An Unnerving Pattern

by Unknown

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Narsrim2006-11-08 23:24:02
I despise people who bitch/moan about abilities when they are utterly ignorant. If you want to file a complaint, at least don't screw up your presentation:

QUOTE(Byakugan @ Nov 3 2006, 11:36 AM) 350164

Celest Bards:
Abilities Worth Honorable Mention:
Blackout+Aeon Stanza
Permanent Uncurable Anorexia While In The Room
Atop of the ability to take Tarot? Not sure if i'm correct there. Correct me if i'm wrong.


Each bard guild gets an active stanza that does multiple effects. Wildarrane gets stun + blindness + paralyse. I believe Cacophony gets stun + shackles + blackout. Starhym gets blackout + aeon. Believe it or not, the stun + aeon isn't that good because if the target has quicksilver, it just strips quicksilver. As a result and given that you can't always rely on being able to use blackout + aeon at any given time, it isn't that great.

I would note for reference all of these abilities cost 3p.

I have bolded the section where you are just wrong. DEAD WRONG. The song causes you to not eat 25% of the time -and- you can spam to get around it as it does not consume herb balance when it fails. Super easy peasy to bypass.

QUOTE(Byakugan @ Nov 3 2006, 11:36 AM) 350164

Celest Guardians:
Abilities Worth Honorable Mention:
Passive Ent Vapors
A Triggered Anti-Command Ability That Becomes Passive After Activation (Inquisition)
Trueheal


Vapors is comparable to Shackles. Vapors is a 1.5 second blackout + knock prones. While it has uses, shackles is infinately better for various reasons. Vapors in no way hinders like shackles. Also, Inquisition while powerful is difficult to achieve. I've fought Amaru and Shamarah and Thoros - and they constantly complain because when Narsrim gets hit with Heretic/Infidel, Narsrim relocates, thus they just continually burn power and end up screwed in the end.

QUOTE(Byakugan @ Nov 3 2006, 11:36 AM) 350164

Celest Mages:
Abilities Worth Honorable Mention:
A Triggered Anti-Command Ability That Becomes Passive After Activation (Bubble)
Passive Affliction/Health/Mana/Ego Healer
Couple The Previous Mention With The Fact That They Are All Merians And Can Feasibly
Have Level 3 Health/Mana Regeneration While In A Demesne


Bubble is -worse- than the geomancer version Stoneflesh. Why? Bubble can only be done in a meld. As a result at any given time, the max number of persons who can bubble is -1-. Stoneflesh can be done by any geomancer on tainted soil so there is no limit. This makes it far superior. Bubble does move you around in the meld, but that's only useful atm because of a bug where entourages follow a person bubbled.

Sweetfount/Healspring, while nice, come at a cost for offensive. I would gladly, any day of the week, rather have raw damage (rockslide) and poison gas as with both, I could effectively kill easier and faster, which I cannot do with Sweetfount/Healspring.

Merians gain level health/mana regen on water. While this sounds lovely, bear in mind Imperial Merians have 10 con and 10 dex. They are incredibly un-tanky.

QUOTE(Byakugan @ Nov 3 2006, 11:36 AM) 350164

Celest Knights:
Abilities Worth Honorable Mention:
A Triggered Anti-Command Ability That Becomes Passive After Activation (Inquisition)
Trueheal


Same as above.

QUOTE(Byakugan @ Nov 3 2006, 11:36 AM) 350164

Comparison to other guilds? It wouldn't even really be worth my time, but no other guild gets passive vapors, the Nihilist GC pet gives passive blackout. That's a GC pet and you can't focus the blackout like
you would through a Celestial ArchAngel. I'm just venting this because the Celest bards, as the pattern always seems to turn up, got the best abilities of all three other archetypes. The easiest, and cheeziest to use. After delving into these thoughts I realized that Magnagoran fighters are far superior because they
have not a single easy and overpowered ability like the above that they can use, and still manage to come out on top a majority of the time depending on the numbers in a fight.


As a Moondancer with Hexes, I could destroy pretty much everyone with ease. With Patchou, I could do it with a hand tied behind my back. I've been a Celestine and an Aquamancer, while I like mages simply because my demesne allows me to hit multiple people at once, realistically on an elite level, I don't find Celest to "above and beyond."

And since you complain about angel vapors, I would note with hexes, I could vapor much faster and exactly when I needed it.

The most powerful fighter in Celest is Geb. Geb has Pureblade, Athletics, and Hunting/Tracking. These abilities are available to every city/commune. You can make claim that Magnagorans are superior, but that's largely just your bias and an attempt to maintain a positive self image about yourself. Each Commune or City, with the right people, is capable of dominating. Celest has those people - which is the greater factor... not the abilities.

And finally, who are you? How well do you fight?

QUOTE(geb @ Nov 8 2006, 05:48 PM) 352284

Bedevil has a power cost of 0; a mana cost of 1000. So perhaps you need to rethink what you thought?


On this note, I'll expand:

Bedevil:

+ costs 0p, 1000 mana (900 with a nature torc)

+ Heals 2-4 afflictions (pretty much anything)

+ Transfer 2-3 afflictions (this is more iffy, many afflictions -never- transfer like paralyse, masochism, pierced nerves, etc, etc).

The advantage to bedevil is that it provides a non-power based offense to Healers. I've heard people say "Well Healing should have Trueheal...," but as a former healer/combatant, this would actually make the skillset weaker in combat. I used to sip poisons/bedevil, and follow up with aeon. As this didn't cost power, it allowed for me to toadcurse whenever such was viable.