Event rifts

by Unknown

Back to Common Grounds.

Unknown2006-11-21 09:03:35
I don't mind so much if the rifts are in non-org territory (ethseren, etc.), but I'm getting a bunch of information contradicting each other as to where the rifts are. My net is being a so I can't check myself atm.
Unknown2006-11-21 09:09:15
Would insist on a non-org cosmic as well then, or just for your org?

Queen Maeve's cousin perhaps, who likes partying with angels and demons? tongue.gif
Unknown2006-11-21 09:17:37
Was that to me?

If so, then yes, that's what I meant by the etc. I don't agree with having a back door entrance next to an Avatar, Supernal or Demonlord.
Ekard2006-11-21 09:46:17
Let rifts staty for good, but entry spots should move.
So lets say that we haev rift from prime to SerenEth.
Entry point is on Inner Sea and Exit is is somewhere on SerenEth.
Ond oce per day/month? those entry points would move in random direction.
So you would never know if you would not end in guards or something.

And im not sure if you guys have changed rifts after the event, but during event there was rift by Ackleberry Triple Junction and i could go to Water from Prime and from there to Nil, Shamarah, who was Guardian could get from prime directly to Nil and then from nil back on Prime or Water.

And i have found one rift somewhere in deep waters of Inner Sea.
Shamarah2006-11-21 11:19:25
I like them, they're cool.

And Serenwilde, stop whining. Oh noes, you'll have to deal with instant raidability (though only if you forget to keep them distorted)? Kind of like, you know, how we've had to deal with cubixes for the entire history of the game?
Shiri2006-11-21 11:24:18
Sure. Make these rifts cost 2000cr to access.

rolleyes.gif
Gwylifar2006-11-21 11:24:35
By "we" you mean everyone, right? So if one side has to deal with cubixes and another side has to deal with cubixes and badly-placed rifts, that by you is equal?
Shorlen2006-11-21 11:25:41
QUOTE(Shamarah @ Nov 21 2006, 06:19 AM) 355642
I like them, they're cool.

And Serenwilde, stop whining. Oh noes, you'll have to deal with instant raidability (though only if you forget to keep them distorted)? Kind of like, you know, how we've had to deal with cubixes for the entire history of the game?

You mean the cubix exit is two rooms from a Supernal? blink.gif
Unknown2006-11-21 11:26:35
Was thinking the same Shiri. To raid cosmic freely someone has to pay 2000cr, to use rifts you pay between 200-300cr to learn planar AND if you use them to get back down to prime it's much safer because Avechna will protect you... while he won't in the cubix room. closedeyes.gif
Shamarah2006-11-21 11:28:10
Every city/commune has at least 1-2 people with a cubix so the raidability is about the same for a group.

And rifts also lead to Celestia/Nil.
Shorlen2006-11-21 11:54:39
QUOTE(Shamarah @ Nov 21 2006, 06:28 AM) 355652
And rifts also lead to Celestia/Nil.

I know, I was saying those should be a bit more intelligently placed too tongue.gif
Unknown2006-11-21 11:55:01
Ahuh. Let's just not even bother arguing the stupidity.
Unknown2006-11-21 12:03:34
Eh, if it really turns out to be a problem I expect the following: People raiding to no end, newbies dying and quitting, people ranting and quitting, people claiming to burn out, a lot of ranting etc.. which in turn will (eventually) lead to it being changed. Much like Celestia/Nil, Sea Quests and Faethorn were. All a matter of time (in most cases *weeps for demigods* *cough*).

And you should see the positive side. It means issues are getting addressed and possible changes are thought of. I much rather have that and the occasional fiasco than total stagnation. After all, whether or not certain game mechanics become a problem depends to a HUGE part on the attitude of the playerbase as well. smile.gif

EDIT: But yes I do think that it placing those rifts NOT at or near the cosmic guardisans, Moon or Night Avatars would be of advantage (if that is the case right now).
Xenthos2006-11-21 15:30:43
Currently, the (minor) bit of raiding of EthSeren and EthGlom seems to actually be beneficial, so far at least, in that we have a number of people who are desperate to learn how to fight, defend themselves, and hurt the Evil Serenwilde Hoard.

