ferlas2006-12-07 20:29:09
QUOTE(geb @ Dec 7 2006, 01:21 PM) 360771
I've seen Magnagorans remain at their Nexus plenty of times, and there were no stonewalls boxing them in.
omg like mag sucks they totally hide when we raid!
Everyone does that when they are drastically out numbered :shrug:
but ya 15 crashes is to much, I'd say it should be about 4 when your size 12, 2/3 when your size 15ish 5/6 when your size 6ish that seems about fair, what size were you at the time forren?
Forren2006-12-07 20:53:08
QUOTE(ferlas @ Dec 7 2006, 03:29 PM) 360883
omg like mag sucks they totally hide when we raid!
Everyone does that when they are drastically out numbered :shrug:
but ya 15 crashes is to much, I'd say it should be about 4 when your size 12, 2/3 when your size 15ish 5/6 when your size 6ish that seems about fair, what size were you at the time forren?
Size 1. Shouldn't strength matter more anyway for crashing into walls?
Even at size 12, it took 10-15 crashes.
Geb2006-12-07 22:16:55
QUOTE(ferlas @ Dec 7 2006, 09:29 PM) 360883
omg like mag sucks they totally hide when we raid!
Everyone does that when they are drastically out numbered :shrug:
but ya 15 crashes is to much, I'd say it should be about 4 when your size 12, 2/3 when your size 15ish 5/6 when your size 6ish that seems about fair, what size were you at the time forren?
Why did you not answer Revan when he made the initial comment implying that only Celest does it? I made my statement in response to his. Therefore, I suggest you learn the concept of Context. When you place my statement into context with what was said by Revan, then one understands that I was not saying only Magnagora does it. A sharp person would see exactly what I was pointing out. Are you not sharp, Ferlas?
ferlas2006-12-07 22:23:59
QUOTE(geb @ Dec 7 2006, 10:16 PM) 360903
Why did you not answer Revan when he made the initial comment implying that only Celest does it? I made my statement in response to his. Therefore, I suggest you learn the concept of Context. When you place my statement in context to what was said by Revan, then one understands that I was not saying only Magnagora does it. A sharp person would see exactly what I was pointing out. Are you not sharp, Ferlas?
Why did you not answer acrunes first statement when he first made an inital comment implying that people complaining are babies. I made my statement in response to numerous comments like this. Therefore, I suggest you learn the concept of context, also humor. When you place my statement in context to what was said by acrune, revan and others that I couldn't be bothered listing, then one understands that I was not saying only celest or magnagora does it. A sharp person or a person with a sense of humor would see exactly what I was pointing out. Are you not sharp, Geb?
Ildaudid2006-12-07 22:26:06
I haven't really read much of this, but lets put it this way.... while currents are still insanely OP, stonewalls should remain the same. They should not even be looked at until currents are adressed. It is insane to be standing outside of a demesne and "magically" be pulled into it.... So while this still occurs, I could care less if it took 200 crashes to break a stonewall..
Also ever hear of serpent/tumble then have the rest of the crew port to you while you are protected by serpent?
Or seems like leap works to jump OVER walls too, which you can acquire in riding.
Now, nothing but putting up walls, all around you stops currents, no skill you can obtain stops currents, but lets see I have listed 3 ways to bypass a stone wall. Oh wait, you can fly too... all celestines can at least, you can fly over a stone wall!! Wow, jeez so many ways to make a stonewall not such a big deal. So quit your whining and deal with it....
Oh, BTW Forren you are a titan, change size to 25 and crash it, they should fall easy enough then, and you can instantly resize back down to 1.
Also ever hear of serpent/tumble then have the rest of the crew port to you while you are protected by serpent?
Or seems like leap works to jump OVER walls too, which you can acquire in riding.
Now, nothing but putting up walls, all around you stops currents, no skill you can obtain stops currents, but lets see I have listed 3 ways to bypass a stone wall. Oh wait, you can fly too... all celestines can at least, you can fly over a stone wall!! Wow, jeez so many ways to make a stonewall not such a big deal. So quit your whining and deal with it....
