Wounding

by Unknown

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Unknown2006-12-03 04:51:41
How much does one dexterity affect wounding compared to one strength?

Does wounding actually decrease if you have strength or dexterity lower then a set amount?

And other stuff like that but i'm a little tired and think i'll go to sleep now...
Unknown2006-12-03 05:33:47
Dexterity affects how well you will get a wounding affliction
Unknown2006-12-03 12:45:15
Wounding is increased by Strength. They are ALSO increased by Dexterity, BUT the difference is really, really small.

As for this:
QUOTE
Does wounding actually decrease if you have strength or dexterity lower then a set amount?


I'm not sure I understand what you mean. Of course it decreases if you get an STR debuff, just as it increases when STR increases.

It's hard to say how much wounding one point of STR and DEX gives, because deep wounds are based on the weapon's Precision, too.

As a sidenote, buffs that give damage resistance (barkskin for example) do NOT decrease wounding effects. Deep wounds are reduced only by armour and (maybe, I didn't check - but I should) the Resilience skill.
Hiriako2006-12-03 18:38:54
I checked. Resilience has no effect upon wounds.
Unknown2006-12-19 00:09:09
One strength adds about 67.333-68 more wounds each hit. That is using a 494 percision weapon but I am unsure if weapon percision affects how much wounds strength adds. Also wounding doesn't fluctuate randomly it's the same every hit if the person is still wearing the armour and have all the same defenses and stances. Combatstyle concentrated adds a whopping 4 wounds with a 494 percision sword so it's pretty much useless.
Unknown2006-12-19 01:23:10
Something similar is said about dexterity. We don't know if either affect the chance to cause an affliction yet so maybe not useless. Maybe not anyways.
Unknown2006-12-19 11:56:15
I'm pretty sure wounding bonus per strength point is modified by the weapon's precision. Otherwise two-handers, or even precision-based fighters would have a disadvantage (2Hs already have a disadvantage, but not because of that).

Yes, damage and wounding do not fluctuate in PvP. You deal slightly more damage when the target has a lot of deep wounds though - and the other way around. But it's negligible, even moreso than DEX.
Murphy2006-12-20 01:18:03
From my own experience (unless it's changed) the formula is very roughly based on this.

Str X wounding X (set number) - armour = wounds Therefore dex has no effect on wounds

When you hit someone, it looks a little like this.

current bodypart wounding - wounds = newwounds
(able afflictions to be done at that level of wounding) X dex X (set number) X (luck generator) = wound that is done, only if your manouver permits it of course.


That's the general idea, dex affects the type of affliction you can give per unit of bodypart damage
Unknown2006-12-20 01:25:20
Research was performed and DEX does affect wounding, not only affliction chance. But the difference is small, like one point of STR giving +100 wounds and one DEX +15.
Murphy2006-12-20 01:29:11
fair enough, still dex affects the lethality of the wound dealt moreso than the actual wounding done.

Think of it like this, a big warrior belts you HARD with a precision weapon, chances are he's not going to hit you in the right spot to break a bone, just gonna smash yoru leg up real good and eventually something will break.

A dexterous warrior will be able to hit you in exactly the right place (think weakspots and pressure points) and therefore deliver more wounds without the leg being so messed up because he hit it in just the right spot.
Unknown2006-12-20 01:33:24
Exactly. Only that the STR-heavy warrior will pile up wounds like crazy and, sooner or later (probably sooner) something is ought to break in that leg/arm/chest/head, while a DEX-heavy warrior will deal (if his/her STR is too low) so little wounds that the enemy will just soak'em up.

Therefore, STR>DEX, as everyone here is aware, and have been for the last 1 year at least.

Stating the obvious.