Great Robes Stats

by Unknown

Back to Common Grounds.

Unknown2006-11-18 00:56:53
Since when did this become insane? I asked on GNT what would be considered good for great robes and was referred to help madness. How else are you supposed to ask a question like this? Stats ARE IC. Why do we have the ability to weaponprobe if it's so OOC?
Acrune2006-11-18 00:59:20
Eh... I can understand how that is ooc, but only the really anal people give you trouble able it.
Unknown2006-11-18 01:02:09
The thing is, we have the weaponprobe ability. That allows us to see weapons and such in greater detail. That seems very IC to me.
Shorlen2006-11-18 01:08:51
QUOTE(Jessa @ Nov 17 2006, 08:02 PM) 354477
The thing is, we have the weaponprobe ability. That allows us to see weapons and such in greater detail. That seems very IC to me.

Me too, but you ran into anal people, who are everywhere sad.gif
Unknown2006-11-18 01:16:29
QUOTE(Shorlen @ Nov 17 2006, 06:08 PM) 354478

Me too, but you ran into anal people, who are everywhere sad.gif


IPB Image

edit: sry, I felt an urge to get my inner owl out
Anarias2006-11-18 06:36:39
Stats are 10000% in character. You have to learn an ability to judge those stats. The fact that stats are numbers does not make them ooc. Clearly those stats have been universally standardized as a means of judging the effectiveness of each kind of weapon.
Unknown2006-11-18 09:48:11
People should have better things to be anal about.. like obviously experienced players asking "Is this an event?" on CT when the world emotes are broadcast. ninja.gif
Shirath2006-11-18 16:30:55
-agree KidHendrix-

I mean, if you go as far as calling your Weaponstats OOC? Get a life...
Shamarah2006-11-18 16:33:41
The cap for each stat on greatrobes is 65; but the formula ensures that there will never actually be a 65/65 pair of greatrobes. If you want a pair that swings towards one stat (my cutting robe, for example, is 63/36 and I only wear it when fighting blademasters) you'll want that stat in the 60s. If you're looking for a balanced pair, a good pair will probably be somewhere in the low-to-mid 50s on each stat (mine is 51/52, which is okay).

Of course, if you get splendor everything changes, but you have to be trans tailoring for that which I'm assuming you're not.
Unknown2006-11-18 16:55:53
Very well explained. Thank you.
Kyleel2006-11-18 18:01:29
QUOTE(Anarias @ Nov 18 2006, 05:06 PM) 354526

Stats are 10000% in character. You have to learn an ability to judge those stats. The fact that stats are numbers does not make them ooc. Clearly those stats have been universally standardized as a means of judging the effectiveness of each kind of weapon.

This is completely wrong!
Stats are 10000% OOC. They are the numbers that the IRE code uses to determine the items attributes - it doesn't get anymore ooc than that.

When you can tell me at a glance the airspeed and groundspeed velocity of a passing jet to six figures of accuracy then perhaps you can lay claim these values are valid in-character.

An attempts to justify this as IC just make people look stupid.

Now, the real issue: Does it matter?
The Answer: No.

This is a game... the (completely ooc) stats are all we have to compare the items...
Does it break immersion to use the stats? No, at least, much less so than many other things that go unremarked.

Asking about stats on a public channel (market for example) is a bit iffy - just because it is so obviously occ.
But on GNT... where you should be expected to ask to learn about the game...
Why would anyone think is it a problem?
blink.gif
Hiriako2006-11-18 18:13:34
Actually, not at a glance, but if you take the measurements you -can- retrieve those numbers to a high degree of accuracy, taking account of the fact that it would be in a sterile environment, Kyleel. Engineers do it all the time. So do physicists. It's where the theories come from. They design the plane on paper, which would let us get a pretty good idea of how it should fly, including an estimated maximum air speed dependant on weight, the turning radius, stall speed, etc.

Edit: Added/reworded.
Jillian2006-11-18 18:21:03
I think stats are IC. They are a way to measure the value of something, like for example when you work with diamonds, they got different values of how pure they are ect. It's just the way you use the values that makes it IC or OOC. It's a common issue in role-playing though it seems, personally I tend to steer clear of it because I don't like RP nazi's. But I have yet to see solid proof why stats wouldn't be able to be IC.
Arundor2006-11-18 18:35:47
QUOTE(Hiriako @ Nov 18 2006, 01:13 PM) 354648

Actually, not at a glance, but if you take the measurements you -can- retrieve those numbers to a high degree of accuracy, taking account of the fact that it would be in a sterile environment, Kyleel. Engineers do it all the time. So do physicists. It's where the theories come from. They design the plane on paper, which would let us get a pretty good idea of how it should fly, including an estimated maximum air speed dependant on weight, the turning radius, stall speed, etc.

Edit: Added/reworded.


To add to that, it's also exactly why you need the Weaponprobe skill to see weapon stats. You don't know stats at a glance, you need skill to determine then.
Anarias2006-11-18 19:00:57
QUOTE(Kyleel @ Nov 18 2006, 11:01 AM) 354645

This is completely wrong!
Stats are 10000% OOC. They are the numbers that the IRE code uses to determine the items attributes - it doesn't get anymore ooc than that.

