Gandal2006-11-07 04:40:34
QUOTE(Shorlen @ Nov 6 2006, 02:35 AM) 351364
My complaint - the quest does not in any way save your progress. This is HIGHLY irritating. "Bring me thing A" (go get it and bring it) "Bring me thing A" (go get more and bring it back) "Bring me thing B" (go get thing "Bring me more thing B" (go get more thing "I still need thing A!" (go find thing A again....)
And so on and so forth
Really nice area though! I like it Is it meant to be a very lowbie area, like level 10-20?
Like the Halli quest!
Shorlen2006-11-07 04:44:04
QUOTE(Gandal @ Nov 6 2006, 11:40 PM) 351679
Like the Halli quest!
I'm actually not sure to what extent I was right when I posted that, some of the denizens might remember what you bring them.... It's hard to tell. It did take four hours though, with things decaying at aggrevating times But I think must of my frustration there was because I was over half asleep when I did the quest.
Kharaen2006-11-07 05:01:32
What would be nice with that quest is if there was individual memories. Like if PersonA brings QuestMob 2 Questitems and needs another 3 Questitems, it will remember it for PersonA in the case that PersonB brings in those items.
Right now the quest could be finished by whoever does the very last event (admitedly, other quests are like that. It would be nice if there was individual memories for ALL quests.) I think these are called tokens in the programming world? Person A gets 3 invisible tokens which QuestMob will identify with (rather then Questmob getting tokens and keeping a count.)
From what I was doing, the denizens were remembering, but if someone ELSE brought them what they needed, they were the ones to get the item. The quest was hard to do with lots of people in the area, suffice to say :/
If I don't make sense, it's because I'm falling asleep at the keyboard.
Right now the quest could be finished by whoever does the very last event (admitedly, other quests are like that. It would be nice if there was individual memories for ALL quests.) I think these are called tokens in the programming world? Person A gets 3 invisible tokens which QuestMob will identify with (rather then Questmob getting tokens and keeping a count.)
From what I was doing, the denizens were remembering, but if someone ELSE brought them what they needed, they were the ones to get the item. The quest was hard to do with lots of people in the area, suffice to say :/
If I don't make sense, it's because I'm falling asleep at the keyboard.
Athana2006-11-07 05:05:16
Yes, more yarrow! I mean...cool area.
Estarra2006-11-07 18:27:02
I'm rather embarassed about this but I connected the entrance from Ackleberry Highway to Tolborolla wrong. I've fixed it but my apologies to those of you who've already mapped it out.
Daganev2006-11-07 18:47:12
I was wondering about that... It was like, all the way in the mountains and valleys and then suddenly on the highway.