Nerra2006-12-08 06:10:07
Hiya. I'm Nerra. I play Nerra. Log against Dinoniel. Suggests only! No flames! Yeah, I know I need to work on my parry.
Lusternia - Thursday, December 07, 2006, 10:13 PM
"Ok!" you exclaim.
2260h, 2554m, 2407e, 10p elrxk-
Dinoniel hums innocently to himself.
2260h, 2554m, 2407e, 10p elrxk-
Spreading your arms wide, you spin clockwise and visualize a circle of
protection. A shimmering white orb springs up around you.
2260h, 2524m, 2407e, 10p lrxk-
You have recovered equilibrium.
2260h, 2524m, 2407e, 10p elrxk-
You say, "Ready when you ares."
2260h, 2524m, 2407e, 10p elrxk-
Dinoniel lays a trap to the south.
2260h, 2524m, 2407e, 10p elrxk-
Dinoniel gives the world a smart salute.
2260h, 2524m, 2407e, 10p elrxk-
Dinoniel's aura of weapons rebounding disappears.
Cleaving through your defenses, Dinoniel makes a slow deadly strike at your left
leg with a gnarled ancient greatsword, and you partially parry the blow with a
moulded war hammer. Dinoniel strikes your left leg, mangling a major artery that
explodes blood in all directions.
The world around you dims and sounds become muffled.
2013h, 2524m, 2407e, 10p elrxkdb-
You remove 1 yarrow, bringing the total in the Rift to 165.
2013h, 2524m, 2407e, 10p elrxkdb-
You eat a yarrow sprig.
The flow of blood recedes as your left leg's laceration mends.
2013h, 2524m, 2407e, 10p elrxkdb-
You take a drink from a sapphire vial.
The potion heals and soothes you.
2407h, 2524m, 2407e, 10p elrxkdb-
You are blind and see nothing but darkness.
2407h, 2524m, 2407e, 10p elrxkdb-
You are blind and see nothing but darkness.
2407h, 2524m, 2407e, 10p elrxkdb-
You may eat or smoke another herb.
2407h, 2524m, 2407e, 10p elrxkdb-
You remove 1 myrtle, bringing the total in the Rift to 37.
2407h, 2524m, 2407e, 10p elrxkdb-
You eat a bog myrtle leaf.
The sounds of the world gradually return to you.
2407h, 2524m, 2407e, 10p elrxkb-
You bleed 12 health.
2395h, 2524m, 2407e, 10p elrxkb-
You are blind and see nothing but darkness.
2395h, 2524m, 2407e, 10p elrxkb-
You are blind and see nothing but darkness.
2395h, 2524m, 2407e, 10p elrxkb-
You may eat or smoke another herb.
2395h, 2524m, 2407e, 10p elrxkb-
You may drink another health, mana, or bromide potion.
2395h, 2524m, 2407e, 10p elrxkb-
You remove 1 myrtle, bringing the total in the Rift to 36.
2395h, 2524m, 2407e, 10p elrxkb-
You eat a bog myrtle leaf.
Blessed sight returns to you.
2395h, 2524m, 2407e, 10p elrxk-
You take out some salve and quickly rub it on your legs.
The deep damage in your left leg completely heals.
2395h, 2524m, 2407e, 10p elrxk-
With a focused look, Dinoniel strikes at you with a gnarled ancient greatsword,
and you make ready with a moulded war hammer. With a flick of your hammer, you
easily deflect Dinoniel's greatsword.
With a deft move, you retaliate with a quick swing of a moulded war hammer at
Dinoniel. You viciously strike his ribs, forcing him to grimace in pain.
2395h, 2524m, 2407e, 10p elrxk-
With a heavy overhand stroke, you slam a moulded war hammer down upon Dinoniel.
You smite him for only a glancing blow to the side of his head.
2395h, 2524m, 2407e, 10p elxk-
With a heavy overhand stroke, you slam a moulded war hammer down upon Dinoniel.
You smite him for only a glancing blow to the side of his head.
2395h, 2524m, 2407e, 10p exk-
You may eat or smoke another herb.
2395h, 2524m, 2407e, 10p exk-
You suddenly perceive the vague outline of an aura of rebounding around
Dinoniel.
2395h, 2524m, 2407e, 10p exk-
Your left arm is off balance.
2395h, 2524m, 2407e, 10p exk-
Dinoniel chews an arnica bud, then spreads it on his chest.
2395h, 2524m, 2407e, 10p exk-
Dinoniel takes some salve from a vial and rubs it on his chest.
2395h, 2524m, 2407e, 10p exk-
Dinoniel takes some salve from a vial and rubs it on his head.
2395h, 2524m, 2407e, 10p exk-
Dinoniel's aura of weapons rebounding disappears.
With a focused look, Dinoniel strikes at you with a gnarled ancient greatsword.
Dinoniel powerfully strikes your right leg, and blood fountains out in a thick
spray.
1855h, 2524m, 2407e, 10p exk-
You take a long drag off your pipe.
The hole impaling your right leg muscles closes.
1855h, 2524m, 2407e, 10p exk-
You bleed 31 health.
