Unacceptable OOC behavior

by Rauros

Back to Common Grounds.

Rauros2006-11-03 07:19:37
QUOTE
(Celest): Raflein (from the Aetherways) says, "15k to anyone (blablabla...) 7.5k each."


Since when has the term "k" been in any way shape or form in-character language? I'm sad to see this kind of OOC behavior day in and day out, especially in Celest. I'm sorry I don't have more examples to quote, but I see it all the time. Just stop, please. Thank you, that is all.
Unknown2006-11-03 07:25:16
Oh don't be so ridiculous k is just a shortened version of thousand. If we were to say that k could not be used, we could extend the reasoning to the whole english vernacular. Lighten up.
Noola2006-11-03 07:25:38
I see 'k' being used all the time - and not only in Celest.

I don't like it either when I see it. Or mentions of stats or things like that either, which I see a lot. And not only in Celest.
Unknown2006-11-03 07:40:32
I hate it when people give what is basically OOC language for combat terms and things like that. For example: "Those creatures will give you stupidity" If there was a creature IRL that gave you brain damage and made you "stupid," then you'd feel pretty stupid saying that wouldn'tcha? You'd say "That creature makes you more stupid" of even just "Makes you stupid" depending on who you're talking too.

Nor do our characters see defenses the same way the players see them. The characters should say "I will prepare to defend myself" and not "I will def up". Please.

Your character wouldn't see their bodily health as numbers. They wouldn't say "Oh no! I just lost 700 heath points to bleeding! I'd better eat chevril." They would be far more likely to say "Oh no! This bleeding is getting very dangerous! I had better eat some chevril".

It's the same with many things. You should say "Please ressurect me" not "Rezz here please". You should say "I played a Minor Second towards him" not "I minorseconded him"

Oh, and it is recommended that you do NOT go blabbing about that huge batch of credits you just bought OOC either.
Verithrax2006-11-03 07:49:42
The barrage of OOC-ness coming from people showing off their stats (ePenis) on market makes me want to tear my eyes out with a spoon.
Unknown2006-11-03 07:51:46
QUOTE(Verithrax @ Nov 2 2006, 11:49 PM) 350030

The barrage of OOC-ness coming from people showing off their stats (ePenis) on market makes me want to tear my eyes out with a spoon.


Except that many things in the real world have their qualities measured in numbers. The hardness of metals is an example. Why wouldn't it happen in a fantasy world full of scholars?
Reiha2006-11-03 07:54:17
Not too picky about the k thing, use it myself a lot. I say thousand whenever possible or on public aethers. I say 'kay' in real life, tho, which I guess is dumb tongue.gif

As for stats, in private or a warrior guild channel I think it is fine.

I agree with Quidgyboo... we shorten things in real life. Some of our characters may or may not do the same. Though certain terminology (like Lag beast) is too OOC for my taste.

Edit: When you're in a hurry or possible about to die, you may not want to spend the time to write out a full sentence, anyhow tongue.gif
Verithrax2006-11-03 07:59:36
QUOTE(Fallen @ Nov 3 2006, 04:51 AM) 350031

Except that many things in the real world have their qualities measured in numbers. The hardness of metals is an example. Why wouldn't it happen in a fantasy world full of scholars?

Ooh, maybe if I stare hard enough at my keyboard, I'll be able to tell its density in Kg/l!

And maybe this blacksmith in a pre-industrial society can measure how fast a weapon hits, how much it hurts, and how much bleeding it causes just by looking at it, because those are totally mensurable, objective quantities.

One thing that profoundly irritates me are people bringing the game's interface (Stats, object numbers) IC. That's like saying, ICly, that you hear says in cyan.

ETA: I do not object to telling people stats through tells or clan channels, but the notion that you can reach an absolute measurement of the speed of a weapon is absolutely preposterous. It implies a very mechanical, rigid world where everyone swings their swords the same way; there is a reason you can't really measure this in real life, and that is variability between people and even the same person at different times. While Lusternia, like any RPG, is at its core a very simplistic system, pretending you can measure those things is simplifying the universe of the game to the point where it is paper-thin, and therefore raping, killing, and peeing on Suspension of Disbelief's corpse.

Obviously, some swords are better than others; at least on market, could you people refrain to using adjectives like fast, sharp, or heavy?
Unknown2006-11-03 08:02:36
QUOTE(Reiha @ Nov 3 2006, 07:54 AM) 350033

Not too picky about the k thing, use it myself a lot. I say thousand whenever possible or on public aethers. I say 'kay' in real life, tho, which I guess is dumb tongue.gif

As for stats, in private or a warrior guild channel I think it is fine.

