Unknown2006-12-02 17:54:40
Greetings. I continue asking various questions, so if you can help, share your opinion please.
1. Human wiccans.
Is it a viable choice assuming 80+ level? Will a human wiccan be much worse than a mugwump? Third skill is Hexes, of course.
2. Shadow and Moon.
Assuming wiccans, which skill seems better for PvP? What I see from the logs and experience, it's all about Aeon vs Choke, not much difference besides this. But I think I'm just wrong. So, please clarify both advantages and downsides of these skills.
3. Means of murder :)
Warriors kill with wounds, mages do that with sheer damage. How do wiccans kill? I think there are many ways, but one of them must be the-way-to-go 90% of time. Or it's just mess-them-up/toadcurse or mess-them-up/damage?
4. Tertiary skills for warriors.
Comparing the following choices, which will be better overall?
- ur'guard with Necromancy
- ur'guard with Tracking
- ebonguard with Crow
- ebonguard with Tracking
5. Perpetual question :)
I am a level 82 human with one free reincarnation. I have some credits reserves to change the guild and archetype, and maybe to get some weapon runes or anything in this range. What I'm looking for? I want a class, which will be powerful in PvP, but flexible enough to provide different tactics, so combat wouldn't be damage/damage/damage/whoever's tankier wins. But also I still want to hit a titan one day :) So PvM abilites must be on par as well. Another factor is that I choose from Magnagora and Glomdoring exclusively.
1. Human wiccans.
Is it a viable choice assuming 80+ level? Will a human wiccan be much worse than a mugwump? Third skill is Hexes, of course.
2. Shadow and Moon.
Assuming wiccans, which skill seems better for PvP? What I see from the logs and experience, it's all about Aeon vs Choke, not much difference besides this. But I think I'm just wrong. So, please clarify both advantages and downsides of these skills.
3. Means of murder :)
Warriors kill with wounds, mages do that with sheer damage. How do wiccans kill? I think there are many ways, but one of them must be the-way-to-go 90% of time. Or it's just mess-them-up/toadcurse or mess-them-up/damage?
4. Tertiary skills for warriors.
Comparing the following choices, which will be better overall?
- ur'guard with Necromancy
- ur'guard with Tracking
- ebonguard with Crow
- ebonguard with Tracking
5. Perpetual question :)
I am a level 82 human with one free reincarnation. I have some credits reserves to change the guild and archetype, and maybe to get some weapon runes or anything in this range. What I'm looking for? I want a class, which will be powerful in PvP, but flexible enough to provide different tactics, so combat wouldn't be damage/damage/damage/whoever's tankier wins. But also I still want to hit a titan one day :) So PvM abilites must be on par as well. Another factor is that I choose from Magnagora and Glomdoring exclusively.
Athalas2006-12-02 19:01:34
1. Yes human is viable, you won't kill as fast as a mugwump but you'll be ALOT tankier.
2. In my opinion night would be better as it allows you to damage kill people easier. Also with your ents, in choke you will win alot easier against other people without alot of passive stuff.
3. I think for wiccans the only ways they have are damage or toadcurse, yeah. It kinda sucks but it can work out.
4. Crow isn't very great as a warrior skillset in general. You'd find that night would work alot better due to the weapon stats and extra tankiness. I'd have to go with ur'guard necromancer on this one.
5. You'll find you can pretty much do that with any class. Every class has the potential to be good in pvp (except bards, they just utterly fail for both bashing strong stuff and pvp) and all of them can bash quite well. Telekinetic mage or a warrior class would probably give you the best bashing though. Both of those are also good for pvp.
2. In my opinion night would be better as it allows you to damage kill people easier. Also with your ents, in choke you will win alot easier against other people without alot of passive stuff.
3. I think for wiccans the only ways they have are damage or toadcurse, yeah. It kinda sucks but it can work out.
4. Crow isn't very great as a warrior skillset in general. You'd find that night would work alot better due to the weapon stats and extra tankiness. I'd have to go with ur'guard necromancer on this one.