1824h, 2524m, 2407e, 10p exk-
*******************************************************************************
Id Pipe Herb Puffs Status
-------------------------------------------------------------------------------
87298 a smooth darkwood pipe coltsfoot 7 Lit
15299 a smooth darkwood pipe faeleaf 8 Lit
34670 a hunting horn pipe myrtle 6 Lit
*******************************************************************************
Total Pipes: 3
1824h, 2524m, 2407e, 10p exk-
Your left arm is off balance.
1824h, 2524m, 2407e, 10p exk-
Dinoniel takes a long drag off his pipe.
1824h, 2524m, 2407e, 10p exk-
You have recovered balance on your right arm.
1824h, 2524m, 2407e, 10p erxk-
You may drink another health, mana, or bromide potion.
1824h, 2524m, 2407e, 10p erxk-
Pardon me?
1824h, 2524m, 2407e, 10p erxk-
You have recovered balance on your left arm.
You take a drink from a sapphire vial.
The potion heals and soothes you.
2317h, 2524m, 2407e, 10p elrxk-
With a heavy overhand stroke, you slam a moulded war hammer down upon Dinoniel.
You smite his chest, leaving a small bruise.
2317h, 2524m, 2407e, 10p elxk-
With a heavy overhand stroke, you slam a moulded war hammer down upon Dinoniel,
who brandishes a gnarled ancient greatsword. Your hammer smites into his
greatsword, which deflects the blow easily.
2317h, 2524m, 2407e, 10p exk-
You may eat or smoke another herb.
2317h, 2524m, 2407e, 10p exk-
Your left arm is off balance.
2317h, 2524m, 2407e, 10p exk-
Your left arm is off balance.
2317h, 2524m, 2407e, 10p exk-
Dinoniel takes some salve from a vial and rubs it on his chest.
2317h, 2524m, 2407e, 10p exk-
You have recovered balance on your left arm.
2317h, 2524m, 2407e, 10p elxk-
With a heavy overhand stroke, you slam a moulded war hammer down upon Dinoniel.
You smite his chest, leaving a small bruise.
2317h, 2524m, 2407e, 10p exk-
You have recovered balance on your right arm.
2317h, 2524m, 2407e, 10p erxk-
I missed that altogether.
2317h, 2524m, 2407e, 10p erxk-
Holding a gnarled ancient greatsword poised at an angle overhead, Dinoniel
unleashes a violent assault at your left leg. Dinoniel strikes your left leg,
mangling a major artery that explodes blood in all directions.
The world around you dims and sounds become muffled.
1777h, 2524m, 2407e, 10p erxkdb-
You are blind and see nothing but darkness.
1777h, 2524m, 2407e, 10p erxkdb-
You remove 1 yarrow, bringing the total in the Rift to 164.
1777h, 2524m, 2407e, 10p erxkdb-
You eat a yarrow sprig.
The flow of blood recedes as your left leg's laceration mends.
1777h, 2524m, 2407e, 10p erxkdb-
You may drink another health, mana, or bromide potion.
1777h, 2524m, 2407e, 10p erxkdb-
You take a drink from a sapphire vial.
The potion heals and soothes you.
2233h, 2524m, 2407e, 10p erxkdb-
You bleed 46 health.
2187h, 2524m, 2407e, 10p erxkdb-
You may eat or smoke another herb.
2187h, 2524m, 2407e, 10p erxkdb-
You are blind and see nothing but darkness.
2187h, 2524m, 2407e, 10p erxkdb-
You remove 1 myrtle, bringing the total in the Rift to 35.
2187h, 2524m, 2407e, 10p erxkdb-
You eat a bog myrtle leaf.
Blessed sight returns to you.
2187h, 2524m, 2407e, 10p erxkd-
You have recovered balance on your left arm.
2187h, 2524m, 2407e, 10p elrxkd-
You suddenly perceive the vague outline of an aura of rebounding around
Dinoniel.
2187h, 2524m, 2407e, 10p elrxkd-
Focusing on his head, you strike at Dinoniel with a moulded war hammer, but your
thrust hits his powerful aura and rebounds back into you. You are struck
squarely in the nose, which bleeds profusely.
2022h, 2524m, 2407e, 10p elxkd-
You exert superior mental control and your wounds clot before your eyes.
2022h, 2464m, 2407e, 10p elxkd-
You exert superior mental control and your wounds clot before your eyes.
2022h, 2404m, 2407e, 10p elxkd-
You exert superior mental control and your wounds clot before your eyes.
2022h, 2344m, 2407e, 10p elxkd-
Focusing on his head, you strike at Dinoniel with a moulded war hammer, who
brandishes a gnarled ancient greatsword. Your hammer is deflected by a flick of
the opposing greatsword.
2022h, 2344m, 2407e, 10p exkd-
Dinoniel takes some salve from a vial and rubs it on his head.
2022h, 2344m, 2407e, 10p exkd-
Your left arm is off balance.
2022h, 2344m, 2407e, 10p exkd-
Dinoniel takes some salve from a vial and rubs it on his head.
2022h, 2344m, 2407e, 10p exkd-
You may eat or smoke another herb.
2022h, 2344m, 2407e, 10p exkd-
You have recovered balance on your left arm.
2022h, 2344m, 2407e, 10p elxkd-
Focusing on his head, you strike at Dinoniel with a moulded war hammer, who
brandishes a gnarled ancient greatsword. Your hammer is deflected by a flick of
the opposing greatsword.