Oh, BTW Forren you are a titan, change size to 25 and crash it, they should fall easy enough then, and you can instantly resize back down to 1.
Soll2006-12-07 22:38:13
Whirlpool doen't pull you inside a demesne from outside of water. Also, SHRINKing and EXPANDing is very much not instantaneous. It takes some obsene amount of endurance each time, and has a long balance. To go from 25 -> 1 takes a few minutes, and a lot of endurance.
Forren2006-12-07 22:52:51
QUOTE(Ildaudid @ Dec 7 2006, 05:26 PM) 360907
I haven't really read much of this, but lets put it this way.... while currents are still insanely OP, stonewalls should remain the same. They should not even be looked at until currents are adressed. It is insane to be standing outside of a demesne and "magically" be pulled into it.... So while this still occurs, I could care less if it took 200 crashes to break a stonewall..
Also ever hear of serpent/tumble then have the rest of the crew port to you while you are protected by serpent?
Or seems like leap works to jump OVER walls too, which you can acquire in riding.
Now, nothing but putting up walls, all around you stops currents, no skill you can obtain stops currents, but lets see I have listed 3 ways to bypass a stone wall. Oh wait, you can fly too... all celestines can at least, you can fly over a stone wall!! Wow, jeez so many ways to make a stonewall not such a big deal. So quit your whining and deal with it....
Oh, BTW Forren you are a titan, change size to 25 and crash it, they should fall easy enough then, and you can instantly resize back down to 1.
I actually have to resize 24 times to get back to 1.
ferlas2006-12-07 22:55:45
Size is pretty important for crashing, probally more than strength.
Forren2006-12-07 22:56:23
And on the subject of currents - I have a pretty big nerf as one my envoy suggestions.
Acrune2006-12-07 23:35:33
QUOTE(Ildaudid @ Dec 7 2006, 05:26 PM) 360907
Wow, jeez so many ways to make a stonewall not such a big deal. So quit your whining and deal with it....
Insert "summoning" where "a stonewall" is, and you have pretty much exactly what many were saying before the change to summoning and teleporting around nexus. Yet you saw no need to stop whining, and made Celestia defense a nightmare.
Geb, don't waste your time arguing with Ferlas, she just dismisses anything you say and repeats the same thing over and over until you get bored.
QUOTE(Ildaudid @ Dec 7 2006, 05:26 PM) 360907
Also ever hear of serpent/tumble then have the rest of the crew port to you while you are protected by serpent?
Can't teleport away from a nexus. If you could, I could live with the changes.
Ildaudid2006-12-08 00:28:21
QUOTE(Acrune @ Dec 7 2006, 06:35 PM) 360925
Insert "summoning" where "a stonewall" is, and you have pretty much exactly what many were saying before the change to summoning and teleporting around nexus. Yet you saw no need to stop whining, and made Celestia defense a nightmare.
It was a defense paradise, and was long overdue for a change Acrune, this is just like a junkie who has 50/50 dope/morphine, he shoots it and is in heaven.... When his dealer changes suppliers and ends up with a 98% pure dope mix.... they whine saying that what they had before was better. When in fact what they have now is actually better.
Now, the whole insert summoning thing.... well if stonewalls contained guards hidden in the walls and when geomancers made them, guards would shoot arrows at you from the wall, well then yeah, you could compare it to summoning. But the fact being that stonewalls do not bypass enemy status, nor do they swarm you with guards.
Now like I said, I never cared about the summoning, I cared about the bypassing of enemy status when one summoned into the guards.... so I am not going to say no summoning is the best thing since cotton candy. But I am sure happy that people can't use a game loop hole to keep themselves alive now.
Another thing I heard people saying was that because of stonewalls, they couldn't leave the nexus.... now we all know if there was no stonewall there.... they WOULDN'T have left the nexus anyways. So sheesh.
