn't seem to have worked countless times before? It ruins the immersion which I believe is the whole point of rp.
Unknown2006-11-02 20:25:53
I think its quite a bad balancing job. One of the reason my characters(even the war experienced ones) dont like fighting that much is because, as Shayle said, that you have to spend alot of time on working your character to be able to fight, take the time to do that, and maybe buy credits most of the time if you want to get anywhere fast (Which I would rather use to do a quest or make gold with a tradeskill).
Ekard2006-11-03 06:59:06
QUOTE(Alger @ Nov 2 2006, 10:48 PM) 349725
It was fun for awhile then it just became redundant.
I don't think it's anti-rp though. To me the hindrance to RP is not the combat itself but more of the situations where it presents itself. Lets take into account a normal raid. To be successful people have to adapt to the mentality of "shoot first ask questions later" which also encourages the "run at first sight" mentality. While both are not "bad rp" as one would call it, it doesn't help that this leads to lack of interaction in the conflict and hence a sense of ooc feeling to it. This is then taken as more ooc which is then reacted to more oocly. Put more simply it's viewed as very ooc because the whole experience is not very immersive or very jarring so to speak.
Why it's not immersive is due to the whole situation being very dubious to a point. I mean common, in my prime I could beat a whole platoon of characters by myself. I could claim hey my character is just damn strong but if I really wanted to rp it, this should be more of my train of thought:
I'm a highly respected leader of my guild.
I'm also an important figure in the Magnagoran politcal scheme.
Now I do want to cause trouble for my enemies so how am I going to do it?
Should I go raid that village as a demoralizing factor... Nil why not?
Hmmm I might die (Jarring thought: not like it really matters.)
But there are a lot of guards there. (Jarring thought: not like it really matters.)
What would happen to my guild if I die? (Jarring thought: nothing really... I mean not like I'm actually going to die)
Wait there are too many defenders around (Jarring thought: How the hell do I know this ... thank god for the who command)
How do I go around this problem (Jarring thought: I'll just log on in an hour and see if they're still online. Thank god for the who command)
Hmm... I wonder how much damage I can do with this tactic (Jarring thought: Not like it's going to do much for the characters but hey lets demoralize the players instead that works too).
Honestly after all that if I go into combat it's hardly rp anymore. If anybody who I hack along the way thinks I'm not rping how can I blame them. True it's rp for me to go against them but is it really ic for me to be raiding. Is it truely ic for mass Magnagorans to go on suicide missions into Celestia or vice versa. Is it really ic for someone to do repeated raids on the same mobs, or do the same quests when such doesn't seem to have worked countless times before? It ruins the immersion which I believe is the whole point of rp.
Who cares about RP!?
Come back, your raids on Celest and our sewers was a lot of fun!
Even if it was 4 of us and we couldnt do about you and your traps.
EDIT: Language.
Exarius2006-11-03 07:11:23
I've never found any MUD PvP combat fun.
To me it's all one huge wall of spam.
To me it's all one huge wall of spam.