Aiakon2006-12-07 08:45:26
QUOTE(Soll @ Dec 7 2006, 08:42 AM) 360741
But if you haven't bought the gloves and use 800 powerstones, you've spent 400 credits. Any powerstones over that and you're saving money.
I.E Charging 80 cubes.
I've charged about 7 since I bought my gloves. They'll start paying for themselves soon enough.
Kyleel2006-12-07 08:47:51
QUOTE(Soll @ Dec 7 2006, 07:12 PM) 360741
But if you haven't bought the gloves and use 800 powerstones, you've spent 400 credits. Any powerstones over that and you're saving money.
Ooops
Stupid numbers
Well... its still a lot of powerstones!
QUOTE(Aiakon @ Dec 7 2006, 07:15 PM) 360742
I.E Charging 80 cubes.
I've charged about 7 since I bought my gloves. They'll start paying for themselves soon enough.
As I said, depends on usage.
I'd need to be playing this game for about 10 years I think to make them pay off...
Soll2006-12-07 08:55:52
Back to the Artifact Auction stuff, ideas!
Gwylifar2006-12-07 15:35:43
Web of the Planes: DROP this web in a room, and any use of cubixes (or similar devices) in that room will fail. ("The fabric of the planes is bound tightly in webbing here, and your cubix cannot unfold it.")
(Note: the cubix-holder could just GET it and try again. To prevent that, you might want to add a flame sigil, but that means once you drop it, you can't use it in another room until it next resets into your inventory, so the cubix-user could simply get into another room and cubix out. Assuming you haven't prevented him from getting into another room already, that is. Or maybe you can find some other means to prevent him from getting it that doesn't stop you from getting it? Tactical possibilities abound.)
(Maybe should also prevent the demigod getaway command?)
Logically, after this, the next item would be Cubix Grease, which allows a cubix to be used even when there's a web. And then the Dawn Dishwashing Liquid of the Planes which dispels Cubix Grease. And then the Highly Absorbent Sponge which soaks up the Dawn Dishwashing Liquid of the Planes. And so on, at least until Estarra can afford to buy that yacht.
(Note: the cubix-holder could just GET it and try again. To prevent that, you might want to add a flame sigil, but that means once you drop it, you can't use it in another room until it next resets into your inventory, so the cubix-user could simply get into another room and cubix out. Assuming you haven't prevented him from getting into another room already, that is. Or maybe you can find some other means to prevent him from getting it that doesn't stop you from getting it? Tactical possibilities abound.)
(Maybe should also prevent the demigod getaway command?)
Logically, after this, the next item would be Cubix Grease, which allows a cubix to be used even when there's a web. And then the Dawn Dishwashing Liquid of the Planes which dispels Cubix Grease. And then the Highly Absorbent Sponge which soaks up the Dawn Dishwashing Liquid of the Planes. And so on, at least until Estarra can afford to buy that yacht.
Sylphas2006-12-08 00:25:16
How about we skip all that and just sell yachts. When your manse gets big enough, you can do MANSE CONVERT TO YACHT and Estarra will poof your manse and mail you a yacht voucher.
Forren2006-12-08 00:27:44
QUOTE(Sylphas @ Dec 7 2006, 07:25 PM) 360946
How about we skip all that and just sell yachts. When your manse gets big enough, you can do MANSE CONVERT TO YACHT and Estarra will poof your manse and mail you a yacht voucher.
One yacht coming right up?
Clise2006-12-08 01:25:28
I shudder to think of how big a manse you need before its enough to pay off for a yacht
Jigan2006-12-08 07:20:22
For this Yacht: http://www.yachtworld.com/core/listing/pl_...alsandiego&
It would take a manse with the main room and 63791 rooms added on to purchase it. Considering you bought every credit at 29 cents and sold every credit for 5000 gold.
Assuming I did my math right.
Out of interest, how many rooms does Deepnight have?
It would take a manse with the main room and 63791 rooms added on to purchase it. Considering you bought every credit at 29 cents and sold every credit for 5000 gold.
Assuming I did my math right.
Out of interest, how many rooms does Deepnight have?
Shorlen2006-12-08 07:29:21
QUOTE(Jigan @ Dec 8 2006, 02:20 AM) 361139
Out of interest, how many rooms does Deepnight have?
Less than 63791.
Clise2006-12-08 07:44:55
.. Deepnight only has 100+++ rooms ...
