Knight Classes

by Unknown

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Unknown2006-11-30 03:24:11
Damage and accuracy bases go up.

If i go PB, can i still slash twice with one handed weapons?
Gandal2006-11-30 03:29:34
Yeah, but it's less accurate (as in less accurate than unspecialized)
Daganev2006-11-30 03:32:56
QUOTE(Gandal @ Nov 29 2006, 07:08 PM) 358394

Just curious, what's different, bashing-wise, between master knighthood and trans?


No idea, but it used to be better accuracy and damage. but that got changed a while ago.
Karrack2006-11-30 03:40:08
QUOTE(Aelastudri @ Nov 29 2006, 10:24 PM) 358395

Damage and accuracy bases go up.

now heres what really pisses me off i'm trans bonecrusher (+ accuracy) i'm a krokani using native weapons(+ accuracy) and i STILL miss tongue.gif and i may not know the other specs as well as i'd like to but CLEAVE looks lovely in my eyes biggrin.gif
Hiriako2006-11-30 03:45:14
The skill referenced is Duality, which is a common skill in the various Chivalry/Brutality skills in the other realm. It allows a knight in those games to wield two weapons and use them effectively.

That said: Warrior bashing in Lusternia.

You have four specializations, two one-handers and two two-handers. I've spent time as one of each.

One-handers:
Blademaster
Bonecrusher

Two-handers:
Pureblade
Axelord

Now typically one-handers seem to be a touch faster when hunting, though I've never seen mathematical evidence of such. When you hit, it's a certain balance time based off of your weapon speed and racial balance level. If you miss, it's about half that time to regain balance.

I don't have accuracy statistics for extremely low-level Knighthood, but unlike in the other games, you wont be getting a scaling degree of accuracy. You get a few skills along the way which help.

The fourth skill in Knighthood is WeaponMaster. Once you obtain this skill, your accuracy will be ~85% with all weaponry, unless it is a weapon your race specializes in. I'll get to that in a moment.

When you pick your weapon specialization (the four mentioned before) you will immediately get another skill, which raises your accuracy to ~95% with the weapon type chosen. Note: This is for hunting purposes. Attacking other people brings defenses into it.

As to the races, there are four races which specialize in weapons. When using the proper weapon specialization and a member of one of these races, your accuracy is about 98%.
Pureblade: Orclach
Axelord: Dwarf
Blademaster: Igasho
Bonecrusher: Krokani

Compared to other classes, warrior hunting is slower to begin, about the same at mid-levels (50-70) and starts to get much faster after that point. This is -all- impacted by your weapon however, and you'll need good weapons to be an effective hunter. Speed weapons are recommended, as damage and precision both have minor effects on hunting. If you're used to combat in other realms with warriors, precision has replaced to-hit here. Higher precision means more wounding, which is the core of warrior combat.

Any questions?
Tervic2006-11-30 03:51:48
I would also like to add that racial STR has a MUCH HIGHER effect (as opposed to weapon damage) in bashing times, but even that's not that much.
Gandal2006-11-30 03:53:28
Try bashing as an unspecced faeling warrior...
Hiriako2006-11-30 04:08:33
Good point, thank you, Ekard. I should have mentioned that. Strength has a major effect on your damage.

Gandal, I have.
Gandal2006-11-30 04:33:38
? I wasn't replying to your post. But it is rather...weird, eh?
Shorlen2006-11-30 04:51:26
The confusion stemmed from the fact that the skill "DSL" does not exist in this game. The fact that BM/BCs wield two weapons and can hit with both is similar to how I think DSL worked, but the weapons can be envenomed independantly of each other, and can target different body parts, etc. It isn't a single skill to hit twice.


Differences between Knighthood+specs and the equivilent in other IRE games:

Poison afflict rate from weapons here is 50% base, and Resilience (what we have instead of Avoidance) grants shrugging in addition to cutting/blunt damage resistance. At trans, Resilience gives a 33% chance to shrug poisons, and about 10% damage reduction (I think?) to cutting and blunt. Thus, at omnitrans, warrior poison afflict rate is 33%. PBs and ALs have a base of 75% (50% when you count in shrugging) instead to make up for the fact that they get only one poison afflict per hit. The reason for this lower chance of poisons is because we have something called Deepwounds.

Deepwounds are caused every time you hit someone with a weapon. They are locational, and based on strength and the percision of the weapon, and a bit on dex (though not nearly as much as strength). The seven hit locations are head, chest, gut, left/right arm/leg. After dealing deepwounds, there is a chance of afflicting with a deepwound affliction, based on how wounded the body part is and how you hit them (with a swing (from the skills bashing and slashing) or jab (from the skill targetting)). These skills are learned from your spec.