2022h, 2344m, 2407e, 10p exkd-
Dinoniel's aura of weapons rebounding disappears.
With a focused look, Dinoniel strikes at you with a gnarled ancient greatsword.
He stumbles forward as he fails to strike you.
2022h, 2344m, 2407e, 10p exkd-
Dinoniel takes a long drag off his pipe.
2022h, 2344m, 2407e, 10p exkd-
Dinoniel takes some salve from a vial and rubs it on his head.
2022h, 2344m, 2407e, 10p exkd-
Your left arm is off balance.
2022h, 2344m, 2407e, 10p exkd-
You may drink another health, mana, or bromide potion.
2022h, 2344m, 2407e, 10p exkd-
You have recovered balance on your right arm.
2022h, 2344m, 2407e, 10p erxkd-
You take a drink from a sapphire vial.
The potion heals and soothes you.
2382h, 2344m, 2407e, 10p erxkd-
Your meaning eludes me.
2382h, 2344m, 2407e, 10p erxkd-
You have recovered balance on your left arm.
2382h, 2344m, 2407e, 10p elrxkd-
Focusing on his left leg, you strike at Dinoniel with a moulded war hammer. You
hit his left thigh for a minor bruise.
2382h, 2344m, 2407e, 10p elxkd-
Dinoniel takes some salve from a vial and rubs it on his head.
2382h, 2344m, 2407e, 10p elxkd-
Dinoniel takes some salve from a vial and rubs it on his head.
2382h, 2344m, 2407e, 10p elxkd-
Focusing on his left leg, you strike at Dinoniel with a moulded war hammer. You
hit his left thigh for a minor bruise.
2382h, 2344m, 2407e, 10p exkd-
You bleed 23 health.
2359h, 2344m, 2407e, 10p exkd-
Dinoniel takes some salve from a vial and rubs it on his head.
2359h, 2344m, 2407e, 10p exkd-
Dinoniel takes some salve from a vial and rubs it on his head.
2359h, 2344m, 2407e, 10p exkd-
With a focused look, Dinoniel strikes at you with a gnarled ancient greatsword.
Dinoniel powerfully strikes your right leg, and blood fountains out in a thick
spray.
1819h, 2344m, 2407e, 10p exkd-
You take a long drag off your pipe.
The hole impaling your right leg muscles closes.
1819h, 2344m, 2407e, 10p exkd-
*******************************************************************************
Id Pipe Herb Puffs Status
-------------------------------------------------------------------------------
87298 a smooth darkwood pipe coltsfoot 7 Lit
15299 a smooth darkwood pipe faeleaf 8 Lit
34670 a hunting horn pipe myrtle 6 Lit
*******************************************************************************
Total Pipes: 3
1819h, 2344m, 2407e, 10p exkd-
Your left arm is off balance.
1819h, 2344m, 2407e, 10p exkd-
Your left arm is off balance.
1819h, 2344m, 2407e, 10p exkd-
You have recovered balance on your right arm.
1819h, 2344m, 2407e, 10p erxkd-
You may eat or smoke another herb.
1819h, 2344m, 2407e, 10p erxkd-
Come now, you don't really mean that.
1819h, 2344m, 2407e, 10p erxkd-
You may drink another health, mana, or bromide potion.
1819h, 2344m, 2407e, 10p erxkd-
Swinging a moulded war hammer in an underhand arc, you strike at Dinoniel. You
smash his chest, leaving a small bruise.
1819h, 2344m, 2407e, 10p exkd-
You have recovered balance on your left arm.
1819h, 2344m, 2407e, 10p elxkd-
Dinoniel takes some salve from a vial and rubs it on his head.
1819h, 2344m, 2407e, 10p elxkd-
Dinoniel takes some salve from a vial and rubs it on his head.
1819h, 2344m, 2407e, 10p elxkd-
You take out some salve and quickly rub it on your legs.
The deep damage in your left leg partially heals.
1819h, 2344m, 2407e, 10p elxkd-
Swinging a moulded war hammer in an underhand arc, you strike at Dinoniel. You
smash him in the gut, but it barely fazes him.
1819h, 2344m, 2407e, 10p exkd-
Dinoniel takes some salve from a vial and rubs it on his head.
1819h, 2344m, 2407e, 10p exkd-
Dinoniel takes some salve from a vial and rubs it on his head.
1819h, 2344m, 2407e, 10p exkd-
You suddenly perceive the vague outline of an aura of rebounding around
Dinoniel.
1819h, 2344m, 2407e, 10p exkd-
Your left arm is off balance.
1819h, 2344m, 2407e, 10p exkd-
Your left arm is off balance.
1819h, 2344m, 2407e, 10p exkd-
Dinoniel's aura of weapons rebounding disappears.
Holding a gnarled ancient greatsword poised at an angle overhead, Dinoniel
unleashes a violent assault at your right leg. Dinoniel strikes your right leg,
mangling a major artery that explodes blood in all directions.
A prickly stinging overcomes your body, fading away into numbness.
1279h, 2344m, 2407e, 10p exkdp-
Dinoniel takes a long drag off his pipe.