I agree with Quidgyboo... we shorten things in real life. Some of our characters may or may not do the same. Though certain terminology (like Lag beast) is too OOC for my taste.

Edit: When you're in a hurry or possible about to die, you may not want to spend the time to write out a full sentence, anyhow tongue.gif


No offence meant at all, here, but that kinda sounds like you mean it's a good idea to make half the players around you wince/bang-their-head-on-the-table/gouge-their-eyes-out-with-spoons just because your persona in a GAME might lose 1%... It's not nice etiquette.

EDIT: Oh, Verithrax? I am not worthy.
Verithrax2006-11-03 08:06:52
Solution to Reiha's problem: Learn to type. With both hands. Like that, yes. It works wonders for your talking speed on Lusterania, and if you make a few typos - Well, you can always interpret it ICly as slightly slurred speech (Like drunkenness) due to being in a hurry or very, very distressed.
Reiha2006-11-03 08:07:48
I don't like it a whole bunch, but I tolerate it. Though it should really be done around people you are familiar with and know won't be annoyed IRly. When people would send me a tell they need me, I reply hastily "deffing", I don't like wasting a second when I need to get somewhere ASAP.
Xavius2006-11-03 08:12:11
QUOTE(Verithrax @ Nov 3 2006, 01:59 AM) 350036

Ooh, maybe if I stare hard enough at my keyboard, I'll be able to tell its density in Kg/l!

And maybe this blacksmith in a pre-industrial society can measure how fast a weapon hits, how much it hurts, and how much bleeding it causes just by looking at it, because those are totally mensurable, objective quantities.

One thing that profoundly irritates me are people bringing the game's interface (Stats, object numbers) IC. That's like saying, ICly, that you hear says in cyan.


Pre-industrial magical society. It's actually a skill learned from a skillset with plenty of magical skills.

I don't know about the rest of you, but I turn nouns into verbs when it's convenient. Forum searching is referred to as Shiribotting. I differentiate measuring methods by saying that I Distoed or taped a room (and the tape doesn't refer to sticky tape). Am I "out of character?" No. I'm actually in full control of my life. I've even been known to say k for quantities of 11.1-999.9k, assuming the digit in the 100 column is important. OOC? Still no.

As far as other numbers go...well, I'm actually inclined to believe that the game tells us everything we know. It's not hard to change output from 4066h to Health: Excellent. They do it for wound levels. Is it only borderline IC? Yeah. Is it immersion-breaking? God, I hope not. JTS has some nice games if it's so disturbing for you.
Verithrax2006-11-03 08:22:04
This is one of the reasons I've been enjoying Aetolia. Over there, people have actually read their (Better-written, btw) HELP ROLEPLAYING, and they're clear on what is OOC and isn't, as far as I can tell (Who knows. Might turn out to be as bad as this in the end.)

Thing is, glossing over things with 'magic' is silly. Just pulling 'The inherent magic of the shards and stuff lets everyone quantify their health, mana and mental well-being into numbers!' out of your arse is really not cutting it.
Reiha2006-11-03 08:22:45
To each their own, I suppose, on this topic. I'm not so strict (except for Lag beast, levels, mentioning exact percentage of exp), but it shouldn't be said at the nexus or public areas in consideration of other players. If I'm alone with Revan, we won't bother with tells and just say the stats for robes, though if someone comes and we're not familiar with, we would take it to tells.
Anisu2006-11-03 08:23:41
QUOTE(Rauros @ Nov 3 2006, 08:19 AM) 350011

Since when has the term "k" been in any way shape or form in-character language? I'm sad to see this kind of OOC behavior day in and day out, especially in Celest. I'm sorry I don't have more examples to quote, but I see it all the time. Just stop, please. Thank you, that is all.

k is an acceptable term that comes from the metric system and is used in common speech all the time.

now let's sum up your comments in this post 'I don't think it's RPy because I can't find an explenation, but the fact that many things are being determened by numbers in real life, like the quality of gold and diamonds and that Lusternia has magic and in many fantasy worlds magic could be used to determen the quality of metals, and it's absolutely proposperous that in my RP the quality of a weapon is depended off the amount of carbonite in the iron like in real life.'

oh and veri, the correct unit for density is kg/m³ or g/l tongue.gif
Xavius2006-11-03 08:24:34
QUOTE
4.17 Roleplay

Roleplay is the playing of a character within the context of a world, such as
Aetolia. In the associated help files HELP ROLE, HELP INTERACTION, and HELP
GOODRP, questions are asked and around four answers are given. Some individuals
may
stress different aspects of roleplay, or even contradict each other. Use the
information within as perspectives from which to form your own opinion. HELP
ROLE deals with formulating and establishing your role. HELP INTERACTION deals
with the many ways you can play out your role in the context of Aetolia. HELP
GOODRP has plenty of advice for improving roleplay, applicable to roleplayers
of all skill levels.

