Cairam2006-11-03 22:20:29
That snowy bear pipe was my design, and it uses only marble and gems. Work away from the wood, people!
Kharaen2006-11-03 22:26:26
QUOTE(Cairam @ Nov 3 2006, 05:20 PM) 350434
That snowy bear pipe was my design, and it uses only marble and gems. Work away from the wood, people!
I am!
Appearance: a hunting horn pipe
Commodities: cow 2 silver 2 leather 1
Just waiting on approval.
Vix2006-11-03 23:15:22
QUOTE(Dead @ Nov 3 2006, 04:12 PM) 350428
Or just wait for the instrument craze to die down.
...isn't that what we said about powerstones?
While we're adding wood, add more ways to get powerstones!
Gwylifar2006-11-04 07:17:27
The instrument craze is probably a one-time thing, especially if, as I read, bonded instruments are likely to last almost forever. But the admins probably don't want to make the bards unable to get instruments. Maybe they should simply have some caravan of traders arrive from the ubiquitous "beyond the mountains", with a one-time offer of of wood available to each nation to buy for . Or maybe some kind of one-time ritual that could create the wood for . Just to get everyone over the hump of instrument-building demand. That way the bards are happy, the artisans are happy, and the economy is not actually altered in any lasting way.
Unknown2006-11-04 07:55:33
naw, shortages are a part of economic behavior, we saw it when artisan's came out as well, and suddenly everyone wanted a half dozen pieces of furniture, it’ll clear itself up eventually.
Also, like any good system there are stopgaps in place, such as Bob carrying instruments, warrior weapons, and so forth, just in case certain comms would be litterally no longer egsistant for a period of time.
Also, like any good system there are stopgaps in place, such as Bob carrying instruments, warrior weapons, and so forth, just in case certain comms would be litterally no longer egsistant for a period of time.
Ildaudid2006-11-04 09:08:07
I will no longer be trapping any plane, I cannot afford it, nor am I compensated for it. On top of that why bother if you cannot disarm traps from people who have favours... I guess I will sit and try to fight without my other skills just like the divine seem to want...
I wish I had 500 credits right now... I would bolt and go night and
I wish I had 500 credits right now... I would bolt and go night and
Unknown2006-11-04 09:16:59
I don't see the point in having a dynamic economy if we're just going to pump more resources into the system when more demands arrive. I don't think it's unreasonable that the price has doubled, it will go back down.
Gwylifar2006-11-04 16:38:54
Well, I think it's hugely artificial to have a sudden, one-time trebling of demand because of a few score people simultaneously discovering an entire new skill. So I'm not really persuaded by an argument that a sudden, one-time increase of supply is too artificial for the natural flow of an economy. Quite the contrary: it's an artificiality intended to help cancel out another artificiality in order to preserve the natural flow of an economy.
Unknown2006-11-04 17:22:26
Sudden demands or drops in supply happen quite a bit though.
If the change was so drastic as to ruin the game experience for players then sure I'd say inject some new wood into the economy, but if the system will stabilize soon enough then I'd rather it be left to respond to market forces.
If the change was so drastic as to ruin the game experience for players then sure I'd say inject some new wood into the economy, but if the system will stabilize soon enough then I'd rather it be left to respond to market forces.
Vix2006-11-04 18:14:54
Another possible tweak would be for trackers to get some comms back when disarming traps set by other people. (I think they already get some back disarming their own?)
Gwylifar2006-11-04 18:50:56
QUOTE(Quidgyboo @ Nov 4 2006, 12:22 PM) 350698
Sudden demands or drops in supply happen quite a bit though.
If the change was so drastic as to ruin the game experience for players then sure I'd say inject some new wood into the economy, but if the system will stabilize soon enough then I'd rather it be left to respond to market forces.
If the change was so drastic as to ruin the game experience for players then sure I'd say inject some new wood into the economy, but if the system will stabilize soon enough then I'd rather it be left to respond to market forces.
Well, that's the question, whether the change is far more drastic than any natural sudden spike would be in a dynamic economy... and whether that's drastic enough to ruin the game experience for players. My suggestion was predicated on the claims made upthread that both of these were true, and the speculation that the sudden appearance of four guilds might well, in fact, cause such an unnatural spike. But I'm in no position to really know if that's true, or if it's just people panicking too soon.
Ildaudid2006-11-04 20:11:30
QUOTE(Vix @ Nov 4 2006, 01:14 PM) 350732
Another possible tweak would be for trackers to get some comms back when disarming traps set by other people. (I think they already get some back disarming their own?)
Yeah we dont get anything for disarming other traps.... and thats if we can even disarm them... since so many are TF traps
Narsrim2006-11-05 12:48:32
QUOTE(Vix @ Nov 3 2006, 06:15 PM) 350482
...isn't that what we said about powerstones?
While we're adding wood, add more ways to get powerstones!
Amen sister! More people need powerstones (ie. enchantments, alchemy, etc) than they need wood!
Anisu2006-11-05 12:54:51
or instead of more powerstones make gems more needed so that more people cut them and thus more powerstones can come to live!
And the solution is obviously to just cut down the Serenwilde nexus, with everything those pixies stole It's sure to also have a vast supply of powerstones plus it's a lot of wood.
And the solution is obviously to just cut down the Serenwilde nexus, with everything those pixies stole It's sure to also have a vast supply of powerstones plus it's a lot of wood.
Verithrax2006-11-05 13:44:56
Frankly, the game's economy is ridiculously strained right now.
Either make comm quests have a stronger effect (Good solution), make it so you can't completely ruin a village's output of a particular comm (Bad solution), or increase comm output universally and permanently (Ugly solution)
Either make comm quests have a stronger effect (Good solution), make it so you can't completely ruin a village's output of a particular comm (Bad solution), or increase comm output universally and permanently (Ugly solution)
Gandal2006-11-05 13:58:27
Is the only way to get ore killing miners? If so, I think that's ridiculous.
Diamondais2006-11-05 17:09:48
QUOTE(Gandal @ Nov 5 2006, 08:58 AM) 351037
Is the only way to get ore killing miners? If so, I think that's ridiculous.
Only way to get the raw, they should produce it overall for the village. Its the same with farmers, only they have fruit/vegies/grain.
Unknown2006-11-05 17:39:27
QUOTE(Gandal @ Nov 5 2006, 08:58 AM) 351037
Is the only way to get ore killing miners? If so, I think that's ridiculous.
Killing miners (and a second action) is actually part of one of those ways, but that way increases production of the ore permanently. Killing miners or 'bashing' other villagers is about the quickest way you see yourself hated by a lot of people though.
All in all, buy your commodities from a comm shop it's easier, and there are 14 in the basin to browse.
Shorlen2006-11-06 20:27:57
I think the source of the powerstone issue is the jewelry artifact. Because of that artifact, people need to cut fewer gems, and thus get far fewer powerstones per normal gems than they would otherwise.
The simplest solutions as I see it is to either nerf the artifact to give fewer gems, or to enhance it to give either more powerstones, or a greater chance at giving powerstones.
Neither is really terribly feasible, however, since artifact alterations have far more issues.
The simplest solutions as I see it is to either nerf the artifact to give fewer gems, or to enhance it to give either more powerstones, or a greater chance at giving powerstones.
Neither is really terribly feasible, however, since artifact alterations have far more issues.
Daganev2006-11-06 20:42:47
It would be nice if the dwarves who carry around ore weren't so greedy....
And apparently they added more sources of Wood in to the economy, so thats nice.
And apparently they added more sources of Wood in to the economy, so thats nice.