1279h, 2344m, 2407e, 10p exkdp-
You remove 1 yarrow, bringing the total in the Rift to 163.
1279h, 2344m, 2407e, 10p exkdp-
You eat a yarrow sprig.
The flow of blood recedes as your right leg's laceration mends.
1279h, 2344m, 2407e, 10p exkdp-
You begin focusing your mind on your motor skills.
1279h, 2094m, 2407e, 10p exkdp-
You have recovered balance on your right arm.
1279h, 2094m, 2407e, 10p erxkdp-
You are paralysed and cannot do that.
1279h, 2094m, 2407e, 10p erxkdp-
You bleed 62 health.
1217h, 2094m, 2407e, 10p erxkdp-
Interesting...
1217h, 2094m, 2407e, 10p erxkdp-
Frustratingly, your body won't respond to your call to action.
1217h, 2094m, 2407e, 10p erxkdp-
You have recovered balance on your left arm.
1217h, 2094m, 2407e, 10p elrxkdp-
You are paralysed and unable to do that.
1217h, 2094m, 2407e, 10p elrxkdp-
Your state of paralysis prevents you from doing that.
1217h, 2094m, 2407e, 10p elrxkdp-
You may eat or smoke another herb.
You may drink another health, mana, or bromide potion.
1217h, 2094m, 2407e, 10p elrxkdp-
You take out some salve and quickly rub it on your legs.
The deep damage in your left leg completely heals.
1217h, 2094m, 2407e, 10p elrxkdp-
Frustratingly, your body won't respond to your call to action.
1217h, 2094m, 2407e, 10p elrxkdp-
Frustratingly, your body won't respond to your call to action.
1217h, 2094m, 2407e, 10p elrxkdp-
Your muscles unlock; you are no longer paralysed.
1217h, 2094m, 2407e, 10p elrxkd-
Swinging a moulded war hammer in an underhand arc, you strike at Dinoniel, who
smoothly steps away from the blow. Your weapon smashes through the air, missing
completely.
1217h, 2094m, 2407e, 10p elxkd-
With a focused look, Dinoniel strikes at you with a gnarled ancient greatsword,
and you make ready with a moulded war hammer. With a flick of your hammer, you
easily deflect Dinoniel's greatsword.
With a deft move, you retaliate with a quick swing of a moulded war hammer at
Dinoniel. You strike his chest, leaving a small bruise.
1217h, 2094m, 2407e, 10p elxkd-
Swinging a moulded war hammer in an underhand arc, you strike at Dinoniel. You
smash him in the gut, but it barely fazes him.
1217h, 2094m, 2407e, 10p exkd-
Your left arm is off balance.
1217h, 2094m, 2407e, 10p exkd-
Dinoniel takes some salve from a vial and rubs it on his head.
1217h, 2094m, 2407e, 10p exkd-
Dinoniel takes some salve from a vial and rubs it on his head.
1217h, 2094m, 2407e, 10p exkd-
You have recovered balance on your right arm.
1217h, 2094m, 2407e, 10p erxkd-
That went right over my head.
1217h, 2094m, 2407e, 10p erxkd-
Swinging a moulded war hammer in an underhand arc, you strike at Dinoniel, who
smoothly steps away from the blow. Your weapon smashes through the air, missing
completely.
1217h, 2094m, 2407e, 10p exkd-
You suddenly perceive the vague outline of an aura of rebounding around
Dinoniel.
1217h, 2094m, 2407e, 10p exkd-
You bleed 52 health.
1165h, 2094m, 2407e, 10p exkd-
You may drink another health, mana, or bromide potion.
Your left arm is off balance.
1165h, 2094m, 2407e, 10p exkd-
Dinoniel's aura of weapons rebounding disappears.
With a focused look, Dinoniel strikes at you with a gnarled ancient greatsword.
Dinoniel strikes your right leg, mangling a major artery that explodes blood in
all directions.
A prickly stinging overcomes your body, fading away into numbness.
625h, 2094m, 2407e, 10p exkdp-
You take a drink from a sapphire vial.
The potion heals and soothes you.
968h, 2094m, 2407e, 10p exkdp-
You remove 1 yarrow, bringing the total in the Rift to 162.
968h, 2094m, 2407e, 10p exkdp-
Dinoniel takes a long drag off his pipe.
968h, 2094m, 2407e, 10p exkdp-
You eat a yarrow sprig.
The flow of blood recedes as your right leg's laceration mends.
968h, 2094m, 2407e, 10p exkdp-
You begin focusing your mind on your motor skills.
968h, 1844m, 2407e, 10p exkdp-
You have recovered balance on your left arm.
968h, 1844m, 2407e, 10p elxkdp-
You are paralysed and cannot do that.
968h, 1844m, 2407e, 10p elxkdp-
You have recovered balance on your right arm.
968h, 1844m, 2407e, 10p elrxkdp-
You are paralysed and unable to do that.
968h, 1844m, 2407e, 10p elrxkdp-
I don't quite catch your drift.
968h, 1844m, 2407e, 10p elrxkdp-
Frustratingly, your body won't respond to your call to action.
968h, 1844m, 2407e, 10p elrxkdp-
You may eat or smoke another herb.
968h, 1844m, 2407e, 10p elrxkdp-
You are paralysed and cannot do that.