5. You'll find you can pretty much do that with any class. Every class has the potential to be good in pvp (except bards, they just utterly fail for both bashing strong stuff and pvp) and all of them can bash quite well. Telekinetic mage or a warrior class would probably give you the best bashing though. Both of those are also good for pvp.
Laysus2006-12-02 19:07:48
1. Human wiccans.
-Probably, yes.
2. Shadow and Moon.
-Moon and Night both have advantages, the difference being that Night is heavily offensive (barghest and redcap are nasty) while Moon has some of the best defense in the game.
3. Means of murder
-Shadowdancers so far as I'm aware can go damage or mana (the advantage of their afflicting/damage dealing abilities) while Moondancers are mostly limited to mana killing (toadcurse is most of my kills).
4. Tertiary skills for warriors.
-No idea - never been a warrior
5. Perpetual question
-Celestines have the most kill methods, if you want different ways to off people >.>
-Probably, yes.
2. Shadow and Moon.
-Moon and Night both have advantages, the difference being that Night is heavily offensive (barghest and redcap are nasty) while Moon has some of the best defense in the game.
3. Means of murder
-Shadowdancers so far as I'm aware can go damage or mana (the advantage of their afflicting/damage dealing abilities) while Moondancers are mostly limited to mana killing (toadcurse is most of my kills).
4. Tertiary skills for warriors.
-No idea - never been a warrior
5. Perpetual question
-Celestines have the most kill methods, if you want different ways to off people >.>
Unknown2006-12-02 19:38:15
Most questions have been answered, so I'll focus on this one:
4. Tertiary skills for warriors.
Comparing the following choices, which will be better overall?
- ur'guard with Necromancy
- ur'guard with Tracking
- ebonguard with Crow
- ebonguard with Tracking
Crow is a weak skill for ebonguards. Tracking is a better choice, although DarkRebirth and Crowform (better Eyepeck) aren't that bad.
Necromancy makes you harder to kill and slightly stronger during the night. Tracking is a very good option for PvP, although traps can be expensive (commodities!) and require set-up before the fight.
Ur'guard with tracking are, of course, as strong as Ebonguard with tracking, although Shadowlord Faeling are better than Brood Viscanti.
QUOTE(Stan @ Dec 2 2006, 06:54 PM) 359227
4. Tertiary skills for warriors.
Comparing the following choices, which will be better overall?
- ur'guard with Necromancy
- ur'guard with Tracking
- ebonguard with Crow
- ebonguard with Tracking
Crow is a weak skill for ebonguards. Tracking is a better choice, although DarkRebirth and Crowform (better Eyepeck) aren't that bad.
Necromancy makes you harder to kill and slightly stronger during the night. Tracking is a very good option for PvP, although traps can be expensive (commodities!) and require set-up before the fight.
Ur'guard with tracking are, of course, as strong as Ebonguard with tracking, although Shadowlord Faeling are better than Brood Viscanti.
Shamarah2006-12-02 21:13:40
1. Human and mugwumps are both viable as wiccans. Hexes is so fast that the speed change on it is barely noticeable; the main differences are for moonburst/nightkiss, lash/succumb, and waning.
2. Choke is absolutely insane. If you can get them to come to you, using choke you will be able to kill 95% of the fighting population with ease (especially warriors). You just need to figure out the right tactics to use with it - Diamante was the only person I ever saw use it well. The disadvantage to choke is that it requires setup and they can just stay out of the choked room. Moon is more portable, allowing you to use regular aeon on anyone anywhere. Mobility is really the big difference here. Also Night is better for damage.
3. Wiccans kill with damage or toadcurse, yes (for moondancers usually toadcurse as most people have high magical resistance, for shadowdancers either works).
4. DarkRebirth in Crow is absolutely ridiculous (as-is it's pretty much immunity to exp loss, though it'll probably get nerfed in this next set of envoy reports). Crow also gives the ability to fly if that's your thing.
Tracking lets you use lots of fun traps - pit traps and dart traps in particular are extremely strong. Expensive though.
Necromancy has Lichdom, which is a fantastic death-avoidance ability and makes you stronger during the night, and Ghost, which is a nice escape ability.
Night, which warriors can take but you didn't mention, has nightkiss which gives a +10 bonus to all your weapon stats and some nice resistances.