So, if you are a bonecrusher and you hit someone in the head with a jab, and after the hit their head was at medium wounds after the hit, you could afflict with BloodyNose (50 bleeding), BreakJaw (take damage on eating/drinking, arnica cure), or FractureSkull (stupidity effect with a mending cure). You can also use the skill Maneuvers to choose exactly which of these three choices you are trying to cause - look at the skill description when you learn it (it's early in all four specs).

Also, hitting a wounded area increases the chance of a poison afflict firing, up to 100% if the area was critically wounded before you hit them. This increase is before shrugging, so against someone who was trans resilience, this would only be a 66% chance of actually afflicting them.

Avoidance doesn't exist, so your chance to hit is always ~95% at Master skill (called Skilled in other IREs). However, stancing DOES exist, which is like parrying, only another way to do it. People can stance one body part and parry another. Thus, you can't just keep wailing on one body part. There is, however, a skill that ignores stance, parry, and rebounding, and causes +40% wounding in each of the four specs (crush/lunge/sweep/assault), but these skills cost Power to use, and so can only be used sparingly.




EDIT: Also, as others mentioned, when bashing as a warrior, the only things that factor into the damage over time calculation are strength, weapon speed, and balance recovery bonuses/penalties. So, getting max speed (280) weapons of your spec is the way to go for bashing.
Hiriako2006-11-30 04:54:07
Ok,

I completely forgot to speak about one thing I meant to, which Shorlen's post reminds me of.

If you use one-handed weapons, you can swing twice. If you use two-handed weapons, you can swing once. However, you'll hit significantly harder with a two-handed weapon.
Unknown2006-11-30 05:10:43
Still reading, will edit, but in Imperian, Achaea and Aetolia you can envenom independent weapons, it's be quite ugly combat if you had to lock using one venom at a time with DSL as your staple skill.

Again i'll clarify, it was a random descriptive i threw into the sentence, it wasn't integral to what i said, what i said was a casual "so i just kill stuff with Swing/Jab and a nice pair of swords?" with the word DSL thrown in there completely off the cuff and unimportant, not really thinking about the fact that everyone would suddenly be up in arms clutching their heads in confusion at what on earth kind of crazy talk was spewing out of my keyboard /sarcasm. I think theres a little bit of overreacting going on, i was glad when the situation was over and the topic righted itself, it seems that it isn't that easy though.

Edit:

Ultra informative post, love it. Warrior combat is making a lot more sense now.

A bit torn between Pureblade and Bonecrusher. Are Orclach/Krokani both worth it over Aslaran for the accuracy mod?
Hiriako2006-11-30 05:19:22
Poisons work differently here as well. You're not guaranteed a hit with them every time. It's 50% at no body damage on one-handed weapons, I think 75% on two-handed (it was just changed, but I don't know the details). As body wounds go up, poison affliction rate jumps up to about 100%. Which gets -very- nasty when you combine poisons with the afflictions you can cause just by swinging. Warrior combat is much more complex here, and in my opinion far more enjoyable. Definitely the best of the four games in that department!
Unknown2006-11-30 05:30:47
Wouldn't disagree
Shorlen2006-11-30 05:59:11
QUOTE(Aelastudri @ Nov 30 2006, 12:10 AM) 358425
A bit torn between Pureblade and Bonecrusher. Are Orclach/Krokani both worth it over Aslaran for the accuracy mod?

Please note that I am not a warrior, and thus can only comment on what I THINK, not from experience. The accuracy mod seems a rather minor benefit to me. It still doesn't garuntee a hit, and in PvP, you worry far more about parry/stance than accuracy. Also, you regain balance about twice as fast when you miss (I think), so having half the miss chance doesn't mean you are half as hindered by missing. Balance bonuses, on the other hand, are a very real benefit.

Think about it this way - compare an accuracy bonus to a blanace bonus. You can hit about 2% more often, or you can hit 7% faster. Which sounds better to you? I'd go with the speed. Aslaran are a solid class for their 14% balance bonus combined with their not-complete-crud strength, intelligence, dexterity, and con. Their lowish strength is made up for by their balance bonus. Their lowish con is made up for by their above average intelligence. Their elixir penalty is a noticable penalty though, to keep in mind.

Remember that warriors are the only archetype to use every stat (well, charisma only effects influencing). They have a skill called Surge that takes away 1/3rd of your max mana and gives you that much extra max health (so if you had 3,000 maxmana, you would lose 1,000 maxmana and gain 1,000 maxhealth). Also, for Size, you want low, not high. The lower, the faster writhing and tumbling speed is. The higher, the more summoning and stunning resistance. The writhing/tumbling bonuses are considered far more beneficial in 90% of cases.

If you are a Paladin though, you will also want to consider Merian Lord, as it is a very solid race. 16 strength, 14 dex, 15 con, 13 int, 11 charisma, level 2 org terrain regen, only penalties are two semi-rare damage types.

