Kyleel2006-12-07 05:48:03
QUOTE(Anarias @ Dec 7 2006, 04:08 PM) 360676
Hey look at that, unexpected consequences to hasty changes.
Who would have thought...
ferlas2006-12-07 10:26:00
QUOTE(Acrune @ Dec 7 2006, 02:55 AM) 360646
That was really stupid, 1 stonewall completely destroys Celests ability to move a group on Celestia, and there are so few people that can crash that by the time we get it down, another stonewall just goes right back up. Fix plz!
Edit: Can we move the pool back to where it was now that people can't be moved to or from it? Or something? The current system completely screws over Celestia defense.
Just bad luck, so you need a warrior/crasher around to fight properly against stonewalls, you've needed to have a mage around since the start of the game. Go go warrior usefullness! Just didn't have enough people with the right skills, you'd have been just as screwed as if you didn't have someone to reality check/chop sapplings or meld.
QUOTE(Acrune @ Dec 7 2006, 02:55 AM) 360646
That was really stupid, 1 stonewall completely destroys Celests ability to move a group on Celestia, and there are so few people that can crash that by the time we get it down, another stonewall just goes right back up. Fix plz!
Edit: Can we move the pool back to where it was now that people can't be moved to or from it? Or something? The current system completely screws over Celestia defense.
Just bad luck, so you need a warrior/crasher around to fight properly against stonewalls, you've needed to have a mage around since the start of the game. Go go warrior usefullness! Just didn't have enough people with the right skills, you'd have been just as screwed as if you didn't have someone to reality check/chop sapplings or meld.
QUOTE
Hey look at that, unexpected consequences to hasty changes.
Expected consequences to cheap tatics getting nerfed
Unknown2006-12-07 10:53:32
QUOTE(Acrune @ Dec 7 2006, 02:55 AM) 360646
That was really stupid, 1 stonewall completely destroys Celests ability to move a group on Celestia, and there are so few people that can crash that by the time we get it down, another stonewall just goes right back up. Fix plz!
Edit: Can we move the pool back to where it was now that people can't be moved to or from it? Or something? The current system completely screws over Celestia defense.
Can't the same be said for most other nexii and any other strategic choke point? Magnagora's nexus can be completely 'blocked' by two walls, as can Serenwilde. Glomdoring and Celest require only one.
If someone is holding one or two rooms and making it difficult to move through, can't you use cubixes or aetherships, two different entry points onto Celestia (or any other plane)? Also, doesn't this change make defensive rifts much more tantalizing?
Unknown2006-12-07 12:52:25
For the two exits, think of what's required to keep both entrances sealed up. Two mages sitting in two rooms seperated by what, 2 rooms (?) on Nil. The group has to either split up or one mage is on his own. Just in the idea of keeping it fair, that Celest has two exits. Course, where are you going to put the second exit? I have no idea.
As for the stonewall situation, we had two crashers (Mali and Forren) who were crashing the entire time. It took about 6-8 crashes to break the stonewall. Icewalls can be removed with an enchantment, and crashing it doesn't take nearly as many as stonewalls.
As for the new changes, I think moving back to your own nexus magically needs to be allowed (hermits, teleport, unite, whatever). Otherwise it's very easy to pin you in to your nexus.
As for the stonewall situation, we had two crashers (Mali and Forren) who were crashing the entire time. It took about 6-8 crashes to break the stonewall. Icewalls can be removed with an enchantment, and crashing it doesn't take nearly as many as stonewalls.
As for the new changes, I think moving back to your own nexus magically needs to be allowed (hermits, teleport, unite, whatever). Otherwise it's very easy to pin you in to your nexus.
Lysandus2006-12-07 12:58:11
Perhaps let warrior have the crash ability in Athletics rather than in Environment?
Clise2006-12-07 13:08:05
QUOTE(Revan @ Dec 7 2006, 01:33 PM) 360673
Well, my friend, you need to get out of the "Celest must remain at the pool forever" mentality. Grow a pair, and come fight.
Uh .. did you even read what Acrune is really saying? He WANTS TO GET OUT OF THE POOL TO FIGHT..... just that one stonewall destroys any attempt to move a group for a viable fighting effort. Coupled with the fact that you can't even teleport OUT of a nexus location, you can pretty much pin down defenders at their nexus.