968h, 1844m, 2407e, 10p elrxkdp-
Your state of paralysis prevents you from doing that.
968h, 1844m, 2407e, 10p elrxkdp-
Your muscles unlock; you are no longer paralysed.
968h, 1844m, 2407e, 10p elrxkd-
Swinging a moulded war hammer in an underhand arc, you strike at Dinoniel. With
an elegant stroke, you smash his left leg, knocking him to the ground.
968h, 1844m, 2407e, 10p elxkd-
You may drink another health, mana, or bromide potion.
968h, 1844m, 2407e, 10p elxkd-
Swinging a moulded war hammer in an underhand arc, you strike at Dinoniel. You
smash him in the gut, knocking the wind out of him.
968h, 1844m, 2407e, 10p exkd-
You take a drink from a sapphire vial.
The potion heals and soothes you.
1308h, 1844m, 2407e, 10p exkd-
You bleed 68 health.
1240h, 1844m, 2407e, 10p exkd-
Dinoniel takes some salve from a vial and rubs it on his legs.
1240h, 1844m, 2407e, 10p exkd-
Your left arm is off balance.
1240h, 1844m, 2407e, 10p exkd-
You suddenly perceive the vague outline of an aura of rebounding around
Dinoniel.
1240h, 1844m, 2407e, 10p exkd-
You have recovered balance on your right arm.
1240h, 1844m, 2407e, 10p erxkd-
Kaalak declares that the game of freeze tag in the Pearl of the Amberle will
begin NOW!
1240h, 1844m, 2407e, 10p erxkd-
Swinging a moulded war hammer in an underhand arc, you strike at Dinoniel, but
your swing hits his powerful aura and rebounds back into you. You grunt as you
are smashed in the gut, forcing all the air out of your lungs.
1070h, 1844m, 2407e, 10p exkd-
Come now, you don't really mean that.
1070h, 1844m, 2407e, 10p exkd-
You have recovered balance on your left arm.
1070h, 1844m, 2407e, 10p elxkd-
Swinging a moulded war hammer in an underhand arc, you strike at Dinoniel, but
your swing hits his powerful aura and rebounds back into you. You grunt as you
are smashed in the gut, forcing all the air out of your lungs.
861h, 1844m, 2407e, 10p exkd-
Your left arm is off balance.
861h, 1844m, 2407e, 10p exkd-
Dinoniel stands up and stretches his arms out wide.
861h, 1844m, 2407e, 10p exkd-
You may drink another health, mana, or bromide potion.
861h, 1844m, 2407e, 10p exkd-
You take a drink from a sapphire vial.
The potion heals and soothes you.
1279h, 1844m, 2407e, 10p exkd-
You must regain balance first.
1279h, 1844m, 2407e, 10p exkd-
You have recovered balance on your right arm.
1279h, 1844m, 2407e, 10p erxkd-
Could you be a bit clearer?
1279h, 1844m, 2407e, 10p erxkd-
You must regain balance first.
1279h, 1844m, 2407e, 10p erxkd-
You have recovered balance on your left arm.
1279h, 1844m, 2407e, 10p elrxkd-
Dinoniel's aura of weapons rebounding disappears.
Holding a gnarled ancient greatsword poised at an angle overhead, Dinoniel
unleashes a violent assault at your left leg. Dinoniel strikes your left leg,
mangling a major artery that explodes blood in all directions.
739h, 1844m, 2407e, 10p elrxkd-
Dinoniel takes some salve from a vial and rubs it on his gut.
739h, 1844m, 2407e, 10p elrxkd-
Dinoniel takes a long drag off his pipe.
739h, 1844m, 2407e, 10p elrxkd-
You remove 1 yarrow, bringing the total in the Rift to 161.
739h, 1844m, 2407e, 10p elrxkd-
You eat a yarrow sprig.
The flow of blood recedes as your left leg's laceration mends.
739h, 1844m, 2407e, 10p elrxkd-
You bleed 77 health.
662h, 1844m, 2407e, 10p elrxkd-
Spreading your arms wide, you spin clockwise and visualize a circle of
protection. A shimmering white orb springs up around you.
662h, 1814m, 2407e, 10p lrxkd-
You may eat or smoke another herb.
662h, 1814m, 2407e, 10p lrxkd-
You may drink another health, mana, or bromide potion.
662h, 1814m, 2407e, 10p lrxkd-
You take a drink from a sapphire vial.
The potion heals and soothes you.
1076h, 1814m, 2407e, 10p lrxkd-
You have recovered equilibrium.
1076h, 1814m, 2407e, 10p elrxkd-
Cleaving through your defenses, Dinoniel makes a slow deadly strike at your
right leg with a gnarled ancient greatsword. Dinoniel powerfully strikes your
right leg, and blood fountains out in a thick spray.
536h, 1814m, 2407e, 10p elrxkdb-
You bleed 94 health.
442h, 1814m, 2407e, 10p elrxkdb-
You are blind and see nothing but darkness.
442h, 1814m, 2407e, 10p elrxkdb-
You remove 1 myrtle, bringing the total in the Rift to 34.
442h, 1814m, 2407e, 10p elrxkdb-
You eat a bog myrtle leaf.
The sounds of the world gradually return to you.