It's not been bad enough that people are quitting, as of yet.

Whether that remains the case or not, I can't say-- someone coming in to kill an uninvolved newbie and then leaving kind of sucks-- but for now at least it's not too bad. I know that our most recent attack, killing Gehn, was in direct response to him raiding EthGlom 3x.

This game really does need minor, lowscale conflicts. The issue, as I've said before, is when it becomes something that NEVER STOPS. When it's permanently draining on resources, time, and energies... the conflict's too much.

These rifts very easily could reach that state at some point, but so far, they're not. So I'd say keep 'em open a bit longer, from the forestal point of view. See what happens. If it turns out to be bad, nix 'em.
Diamondais2006-11-21 15:36:09
I like the rifts, I just wish they went to Astral. Only thing I find them personally useful for is getting exploring rankings, and I have to be careful even then because of Celest.

Interesting to have more able movement between the Planes though! smile.gif
Shiri2006-11-21 15:42:18
We've had a couple Gloom raids in Etherwilde, but it certainly hasn't gotten to the point where it's frustrating everyone, which is nice.

I'm not convinced it'll stay that way though.
Unknown2006-11-21 15:55:34
I'm with Xenthos, so far I like the rifts. So far, they only seem to have encouraged conflict between the two communes, but if the locations and such are adjusted, it could turn into quite a bit of fun. I can imagine some problems developing if people overuse them to raid constantly, but it might be possible to discourage that.

It might be interesting to see fewer rifts (say 2-3 at a time?), and have the rifts be more random. The rifts might move around on Prime, and lead to a random part of a random plane (excluding territory loyal to any organization). For example, I might find a rift in the Inner Sea which lead to Celestia, or later find one which lead from the desert to EtherWilde. If the rifts move, they can't be counted on or used for consistent raiding, but if someone happens to find one, it could still be used for some fun conflict.

The problem with this is that it doesn't really help bards/warriors in traveling around consistently. For that, I think that the nexus should be accessable as a planar gate to at least one plane by everyone. So even city warriors should be able to transverse elemental at their nexus, if they have the proper level of planar. They might not easily reach the higher levels, unless they have help or other gates, but I believe it is progress from how things are now.

QUOTE
Whether that remains the case or not, I can't say-- someone coming in to kill an uninvolved newbie and then leaving kind of sucks-- but for now at least it's not too bad. I know that our most recent attack, killing Gehn, was in direct response to him raiding EthGlom 3x.


For the record, the rift wasn't even used for those raids. We had spores which lead into Glom.
Unknown2006-11-21 16:03:32
Since these rifts are caused by planar instability, maybe there could be some weird effects from them that might make them more interesting.

1) Maybe if somebody goes through a rift they get teleported to a random room it the area the rift is instead of the other end. This could make things interesting.

2) Maybe rifts sometimes distort on their own.

3) Maybe rifts might end up summoning aggressive creatures from the other side, such as Demons on the Etherwilde.

4) Maybe using a rift is dangerous to the body and/or mind, causing damage and/or afflictions when used.

5) Maybe rifts work on Astrological movements of planets and stars. That is, some rifts disappear and others appear based on the constellations or time of day--say a gate to Etherwilde that will only appear when the moon is full, or a gate to Glomwilde when the moon is "new".

Anarias2006-11-21 16:51:04
QUOTE(Shamarah @ Nov 21 2006, 04:19 AM) 355642

And Serenwilde, stop whining.


To be fair, I'm really the only person here truly grumping about them.
Unknown2006-11-21 17:03:23
QUOTE(Phred @ Nov 21 2006, 05:03 PM) 355728


3) Maybe rifts might end up summoning aggressive creatures from the other side, such as Demons on the Etherwilde.



No thank you, no need to totally needlessly slaughter newbies / lowbies, kthx.