Envoys

by Unknown

Back to Common Grounds.

Nico2006-11-30 18:23:10
As to Ferlas' argument: Your argument is flawed in several ways.

First, like Geb said, situations that require trueheal do not afford you the 32 seconds required to regain the power. If you need to trueheal, you need to -at that instant-. If you have the time to regain the power needed to trueheal, it'd be much more prudent to simply cure those afflictions manually. Sap-locks are the only situations I can think of that would call for a trueheal escape and you might actually have the time to regain that power for the trueheal. Otherwise, just cure up.

Secondly, again like Geb said, not only is trueheal castrating your offense while you conserve power to use it, it allows puts you at a major disadvantage for the next 80 seconds after you trueheal. Power management is a huge issue in top combatants, and burning 10p like that is crippling. Sure, I got out of one trueheal situation, but I'm likely about to be in another, and this time, won't be able to regen the power.

Thirdly, you have a one-sided view of warrior offense. Sure, your discussion concerning wounding over time is valid when you consider strength knights who stack wounding with health damage in order to slowly grind their opponent down. But, you neglect to mention the effect 'power conservation' has on burst wounding speed knights. If I fought according to how you dictate I should be, I'd rarely ever get kills on clothies, let alone warriors....

Actually, forget that. Considering how I fight I just realized how conducive my fighting style was to both being able to trueheal when needed and get the kill when needed. Basically, I roll over my opponent with breackchest(stun)/strike head or strike leg/strike head combos. I try to remain at or above 8p until I get my opponent head wounds up to ~2200, at which point I use 4-5 crushes and push them into critical head wounds.

But, if you managed to get me into a lock after that, well, I'd be screwed =)

By the way, what's the proposed change to trueheal anyways?
Genevieve2006-11-30 19:31:18
I think Shorlen just mentioned the suggested changes.
Nico2006-11-30 19:57:31
Oh, I skimmed his post as I've read his exceedingly biased viewpoint on this matter far too many times already. You mean changing it so it doesn't restore equilibrium and balance? I've already said in the past that it is a valid suggestion. We'll see what happens with the envoys.

Pardon my misinterpretation; I had thought people were speaking of a trueheal change that had already gone through.
ferlas2006-11-30 20:11:24
QUOTE(geb @ Nov 30 2006, 03:50 PM) 358524

You state it took over 40-60 seconds to kill you after you were not healing, but you seem to forget that their are more attacks than just melee ones. If you had payed attention to my previous statement, you would have seen the word some. Some does not mean all, some means a finite amount. Some abilities can kill a person easily within 30 seconds. Example, a person affliction+aeon locked can be judged in 10 seconds, or Soullessed in 8 (if the 7 rubs are acquired first). See I did not speak in absolutes like you are doing, I speak in relative terms since it is all relative. 30 seconds for some can be a mightly long time, because for some plenty can be done in that time period. Now hopefully you understand my meaning.


You could pay attention and you'll note I never said trueheal will grant you immunity to death or get you out of every situation anywhere at all, you will note that I did say you can effectivly have trueheal accessable with out hardly any noticeable loss of offense. Now hopefully you understand my meaning.

And nico apparently fully supports what I'm saying

QUOTE(Nico)

Actually, forget that. Considering how I fight I just realized how conducive my fighting style was to both being able to trueheal when needed and get the kill when needed. Basically, I roll over my opponent with breackchest(stun)/strike head or strike leg/strike head combos. I try to remain at or above 8p until I get my opponent head wounds up to ~2200, at which point I use 4-5 crushes and push them into critical head wounds.


As you say you can effectivly keep your power high for when you need to true heal while still putting out a more than solid offence, In case you all missed it that was my point saving power for true heal and having a good offence isn't really a hard to do and is very beneficial as nico shows here.
Nico2006-11-30 20:43:35
I think I should note that the tactic I described above does not work against top tier fighters, like Geb. With very good curing and defenses set, it's very, very difficult to work wounds up anywhere to the point where that burst wounding maneuver would work. You simply have to use power earlier on in order to establish a firm base of wounding and then proceed from there.