442h, 1814m, 2407e, 10p elrxkb-
You are blind and see nothing but darkness.
442h, 1814m, 2407e, 10p elrxkb-
You may drink another health, mana, or bromide potion.
442h, 1814m, 2407e, 10p elrxkb-
You are blind and see nothing but darkness.
442h, 1814m, 2407e, 10p elrxkb-
You take a drink from a sapphire vial.
The potion heals and soothes you.
939h, 1814m, 2407e, 10p elrxkb-
You are blind and see nothing but darkness.
939h, 1814m, 2407e, 10p elrxkb-
You are blind and see nothing but darkness.
939h, 1814m, 2407e, 10p elrxkb-
You may eat or smoke another herb.
939h, 1814m, 2407e, 10p elrxkb-
You remove 1 myrtle, bringing the total in the Rift to 33.
939h, 1814m, 2407e, 10p elrxkb-
You eat a bog myrtle leaf.
Blessed sight returns to you.
939h, 1814m, 2407e, 10p elrxk-
Swinging a moulded war hammer in an underhand arc, you strike at Dinoniel. Your
weapon smashes through the air, missing completely.
939h, 1814m, 2407e, 10p elxk-
Swinging a moulded war hammer in an underhand arc, you strike at Dinoniel, but
your swing hits his powerful aura and rebounds back into you. Your left leg is
elegantly smashed and swept out from under you, knocking you to the ground.
730h, 1814m, 2407e, 10p exkp-
Dinoniel's aura of weapons rebounding disappears.
With a focused look, Dinoniel strikes at you with a gnarled ancient greatsword.
Dinoniel strikes the tendon above your right heel, and you scream in agony as
it's completely severed.
190h, 1814m, 2407e, 10p exkdbp-
You are too stunned to be able to do anything.
190h, 1814m, 2407e, 10p exkdbp-
You have recovered balance on your right arm.
190h, 1814m, 2407e, 10p erxkdbp-
You are too stunned to be able to do anything.
190h, 1814m, 2407e, 10p erxkdbp-
You may eat or smoke another herb.
190h, 1814m, 2407e, 10p erxkdbp-
You are no longer stunned.
190h, 1814m, 2407e, 10p erxkdbp-
You must have two legs to do that.
190h, 1814m, 2407e, 10p erxkdbp-
You bleed 112 health.
78h, 1814m, 2407e, 10p erxkdbp-
You take out some salve and quickly rub it on your legs.
78h, 1814m, 2407e, 10p erxkdbp-
You take a drink from a sapphire vial.
The potion flows down your throat without effect.
78h, 1814m, 2407e, 10p erxkdbp-
You may drink another health, mana, or bromide potion.
78h, 1814m, 2407e, 10p erxkdbp-
You exert superior mental control and your wounds clot before your eyes.
78h, 1754m, 2407e, 10p erxkdbp-
You exert superior mental control and your wounds clot before your eyes.
78h, 1694m, 2407e, 10p erxkdbp-
You exert superior mental control and your wounds clot before your eyes.
78h, 1634m, 2407e, 10p erxkdbp-
You take a drink from a sapphire vial.
The potion heals and soothes you.
542h, 1634m, 2407e, 10p erxkdbp-
You have recovered balance on your left arm.
542h, 1634m, 2407e, 10p elrxkdbp-
You must have two legs to do that.
542h, 1634m, 2407e, 10p elrxkdbp-
You may apply another salve to yourself.
542h, 1634m, 2407e, 10p elrxkdbp-
You must first raise yourself from the floor and stand up.
542h, 1634m, 2407e, 10p elrxkdbp-
You must have two legs to do that.
542h, 1634m, 2407e, 10p elrxkdbp-
You must first raise yourself from the floor and stand up.
542h, 1634m, 2407e, 10p elrxkdbp-
You must have two legs to do that.
542h, 1634m, 2407e, 10p elrxkdbp-
You must first raise yourself from the floor and stand up.
542h, 1634m, 2407e, 10p elrxkdbp-
You must have two legs to do that.
542h, 1634m, 2407e, 10p elrxkdbp-
With a focused look, Dinoniel strikes at you with a gnarled ancient greatsword.
Dinoniel strikes your left leg, mangling a major artery that explodes blood in
all directions.
The world around you dims and sounds become muffled.
2h, 1634m, 2407e, 10p elrxkdbp-
You remove 1 yarrow, bringing the total in the Rift to 160.
2h, 1634m, 2407e, 10p elrxkdbp-
You eat a yarrow sprig.
The flow of blood recedes as your left leg's laceration mends.
2h, 1634m, 2407e, 10p elrxkdbp-
The tendon in your right leg reattaches itself.
2h, 1634m, 2407e, 10p elrxkdbp-
You take out some salve and quickly rub it on your legs.
The salve has no discernable effect.
2h, 1634m, 2407e, 10p elrxkdbp-
You stand up and stretch your arms out wide.
2h, 1634m, 2407e, 10p elrxkdb-
You stand straight up.
2h, 1634m, 2407e, 10p elrxkdb-
You are:
suffering from a pierced right leg.
blind.
deaf.
afflicted with clumsiness.
an insomniac.
2h, 1634m, 2407e, 10p lrxkdb-
You may drink another health, mana, or bromide potion.