Soll stated "Whirlpool doen't pull you inside a demesne from outside of water." Umm it was either whirpool or currents that pulled people who were NOT in a demesne, INTO a demesne.... ask Forren, he knows it does this and is insane...
Anyways, time to watch Jeopardy!! yay!!
Unknown2006-12-08 00:59:44
QUOTE(Ildaudid @ Dec 7 2006, 06:28 PM) 360949
rambling jibba jabba
I think I echo the sentiments of many when I say, "what. the. ."
I can't comprehend your point on stonewalls, heck let's drop the stonewall issue. Celest needs two exits from the nexus. As discussed, Mag's got two, foresters have trees and exits.
I'm not even gunna touch the whirlpool thing, except that other druids/mages have local area effects that extend outside the meld. We're getting a nerf, so PLEASE quit whining about it.
I'd like to hear Estarra and crew post ideas about this nexus movement.
Forren2006-12-08 01:06:13
QUOTE(Ildaudid @ Dec 7 2006, 07:28 PM) 360949
Soll stated "Whirlpool doen't pull you inside a demesne from outside of water." Umm it was either whirpool or currents that pulled people who were NOT in a demesne, INTO a demesne.... ask Forren, he knows it does this and is insane...
Anyways, time to watch Jeopardy!! yay!!
Any pulling of whirlpool from outside the demesne is a bug and should be BUGged.
By the way - no summoning to the Demon Lords/Supernals/Avatars would be wonderful.
Gandal2006-12-08 01:22:14
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Currents is not the same as Whirlpool!!!!
Currents is not the same as Whirlpool!!!!
Clise2006-12-08 01:46:35
Whirlpool drags all enemied person in from adjacent rooms if they are standing in a water locale regardless of whether its demesned or not. Currents pushes enemied people about in the demesne and does not affect people outside it. How current works exactly is still a mystery to me though. It seems to be just pushing randomly from what I can see. Whirlpool is plain nasty though, have to tumble to get out of it and even then, it just drag you straight back
Stonewalls are considered demesne effects in that you can randomly raise them throughout your demesne blocking random exits. Or you could summon them like an icewall. The only way to bypass them is to wait till they collapse, crash them down, fly over, tumble through, leap over, barrelroll (unsure), somersault (unsure too), mountjump over. Even then it means leaving your group behind. So if you are going to leap into an enemy demesne and have your party join up with you asap, it means they have to be able to teleport to you. With this new change in nexus summons/teleportation, you can neither teleport/summon in or out.
Another simple change would to be prevent summoning or teleportation in but allow teleportation out and still block summoning out. But still if the code is simply too complex for this to be coded in, accept my suggestion for stonewall . I don't believe that the amount of crashes needed for stonewall to collapse should be reduced drastically or even if it should be reduced at all.
Another idea that came to mind was to change empress so it works on mutual(same org) allies only. It is a very efficient tool for saving your teammates after all. But then that would render Lust tarot close to useless, so other suggestions will have to be thought up. If this goes through, there is no need for the nexus change in the first place since there are still other ways to spring people into nexus such as dominate, possess, tackle, barge(unsure if tackle/barge are considered summoning), beckon, gust, psychic push and many other methods. Anyone know if spring traps still work through this?
Stonewalls are considered demesne effects in that you can randomly raise them throughout your demesne blocking random exits. Or you could summon them like an icewall. The only way to bypass them is to wait till they collapse, crash them down, fly over, tumble through, leap over, barrelroll (unsure), somersault (unsure too), mountjump over. Even then it means leaving your group behind. So if you are going to leap into an enemy demesne and have your party join up with you asap, it means they have to be able to teleport to you. With this new change in nexus summons/teleportation, you can neither teleport/summon in or out.
Another simple change would to be prevent summoning or teleportation in but allow teleportation out and still block summoning out. But still if the code is simply too complex for this to be coded in, accept my suggestion for stonewall . I don't believe that the amount of crashes needed for stonewall to collapse should be reduced drastically or even if it should be reduced at all.