5. Most of the classes have multiple ways to kill except mages, which are extremely linear. Telekinetic mage and warrior are probably the best bashing choices.
2. Choke is absolutely insane. If you can get them to come to you, using choke you will be able to kill 95% of the fighting population with ease (especially warriors). You just need to figure out the right tactics to use with it - Diamante was the only person I ever saw use it well. The disadvantage to choke is that it requires setup and they can just stay out of the choked room. Moon is more portable, allowing you to use regular aeon on anyone anywhere. Mobility is really the big difference here. Also Night is better for damage.
3. Wiccans kill with damage or toadcurse, yes (for moondancers usually toadcurse as most people have high magical resistance, for shadowdancers either works).
4. DarkRebirth in Crow is absolutely ridiculous (as-is it's pretty much immunity to exp loss, though it'll probably get nerfed in this next set of envoy reports). Crow also gives the ability to fly if that's your thing.
Tracking lets you use lots of fun traps - pit traps and dart traps in particular are extremely strong. Expensive though.
Necromancy has Lichdom, which is a fantastic death-avoidance ability and makes you stronger during the night, and Ghost, which is a nice escape ability.
Night, which warriors can take but you didn't mention, has nightkiss which gives a +10 bonus to all your weapon stats and some nice resistances.
5. Most of the classes have multiple ways to kill except mages, which are extremely linear. Telekinetic mage and warrior are probably the best bashing choices.
Xavius2006-12-02 21:25:17
QUOTE(Shamarah @ Dec 2 2006, 03:13 PM) 359267
The disadvantage to choke is that it requires setup and they can just stay out of the choked room.
No, the disadvantage to choke is having to fight in the same crap as your opponent.
Shryke2006-12-02 22:20:35
By the way, Cuber (you troll!) you can't be a spec race as a tracker, so your point about faeling v. Viscanti is moot.
Shamarah2006-12-02 22:30:09
QUOTE(Xavius @ Dec 2 2006, 04:25 PM) 359268
No, the disadvantage to choke is having to fight in the same crap as your opponent.
True, but as a shadowdancer you have the advantage in choke. Diamante even managed to use it against mages.
Unknown2006-12-02 23:39:46
QUOTE(Shryke @ Dec 2 2006, 11:20 PM) 359277
By the way, Cuber (you troll!) you can't be a spec race as a tracker, so your point about faeling v. Viscanti is moot.
What a faux pas! How could I forget...
Laysus2006-12-03 00:14:33
QUOTE(Shamarah @ Dec 2 2006, 09:13 PM) 359267
1. Human and mugwumps are both viable as wiccans. Hexes is so fast that the speed change on it is barely noticeable; the main differences are for moonburst/nightkiss, lash/succumb, and waning.
I'll have to disagree on that one.
Mugwump hexers are brutal.
Shryke2006-12-03 02:02:38
The eq bonus on such a fast skillset is negligable, as Narsrim once pointed out.
ferlas2006-12-03 16:50:00
QUOTE(Cuber @ Dec 2 2006, 07:38 PM) 359249
Most questions have been answered, so I'll focus on this one:
Crow is a weak skill for ebonguards. Tracking is a better choice, although DarkRebirth and Crowform (better Eyepeck) aren't that bad.
To be fair crow looks pretty good for warriors to be honest, your getting a great defence with rebounding hidden afflictions such as weakness, clumsy, scabies which can all slow down the enemys offence if they don't stop to diag as some don't have secondary messages and they get an exp loss skill.
Night- Nothing that amazing for warriors other than the weapon aura from nightkiss, shadowdance flight can be nice but its basically a instant harder to do tumble so its not that great a loss not having it and choke isn't that good for warriors as they have the least ammout of passive things to work with it although it can be useful tatically. You also get for 4 seconds equi an ability that will increase the damage you do to your target by 10% for some time.