Related files: HELP ROLE, HELP INTERACTION, HELP DESCRIPTION, HELP
BACKGROUND, HELP EMOTE, HELP ESTEEM, HELP OOC


Pwnt.

Next?
Reiha2006-11-03 08:27:00
Zing.
Verithrax2006-11-03 08:35:07
I was thinking of HELP GOODRP when I wrote that. Ahem. Doesn't detract from the goodness of my argument!

Oh, and using 'k' is only slightly OOC - Mainly because in Lusternia we don't have the metric system, and it's definitely not medieval. Generally speaking, I prefer to do things phonetically whenever circumstances allow, spelling out numbers entirely, on market ads.

QUOTE(Anisu @ Nov 3 2006, 05:23 AM) 350048

now let's sum up your comments in this post 'I don't think it's RPy because I can't find an explenation, but the fact that many things are being determened by numbers in real life, like the quality of gold and diamonds and that Lusternia has magic and in many fantasy worlds magic could be used to determen the quality of metals, and it's absolutely proposperous that in my RP the quality of a weapon is depended off the amount of carbonite in the iron like in real life.'

Explain to me again how you measure a weapon's speed? Also, in reality there is no clear, set, admin policy on this. Hence we must assume which is most acceptable and likely based on two things, in no particular order: 1) Real life, and 2) The standards already set by fantasy roleplaying and fiction. The reason we do this is that Lusternia is more similar to both of those things than not, infinitely so, and whenever the world isn't defined, we assume it is similar as well.

In real life, you can't determine any sort of numerical measurement using your eyeballs. You can reach comparisons and estimates.

In fantasy roleplaying, it's a faux pas to talk about stats in-character. Your elf ranger isn't hit by that orc for 23 hp, he's bashed on the side by his club and and painfully wounded.
QUOTE

oh and veri, the correct unit for density is kg/m³ or g/l tongue.gif

No, you fail. Kg/l is a weight unit divided by a volume unit - Hence, it's a density unit. It doesn't matter whether it's used often (I know it isn't), but I could have said pound/ounce, kilogram/gallon or even attogram/cubic lightyear, as those are all density units. What you're saying is like saying you can't measure speed in furlongs per fortnight.
Unknown2006-11-03 08:35:17
There are certain situations where when helping someone, or doing something it's just not feasible to not at least have some suspension of disbelief play into it.

(moondust) noob says, "what should I fight in the desert?"

(moondust) you say, "don't fight the lizards, they will cause you to become slightly less smart"

It'd just be unhelpful to confuse them in that situation, and saying "they afflict with stupidity, make sure you eat pennyroyal" isn't bad at all.

(Market) forger says, "Selling really fast swords! They're really sharp too, but don't try to aim with them at all!

>_< if anything that's worse then just coming out and saying "selling #/#/#" swords.
Xavius2006-11-03 08:42:18
QUOTE(Verithrax @ Nov 3 2006, 02:35 AM) 350051

I was thinking of HELP GOODRP when I wrote that. Ahem. Doesn't detract from the goodness of my argument!

In fantasy roleplaying, it's a faux pas to talk about stats in-character. Your elf ranger isn't hit by that orc for 23 hp, he's bashed on the side by his club and and painfully wounded.


QUOTE
4.17.2 Using Your Character to Interact

Questions asked in this file:

- What are the necessities of roleplaying?

- What things exist in Aetolia to aid in roleplaying?

- How do metagame things like spelling and grammar contribute to roleplaying?


Q: What are the necessities of roleplaying?

- The attraction of a roleplaying game is its potential to immerse its players
in extraordinary circumstances. The key to maintaining this immersion is the
consistency with which we present out roles to each other and the realism with
which we react their context.

- In Aetolia, you are ALWAYS roleplaying, and ALWAYS "on stage", acting as your
character. This is referred to as "In Character", or IC. Conversely, acting
like something outside of the world, such as if Hamlet were to talk about
televisions, is "Out of Character", or OOC.