When you can tell me at a glance the airspeed and groundspeed velocity of a passing jet to six figures of accuracy then perhaps you can lay claim these values are valid in-character.

An attempts to justify this as IC just make people look stupid.


Hiriako and Arundor have both done a good job of making the quoted part of your post silly.
Unknown2006-11-18 19:11:57
Just a thought. This is a game, though RP is important. However, you cannot compare this to the OOC world. Things are clearly different in Lusty. Just because we cannot feel how hard the wind blows doesn't mean that our characters in a game can't. Course, we can't do that in game. This is just an example. I don't think we should compare Lusty to real life.
Hiriako2006-11-18 23:40:56
Hell, even IRL we can get a decent idea of how hard the wind is blowing...with practice. People used to be able to, but the skill has worn itself out of popular usage simply from the fact that we have the devices which can easily do it. It requires a delicate sense of touch/temperature, but if you hold a moistened finger in the wind, you can get quite a good estimate just from determining how quickly it cools.
Kyleel2006-11-19 03:23:14
QUOTE(Anarias @ Nov 19 2006, 05:30 AM) 354662

Hiriako and Arundor have both done a good job of making the quoted part of your post silly.

No, they really just clarified my point. Its a pity though that they fail to see it.

If you think that the statistics that are used by the code to determine relative strengths and weaknesses of items are in-character then you have clearly lost the ability to distinguish in and out of character. As I said, it doesn't get any more out of character than that.

Weaponprobe allows us to see stats, as does honours, as does the prompt showing us current health, mana etc. These stats are not 'in-character' they are a game mechanic. They are how the code represents the differences between players.

Do these stats have an in-game representation? Yes, absolutely, you can say this sword is better than that, I am stronger than you, You have more will power than me. But to say I have 3764 health, or my sword has a speed rating of 220 is no more in-character than describing the tcp ip port number to connect to the game.

Trying to justify these stats as in-character representations.. Oh we invented measuring system and all swords are measured according to the 'Ixion scale'. Is a really weak attempt to create an in character excuse for using ooc detail.

Why bother trying to do that?
Just accept that this is a game... we need to know ooc details from time to time, and just get on with it.


QUOTE(Jessa @ Nov 19 2006, 05:41 AM) 354665

Just a thought. This is a game, though RP is important. However, you cannot compare this to the OOC world. Things are clearly different in Lusty. Just because we cannot feel how hard the wind blows doesn't mean that our characters in a game can't. Course, we can't do that in game. This is just an example. I don't think we should compare Lusty to real life.

Ah, I missed this...
When you can't compare Lusty to real life, then you've stopped playing a role-playing game.
Anarias2006-11-19 04:31:00
QUOTE(Kyleel @ Nov 18 2006, 08:23 PM) 354849

Trying to justify these stats as in-character representations.. Oh we invented measuring system and all swords are measured according to the 'Ixion scale'. Is a really weak attempt to create an in character excuse for using ooc detail.


There's the difference in our perspectives then. Your starting point is that numbers are ooc and thus any explanation of them will be flimsy.

My perspective is that obviously people would have created a standardised system of measuring the characteristics of weapons because that's what people do all through history.

The fact that not everyone is born with the innate ability to measure weapon stats (as they are with hmew on the prompt or honours) shows that a certain degree of training is required to understand that system. This learning is done in the same way that characters learn how to bond to nature totems or utilise planar gateways.

To me, and to quite a few others, its obvious that weapon stats are in character.
Unknown2006-11-19 05:21:58
QUOTE(Kyleel @ Nov 18 2006, 09:23 PM) 354849

No, they really just clarified my point. Its a pity though that they fail to see it.

If you think that the statistics that are used by the code to determine relative strengths and weaknesses of items are in-character then you have clearly lost the ability to distinguish in and out of character. As I said, it doesn't get any more out of character than that.

Weaponprobe allows us to see stats, as does honours, as does the prompt showing us current health, mana etc. These stats are not 'in-character' they are a game mechanic. They are how the code represents the differences between players.

Do these stats have an in-game representation? Yes, absolutely, you can say this sword is better than that, I am stronger than you, You have more will power than me. But to say I have 3764 health, or my sword has a speed rating of 220 is no more in-character than describing the tcp ip port number to connect to the game.

Trying to justify these stats as in-character representations.. Oh we invented measuring system and all swords are measured according to the 'Ixion scale'. Is a really weak attempt to create an in character excuse for using ooc detail.

Why bother trying to do that?
Just accept that this is a game... we need to know ooc details from time to time, and just get on with it.
Ah, I missed this...
When you can't compare Lusty to real life, then you've stopped playing a role-playing game.


Actually, why would we want to RP if it's just like our real lives? What's the point? We enjoy RP because it allows us to be someone we are not irl and do things we cannot do irl. Things are going to be different from real life in Lusty. As in any other RP game. Can we cast spells irl? Are we members of guilds with the intentions to either aid a Taint or destroy it irl?

And now I've completely gotten away from the point of this thread. wacko.gif