Summons into Guards

by Reiha

Back to The Polling Place.

Acrune2006-11-29 03:44:32
QUOTE(Shiri @ Nov 28 2006, 10:27 PM) 358094

It's more like having to make the admins babysit us because people refuse to stop using abusive tactics...


How is that more abusive then summoning into a group of 10 players? Either way is pretty much a guaranteed death, plus I prefer death to mobs because I don't lose essence.
Kyleel2006-11-29 03:50:59
QUOTE(Acrune @ Nov 29 2006, 02:14 PM) 358103

How is that more abusive then summoning into a group of 10 players?

Each is equally petty. tongue.gif
Shiri2006-11-29 03:52:56
QUOTE(Acrune @ Nov 29 2006, 03:44 AM) 358103

How is that more abusive then summoning into a group of 10 players? Either way is pretty much a guaranteed death, plus I prefer death to mobs because I don't lose essence.


Because as lame as that is, it doesn't put guards to work effectively outside of their predefined areas, it's entirely non-automated, and also it would be retarded to try and police in any sensible manner, unlike this where there's a way it can fix since it's mechanics being abused rather than JUST fair play.
Kyleel2006-11-29 04:06:21
QUOTE(Shiri @ Nov 29 2006, 02:22 PM) 358107

...since it's mechanics being abused rather than JUST fair play.

Hmm, actually that's a good point.

First offence, shrubbing!
Shiri2006-11-29 04:14:11
Nah, sadly it's legal right now. sad.gif
Estarra2006-11-29 16:14:59
You know, the anarchist in me really hates the term "legal" and "illegal"!

As much as possible, we try to make game mechanics regulate gameplay. Of course, this doesn't always work as well as we might hope, but you have to admit that nothing throws you out of your immersion in-game than someone yelling, "Time out! Illegal move!"

That said, the simpler the solution, the better. The more complicated and "trying to cover all bases" approach, the more likely it is that something will be missed or have unexpected consequences (not to mention how much coding would be required). Where possible, I prefer to look for the Solomon solution and cut through the gordion knot.

The simple solution would be to make a room with a nexus impossible to summon or teleport or magically move to or from (except for NEXUS TELEPORT). Note you'd have to step away from the nexus to summon another or even teleport/tesseract.
Daganev2006-11-29 16:32:24
Stick Transverse (as an exception) in there, and it sounds perfect!
Unknown2006-11-29 16:36:02
And don't forget non-magical means (tackle, spring traps) too
Genevieve2006-11-29 17:16:13
Wasn't it Alexander the Great that cut the Gordian Knot? And it was Solomon that offered to cut the baby in half.

edit: Unless you were mixing up stories to be funny, in which case I didn't get the joke till after I made the post. Sorry.
Estarra2006-11-29 17:23:52
QUOTE(Genevieve @ Nov 29 2006, 09:16 AM) 358217

Wasn't it Alexander the Great that cut the Gordian Knot? And it was Solomon that offered to cut the baby in half.


Oops, you're right. I mixed up the stories.

I always get babies and knots mixed up....

I knew there was a good reason I don't have children....

cookie.gif
Noola2006-11-29 17:29:56
QUOTE(Estarra @ Nov 29 2006, 11:23 AM) 358218

Oops, you're right. I mixed up the stories.

I always get babies and knots mixed up....

I knew there was a good reason I don't have children....

cookie.gif



laugh.gif
Genevieve2006-11-29 17:36:47
Well, I suppose as long as no one starts making dead gordian knot jokes.
Anarias2006-11-29 17:43:18
I want my totem return to work at the nexus sad.gif
Ildaudid2006-11-29 18:12:16
QUOTE(Estarra @ Nov 29 2006, 11:14 AM) 358205

You know, the anarchist in me really hates the term "legal" and "illegal"!

As much as possible, we try to make game mechanics regulate gameplay. Of course, this doesn't always work as well as we might hope, but you have to admit that nothing throws you out of your immersion in-game than someone yelling, "Time out! Illegal move!"

That said, the simpler the solution, the better. The more complicated and "trying to cover all bases" approach, the more likely it is that something will be missed or have unexpected consequences (not to mention how much coding would be required). Where possible, I prefer to look for the Solomon solution and cut through the gordion knot.