2h, 1634m, 2407e, 10p lrxkdb-
You may eat or smoke another herb.
2h, 1634m, 2407e, 10p lrxkdb-
You take a drink from a sapphire vial.
The potion heals and soothes you.
487h, 1634m, 2407e, 10p lrxkdb-
You have recovered equilibrium.
487h, 1634m, 2407e, 10p elrxkdb-
You remove 1 myrtle, bringing the total in the Rift to 32.
487h, 1634m, 2407e, 10p elrxkdb-
You eat a bog myrtle leaf.
Blessed sight returns to you.
487h, 1634m, 2407e, 10p elrxkd-
You remove 1 myrtle, bringing the total in the Rift to 31.
487h, 1634m, 2407e, 10p elrxkd-
You eat a bog myrtle leaf.
The plant has no effect.
487h, 1634m, 2407e, 10p elrxkd-
You bleed 66 health.
421h, 1634m, 2407e, 10p elrxkd-
You may eat or smoke another herb.
421h, 1634m, 2407e, 10p elrxkd-
You remove 1 myrtle, bringing the total in the Rift to 30.
421h, 1634m, 2407e, 10p elrxkd-
You eat a bog myrtle leaf.
The sounds of the world gradually return to you.
421h, 1634m, 2407e, 10p elrxk-
Dinoniel's aura of weapons rebounding disappears.
With a focused look, Dinoniel strikes at you with a gnarled ancient greatsword,
and you make ready with a moulded war hammer. With a flick of your hammer, you
easily deflect Dinoniel's greatsword.
With a deft move, you retaliate with a quick swing of a moulded war hammer at
Dinoniel. You strike him on the right leg, leaving only a red welt.
421h, 1634m, 2407e, 10p elrxk-
Dinoniel takes a long drag off his pipe.
421h, 1634m, 2407e, 10p elrxk-
Dinoniel takes some salve from a vial and rubs it on his head.
421h, 1634m, 2407e, 10p elrxk-
You may eat or smoke another herb.
421h, 1634m, 2407e, 10p elrxk-
You may drink another health, mana, or bromide potion.
421h, 1634m, 2407e, 10p elrxk-
You remove 1 kombu, bringing the total in the Rift to 149.
421h, 1634m, 2407e, 10p elrxk-
You eat kombu seaweed.
Thank Estarra! Your clumsiness has been cured.
421h, 1634m, 2407e, 10p elrxk-
You take a drink from a sapphire vial.
The potion heals and soothes you.
856h, 1634m, 2407e, 10p elrxk-
"Heh heh heh" you chuckle.
856h, 1634m, 2407e, 10p elrxk-
Swinging a moulded war hammer in an underhand arc, you strike at Dinoniel. You
smash him in the gut, but it barely fazes him.
856h, 1634m, 2407e, 10p elxk-
Swinging a gnarled ancient greatsword in an underhand arc, Dinoniel strikes at
you. Dinoniel slashes the tendon above your right heel, and you scream in agony
as it's completely severed.
The world around you dims and sounds become muffled.
316h, 1634m, 2407e, 10p elxkdbp-
You must first raise yourself from the floor and stand up.
316h, 1634m, 2407e, 10p elxkdbp-
You take out some salve and quickly rub it on your legs.
316h, 1634m, 2407e, 10p elxkdbp-
You may eat or smoke another herb.
316h, 1634m, 2407e, 10p elxkdbp-
You bleed 75 health.
241h, 1634m, 2407e, 10p elxkdbp-
You take a long drag off your pipe.
The hole impaling your right leg muscles closes.
241h, 1634m, 2407e, 10p elxkdbp-
*******************************************************************************
Id Pipe Herb Puffs Status
-------------------------------------------------------------------------------
87298 a smooth darkwood pipe coltsfoot 7 Lit
15299 a smooth darkwood pipe faeleaf 8 Lit
34670 a hunting horn pipe myrtle 6 Lit
*******************************************************************************
Total Pipes: 3
241h, 1634m, 2407e, 10p elxkdbp-
Your pipe has gone cold and dark.
241h, 1634m, 2407e, 10p elxkdbp-
You must regain balance first.
241h, 1634m, 2407e, 10p elxkdbp-
You may apply another salve to yourself.
241h, 1634m, 2407e, 10p elxkdbp-
You must regain balance first.
241h, 1634m, 2407e, 10p elxkdbp-
You must regain balance first.
241h, 1634m, 2407e, 10p elxkdbp-
You must first raise yourself from the floor and stand up.
241h, 1634m, 2407e, 10p elxkdbp-
You have recovered balance on your right arm.
241h, 1634m, 2407e, 10p elrxkdbp-
You must have two legs to do that.
241h, 1634m, 2407e, 10p elrxkdbp-
You may eat or smoke another herb.
I don't quite catch your drift.
241h, 1634m, 2407e, 10p elrxkdbp-
You may drink another health, mana, or bromide potion.
241h, 1634m, 2407e, 10p elrxkdbp-
You take a drink from a sapphire vial.
The potion heals and soothes you.
576h, 1634m, 2407e, 10p elrxkdbp-
You must have two legs to do that.
576h, 1634m, 2407e, 10p elrxkdbp-
The tendon in your right leg reattaches itself.