Another idea that came to mind was to change empress so it works on mutual(same org) allies only. It is a very efficient tool for saving your teammates after all. But then that would render Lust tarot close to useless, so other suggestions will have to be thought up. If this goes through, there is no need for the nexus change in the first place since there are still other ways to spring people into nexus such as dominate, possess, tackle, barge(unsure if tackle/barge are considered summoning), beckon, gust, psychic push and many other methods. Anyone know if spring traps still work through this?
Unknown2006-12-08 02:20:03
QUOTE(Xenthos @ Dec 7 2006, 01:42 PM) 360776
Actually, Glomdoring requires two and Serenwilde requires four. Don't forget the trees, which pretty much every Commune member has access to (and they can't be removed in EthGlom/EthSeren).
That's true.
Did anyone read the suggestions for alternate entry points onto your plane? Aetherships, cubixes, and rifts?
Acrune2006-12-08 02:31:20
QUOTE(Ildaudid @ Dec 7 2006, 07:28 PM) 360949
Another thing I heard people saying was that because of stonewalls, they couldn't leave the nexus.... now we all know if there was no stonewall there.... they WOULDN'T have left the nexus anyways. So sheesh.
Not the case at all, the incident when I posted we had Forren, Malicia, myself, and something like 4 others, or maybe more, against the 4-5 raiders, all itching to get out, and using our two people who had crash to knock the wall down as fast as we could... only to have it put back up again. So no, we did not want to cower at the nexus as you'd like to beleive.
The rest of your post doesn't even deserve a responce other then:
Just let us teleport away from the nexus. I don't care if I can't summon into guards. It was nice, it was easy to counter, it was fair as anyone could do it, but whatever, no huge loss as it rarely worked anyways. Its just incredibly stupid that a whole defense effort can be nuetralized by a single wall, and I'm not really sure what you're smoking if you think its fair the way Celestia is now with the change combined with the crazy usefulness of stonewalls.
QUOTE(Clise @ Dec 7 2006, 08:46 PM) 360985
If this goes through, there is no need for the nexus change in the first place since there are still other ways to spring people into nexus such as dominate, possess, tackle, barge(unsure if tackle/barge are considered summoning), beckon, gust, psychic push and many other methods. Anyone know if spring traps still work through this?
I know you can't beckon to the nexus, so likely others in that list are blocked too.
Forren2006-12-08 02:40:36
QUOTE(Avaer @ Dec 7 2006, 09:20 PM) 360990
That's true.
Did anyone read the suggestions for alternate entry points onto your plane? Aetherships, cubixes, and rifts?
Yes, we're going to take an aethership and defend in it.
Rifts get distorted.
Cubixes, you have a point, but we should still be able to leave our nexus.
Bottom line - we need to be able to leave our nexus.
Narsrim2006-12-08 02:53:47
What would be different if someone went under the Pool of Stars on Celestia, dropped a flamed monolith, used Great Pentagram, shielded, and sat down?
You would have absolutely no viable method to get out... so really, I think stonewalls aren't as bad as people think. At the very least, you -can- get out.
Any pulling of whirlpool from outside the demesne is a bug and should be BUGged.
By the way - no summoning to the Demon Lords/Supernals/Avatars would be wonderful.
Says who? Whirlpools AB file implies it shouldn't even require a demesne to work.
You would have absolutely no viable method to get out... so really, I think stonewalls aren't as bad as people think. At the very least, you -can- get out.
QUOTE(Forren @ Dec 7 2006, 08:06 PM) 360970
Any pulling of whirlpool from outside the demesne is a bug and should be BUGged.
By the way - no summoning to the Demon Lords/Supernals/Avatars would be wonderful.
Says who? Whirlpools AB file implies it shouldn't even require a demesne to work.
Forren2006-12-08 03:00:30
QUOTE(Narsrim @ Dec 7 2006, 09:53 PM) 361008
Says who? Whirlpools AB file implies it shouldn't even require a demesne to work.
Will envoy to change it next month then. Tumble should also bypass it, period.