Poisons

by Ildaudid

Back to Ideas.

Ildaudid2006-11-25 02:38:08
QUOTE(Avaer @ Nov 24 2006, 08:56 PM) 356710

I am saying that discussions going on in the restricted envoy wiki should not be posted into public forums. You didn't transcribe ideas or suggestions, and Shorlen certainly didn't respond to this thread... you transcribed envoy comments for apparent public flaming.

The problem should be solved anyway, hopefully, so it should no longer be an issue.

Edit: Again, to be absolutely clear - the thread is great, I think your ideas are good. If someone responds to this thread, then feel free to discuss what they say. If they don't, then don't bring it here.



No exactly, I was transcribed what was going on about the poison ideas from my envoy, but since that is normally not posted on these forums, I in no way would have violated that. I only responded to Shorlen's response to my ideas as relayed through my envoy, seeing his response being slightly hypocritcal. If asked, yes getting a rundown from your envoy is not something that should be denied.

I made the reply to here not as much as public flaming as in response to something that needed to be addressed. The simple fact that Lusternia uses pieces from other IRE games in it. There is nothing wrong with having afflictions, poisons, etc. that are used by other IRE games. And that there are only so many afflictions one company can come up with. That and he himself was doing the same thing.

It would be great to have completely original poisons, afflictions and skillsets.... but sometimes that cannot happen. We all know this. And we should learn that we have to live with that.

Anyways, yes as you said the problem should be solved, and there should be no issues of me getting the run down on things. Like you said, if someone chooses to respond here to me about any of these issues, I will freely discuss with them here. And if they choose to keep it to the wiki I will make sure my envoy discusses my views there for me. (If we are in agreement on my views that is) smile.gif
Unknown2006-11-25 02:44:14
QUOTE(Ildaudid @ Nov 25 2006, 02:38 AM) 356720

Anyways, yes as you said the problem should be solved, and there should be no issues of me getting the run down on things. Like you said, if someone chooses to respond here to me about any of these issues, I will freely discuss with them here. And if they choose to keep it to the wiki I will make sure my envoy discusses my views there for me. (If we are in agreement on my views that is) smile.gif

Glad to hear it. smile.gif
Rodngar2006-12-16 02:30:01
If somebody replied to this already, sorry. Also, apologies for thread necromancy - I saw the thread at the near top of the Idea Forums.


Cirisosis is in no way like formaldehyde (Imperian's Loki). Cirisosis does not cause a random affliction. I should know, I spent two classleads (Envoys) trying to find a new alternative to it when I was guildmaster of the Idras (the only guild in Imperian that can produce oxycodyne, ciriosis, metrazol, luminal, mazanor, and a few others).

Personally, I'll tell you from experience that metrazol is not something you want here. The other toxins - slow balance ones - do not see much play besides in stacks. In Imperian, curing afflictions isn't on a set order, thus stacking afflictions of the same cure works to your advantage by preventing them from easily curing something.

Mebaral is nothing like Scytherus (Scytherus to the best of my knowledge is the equivalent of Imperian's Sulfunol, which is Haemophilia/relapses). Mebaral is a smoke cured affliction that causes balance to regain slower (about 10% slower).


Obviously this isn't a debate or arguement over your lack of knowledge on Idras toxins.

I'd like to see Poisons that interact with player actions. Such as one that afflicts the arms, and the next time you make use of that arm, something happens. Perhaps a painful nerve spasm, or something.
Shorlen2006-12-17 00:17:07
QUOTE(Rodngar @ Dec 15 2006, 09:30 PM) 363479
I'd like to see Poisons that interact with player actions. Such as one that afflicts the arms, and the next time you make use of that arm, something happens. Perhaps a painful nerve spasm, or something.

This would only effect warrior classes who chose to be blademasters or bonecrushers. In theory, that means 1/8th of the playerbase. There really are enough afflictions that only effect one-hand warriors as is sad.gif (fractured arm and thornlashed arm being two of them).
Rodngar2006-12-17 01:16:20
QUOTE(Shorlen @ Dec 16 2006, 07:17 PM) 363738

This would only effect warrior classes who chose to be blademasters or bonecrushers. In theory, that means 1/8th of the playerbase. There really are enough afflictions that only effect one-hand warriors as is sad.gif (fractured arm and thornlashed arm being two of them).


sad.gif

I could see one interacting with balance or equilibrium. Then again, anything like that.. all too powerful unless cured immediately because balance and equilibrium happen to be the deciding factor of your tempo in combat - and I believe it's a rule of the thumb that speed kills. With a toxin that set off an effect on balance or equilibrium, you'd be killing yourself or atleast slowing yourself down somehow while trying to kill somebody.


