Great Robes Stats

by Unknown

Back to Common Grounds.

Kyleel2006-11-19 11:56:23
QUOTE(Anarias @ Nov 19 2006, 03:01 PM) 354872

My perspective is that obviously people would have created a standardised system of measuring the characteristics of weapons because that's what people do all through history.

The fact that not everyone is born with the innate ability to measure weapon stats (as they are with hmew on the prompt or honours) shows that a certain degree of training is required to understand that system. This learning is done in the same way that characters learn how to bond to nature totems or utilise planar gateways.

To me, and to quite a few others, its obvious that weapon stats are in character.

But the measuring systems we have are not created in game. They are provided by the game mechanics. Therefore out of character.

By your logic talking about levels, health, damage and possibly even ping times to the server would also be in character biggrin.gif

Hard to understand how anyone could fool themselves into thinking that any of this is in character.
Saran2006-11-19 11:58:42
QUOTE(Kyleel @ Nov 19 2006, 10:56 PM) 354925

But the measuring systems we have are not created in game. They are provided by the game mechanics. Therefore out of character.

By your logic talking about levels, health, damage and possibly even ping times to the server would also be in character biggrin.gif

Hard to understand how anyone could fool themselves into thinking that any of this is in character.


No... the ability to weapon probe has been handed down through the ages just as the druid skills originate from Glinshari and the Wiccan skills come from Ellindel, Icly lusternia didn't suddenly begin when the game started. For most skills the knowledge has been there for decades/centuries at the least if not longer
Kyleel2006-11-19 12:03:16
QUOTE(Jessa @ Nov 19 2006, 03:51 PM) 354880

Actually, why would we want to RP if it's just like our real lives? What's the point? We enjoy RP because it allows us to be someone we are not irl and do things we cannot do irl. Things are going to be different from real life in Lusty. As in any other RP game. Can we cast spells irl? Are we members of guilds with the intentions to either aid a Taint or destroy it irl?

Correct.
Now what would you be doing here...?
Hmm comparing roleplaying to real life, see, it can be done. smile.gif


QUOTE(Saran @ Nov 19 2006, 10:28 PM) 354927

No... the ability to weapon probe has been handed down through the ages just as the druid skills originate from Glinshari and the Wiccan skills come from Ellindel, Icly lusternia didn't suddenly begin when the game started. For most skills the knowledge has been there for decades/centuries at the least if not longer

Yes, yes. So that makes it perfectly all right to discuss ooc concepts such as weapon stats.
Saran2006-11-19 12:31:14
QUOTE(Kyleel @ Nov 19 2006, 11:03 PM) 354928

Yes, yes. So that makes it perfectly all right to discuss ooc concepts such as weapon stats.


QUOTE
But the measuring systems we have are not created in game. They are provided by the game mechanics. Therefore out of character.


Weapon stats are provided to us by a mechanic that is completely in-character, we use our training in the art of combat and convert our (magical) perceptual observations of a weapon or piece of armour into a standardised system of grading. Similar to me measuring the exact dimensions of my computer, I would convert the measurements into metric because that is what makes sense to me. IC our characters probe the item and return a standard measurement system
Kyleel2006-11-19 12:40:03
QUOTE(Saran @ Nov 19 2006, 11:01 PM) 354931

Weapon stats are provided to us by a mechanic that is completely in-character, we use our training in the art of combat and convert our (magical) perceptual observations of a weapon or piece of armour into a standardised system of grading. Similar to me measuring the exact dimensions of my computer, I would convert the measurements into metric because that is what makes sense to me. IC our characters probe the item and return a standard measurement system

blink.gif
Hold on... you're saying that the weapon stats aren't the actual game mechanic stats, but are instead a number created solely for in-game use for the purpose of allowing characters to compare swords?

