Kaervas2006-12-07 17:54:06
Shadowdancer skills make me jealous
Ixion2006-12-07 18:29:28
QUOTE(Ildaudid @ Dec 7 2006, 03:26 AM) 360732
Umm, well Murphy did a good job as an Aslaran BC
Now I am off to bed like I promised..... night
Before the buff and some warrior nerfs. His effectiveness would be far from what it was in the earlier days.
QUOTE(Stan @ Dec 7 2006, 11:34 AM) 360817
I meant if you are a demigod, and so should prevent phoenix from firing at any costs, read: prevent your death. So which of "BM/BC/PB/AL + tertiary" setups would help you to survive the best? Necromancy with Putrefaction? Sacraments with Trueheal? Crow with Return? Night with Flight?
Trueheal hands down.
Shryke2006-12-07 23:11:24
By the way, Xavius, flight can't be used while prone... so treelife/treebane+paralysis+anythiing that prones you will stop flight, sorry, there are ways around it! Not so hard budday!
Ekard2006-12-08 13:13:58
QUOTE(Stan @ Dec 7 2006, 07:15 PM) 360810
So, it's a warrior. One question remaining.
Considering a demigod, death should be avoided at all costs. Which knighthood specialization and tertiary skillset would serve the best to ensure your survival?
As Ixion said. SACRAMENTS!!
If you are demi with Trueheal you wont gone die from not best prepared jump on you.
As demi you should be able to tank what they throw at you to get 10p or use refresh power then Trueheal and escape to havens.
There is few ways to stop that but if you would avoid some places you will be unkillable.
And of course very well prepared group of few people will be able to kill you but its not gona happen if one or two persons will jump on you. And with fully artied demi you will be having aethersight and cloaking gem so you will know who and when will jump you.
Ildaudid2006-12-08 13:22:11
Undead Merian Lord Demigod Paladin FTW
Ixion join Celest just before demigod with Lich up, at least you can keep it for a little while
Ixion join Celest just before demigod with Lich up, at least you can keep it for a little while
Ekard2006-12-08 13:34:15
QUOTE(Ildaudid @ Dec 8 2006, 04:22 PM) 361189
Undead Merian Lord Demigod Paladin FTW
Ixion join Celest just before demigod with Lich up, at least you can keep it for a little while
All ok but not merian lord. Human demi is better then merian lord.
Ixion2006-12-09 03:39:44
QUOTE(Ekard @ Dec 8 2006, 08:34 AM) 361194
All ok but not merian lord. Human demi is better then merian lord.
I'd debate you on that.
Shamarah2006-12-09 03:43:40
Yeah, the only death-avoidance option for a demigod is trueheal, because with trueheal you don't technically die and therefore don't lose anything to phoenix; the other equivalents (lich, darkrebirth) all fire after phoenix so they'll never actually work for a demigod.
Ekard2006-12-09 12:34:11
QUOTE(Ixion @ Dec 9 2006, 06:39 AM) 361391
I'd debate you on that.
What good have merian lord that human do not have?
Merian lords stats together except size = 69
Human fully evolved stats together except size = 70
Merian regen in water nullified by demis regeneration everywhere.
Meiran can breather underwater, well that is indeed handy.
Swiming without taking damage, well you will get that skill in environment and who use swiming anyway?
Diving - you will get that in environment.
Regain eq faster level 1, well that is indeed handy, but main warrirs skills realy on balance.
Asphyxation resistance level 2 << susceptible to fire, level 2 and susceptible to electricity, level 2.
So lets say that one resistance nullifies one weakness. It still leaves us with level 2 weakness for one type of damage.
So in summary.
Human have one more stat point, do not have any weaknesses.
Where Merian have waterbreathe, and faster eq level 1, and weakness level 2.
So yes its on par, but imho Human better, and would be even much mroe better if i would have sure that his faster exp gain applies for essence too.
Hiriako2006-12-09 13:30:48
I don't have the stats in front of me, but there's a flaw in your logic Ekard. You can't equate stats, and you can't equate resistances. A weakness to fire is more important than a resistance to asphyxiation, because of how common a source of damage it is. (Rockeaters, Gorgogs, Aqua Staff, etc.) A resistance to magic, for example, would help quite a bit.
Same with stats.
Same with stats.
Ekard2006-12-09 14:45:48
Stats are almoust identical for fully evolevd human and merian lord.
And i know that weakness to fire and electric is important and it hurts a lot.
So it even more speaks about how human is better then merian lord. And that is my point. I didnt want to be biased.
And stats are:
Merian Lord
Strength : 16 Dexterity : 14 Constitution : 15
Intelligence : 13Size : 14 Charisma : 11
Fully evolved human warrior (it may vary, it was too long when i was paladin)
Strength : 15 Dexterity : 14 Constitution : 15
Intelligence : 13Size : 12 Charisma : 13
So Merian have 1 more strength, and thats why Ixion would prefer Merian.