I don't know the afflictions in Lusternia very well - I'm still only bashing as Rodngar. I was primarily interested in classes with demesnes, but I didn't get to go Geo or Aqua because I wanted to stick with Ciendri and make sure she didn't get confused. What about an affliction that progressively 'gets worse' if it is left uncured? It could be damage, it could heighten bleeding, it could slow down your balances worse and worse.. etc. I'm sure several classes could find a way to stick it or atleast make it last/be worth it.



EDIT: On that topic, the Druid archetype interested me, but the Warrior archetype also looked very fun. I've always been a sucker for knight/sword/weapon classes
Ildaudid2006-12-17 02:21:26
Problem is with venoms that get worse if uncured.... well they will never end up uncured. We heal things like that very very fast. Unless you make a venom that masks other venoms.


Watch what happens......



Maybe we should make a venom that masks other venoms.



(Give it about 10 minutes until someone post OMG OP nerf it)


Actually, now that I said that people won't say anything just to spite me. tongue.gif
Gwylifar2006-12-17 02:37:14
Sunlight allergy gets worse if uncured already. Saxitin, wasn't it?
Ildaudid2006-12-17 02:49:30
QUOTE(Gwylifar @ Dec 16 2006, 09:37 PM) 363771

Sunlight allergy gets worse if uncured already. Saxitin, wasn't it?


Yeah I think it does... and yes it is saxitin
Shamarah2006-12-17 03:45:19
QUOTE(Gwylifar @ Dec 16 2006, 09:37 PM) 363771

Sunlight allergy gets worse if uncured already. Saxitin, wasn't it?


Yeah, it starts paralysing after like 25 seconds and becomes an instakill after 45 seconds or so, but why would anyone use it?
Ildaudid2006-12-17 03:46:56
QUOTE(Shamarah @ Dec 16 2006, 10:45 PM) 363802

Yeah, it starts paralysing after like 25 seconds and becomes an instakill after 45 seconds or so, but why would anyone use it?


You can use it in combos but yeah it is so easily cured and is a waste of a venom unless you hit in when some other class blacks them out, but even then your system should be prepped to heal it from a line it gives.
Rodngar2006-12-17 10:30:09
Yeah.. on Imperian.. Xeroderma is much better (saxitin?'s equivalent). Fire damage if outdoors and if it ticks 10? 12? times without being cured it kills instantly (it may be a few more ticks), nice stack with calotropis (a toxin that has a 33% chance to make your eaten herb 'not work' and still consume herb balance) and botulinum (nausea toxin). All three are cured by the same thing. We have purge blood (cure one toxic afflict on a 10 second timer for a very negligible cost) and tree tattoo (30 second tattoo that you can touch to cure an affliction on you - reduced to 10 seconds with a Survival skill) to get us by, though.

Not what we're discussing though, sorry for the off topic.


Power-draining poison is out.. that'd be ridiculous. What about a toxin that weakens the nerves and muscles in the hands, causing you to have a chance to unwield things? Actually, thinking on that, it's kind of dumb... hmm. I'll have some kind of idea later when I'm not dashing around hacking up krokani and orcs.

Thinking on it, do we have any toxins that hurt Psionic/Telekinetic people? Such as causing a 'clog'(what a brutal term) in the mind and thus making them unable to concentrate on projecting mental energy?
Diamondais2006-12-17 14:41:25
There already is a power draining poison. huh.gif
Ceren2006-12-17 15:42:53
And it's ridiculous. It should be changed to an affliction that drains power in ticks, or just something less cheap.
Rodngar2006-12-17 18:49:31
QUOTE(diamondais @ Dec 17 2006, 09:41 AM) 363898

There already is a power draining poison. huh.gif



You serious? Well, I don't know any of the poisons here, so.. I'll be surprised over and over. I'm sure there are stock, standardized ones from all the other IRE games.. but wow, a power-draining poison? That is totally not cool.
Ashteru2006-12-17 19:32:43
Well, it drains reserves, not power.
Shorlen2006-12-18 00:37:50
QUOTE(Rodngar @ Dec 17 2006, 05:30 AM) 363870
Thinking on it, do we have any toxins that hurt Psionic/Telekinetic people? Such as causing a 'clog'(what a brutal term) in the mind and thus making them unable to concentrate on projecting mental energy?

Whenever any skill is suggested to hinder psionic offense, psions whine and whine until we drop the suggestions or Estarra steps in and asks us to stop making them whine tongue.gif Okay, that's not what really happened, but this is the idiots forum and I figured I'd rant a bit dry.gif

A poison to hinder psionic activity has been suggested, and I do like the idea. Remember that psionics came out a year after poisons did, as the poisons haven't been touched since release (except for the recent changes to tetrodin/niricol).

The reserve draining poison, escozul, will likely be changed to something else that a bloated parasite could logically give soon, since there are so many issues with it and daggers/darts.