The simple solution would be to make a room with a nexus impossible to summon or teleport or magically move to or from (except for NEXUS TELEPORT). Note you'd have to step away from the nexus to summon another or even teleport/tesseract.


This would be nice also, it would stop people from using unenemy triggers somewhat smile.gif
Unknown2006-11-29 18:13:55
QUOTE(Estarra @ Nov 29 2006, 10:14 AM) 358205

You know, the anarchist in me really hates the term "legal" and "illegal"!

As much as possible, we try to make game mechanics regulate gameplay. Of course, this doesn't always work as well as we might hope, but you have to admit that nothing throws you out of your immersion in-game than someone yelling, "Time out! Illegal move!"

That said, the simpler the solution, the better. The more complicated and "trying to cover all bases" approach, the more likely it is that something will be missed or have unexpected consequences (not to mention how much coding would be required). Where possible, I prefer to look for the Solomon solution and cut through the gordion knot.

The simple solution would be to make a room with a nexus impossible to summon or teleport or magically move to or from (except for NEXUS TELEPORT). Note you'd have to step away from the nexus to summon another or even teleport/tesseract.


As for the illegal thing, I agree. Most of the time, I could care less if something is legal or illegal (unless it's blatant abuse), I'm more concerned with whether it's cheap or clever. If there are IC issues with the way people are fighting (i.e. summoning into guards), I think it should be handled from that perspective.

I actually love this idea. As it stands now, the Nexus works like a 'separate area' that is loyal to the controlling org. It would be nice if it were not posible to teleport to or from it. That way everyone has the decision to leave the guards and become involved in the conflict, or stay separate from it.

I believe this also would have the nice side-effect of making it impossible to summon people away from their nexus rooms? I assume Beckon would be an exception to summoning both in and out, since it doesn't work like other summoning abilities, but it still sounds like a very nice idea to me.

I'm also curious, would this affect things like demesne center, etc.? I know there will always be ways around, so I'm not really pressing how it should work, just curious since I haven't tested no-transport rooms much.
Nico2006-11-29 18:28:41
I voted for 'Where am I?' cause I suddenly got the feeling that I was back in kindergarten again, what with all the babysitting going on.

There are too many rules and regulations arising nowadays that it's just getting too damned cluttered. Someone clean up tha mess!! (Start with removing avenger! biggrin.gif )
Unknown2006-11-29 18:33:26
QUOTE(Nico @ Nov 29 2006, 12:28 PM) 358228

I voted for 'Where am I?' cause I suddenly got the feeling that I was back in kindergarten again, what with all the babysitting going on.

There are too many rules and regulations arising nowadays that it's just getting too damned cluttered. Someone clean up tha mess!! (Start with removing avenger! biggrin.gif )


The rule is usually that the babysitter will stop taking care of us when we no longer need it...so long as the need is around, the babysitting will be too. Note that there are members of every organization guilty of things that require babysitters to step in and clean them up, this is just the latest issue.
Ildaudid2006-11-29 18:35:52
QUOTE(Nico @ Nov 29 2006, 01:28 PM) 358228

I voted for 'Where am I?' cause I suddenly got the feeling that I was back in kindergarten again, what with all the babysitting going on.

There are too many rules and regulations arising nowadays that it's just getting too damned cluttered. Someone clean up tha mess!! (Start with removing avenger! biggrin.gif )


When people will fight the fights we like (straight up one on one or group combat) without trying to use stupid things to bypass enemy status, maybe we will be one step closer to a not having a babysitter...

But you have to admit our babysitter is hawt... -winks at Estarra- wub.gif biggrin.gif
Daganev2006-11-29 18:43:28
QUOTE(mitbulls @ Nov 29 2006, 10:33 AM) 358231

The rule is usually that the babysitter will stop taking care of us when we no longer need it...so long as the need is around, the babysitting will be too. Note that there are members of every organization guilty of things that require babysitters to step in and clean them up, this is just the latest issue.


???

3/4 is not everybody.
Unknown2006-11-29 18:48:58
QUOTE(daganev @ Nov 29 2006, 12:43 PM) 358234

???

3/4 is not everybody.


Granted, there aren't any such issues I know of in the Glomdoring. Still, that could just be because the population of the Glomdoring is small enough that the leadership can keep on top of them. I'm sure there are posibilities for exploits even in the Glomdoring, and they might come up some day, but so far you're right - Glom seems to be the current exception.