Marilynth and Ladantine Quests

by Genevieve

Back to Common Grounds.

Kyleel2006-12-07 08:37:22
QUOTE(Shiri @ Dec 7 2006, 06:59 PM) 360733

Not that I'm disagreeing with you (still thinking about it) but how is that any better than the other "endlessly do something that they didn't want to" enabler, the ol' pointless raid?

Well its much easier to avoid a raid isn't it?
If you're a known non-combatant with no system, are you being forced to defend?

If you're a partial combatant with half a system like me, then the assumption is that you do want to take part now and then (seems fair).

So sure, endless raiding is bad, but in my experience far less prevelent.

Raids are active and require continuing participation from the opposition, wheras a single player could do a quest that would affect and damage the gameplay of what, a quarter of the (logged in) players.

I'm confused a bit here... I'd thought that was obvious (maybe I'm missing something).
Aiakon2006-12-07 08:39:53
QUOTE(Soll @ Dec 7 2006, 08:37 AM) 360736

I don't understand the points you're making about Ladantine's fish count resetting and not being able to know how many fish he's collected. That's a really old view that isn't even in effect anymore.


None of it is in effect. The quest doesn't work. Thank God. And really old view? It was like that last time I played (i.e pre my 'rest') Which wasn't all that long ago.
Shiri2006-12-07 08:59:44
QUOTE(Kyleel @ Dec 7 2006, 08:37 AM) 360737

Well its much easier to avoid a raid isn't it?
If you're a known non-combatant with no system, are you being forced to defend?

If you're a partial combatant with half a system like me, then the assumption is that you do want to take part now and then (seems fair).

So sure, endless raiding is bad, but in my experience far less prevelent.

Raids are active and require continuing participation from the opposition, wheras a single player could do a quest that would affect and damage the gameplay of what, a quarter of the (logged in) players.

I'm confused a bit here... I'd thought that was obvious (maybe I'm missing something).

Why is it easier to avoid a raid than one of these quests? People don't get forced to defend from raids OR do these quests. But they feel (justifiably) an obligation to do so especially if they have any

Last point makes a bit more sense though.
ferlas2006-12-07 10:16:44
The idea of the quests is good, but the actual quests in place sucked

QUOTE(Avaer @ Dec 7 2006, 06:18 AM) 360699

What if quests such as this one conferred a bonus to the victors, but had no negative effect on the opposing side?



Ya that sounds better, but isn't this pretty much what the new nexus worlds are going to be, no negative effects just get buffs/kill enemy buffs, from the sounds of it nexus worlds are going to be the new conflict quests anyway so just wait and hope they are good.
Jillian2006-12-07 10:35:39
I like the idea of conflict quests, but they should be for the higher levels. Newbies have too much on their hands trying to get to know the game and once they do they advance fast enough to get somewhat a decent level. Also, they shouldn't have to be a forced grind. Just something you can do while leveling so you can make a difference in a raid and that aids your city/commune.
Ildaudid2006-12-07 16:13:55
Soll,

The whole:
- Ladantine will now give hints as to how many devil fish he needs.
...
- Ladantine will be easier to spawn.
...
- Ladantine's fish counter will no longer be reset to zero upon death.


Was implemented the same time the whole conflict part was removed. Or maybe a day or so before all the conflict was removed.....

I saw that announce and was so excited, then I either read further or read the next announce and it stated that the sea quests would not effect either side in any way, shape or form... and was like wow they went one step further then needed and totally made it so useless.... I mean what's the point in doing it now. We all asked for it to be on par with Celest's side of the quest.... I forgot, they made it closer to being on par then just decided hey we will make it unimportant too. smile.gif

Oh well.... if it would have went on much longer I probably would have joined a commune, since they didn't have to have that added stress factor in their part of the game smile.gif
Kyleel2006-12-07 16:17:08
QUOTE(Shiri @ Dec 7 2006, 07:29 PM) 360745

Why is it easier to avoid a raid than one of these quests? People don't get forced to defend from raids OR do these quests. But they feel (justifiably) an obligation to do so especially if they have any

Yes, that was the problem.
You can be excused from raids, but there's was excuse for not helping in the quest.

So yes forced quests are worse than raids. And not by a little bit. Much worse.

The idea of conflict quests is nice, but they *have* to be optional.
Lysandus2006-12-07 16:33:26
I am not obliged to fight or defend since I'm no fighter (hurray for benifits of an influencer's life)

If you don't want to fight, then don't. Though there will be consequences such as question in loyalty or a direct CDF for not helping in raid/defense.

Really people, don't do what you don't want to do and do what you want to do, is that simple, no one can stop you. smile.gif
Genevieve2006-12-07 18:01:35
It seems to me that everyone's problem with the conflict quests was the time involved, and the stress factor in how easily the Mag's side was destroyed.

I don't understand why it wouldn't be easy to incorporate some of Anarias's changes into the conflict system. Take option C as Ildaudid said.

