Rogues

by Unknown

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Richter2006-12-06 06:28:38
Rogues FTW. Find me.
Zacc2006-12-06 13:16:22
QUOTE(Cuber @ Dec 5 2006, 11:58 AM) 360117

Nexus: it was written in here this very FORUM. Either by Lisaera or Estarra, before you even began to play Lusternia. I suggest performing a search (general or ideas, I forgot). I can do it by myself when I have the time if you want. Also, I suggest dropping the overly aggresive tone of your posts. STRONGLY suggest.


Then I would have to suggest that you stop the antagonizing that can be found in many of your posts.

QUOTE(Xenthos @ Dec 5 2006, 9:29 PM)

Well, spiritual connections explain many things, but in this case, the world is set up with a *physical* connection between you and your Nexus-- the aether strand, which you can access from anywhere on the same plane.

I guess the spiritual part would be the attuning to make that *your* nexus, but it's very much a physical and tangible part of Lusternia.


Rogues are able to TELEPORT NEXUS to the Portal of Fate... but they are unable to draw power from it, even though it is clearly a tangible nexus. What is stopping someone from teleporting to Celest's nexus vs the Portal of Fate? It seems to be mechanics, but then it could be said that the characters of the city are manipulating your spiritual connection. Even still, if you've teleported to a given nexus once before, then you should be able to find that particular aether strand which leads to it again.
Unknown2006-12-06 14:02:19
QUOTE
Then I would have to suggest that you stop the antagonizing that can be found in many of your posts.


It's not incredibly often that I agree with Cuber, but in this case he's right. You guys are actually agreeing, and still somehow you're arguing. Just drop it and move on with your lives.
Saran2006-12-06 14:09:18
QUOTE(Zacc @ Dec 7 2006, 12:16 AM) 360457

Then I would have to suggest that you stop the antagonizing that can be found in many of your posts.
Rogues are able to TELEPORT NEXUS to the Portal of Fate... but they are unable to draw power from it, even though it is clearly a tangible nexus. What is stopping someone from teleporting to Celest's nexus vs the Portal of Fate? It seems to be mechanics, but then it could be said that the characters of the city are manipulating your spiritual connection. Even still, if you've teleported to a given nexus once before, then you should be able to find that particular aether strand which leads to it again.


The character has taken on the rights and responsibilities of a member of that society, as a sign of that an appropriately empowered member of that society establishes a link between said character and the nexus. One of the things you could say defines a person as a member of a society is this connection to the nexus, it's one of the things that makes them different to someone who might be living there but not connected. Due to the nature of the portal all are connected to it, however it is not truly a nexus of power and as such skills like teleport nexus are more attuned to travelling the path back to a nexus but can default to the aether strands connected to the portal should there be no connection. Perhaps the connection creates such a strand which is what allows teleportation to the nexus, without this connection there is no strand, without a strand there is nothing for you to teleport along.


Otherwise known as, angry.gif Just because it's mechanics doesn't mean there isn't a possible rp behind it mad.gif

EDIT: As a sign of leaving a society a character destroys the link between themselves and the nexus, or it can be destroyed by another with the power.

EDIT the sequel: I would like to see a sort of power pool (check "lessons" to see what I mean) which could actually give a disadvantage to drawing from astral and allow rogues to trade with people for nexus specific power.
Xenthos2006-12-07 13:54:51
QUOTE(Zacc @ Dec 6 2006, 08:16 AM) 360457

Rogues are able to TELEPORT NEXUS to the Portal of Fate... but they are unable to draw power from it, even though it is clearly a tangible nexus. What is stopping someone from teleporting to Celest's nexus vs the Portal of Fate? It seems to be mechanics, but then it could be said that the characters of the city are manipulating your spiritual connection. Even still, if you've teleported to a given nexus once before, then you should be able to find that particular aether strand which leads to it again.

Have you ever tried to put essence into the Portal of Fate, or touch it to see? It seems somewhat clear that the Portal of Fate just can't absorb/store essence like a Nexus, but it is a unique enough object that Rogues can find and teleport to it, should they not have a stronger connection elsewhere.

Though I do believe that rogues conglutinate to the Pool of Stars from off-Prime... they do not conglutinate there from villages, because the PoF is not an actual Nexus.

QUOTE(Saran @ Dec 6 2006, 09:09 AM) 360467

EDIT the sequel: I would like to see a sort of power pool (check "lessons" to see what I mean) which could actually give a disadvantage to drawing from astral and allow rogues to trade with people for nexus specific power.

And there already is a pretty large disadvantage to drawing from Astral. huh.gif
Zacc2006-12-08 17:11:35
Dross power. There you go. Band aid solution to end the argument. Give the Portal dross power for rogues.

And, Saran, anything can be justified through elaborate RP means. Now let's figure out how that "appropriately empowered member " was empowered to begin with. Through mechanics, gaining a title. Through RP.. no idea. There's no ritual, there's no event.. just poof, they can manipulate connections to the nexus on a whim. When placing something into RP terms, it's only fair to also include everything involved with it and not _just_ something to support your point. Otherwise, the rest is incomplete and does not mesh well... an RP reason behind one mechanic, none behind another similar one.

