Felandi2006-11-15 20:22:51
One of the differences between hunting and influences is that you can basically kill anything and get experience from it. Though, when influence is concerned there are are denizens that are 'too strong' to be influenced. Frankly I don't think this makes sense or is fair in many cases, why should people be able to kill a denizen and influencers not able to influence them? Here is a simple example.
"The strength of Alaron y'Bolgari, the High Priest of the Silent Cathedral's personality makes him impossible to analyze."
Now, why does this not make sense? Well, basically becuse he is not an essential denizen, and secondly:
"Alaron y'Bolgari, the High Priest of the Silent Cathedral is quite powerful." He isn't even strong.
Some might belive that all this is unimportant, but it seems unfair to me to rob influencers of possible sources of experience. Especially since it is hard for those at the higher levels to get good 'bashing' since the strongest creatures often cannot be influenced for various reasons.
The only situation where I see the real reason is with the Trainers like Ardrak and co. If these could be influenced there is the possibility that someone would hit them with paranoia and stop novices and older players from training. Though, this could be prevented by simply giving them a mindset immune to paranoia.
I suggest essentially suggest that influencers are allowed to practice their skills more freely. Perhaps even influence the Supernals and Demon Lords They would get their behinds whooped, but it would be fun. *chuckles*
I would love any kind of feedback on this, good or bad. Don't hold back.
"The strength of Alaron y'Bolgari, the High Priest of the Silent Cathedral's personality makes him impossible to analyze."
Now, why does this not make sense? Well, basically becuse he is not an essential denizen, and secondly:
"Alaron y'Bolgari, the High Priest of the Silent Cathedral is quite powerful." He isn't even strong.
Some might belive that all this is unimportant, but it seems unfair to me to rob influencers of possible sources of experience. Especially since it is hard for those at the higher levels to get good 'bashing' since the strongest creatures often cannot be influenced for various reasons.
The only situation where I see the real reason is with the Trainers like Ardrak and co. If these could be influenced there is the possibility that someone would hit them with paranoia and stop novices and older players from training. Though, this could be prevented by simply giving them a mindset immune to paranoia.
I suggest essentially suggest that influencers are allowed to practice their skills more freely. Perhaps even influence the Supernals and Demon Lords They would get their behinds whooped, but it would be fun. *chuckles*
I would love any kind of feedback on this, good or bad. Don't hold back.
Exarius2006-11-15 20:35:29
Hmmm. Well, it is curious, now that you mention it.
I know there's a big "everywhere must be bashable" policy, and can't quote you an instance of a denizen that can't be killed. Would be curious to know the rationale with the un-influencable denizens.
I know there's a big "everywhere must be bashable" policy, and can't quote you an instance of a denizen that can't be killed. Would be curious to know the rationale with the un-influencable denizens.
Anarias2006-11-15 20:36:48
I agree with Felandi.
Unknown2006-11-15 21:52:10
QUOTE(Exarius @ Nov 15 2006, 12:35 PM) 353913
I know there's a big "everywhere must be bashable" policy, and can't quote you an instance of a denizen that can't be killed.
Some of the denizens in Newton caves. I heard Rowena is kind of unkillable.
Unknown2006-11-15 22:03:22
My explanation for that is that they are to important to be able to become paranoid (or just are way to powerful, such as the Avatars), but on the same hand wouldn't fit as being friendly. Heck if they don't want them paranoid OR seduced they need to have them be immune to all influencing as no disposition works for both.
Arix2006-11-15 22:11:25
Are the Newton denizens purely unkillable, or just too strong for anyone in Newton?
Diamondais2006-11-15 22:14:55
QUOTE(Arix @ Nov 15 2006, 05:11 PM) 353942
Are the Newton denizens purely unkillable, or just too strong for anyone in Newton?
A lot of the really main ones raise their eyebrows, supposedly unharmed and hit you.
Gwylifar2006-11-15 22:18:40
Back in the first week of open beta they were all killable and no one could do any of the quests. I remember the day they started becoming unkillable.
Felandi2006-11-15 22:33:37
They are still influenceable, though.
Unknown2006-11-15 22:43:51
Yes, I've seduced Fartokan into hitting a little novice.
EDIT: Gandal, they usually don't hit back, but they do on occaision.
EDIT: Gandal, they usually don't hit back, but they do on occaision.
Gandal2006-11-15 22:43:51
@diamondais They hit you back? I thought they didn't...
EDIT: @Kromsh griefer
EDIT: @Kromsh griefer
Vix2006-11-15 23:55:46
Should be a way to actually influence some of the higher ones. For instance, the Shallach place has a leader that not only is undead, but is also extremely powerful so no one can get unenemied without extreme effort (meaning using the amnesty/diplomacy skill). Part of it may be that there's only one type of amnesty "attack" in influence so the denizen keeps getting resistant to it. Oh, and there should be a quest to get some item so you can speak with the undead. I ought to suggest that actually...
Shirath2006-11-16 12:35:59
Any of you ever tried killing a Kajiyuurei in Zoaka? It's either me being incredibly lame, or them being incredibly strong, but I've never seen one die. So there are -some- immortal-ish denizens...
Unknown2006-11-16 13:22:22
The thing is, you can tell instantly it a denizen is immune to influence, it usually takes awhile to figure out if they are immune to death. There is a log of mag trying to kill the celestian building dwarf somewhere, turns out he's immune to damage, but you wouldn't know that by looking at him.
Soll2006-11-16 18:15:19
Someone probably forgot to give him a resistance/weakness to a certain type. Just bug it and you'll probably find that he'll be ready for influencing at some point. It may be annoying, but it was likely just a mistake, so don't take it like they're trying to 'steal' potential experience from you.
Kharaen2006-11-16 18:23:25
QUOTE(Shirath @ Nov 16 2006, 07:35 AM) 354052
Any of you ever tried killing a Kajiyuurei in Zoaka? It's either me being incredibly lame, or them being incredibly strong, but I've never seen one die. So there are -some- immortal-ish denizens...
I've tried killing them. Right when you do what I think is the 'last' blow on them, they flash or a surge of fire or something (it's been a while, I don't remember what happens) which is what I assume is them getting healed back to full health. So the Kajiyuurei are immortal, but they do take damage is my belief.
Unknown2006-11-17 00:58:26
Uninfluencable denizens are uninfluencable for a reason - they're quest mobs, and they might give you a quest item after begging, when they in fact shouldn't (Estelbar is an exception, here begging is a viable alternative to running things around just to get the damn pills).
Of course, if some of them aren't quest mobs, something is wrong.
Of course, if some of them aren't quest mobs, something is wrong.
Acrune2006-11-17 04:49:16
You can influence your own guards, your own villagers, Demons/Angels/Fae depending on what org you're of. None of which you are allowed to kill. This balances some mobs not being influencable, but not killable.
Felandi2006-11-18 12:39:25
I do not find the "The mobs are ummune because they are important quest mobs" To be a vialbe excuse for this. One of the arguments is so that we can't use paranoia to stop a quest or beg ourselfs to things we shouldn't have, right? Though you are missing the point that all the things that you can get from a denizen with begging can be taken from them when they die. And people can stop quests by killing the givers, so why should not paranoia be an option as well? Heck, even the trainers can be killed to stop people from learning.