- Detail is also necessary to roleplay, especially in text-based games. The
more details there are, the better the imagery, the better and more real the
experience, to an extent.

- Imagination is required! Creativity and ingenuity are the most useful tools
available to you when you are roleplaying. Don't be afraid to try.


Q: What things exist in Aetolia to aid in roleplaying?

- Aetolian history, mythos, and religion help you further define your
character. The enormous world and its varied environments give you unique
places where your drama can unfold. This includes comfortable inns, dark
forests, underground prisons, underwater cities, islands, and frozen mountains.
The changing seasons and weather also offer things for you incorporate into
your roleplay.

- Emotes and custom emotes (HELP EMOTES & HELP EMOTIONLIST) are also a highly
useful tool when roleplaying. Emotes are preset expressions that allow you to
convey different feelings and actions with ease. Custom emotes allow for a
greater amount of creativity and in-depth expression. There are also emoticons
that may be appended to the end of your speech to modify what type of speech
you are using (HELP EMOTICONS). General use
of emoticons is frowned upon, but when used properly they can further add depth
and emotion to your speech.

- If you pay attention to what YOU do every day, you're almost always
interacting with something, whether you're eating it, looking at it, stabbing
with it, or reading it. Weapons, clothes, food, furniture, and more all exist
to be included in your action and create a deeper, more immersive experience.
It's easy to just EMOTE about an item you don't possess, but when such an item
actually 'exists,' with its own descriptions and functions, it makes the RPing
experience all the better. For example, the Paladin knights used to EMOTE
holding a special blade to knight their squires. Now there's an actual
Ceremonial Blade which people can see and hold, and it makes the ceremony all
the better.

- There should always be people willing to roleplay with you - simply wander in
and begin acting like your character! The guild- and city-systems are great
social structures that provide the necessary player interaction.

- Some skills, such as Illusion and Hallucinate, allow you to write new lines
from scratch, and though these are intended for combat, they make wonderful
roleplay devices.

- If used often and well, the esteem system can help encourage roleplay - read
HELP ESTEEM.


Q: How do metagame things like spelling and grammar contribute to roleplaying?

- If a player cannot communicate, it will be impossible for others to visualize
the role they are trying to play. Remember that emotes are seen, and says are
heard - if any errors are made, you can address them properly as a slip of
speech, etc. Your characters do not make "typos".

- There is an inevitable human tendency to associate low intelligence with poor
communication. It is hard to take an "intelligent" character seriously when he
cannot articulate himself.

- If you are reading a book with a typo or grammatical problem in every
paragraph, how long would you keep reading? It's distracting! Even OOC, it is
irritating, which is unfortunate if English is your second or third language.
The attraction of roleplaying games lies in their ability to immerse their
players.

- Web-slang is used by those who are hastily trying to get their messages
across, whereas good spelling and grammar shows patience and attention to
detail, which is vital for roleplaying.


QUOTE
4.17.3 GOOD ROLEPLAYING

tions asked in this file:
- How does someone in character deal with things that are out of character?
- How can I make my roleplay even better?

Q: How does someone in character deal with things that are out of character?

- Bugs or quirks in skills may be submitted via the bug command (HELP BUGS).
Typos may be submitted similarily (HELP TYPOS). If it is being discussed with
another player to verify what occurred, it is best to keep such conversations
in tells to reduce the possibility of breaking the illusion of your role. If
the situation is urgent, contact a Celani or an Admin person (HELP ADMIN) who
may help you. Remember the Gods strive to maintain their roles as well. Unless
it is a dire situation, stick to the TYPO and BUG commands.

- Out of role or OOC situations will usually arise when other players break
their role. How you deal with such situations is your choice. You may ignore
them, privately speak with the person in tells to point out or request they not
break character, or you may express your comment via the anonymous means of
esteem (HELP ESTEEM). Remember though, esteem is not for ridicule or punishment
- it is there to help us all become better roleplayers!

- It is also possible to deal with OOC situations by contexualizing it IC as
much as possible - acting like they are speaking nonsense. If they continue to
be OOC, you might see if they simply do not know better. Newbies, for example,
might not understand that they must be IC at all times. In that case, you could
go OOC myself and tell them something along the lines of: "(OOC: I would rather
roleplay, sorry. Please read HELP ROLEPLAYING, okay? smile.gif)" - kind, but firm. If
they continue to be OOC, it's considered reasonable to leave and cease speaking
with them.