That has to be one of the largest turn offs to this game for me.. the fact that this game is so heavily reliant on ooc mechanics.. it's either do this or else. There is no compromise or straying from the set plot. Eventually mechanics draw everyone right back in once they've opted out.. There's very little room for diversity. Druid in the city? "I don't quite catch your drift." Mage in a commune? "I missed that altogether." Rogue? "Pardon me?" There should be a disclaimer somewhere along the lines of "You will be required to play a stereotype or else your experience within the game will be greatly hindered."
Ildaudid2006-12-08 17:51:13
Oh my goodness, I just wipe the sleep away from my eyes and what do I find?

Now people want the Portal of Fate to give out dross power??



roflmao.gif
Unknown2006-12-08 18:11:36
Why not?

mellow.gif
Ildaudid2006-12-08 18:26:28
QUOTE(B_a_L_i @ Dec 8 2006, 01:11 PM) 361277

Why not?

mellow.gif


Why would it? All it does is spit you out when you die on prime. It's not there to breast feed you power.
Aiakon2006-12-08 20:41:09
QUOTE(Zacc @ Dec 8 2006, 05:11 PM) 361254

Dross power. There you go. Band aid solution to end the argument. Give the Portal dross power for rogues.


Terrible idea. Give it some RP reason. Dross power exists as escaping waste from the Nexus. It can't just be implemented at the portal of fate, since the portal of fate isn't a nexus. How about, get a powerplex jewel.
Anarias2006-12-08 21:36:58
QUOTE(Zacc @ Dec 8 2006, 10:11 AM) 361254

That has to be one of the largest turn offs to this game for me.. the fact that this game is so heavily reliant on ooc mechanics.. it's either do this or else. There is no compromise or straying from the set plot. Eventually mechanics draw everyone right back in once they've opted out.. There's very little room for diversity. Druid in the city? "I don't quite catch your drift." Mage in a commune? "I missed that altogether." Rogue? "Pardon me?" There should be a disclaimer somewhere along the lines of "You will be required to play a stereotype or else your experience within the game will be greatly hindered."


This is just laughable. You are playing a druid in a city. You should be handicapped greatly as such.
Anarias2006-12-08 21:37:46
Stupid forums.
Shayle2006-12-08 22:03:30
In another thread (I thought it was this one for some reason), it was pretty plainly stated (by Morgfyre, I think) that Lusternia is not only rogue-unfriendly, but it is also INTENDED to be rogue-unfriendly. I believe it was also stated that no amount of arguing/whining/advocating would make a difference where this issue ws concerned.

I was a rogue in Achaea. It was a fabulous life, but I wouldn't dream of having a rogue in Lusternia.
Krellan2006-12-09 00:13:06
yep, I remember seeing that somewhere to, Shayle. And back before the seren celest war broke out I wanted to go to Celest and become a mage the move back to seren...I just wanna try playing with telekinesis!! Dross power for the portal of fate would only encourage more rogues though, which would definately be against the original design.
Unknown2006-12-09 14:50:09
If you still wanted to go rogue, despite the numerous disadvantages, what class would you choose? Seems a warrior tracker is the most viable choice, but does anyone have different opinions? Rogue trackers can't request a new hound if the old one dies, right? It hasn't been fixed yet?

As tracking converges to trapping exclusively, would any other tertiary skill be more useful for a warrior? As far as I understand, Sacraments and Night are completely useless for a rogue due to power costs of all abilities. Stag, on the other hand, provides some decent skills: Ringwalk, Bellow, Swiftstripes (!). Moon doesn't have any good skills except Waning, which I would love to have :) I don't have the ABs for Crow, can't say anything here.
Xenthos2006-12-09 15:30:20
QUOTE(Stan @ Dec 9 2006, 09:50 AM) 361479

As tracking converges to trapping exclusively, would any other tertiary skill be more useful for a warrior? As far as I understand, Sacraments and Night are completely useless for a rogue due to power costs of all abilities. Stag, on the other hand, provides some decent skills: Ringwalk, Bellow, Swiftstripes (!). Moon doesn't have any good skills except Waning, which I would love to have smile.gif I don't have the ABs for Crow, can't say anything here.

Crow is 100% useless as a rogue. Essentially every skill requires having a crow cloak, which takes 10 ravenwood power to make every 10 days. A good half of them also require a nest, which takes ravenwood power, bonding to a totem, more ravenwood power to build a nest, and then going to the nest and refilling it often.

I don't think there is a SINGLE crow skill that can be used as a rogue, once your cloak decays.
ferlas2006-12-09 16:04:14
QUOTE(Stan @ Dec 9 2006, 02:50 PM) 361479

If you still wanted to go rogue, despite the numerous disadvantages, what class would you choose? Seems a warrior tracker is the most viable choice, but does anyone have different opinions? Rogue trackers can't request a new hound if the old one dies, right? It hasn't been fixed yet?




Warrior tracker, or mage as a secondary choice. As a mage if you rune your staff the only thing you'd lose is your demense and you'd still have tele/illusions and mages can generally fight alright out of the demense.

The only problem is getting the power, you'd have to be a high enough level to bash linked astral or buy a gem.
Richter2006-12-09 19:11:45
I bought a gem.

And having the portal give dross power is a stupid idea, it's not a nexus.
Unknown2006-12-09 21:08:20
It may not be a nexus, but it is glowing with power. I'm sure you could syphon some off.
Unknown2006-12-10 00:44:27
If you really wanted to give rogues some power, you could just have someone "discover" one of Xyl's old machines that can give dross, rather than deal with the oddness of haveing the Portal spit out power.