But i prefer tankiness.
And i know that weakness to fire and electric is important and it hurts a lot.
So it even more speaks about how human is better then merian lord. And that is my point. I didnt want to be biased.
And stats are:
Merian Lord
Strength : 16 Dexterity : 14 Constitution : 15
Intelligence : 13
Fully evolved human warrior (it may vary, it was too long when i was paladin)
Strength : 15 Dexterity : 14 Constitution : 15
Intelligence : 13
So Merian have 1 more strength, and thats why Ixion would prefer Merian.
But i prefer tankiness.
ferlas2006-12-09 16:25:46
CODE
        merian  Human Viscanti  Elfen
Strength :Â Â Â Â 16Â Â Â Â 15Â Â Â Â 16Â Â Â Â 15Â Â Â Â Â Â
Dexterity :Â Â Â Â 14Â Â Â Â 14Â Â Â Â 12Â Â Â Â 16Â Â Â Â Â Â
Constitution : Â Â Â Â 15Â Â Â Â 15Â Â Â Â 16Â Â Â Â 14Â Â Â Â Â Â
Intelligence :Â Â Â Â 13Â Â Â Â 13Â Â Â Â 9Â Â Â Â 13Â Â Â Â Â Â
Size :Â Â Â Â Â Â Â Â 14Â Â Â Â 12Â Â Â Â 15Â Â Â Â 12
Charisma :Â Â Â Â 11Â Â Â Â 13Â Â Â Â 9Â Â Â Â 13
Total-size:Â Â Â Â 69Â Â Â Â 70Â Â Â Â 62Â Â Â Â 71
Strength :Â Â Â Â 16Â Â Â Â 15Â Â Â Â 16Â Â Â Â 15Â Â Â Â Â Â
Dexterity :Â Â Â Â 14Â Â Â Â 14Â Â Â Â 12Â Â Â Â 16Â Â Â Â Â Â
Constitution : Â Â Â Â 15Â Â Â Â 15Â Â Â Â 16Â Â Â Â 14Â Â Â Â Â Â
Intelligence :Â Â Â Â 13Â Â Â Â 13Â Â Â Â 9Â Â Â Â 13Â Â Â Â Â Â
Size :Â Â Â Â Â Â Â Â 14Â Â Â Â 12Â Â Â Â 15Â Â Â Â 12
Charisma :Â Â Â Â 11Â Â Â Â 13Â Â Â Â 9Â Â Â Â 13
Total-size:Â Â Â Â 69Â Â Â Â 70Â Â Â Â 62Â Â Â Â 71
Elfen get faster herb balance, so they are tankier anyway, with physic resistance against telepaths no weakness
Viscanti get -2 sip making them less tanky against every form of damage/mana drain and blunt and cutting resistances
Merian resistance to damage from geo staffs/nightkiss damage, weakness to artifact runes. 1 equi, may be useful for some sacraments uses.
Human no weakness, no strength.
ferlas2006-12-10 15:14:50
On the subject of tankyness
level 95 human health 4955 mana 4385, surged health 7900 ish
level 95 viscanti health 5240 mana 3245, surged health 7400 ish
level 95 elfen health 4670 mana 4385, surged health 7600 ish
level 95 merian health 4955 mana 4385, surged health 7900 ish
level 95 human health 4955 mana 4385, surged health 7900 ish
level 95 viscanti health 5240 mana 3245, surged health 7400 ish
level 95 elfen health 4670 mana 4385, surged health 7600 ish
level 95 merian health 4955 mana 4385, surged health 7900 ish
Gandal2006-12-10 15:20:12
QUOTE(Ekard @ Dec 9 2006, 07:34 AM) 361458
What good have merian lord that human do not have?
Merian lords stats together except size = 69
Human fully evolved stats together except size = 70
Yes, but that means that you have to get there in the first place (lvl 95 or whatever, it's hard).
QUOTE(Hiriako @ Dec 9 2006, 08:30 AM) 361467
I don't have the stats in front of me, but there's a flaw in your logic Ekard. You can't equate stats, and you can't equate resistances. A weakness to fire is more important than a resistance to asphyxiation, because of how common a source of damage it is. (Rockeaters, Gorgogs, Aqua Staff, etc.) A resistance to magic, for example, would help quite a bit.
Same with stats.
No. It's 50% cold 25% asphyxiation 25% blunt or something like that. And I DON'T want Mags using this to start whining.
Ildaudid2006-12-10 15:37:55
QUOTE(Gandal @ Dec 10 2006, 10:20 AM) 361754
Yes, but that means that you have to get there in the first place (lvl 95 or whatever, it's hard).
No. It's 50% cold 25% asphyxiation 25% blunt or something like that. And I DON'T want Mags using this to start whining.