Necromancy-The main use is really for lich, gives you +2 to some stats at night and -1 to some stats at day bearing in mind day is longer than night and remember how buffs work to see if lich would actually be any use to you without lich I can get 15 strength with out lich and I get 14 strength with lich at day although if you note geb is useless to me at day as +3/-1 is the same weighted buff as +3/+1/-1 and at night I can get 16 strength, So with out lich I'd sit at 15 constantly, with lich I'll sit at 14 at the day which is the majority of the time and 16 at night. So the stat benefit of lich isn't worth looking at in my case but it does give you a vitae like resurection and a few seconds to run if you die, other than that as a warrior not much in necromancy will be that useful offensivly although ghost can be handy as an other escape method. Other than that nothings amazingly useful omen can be but for the powercost your can generally make better use of it.
Moon is like night in the fact that the most useful thing is the weapon aura which will make your weapon strikes more powerful, but theres also a direct aeon ability which could be useful depending on your spec, theres also a room wide effect which will strip defences and a few utility things like moon beam which is a few seconds travel to a target in the area.
QUOTE(Shamarah @ Dec 2 2006, 10:30 PM) 359281
True, but as a shadowdancer you have the advantage in choke. Diamante even managed to use it against mages.
To be fair though if you could kill a mage or a druid in their demense in choke then you'd probally be able to kill them pretty easily anyway without it. And humans at a higher level would do just fine as wiccans you don't need the mugwump speed or int boost to be effective I did ok with 13 int and a level 1 speed bonus as a human you'd have better int but average speed.
Hiriako2006-12-03 18:42:42
QUOTE(Shryke @ Dec 2 2006, 09:02 PM) 359370
The eq bonus on such a fast skillset is negligable, as Narsrim once pointed out.
Then let us get specific speeds for it. I get the feeling that if hexes are fast enough, you might just outpace healing. I have some healing times too, for level 1 and 2 herb bonuses. I'll grab a 'Dancer and test later.
Laysus2006-12-04 01:25:23
The faster you can afflict the harder it is to cure, the harder it is to cure the more successful your combo is likely to be
It's why people prefer raja over mhun for serpents on achaea and the like, the difference is barely noticable, but it makes a difference.
It's why people prefer raja over mhun for serpents on achaea and the like, the difference is barely noticable, but it makes a difference.
Ekard2006-12-04 11:33:25
I will answer only on 5th question.
Warriors have most tactics to kill opponent. Yes most of them is about wounds, but Blademaster could try to: behead, pinleg and impale with fast rending to bleed you to death, disembowelment, heartpierce. And you could add any tactic what comes from third skillset. So plenty of potential in warriors.
And Human warrior level 80+ is best choice. Stay with it. And as 2 weapon wielding warrior you will be killing fast and will be tanky too.
As to what third skill to take it up to you.
Warriors have most tactics to kill opponent. Yes most of them is about wounds, but Blademaster could try to: behead, pinleg and impale with fast rending to bleed you to death, disembowelment, heartpierce. And you could add any tactic what comes from third skillset. So plenty of potential in warriors.
And Human warrior level 80+ is best choice. Stay with it. And as 2 weapon wielding warrior you will be killing fast and will be tanky too.
As to what third skill to take it up to you.
Ixion2006-12-04 13:44:23
QUOTE(Ekard @ Dec 4 2006, 06:33 AM) 359730
I will answer only on 5th question.
Warriors have most tactics to kill opponent. Yes most of them is about wounds, but Blademaster could try to: behead, pinleg and impale with fast rending to bleed you to death, disembowelment, heartpierce. And you could add any tactic what comes from third skillset. So plenty of potential in warriors.
And Human warrior level 80+ is best choice. Stay with it. And as 2 weapon wielding warrior you will be killing fast and will be tanky too.
As to what third skill to take it up to you.
Very true
Not right now with the major nerf to rending, and/or bug.
Only if their curing is absolutely horrid
Ekard2006-12-04 14:24:21
QUOTE(Ixion @ Dec 4 2006, 04:44 PM) 359742
Very true
Not right now with the major nerf to rending, and/or bug.
Only if their curing is absolutely horrid
Ohh i didnt know about nerf/or bug.
Ok so not bleeding out, but still plenty of tactics.
Tael2006-12-05 18:56:26
As previously said, Night is more offensively inclined than Moon. Although, I have reason to believe when Night was created, it was made to have abilities better than all of Moons.