A simple fix would be to require the rooms on both sides to be tainted before a stonewall can be put up. Though there might be problems to this.
Geb2006-12-07 13:21:21
QUOTE(Revan @ Dec 7 2006, 06:33 AM) 360673
Well, my friend, you need to get out of the "Celest must remain at the pool forever" mentality. Grow a pair, and come fight.
I've seen Magnagorans remain at their Nexus plenty of times, and there were no stonewalls boxing them in.
Unknown2006-12-07 13:42:55
Okay, I never thought I'd say it, but I actually have to agree with the Celestians on this one. Stonewalling them into the nexus is just almost as cheap as summoning to the nexus.
Changing it to make exceptions (i.e. you can be summoned back to your own nexus, or teleport away from it, etc) requires a lot more work and coding. The current solution is the easiest because it just changes the room status, rather than a series of checks.
This actually seems fair enough...it's a slight nerf to Geomancers, since they can't place stonewalls at the edge of their demesne anymore, but it's really nothing too serious. I like this idea.
Changing it to make exceptions (i.e. you can be summoned back to your own nexus, or teleport away from it, etc) requires a lot more work and coding. The current solution is the easiest because it just changes the room status, rather than a series of checks.
QUOTE
A simple fix would be to require the rooms on both sides to be tainted before a stonewall can be put up. Though there might be problems to this.
This actually seems fair enough...it's a slight nerf to Geomancers, since they can't place stonewalls at the edge of their demesne anymore, but it's really nothing too serious. I like this idea.
Xenthos2006-12-07 13:42:58
QUOTE(Avaer @ Dec 7 2006, 05:53 AM) 360758
Can't the same be said for most other nexii and any other strategic choke point? Magnagora's nexus can be completely 'blocked' by two walls, as can Serenwilde. Glomdoring and Celest require only one.
Actually, Glomdoring requires two and Serenwilde requires four. Don't forget the trees, which pretty much every Commune member has access to (and they can't be removed in EthGlom/EthSeren).
Acrune2006-12-07 13:59:31
QUOTE(Avaer @ Dec 7 2006, 05:53 AM) 360758
Can't the same be said for most other nexii and any other strategic choke point? Magnagora's nexus can be completely 'blocked' by two walls, as can Serenwilde. Glomdoring and Celest require only one.
Stonewalls >>>>>>>> any other wall.
QUOTE(Revan @ Dec 7 2006, 12:33 AM) 360673
Well, my friend, you need to get out of the "Celest must remain at the pool forever" mentality. Grow a pair, and come fight.
Put your thinking cap on and read my post again.
Or, if you can't figure it out after 5-10 minutes, read Clise's.
Unknown2006-12-07 14:13:55
QUOTE(mitbulls @ Dec 7 2006, 07:42 AM) 360775
Okay, I never thought I'd say it, but I actually have to agree with the Celestians on this one. Stonewalling them into the nexus is just almost as cheap as summoning to the nexus.
Changing it to make exceptions (i.e. you can be summoned back to your own nexus, or teleport away from it, etc) requires a lot more work and coding. The current solution is the easiest because it just changes the room status, rather than a series of checks.
This actually seems fair enough...it's a slight nerf to Geomancers, since they can't place stonewalls at the edge of their demesne anymore, but it's really nothing too serious. I like this idea.
Changing it to make exceptions (i.e. you can be summoned back to your own nexus, or teleport away from it, etc) requires a lot more work and coding. The current solution is the easiest because it just changes the room status, rather than a series of checks.
This actually seems fair enough...it's a slight nerf to Geomancers, since they can't place stonewalls at the edge of their demesne anymore, but it's really nothing too serious. I like this idea.
I don't like this idea, as stonewall should be able to be used as a guard against beckon, just like icewalls are. Just make them comparable, unless there's some NEED for them to be super mega ultra walls. It's already hard enough to escape a geo's demesne (rubble, that staff twirl thingie, shrouding exits). Or just make gust break stonewalls.
As for the coding aspect of the nexus fix, the problem with a blanket solution is that there are some special cases that would be nice to have. I understand it's hard to code, but I think we need to mull over this concept. It's nice that you can't be pulled into guards, but trapping in to the nexus isn't conducive to fun combat either.