Sylphas2006-12-09 08:20:53
This would give Richter incentive to add on a bit faster.
Aiakon2006-12-09 13:26:31
An artifact that reduces the effects of astral insanity.
Unknown2006-12-09 15:15:07
An artifact that calls Richters artifacts to you
Rauros2006-12-09 16:10:41
An I.W.I.N. button like Ixion's.
But seriously, an artifact Tarot deck that can hold every type of Tarot card (not just 6 per) and up to 500 of each (not just 250). The deck would also create 50 blank cards every Lusternian month, up to a maximum of 50 (use 'em or lose 'em).
But seriously, an artifact Tarot deck that can hold every type of Tarot card (not just 6 per) and up to 500 of each (not just 250). The deck would also create 50 blank cards every Lusternian month, up to a maximum of 50 (use 'em or lose 'em).
Acrune2006-12-09 16:49:51
QUOTE(Rauros @ Dec 9 2006, 11:10 AM) 361489
But seriously, an artifact Tarot deck that can hold every type of Tarot card (not just 6 per) and up to 500 of each (not just 250). The deck would also create 50 blank cards every Lusternian month, up to a maximum of 50 (use 'em or lose 'em).
After my soul bucket idea, I think thats the best one in the thread so far
Tzekelkan2006-12-09 16:51:18
How about an artifact that lets you create your own custom artifacts?
Sylphas2006-12-09 20:30:58
I so want an artifact that would give me the description of the Seren squirrels, when seen on QL and when moving and such.
Unknown2006-12-10 02:41:26
How about a weapon rune that ignores this:
And just makes the weapon resetting, undecayable and possible new custom description (no other weapon runes can be placed on it)
But then again Daganev will forge max stat weapons for 50credits (last I checked) and you can just put it in a weapon rack before you qq and it would easily last 2+ rl years.
CODE
SPECIAL NOTE* No great rune will attach to any onehanded weapon that has
stats with an aggregate total of its three stats (damage, speed, precision)
of over 463. For two-handed weapons, you must divide damage in half and
divide precision by 2.2. Add those two results with speed and that must not
be over 463.
stats with an aggregate total of its three stats (damage, speed, precision)
of over 463. For two-handed weapons, you must divide damage in half and
divide precision by 2.2. Add those two results with speed and that must not
be over 463.
And just makes the weapon resetting, undecayable and possible new custom description (no other weapon runes can be placed on it)
But then again Daganev will forge max stat weapons for 50credits (last I checked) and you can just put it in a weapon rack before you qq and it would easily last 2+ rl years.
Daganev2006-12-10 02:47:30
QUOTE(Tonbee @ Dec 9 2006, 06:41 PM) 361626
But then again Daganev will forge max stat weapons for 50credits (last I checked) and you can just put it in a weapon rack before you qq and it would easily last 2+ rl years.
Yup!
Unknown2006-12-10 03:08:52
Actually...
If it intially lasts 360 months (8640 rl hours) and you play on average 5 hours a day, every day without taking any holidays(high estimate) That means it will last 4 years 8 months and 12 days. That is if you play Lusternia 1820 hours a year (5 hours a day average) and put the said weapon in a weapon rack every day.
Point is you can either spend 150 credits get a rune to make your weapon permeanant and slightly better but it won't be the best, not even close at that. If you want capped percision you'll have below capped speed and very low damage. OR pay 50 credits and buy a weapons rack and keep your weapon for a good 4 years before having to spend another 50 credits to replace it(that you should easily be able to make bashing if you play 5 hours a day for 4 years)
But letting me have a capped weapon permanent and resetting would be easier.
If it intially lasts 360 months (8640 rl hours) and you play on average 5 hours a day, every day without taking any holidays(high estimate) That means it will last 4 years 8 months and 12 days. That is if you play Lusternia 1820 hours a year (5 hours a day average) and put the said weapon in a weapon rack every day.
Point is you can either spend 150 credits get a rune to make your weapon permeanant and slightly better but it won't be the best, not even close at that. If you want capped percision you'll have below capped speed and very low damage. OR pay 50 credits and buy a weapons rack and keep your weapon for a good 4 years before having to spend another 50 credits to replace it(that you should easily be able to make bashing if you play 5 hours a day for 4 years)
But letting me have a capped weapon permanent and resetting would be easier.