Your sense of reality is seriously skewed.
biggrin.gif


But enough teasing. The real point was that this kind of ooc slip really just doesn't matter. smile.gif
Saran2006-11-19 12:53:17
QUOTE(Kyleel @ Nov 19 2006, 11:40 PM) 354932

blink.gif
Hold on... you're saying that the weapon stats aren't the actual game mechanic stats, but are instead a number created solely for in-game use for the purpose of allowing characters to compare swords?

Your sense of reality is seriously skewed.
biggrin.gif


Not solely, but say that there were guns. You can give stats on how effective a certain gun will be or whatev(Aussies we can use "the gun shop" as a point of reference and even then it's mainly blades). If the information wasn't allowable incharacter then we would have approximations rather than numbers(quite fast, blindingly quick, turtles are faster), Your level is an example. We're not supposed to know the exact ammount of experience points we've accumulated we just get the percentage even though there would be an exact number.

If the divine don't want us using it, they can stick a giant "this skill provides you with out of character information you must not under any circumstances convey this information in an incharacter manner" tag on it

EDIT: And to your edit, again anything in the system that is considered ooc is marked as such. I can not understand why people are upset because something gives numerical vaules to something. I want someone to start running around shouting ooc at the next person who uses a number for their circle of experience and not something like "I would guess I'm considered to be an archmortal, perhaps halfway to attaining the neccessary experience to call myself a paramortal"
Aiakon2006-11-19 13:59:14
QUOTE(Jessa @ Nov 18 2006, 12:56 AM) 354474

Since when did this become insane? I asked on GNT what would be considered good for great robes and was referred to help madness. How else are you supposed to ask a question like this? Stats ARE IC. Why do we have the ability to weaponprobe if it's so OOC?


Difficult one. I'd be inclined to agree that stats are insane, but I doubt I'd pick anyone up on it. Especially not on GNT - whoever feels it's necessary to slap down a novice over something that minor needs some serious spanking.

QUOTE(Saran @ Nov 19 2006, 12:53 PM) 354936


If the divine don't want us using it, they can stick a giant "this skill provides you with out of character information you must not under any circumstances convey this information in an incharacter manner" tag on it


Don't be ridiculous. They have far more important things to do. It comes down to common sense - just use that.
Saran2006-11-19 14:26:25
QUOTE(Aiakon @ Nov 20 2006, 12:59 AM) 354945

Difficult one. I'd be inclined to agree that stats are insane, but I doubt I'd pick anyone up on it. Especially not on GNT - whoever feels it's necessary to slap down a novice over something that minor needs some serious spanking.
Don't be ridiculous. They have far more important things to do. It comes down to common sense - just use that.

If it's so unimportant why do we have people complaining about it's oocness?

It's a skill we have, icly it's probably existed for a while so chatting about it is probably common place I'm really thinking that there are people out there who if they could measure something even though we know that it's measurable they would get upset and cry ooc if it was a mechanic thing
Gwylifar2006-11-19 16:11:59
I'm telling you, use Roman numerals, it'll solve all these problems. And it's at least as IC as the names of Rituals skills. smile.gif
Anarias2006-11-19 20:31:01
QUOTE(Kyleel @ Nov 19 2006, 04:56 AM) 354925

But the measuring systems we have are not created in game. They are provided by the game mechanics. Therefore out of character.

By your logic talking about levels, health, damage and possibly even ping times to the server would also be in character biggrin.gif

Hard to understand how anyone could fool themselves into thinking that any of this is in character.


Hard to understand how anyone could so badly misinterpret a post.

My post made a distinct seperation between things that every character has the innate ability to check, i.e. prompt stats, honours, etc. and things that characters can do only if they learn a skill, i.e. weaponprobe.

There's no reason to be afraid of numbers. They don't bite.
Aiakon2006-11-19 20:50:13
QUOTE(Saran @ Nov 19 2006, 02:26 PM) 354951

If it's so unimportant why do we have people complaining about it's oocness?


As I said earlier *glower*, I would not have picked anyone up on that.