Orclach isn't a terrible race - they have solid stats and some nice resistances. Their int is a bit low though, but they do have high con. Differences compared to Merian Lords are -1 str, -3 dex, -5 int, -3 charisma, +3 size, but a bunch of resistances to make up for the far lower stats, and the same regen as a merian, but everywhere instead of just in org terrain (water/underwater/flooded).


Hope some of that helped...
Ekard2006-11-30 06:55:50
QUOTE(Hiriako @ Nov 30 2006, 07:08 AM) 358412

Good point, thank you, Ekard. I should have mentioned that. Strength has a major effect on your damage.

Gandal, I have.


What? Me? I havent read that topic until now.

And as to Paladin basher.
If you can afford credits for surge (50% mythical) yellow or geburah in low/highmagic and getting Sacraments in decent level and of course Specialization as close to trans as you can then go Human (but only really good at higher levels) or Merian, Merian Lords are crazy bashers for Paladins with Sacraments.
If you cant afford all of those credits at start, i would go Taurian or Loboshigaru, and then swich to Human on higher levels or to Merian Lord if you get Surge.
And remeber that high level Human is better then Merian Lord. But we are speaking about 85+ level here.

As for skillwise, get those:
Honour (level 1 health/mana/ego), Numen (50% all damage reduction for ~40 seconds for 4 power) and maybe even Trueheal (Godly skill to save your life if you accidently made stupid mistake) in Sacraments.
Trans (to rise your accuracy and damage a bit?) in Specialization.
Regeneration and Boosting(nice regeneration boost expecially if you have mana to cover it), Strength (+2 to str) and Surge (convert 33% of your mana to max health) in Athletics.
Yellow (+1 const) or even Autumn (faster exp gain)in Lowmagic.
or
Geburah (+1 str) in Highmagic.
And maybe even most important, Trans Planar. Wont give you ane really good skills but there is a lot of skills that you would like to have and Conglutinate is godly.

Then less needed but very usefull too.
Trans Resilience. (for poison shrugging and damage reduction)
Trans Discipline. (for few really nice skills like focus mind and focus time speed, help mostly in PvP but bashing catacumbs with high discipline is quite easy. And you will regen power faster so its usefull too)

As for weapon, get fast one! 275-280 speed.
1handers warriors are better cose they are getting more hits but 2H arent bad. So pick what you would prefer play.

And IMHO best basher in the game. Human Paladin with Sacraments, but only from 85-90 level.
Anarias2006-11-30 08:27:27
QUOTE(daganev @ Nov 29 2006, 06:53 PM) 358375

Thats why you spend the extra gold on making sure you have weapons with the exact same speed. All of mine do.


Yeah, did that. Both bludgeons I had were precisely equal in speed. The problem is with latency largely. You can swing once and hit lag which sets your arm balance off. If you happen to slip your finger off your macro (which happens frequently when my fingers are cold) then you'll end up out of sync as well. If you have both problems at once then your weapons are hitting at entirely different times.
Ildaudid2006-11-30 09:09:32
QUOTE(Aelastudri @ Nov 29 2006, 10:24 PM) 358395

Damage and accuracy bases go up.

If i go PB, can i still slash twice with one handed weapons?


Yes, you can be a PB and bash with 2 rapiers... you will get more crit hits that way... some PB's bash like that....

Here you as a knight miss even when trans.... no other class misses when bashing.... also the damage done to the NPC you are attacking is based off the damage of your weapon and your str. I have seen Athana (a mage) kill something with one WSC hit, while Ixion (a warrior) not kill the same thing with a WSC... it is because his damage was based off his str, and the damage of his weapon.... while hers were based off her intelligence I think.

Ekard2006-11-30 09:20:47
QUOTE(Ildaudid @ Nov 30 2006, 12:09 PM) 358452

Yes, you can be a PB and bash with 2 rapiers... you will get more crit hits that way... some PB's bash like that....

Here you as a knight miss even when trans.... no other class misses when bashing.... also the damage done to the NPC you are attacking is based off the damage of your weapon and your str. I have seen Athana (a mage) kill something with one WSC hit, while Ixion (a warrior) not kill the same thing with a WSC... it is because his damage was based off his str, and the damage of his weapon.... while hers were based off her intelligence I think.

Here is one thing i cant understand.
When i was Paladin i never saw anything that could survive my WSCH. And i didnt had more str then Ixion, due to his Lich he could get +2 more then me or -1 then me. Still 20+ range.
So my suspicious goes to Athanas arties. I dont think that Ixion had any arties on his speed rapiers and im pretty sure that Athana have damage arties.
And i had Champ helm in Paladins, so this +10% damage from it, most likely make difeerence, between me and Ixion. Even Manifestation goes down in one WSCH, I had twice WSCH as first hit on manifestations.
Ildaudid2006-11-30 09:26:28
I was standing there or I wouldnt have believed it either... we were bashing linked bulls