We already know aqua staff is awesome, and does more damage in water... unlike a geo staff which doesn't get an elemental benifit
Ceren2006-12-10 15:44:39
Didn't human warriors lose a point of constitution in exchange for charisma some time ago?
Soll2006-12-10 15:44:50
QUOTE(ferlas @ Dec 10 2006, 03:14 PM) 361752
On the subject of tankyness
level 95 human health 4955 mana 4385, surged health 7900 ish
level 95 viscanti health 5240 mana 3245, surged health 7400 ish
level 95 elfen health 4670 mana 4385, surged health 7600 ish
level 95 merian health 4955 mana 4385, surged health 7900 ish
Surge is 1/3 now, not 1/2, so...
level 95 human health 4955 mana 4385, surged health 6200 ish
level 95 viscanti health 5240 mana 3245, surged health 6300 ish
level 95 elfen health 4670 mana 4385, surged health 6000 ish
level 95 merian health 4955 mana 4385, surged health 6200 ish
Gandal2006-12-10 16:02:33
QUOTE(Ildaudid @ Dec 10 2006, 10:37 AM) 361759
We already know aqua staff is awesome, and does more damage in water... unlike a geo staff which doesn't get an elemental benifit
ferlas2006-12-10 16:57:59
QUOTE(Soll @ Dec 10 2006, 03:44 PM) 361761
Surge is 1/3 now, not 1/2, so...
level 95 human health 4955 mana 4385, surged health 6400 ish
level 95 viscanti health 5240 mana 3245, surged health 6300 ish
level 95 elfen health 4670 mana 4385, surged health 6000 ish
level 95 merian health 4955 mana 4385, surged health 6200 ish
Erk my mistake I made it 2/3 mana as opposed to 1/3
But if its 1/3 your slightly off it works out as
level 95 human health 4955 mana 4385, surged health 6400 ish
level 95 viscanti health 5240 mana 3245, surged health 6300 ish
level 95 elfen health 4670 mana 4385, surged health 5900 ish
level 95 human health 4955 mana 4385, surged health 6400 ish
QUOTE(ceren @ Dec 10 2006, 03:44 PM) 361760
Didn't human warriors lose a point of constitution in exchange for charisma some time ago?
They used to be able to get 16 str max, but now I think its they can get 15 str max and +1 charisma.
QUOTE(Gandal @ Dec 10 2006, 03:20 PM) 361754
No. It's 50% cold 25% asphyxiation 25% blunt or something like that. And I DON'T want Mags using this to start whining.
I think his point is that a resistance to axphyxiation is a pretty good resistance because it'll be protecting you against staff casts and nightkiss damage, fire on the other hand only really shows up on artifact runes, maby blast as well.
Ceren2006-12-10 18:09:51
ANNOUNCE NEWS #636
Date: 9/15/2006 at 21:37
From: Estarra, the Eternal
To : Everyone
Subj: Envoy Mini Report
We're trying to address mini reports as often as can be practically and
comfortably done, so don't be surprised to see them more often than once
a month! On that note, here's some modifications brought to you by your
ever-lovin' envoys:
-Evolution for human warriors is modified so they get a point of
charisma instead of constitution at level 90.
-Galloping, sprinting, etc. will be stopped by rubble.
-Thornrend will cost 2 power per vined limb instead of a flat 8 power.
-Thornrend will cause more bleeding.
-Liquidform in Aquamancy now costs 10 power.
-Liquidform in Aquamancy will cure all ailments.
-Writhe time for shackles is the same for ordinary entanglements
(including any modifiers for size, astrospheres, etc.).
-Cost of power for Enigma in tarot is reduced to 5.
-Redcaps now cause bleeding instead of damage.
-Cost of power for Crucify is reduced to 7.
-Dazzle costs no power if it removes blindness.
There may be a few more to follow!
Penned by My hand on the 6th of Dioni, in the year 157 CE.
Date: 9/15/2006 at 21:37
From: Estarra, the Eternal
To : Everyone
Subj: Envoy Mini Report
We're trying to address mini reports as often as can be practically and
comfortably done, so don't be surprised to see them more often than once
a month! On that note, here's some modifications brought to you by your
ever-lovin' envoys:
-Evolution for human warriors is modified so they get a point of
charisma instead of constitution at level 90.
-Galloping, sprinting, etc. will be stopped by rubble.
-Thornrend will cost 2 power per vined limb instead of a flat 8 power.
-Thornrend will cause more bleeding.
-Liquidform in Aquamancy now costs 10 power.
-Liquidform in Aquamancy will cure all ailments.
-Writhe time for shackles is the same for ordinary entanglements
(including any modifiers for size, astrospheres, etc.).
-Cost of power for Enigma in tarot is reduced to 5.
-Redcaps now cause bleeding instead of damage.
-Cost of power for Crucify is reduced to 7.
-Dazzle costs no power if it removes blindness.
There may be a few more to follow!
Penned by My hand on the 6th of Dioni, in the year 157 CE.