I think the conflict quest system has a lot going for it if a few changes were to be put in if it is brought back.
Forren2006-12-07 18:29:35
Genevieve:

People on both sides utterly hated the sea quests. It meant boring guard duty, pointless killing, and pointless gathering of fish.

Conflict quests are good, but the sea quest was just overkill.

And Lysandus - you actually do have an obligation to defend.
Unknown2006-12-07 18:38:52
I agree that I like the idea of conflict quests, but I refer everyone back to Ferlas' post. This is what Nexus Worlds should help take care of, so let's hold off our new plans and ideas until we have a better idea of what's already in the works.
Genevieve2006-12-07 18:44:00
Can anyone direct me to the Nexus World threads? I'm afraid the first I had heard of them was when we actually got one.
Volgrant2006-12-07 19:04:00
Just bring down the number of devil fish needed from 150 to 25 and then you can throw the quests back in.
Ildaudid2006-12-07 19:07:38
QUOTE(Lysandus @ Dec 7 2006, 11:33 AM) 360816

I am not obliged to fight or defend since I'm no fighter (hurray for benifits of an influencer's life)

If you don't want to fight, then don't. Though there will be consequences such as question in loyalty or a direct CDF for not helping in raid/defense.

Really people, don't do what you don't want to do and do what you want to do, is that simple, no one can stop you. smile.gif


The problem is with the sea quests, you HAD to help, your city was losing power because of it. So if you were not helping, or at least doing your share to help, you should/would be either CDF'd GDF'd or posiibly removed, since you wouldn't care if your city crumbled around you.... So that being the case, it did make alot of people angry when it happened.
Unknown2006-12-07 19:24:48
QUOTE
Can anyone direct me to the Nexus World threads? I'm afraid the first I had heard of them was when we actually got one.


Try this: Nexus Worlds
Morgfyre2006-12-07 20:57:45
There are a few things here on which I can comment:

1. We're glad you enjoyed the quest! Quests are certainly an integral part of Lusternia that distinguishes us from the other IRE games in our strong emphasis on interesting, challenging, and rewarding quests. It's always nice to hear that this aspect of Lusternia is appreciated (particularly considering the massive amounts of effort that go into creating/testing/debugging/modifying these quests).

2. The concept of 'conflict quests,' as it once existed in Lusternia, will not be returning in the foreseeable future. There is a definite tendency to remember things in a much more favorable light than they actually were at the time. I can't help but feel that this is the case with some of these responses about conflict quests. At the time, there was a great (and justified) deal of concern from the playerbase regarding the mindless repetition involved in doing these quests again and again.

3. In regards to the repetition in the quests, they are, after all, static and unchanging - and there simply isn't the time or manpower to constantly update and change these quests and get anything else done. We would have to sacrifice the development of new areas, quests, skills, features, archetypes, and events in order to update the quests on a regular basis, and I think you can agree that this is not a desireable situation.
Anarias2006-12-07 21:29:43
QUOTE(Morgfyre @ Dec 7 2006, 01:57 PM) 360891

2. The concept of 'conflict quests,' as it once existed in Lusternia, will not be returning in the foreseeable future. There is a definite tendency to remember things in a much more favorable light than they actually were at the time. I can't help but feel that this is the case with some of these responses about conflict quests. At the time, there was a great (and justified) deal of concern from the playerbase regarding the mindless repetition involved in doing these quests again and again.


There's still concern over the repetition and mindlessness of those quests. I don't think people have forgotten how awful they could be at all. They don't have to be like that however. There have been loads of suggestions for how to change them so that wouldn't be an issue.

The way conflict is set up now is pretty repetitive and mindless but also has the added feature of being pointless.
Unknown2006-12-07 23:49:44
QUOTE(Anarias @ Dec 7 2006, 01:29 PM) 360895

There's still concern over the repetition and mindlessness of those quests. I don't think people have forgotten how awful they could be at all. They don't have to be like that however. There have been loads of suggestions for how to change them so that wouldn't be an issue.

The way conflict is set up now is pretty repetitive and mindless but also has the added feature of being pointless.

Perhaps I'm in the minority but I'd take pointless fun repetitive conflict over meaningful, absolutely HORRIBLE repetitive conflict
Genevieve2006-12-07 23:52:48
I just think there should be more than one way to affect your enemies besides killing them, and currently there isn't. And having read the Nexus worlds thread, it seems as if you'll have to kill your enemies within their nexus world as they defend it to attack their structure. It's still not nearly as much a conflict quest as it is a -- raid. I'm not saying raiding isn't fun. I enjoy it. I was in Nil raids twice today and helped fend off 3 Celestia raids yesterday. But I just wish there were other ways.
Anarias2006-12-08 00:17:02
QUOTE(Visaeris Maeloch @ Dec 7 2006, 04:49 PM) 360932

Perhaps I'm in the minority but I'd take pointless fun repetitive conflict over meaningful, absolutely HORRIBLE repetitive conflict


You're right, its such a shame that the problems with the quests could never have been fixed.