Unknown2006-12-07 14:27:46
QUOTE
I don't like this idea, as stonewall should be able to be used as a guard against beckon, just like icewalls are. Just make them comparable, unless there's some NEED for them to be super mega ultra walls. It's already hard enough to escape a geo's demesne (rubble, that staff twirl thingie, shrouding exits). Or just make gust break stonewalls.
Stonewalls should be stronger than icewalls. They are a higher up specialization skill; if they do the same thing as icewalls they should be removed and replaced with something else.
Shiri2006-12-07 14:31:29
Currently they're like icewalls except that you can't feasibly take them down and they require Taint.
Unknown2006-12-07 14:33:58
Looked into it and stonewalls are in the geo specialization, icewalls are in elementalism. So yeah, stonewalls should be something special. Requiring taint on both sides might be a good idea then. (I thought aquas had ice, geos had stone). They would still have icewalls to use too
Unknown2006-12-07 15:41:53
Geo demesnes are great for hindering.
Ildaudid2006-12-07 15:53:39
QUOTE(Kyleel @ Dec 6 2006, 11:47 PM) 360665
So now crash is also a required skill as well as tumble?
I dislike the attitude that assumes that one must be trans or near in every skill in order to participate in combat.
Shouldn't nerf geomancy any more because someone didn't have it.
QUOTE(Clise @ Dec 7 2006, 08:08 AM) 360770
Uh .. did you even read what Acrune is really saying? He WANTS TO GET OUT OF THE POOL TO FIGHT..... just that one stonewall destroys any attempt to move a group for a viable fighting effort. Coupled with the fact that you can't even teleport OUT of a nexus location, you can pretty much pin down defenders at their nexus.
A simple fix would be to require the rooms on both sides to be tainted before a stonewall can be put up. Though there might be problems to this.
Well I see it like this, stonewalls were actually being as effective as currents are for you, so Acrune should harden up and deal with it. Just like how we have to deal with currents. I think nerfing stonewall and keeping the insanity known as currents is just a load of shite.
QUOTE(Neraka @ Dec 7 2006, 09:33 AM) 360787
Looked into it and stonewalls are in the geo specialization, icewalls are in elementalism. So yeah, stonewalls should be something special. Requiring taint on both sides might be a good idea then. (I thought aquas had ice, geos had stone). They would still have icewalls to use too
Yeah like I said, currents>>>>>stonewall any day... deal with them like we have to deal with that currents crap.
Unknown2006-12-07 16:57:01
QUOTE(Ildaudid @ Dec 7 2006, 09:53 AM) 360802
Shouldn't nerf geomancy any more because someone didn't have it.
Well I see it like this, stonewalls were actually being as effective as currents are for you, so Acrune should harden up and deal with it. Just like how we have to deal with currents. I think nerfing stonewall and keeping the insanity known as currents is just a load of shite.
Yeah like I said, currents>>>>>stonewall any day... deal with them like we have to deal with that currents crap.
How can you compare currents to stonewall in this case? We can't even get off the stinking nexus to get into your demesne. You have to be in the demesne for currents to whip you around. Plus, as the defense is breaking and moving off the nexus, you send the mage in, he breaks, move the rest of the group in. So I don't see how you can compare them. And you can say currents >> stonewall any day just like I can say lich >> ablution. Totally different uses.
Forren2006-12-07 17:40:00
I'm sorry, but 15+ crashes for me to take down a single stonewall is utterly ridiculous.
Unknown2006-12-07 17:52:08
I think it's funny how mag was first like "Come fight us!" Now they are "Ok, bad decision, keep them away!"
Celest wanted to fight, and that's what you wanted. Now your complaining that you can't keep the city from defending? Make up your mind and stick with it, either way, one or the other.
And in no shape or form should DEFENDERS be physically stopped from being able to move ONE room away from nexus. If, on Nil, two mages were sitting on both Megalith exit and continously put up icewalls to keep any movement from the nexus, you wouldn't appreciate it either
Celest wanted to fight, and that's what you wanted. Now your complaining that you can't keep the city from defending? Make up your mind and stick with it, either way, one or the other.
And in no shape or form should DEFENDERS be physically stopped from being able to move ONE room away from nexus. If, on Nil, two mages were sitting on both Megalith exit and continously put up icewalls to keep any movement from the nexus, you wouldn't appreciate it either
Reiha2006-12-07 20:17:17
Currents breaks up groups, stonewalls keeps groups in. Fair enough. And dammit, start another thread if you all want to bicker about things like this!!