- On the other hand, some believe that a good roleplayer will not respond to
OOC interruptions. After all, they are OOC and not part of what affects your
character. If you are disconnected and suddenly return to the game, there is no
reason to say "My soul was interrupted." We all know what happened; it does not
need to be acknowledged. For those things that cannot be ignored, simply gloss
over them with some kind of in-game, in-character action or explanation. For
example, you may clear your throat after a typo or excuse yourself as clumsy
and fatigued after you hit the wrong macro and perform an unintended, strange
action.

- All of the above methods of handling unwanted OOC behavior have been
recommended by roleplayers in Aetolia - choose whatever style suits you best.

- Sometimes, some things must be dealt with OOC for whatever reason, and in
these extreme cases, most roleplayers prefer to keep them to tells and always
bracketed by parenthesis.


Q: How can I make my roleplay even better?

- Make your character feel like a real Aetolian person. Give your character
flaws and weaknesses and let them make mistakes and learn. Allow your character
to change over time. Real people change over the years, as different things
happen to them and they learn more about themselves, and your character should,
too.

- Use the setting of Aetolia to its full extent to create a character that
could not exist in any other realm.

- Stay in character, even (or especially) when someone emotes that you are
being pinned against a wall. Roleplay out of it, or even along with it.

- Treat non-player-characters ("mobs") as if they were just as real as other
characters.

- Do not rely on game mechanics to define your reality and judgments. An
example of this would be saying, "All vampires are responsible for their state
because they must have AGREEd to become a vampire," where as a better player
would not allow that mechanic to dictate the roleplay surrounding an embrace or
how their character reacts to the circumstances of individual vampires.

- Use custom emotes (HELP EMOTES) to convey a greater range of action and
emotion than is possible with predefined emotes. Anyone can SMILE, but a good
roleplayer will EMOTE a smile with her personal features, and craft a more
unique and specific expression.

- Be aware of your character in their physical space, and you will be able to
more greatly enhance their role with the simplest of actions. Does your
character like the rain? What does the ground feel like underfoot? What smells
may be in the air?

- Along a similar line, pay more attention to detail. An average roleplayer
makes good use of the MUD's predefined emotes to accurately portray their
character's emotions. The excellent roleplayer frequently uses the EMOTE
command to show his character's feelings, but in a more personalized manner.

- An average roleplayer will often simply say, "This is who I am," while a good
roleplayer will demonstrate who they are through their actions. There is a
difference between a vampire who plays the game with the attitude that "I am a
vampire and I am evil because I am a vampire," and a vampire who plays his role
by demonstrating and developing his capacity for various kinds of evil through
his interaction with other characters.

- Some roleplayers believe it is poor form to use the ID number of a monster,
or to ask someone in a public area to "doublewhisper" them to work on their
"reflexes." They prever to avoid slipping into OOC behavior in public or
referencing OOC behavior with thinly veiled euphemisms and synonyms. An example
would be substituting the word "reflexes" for "triggers" as if it made such a
discussion any more IC. They also suggest limiting or eliminating modern
colloquiums from your speech ("newbie," "dude," et cetera). However, other
roleplayers believe these IC terms for OOC matters are invaluable when
discussing matters that cannot be avoided. For example, referring to the player
as his 'soul' takes an OOC term and makes it IC. A good player does not
'logoff,' he 'departs from the realms.' He does not 'go on a vacation,' rather
he 'embarks on a journey beyond Sapience.'


- React to the play of others with an open mind. Your reaction to the roles of
others should not be to judge their play by metagame standards of what X
guild/city/order members "ought to be like." Instead, react to situations like
your character would react. Treat your role like a continual improvisation in
which you play a part and keep it going.

- Some believe it's most important that your characters should appear to be
consistent in how it behaves and how it reacts. Roleplay at the core is the
person's ability to capture a convincing, enthralling role. It isn't the
quality of your emotes, or the way you speak. It is how consistent you are with
the personality (the role) you have envisioned for your character, and how well
you remain in that character. An example of a typical failing in this area
would be a person who plays a character that sits at one moral extreme, such as
being a necromancer, but has an OOC friend who plays a character at another
extreme, such as a Luminary, and the two characters freely associate without
any kind roleplay to explain their interaction.

- Treat the world you are in like ... well, a world. Monsters are big and
scary, ghouls smell bad, hidden people are hiding, and backbreakers really do
hurt. Seeing a child get murdered is usually a traumatic event for real people,
at least the first hundred times. After being stabbed ten times in the gut,
would you just calmly sip an elixir as if it were a matter of course?

- Roleplay even when you don't have to, even when you're sure you're not being
seen.

- Enjoy yourself!