In any case, Choke is deadly. If not for the fact for the aeon, but because you have a bunch of Shadowbound Fae on you. With Barghest, Redcap, and Slaugh and even a Hexen, that stuff can add up quick.
As in the case of a Moondancer killing with damage.. It's.. well, really difficult if near impossible for more competant combatants. Moonburst is very weak, and honestly needs to be worked on. Nightkiss, on the otherhand, is just downright scary.. again, especially in Choke.
The only problem with Shadowdancers, really, is that they have to gather shadows to use thieir abilities. Which is a whopping 3p every time they do, unless they're transed and then it's only one. Also, you have to go through a lot of flame sigils, else your cauldron will get scooped up by someone with Acquisitio and there goes choke if you hadn't set it up.
Though, Choke isn't a death sentence for Warriors. There are a lot of ways for a warrior to screw up a Shadowdancer. If you land a slitthroat, pinleg, legtendon, amp.. It really will add up for them too. Assuming they haven't put Icewalls and stuff up too.. You can always just tackle them away from their entourage. No one wants to waste 10p for Channels unless they're in the Arena.
As for Hexes, I have to slightly disagree in the fact that the speed is distinguishable greatly. I do hex fast even as a Furrikin, but I have a Lv. 1 bonus. But Mugwumps are just insane, and can pretty much go through three doublewhammies in, what, two-three seconds?
For the warrior bit, Crow has some useful abilities. The web-resistant facepaint is nice, as is DarkRebirth.. But eh, I'd probably still go with Tracking. Not many tertiary skills go well with Warriors, but Traps are just plain annoying. I've noticed that most trackers are Pureblade too. I guess for pitting and decaping, but I dunno.
In any case, Choke is deadly. If not for the fact for the aeon, but because you have a bunch of Shadowbound Fae on you. With Barghest, Redcap, and Slaugh and even a Hexen, that stuff can add up quick.
As in the case of a Moondancer killing with damage.. It's.. well, really difficult if near impossible for more competant combatants. Moonburst is very weak, and honestly needs to be worked on. Nightkiss, on the otherhand, is just downright scary.. again, especially in Choke.
The only problem with Shadowdancers, really, is that they have to gather shadows to use thieir abilities. Which is a whopping 3p every time they do, unless they're transed and then it's only one. Also, you have to go through a lot of flame sigils, else your cauldron will get scooped up by someone with Acquisitio and there goes choke if you hadn't set it up.
Though, Choke isn't a death sentence for Warriors. There are a lot of ways for a warrior to screw up a Shadowdancer. If you land a slitthroat, pinleg, legtendon, amp.. It really will add up for them too. Assuming they haven't put Icewalls and stuff up too.. You can always just tackle them away from their entourage. No one wants to waste 10p for Channels unless they're in the Arena.
As for Hexes, I have to slightly disagree in the fact that the speed is distinguishable greatly. I do hex fast even as a Furrikin, but I have a Lv. 1 bonus. But Mugwumps are just insane, and can pretty much go through three doublewhammies in, what, two-three seconds?
For the warrior bit, Crow has some useful abilities. The web-resistant facepaint is nice, as is DarkRebirth.. But eh, I'd probably still go with Tracking. Not many tertiary skills go well with Warriors, but Traps are just plain annoying. I've noticed that most trackers are Pureblade too. I guess for pitting and decaping, but I dunno.
Laysus2006-12-06 13:20:16
Any hex (incl whammy,etc.) has a base speed of ~1s, making them damned powerful but offset by the limit of 6 and the fact that that base speed also counts for drawing them. Combo basis = less fun
I've also been playing around with a few combos for damage killing as an MD, but they're unreliable as you need to have the person unable to cure overly, and any damaging attack will wake them up so sleeplock is unreliable.
I've also been playing around with a few combos for damage killing as an MD, but they're unreliable as you need to have the person unable to cure overly, and any damaging attack will wake them up so sleeplock is unreliable.
Unknown2006-12-07 22:22:53
Could anyone PM me the Crow skillset ABs, please?