576h, 1634m, 2407e, 10p elrxkdbp-
You take out some salve and quickly rub it on your legs.
The salve has no discernable effect.
576h, 1634m, 2407e, 10p elrxkdbp-
Swinging a gnarled ancient greatsword in an underhand arc, Dinoniel strikes at
you. Dinoniel slashes your left leg, mangling a major artery that explodes blood
in all directions.
The world around you dims and sounds become muffled.
36h, 1634m, 2407e, 10p elrxkdbp-
You stand up and stretch your arms out wide.
36h, 1634m, 2407e, 10p elrxkdb-
You stand straight up.
36h, 1634m, 2407e, 10p elrxkdb-
You remove 1 yarrow, bringing the total in the Rift to 159.
36h, 1634m, 2407e, 10p elrxkdb-
You eat a yarrow sprig.
The flow of blood recedes as your left leg's laceration mends.
36h, 1634m, 2407e, 10p elrxkdb-
What is it you wish to light?
36h, 1634m, 2407e, 10p elrxkdb-
What is it you wish to light?
36h, 1634m, 2407e, 10p elrxkdb-
What is it you wish to light?
36h, 1634m, 2407e, 10p elrxkdb-
You take a long drag off your pipe.
The plant has no effect.
36h, 1634m, 2407e, 10p elrxkdb-
You fall to the ground as the last drops of life-giving blood drain out of your
body.
You have been slain by Dinoniel.
**********************************************************
You have been defeated and are thrown out of the Arena.
**********************************************************
The Glade of Observation.
The bright sun shines down, blanketing you with its life-giving warmth. Reaching
up as high as the eye can see looms the awesome presence of a living totem.
You see a single exit leading east.
2260h, 2554m, 2407e, 10p elrx-
*******************************************************************************
Id Pipe Herb Puffs Status
-------------------------------------------------------------------------------
87298 a smooth darkwood pipe coltsfoot 7 Lit
15299 a smooth darkwood pipe faeleaf 8 Unlit
34670 a hunting horn pipe myrtle 6 Lit
*******************************************************************************
Total Pipes: 3
2260h, 2554m, 2407e, 10p elrx-
You have no enemies.
2260h, 2554m, 2407e, 10p elrx-
You may drink another health, mana, or bromide potion.
2260h, 2554m, 2407e, 10p elrx-
You may eat or smoke another herb.
2260h, 2554m, 2407e, 10p elrx-
Your pipe has gone cold and dark.
2260h, 2554m, 2407e, 10p elrx-
You carefully light your treasured pipe until it is smoking nicely.
2260h, 2554m, 2407e, 10p elrx-
You carefully light your treasured pipe until it is smoking nicely.
2260h, 2554m, 2407e, 10p elrx-
That pipe is already lit and burning nicely.
2260h, 2554m, 2407e, 10p elrx-
Dinoniel arrives from the east.
2260h, 2554m, 2407e, 10p elrx-
Lodge Keeper Dinoniel, the Mangled Mutt says, "Heh, I think you just need more
health and you should be okay."
2260h, 2554m, 2407e, 10p elrx-
Your mouth turns up as your face breaks into a smile.
2260h, 2554m, 2407e, 10p elrx-
Lusternia - Thursday, December 07, 2006, 10:13 PM
"Ok!" you exclaim.
2260h, 2554m, 2407e, 10p elrxk-
Dinoniel hums innocently to himself.
2260h, 2554m, 2407e, 10p elrxk-
Spreading your arms wide, you spin clockwise and visualize a circle of
protection. A shimmering white orb springs up around you.
2260h, 2524m, 2407e, 10p lrxk-
You have recovered equilibrium.
2260h, 2524m, 2407e, 10p elrxk-
You say, "Ready when you ares."
2260h, 2524m, 2407e, 10p elrxk-
Dinoniel lays a trap to the south.
2260h, 2524m, 2407e, 10p elrxk-
Dinoniel gives the world a smart salute.
2260h, 2524m, 2407e, 10p elrxk-
Dinoniel's aura of weapons rebounding disappears.
Cleaving through your defenses, Dinoniel makes a slow deadly strike at your left
leg with a gnarled ancient greatsword, and you partially parry the blow with a
moulded war hammer. Dinoniel strikes your left leg, mangling a major artery that
explodes blood in all directions.
The world around you dims and sounds become muffled.
2013h, 2524m, 2407e, 10p elrxkdb-
You remove 1 yarrow, bringing the total in the Rift to 165.
2013h, 2524m, 2407e, 10p elrxkdb-
You eat a yarrow sprig.
The flow of blood recedes as your left leg's laceration mends.
2013h, 2524m, 2407e, 10p elrxkdb-
You take a drink from a sapphire vial.
The potion heals and soothes you.
2407h, 2524m, 2407e, 10p elrxkdb-
You are blind and see nothing but darkness.
2407h, 2524m, 2407e, 10p elrxkdb-
You are blind and see nothing but darkness.
2407h, 2524m, 2407e, 10p elrxkdb-
You may eat or smoke another herb.
2407h, 2524m, 2407e, 10p elrxkdb-
You remove 1 myrtle, bringing the total in the Rift to 37.
2407h, 2524m, 2407e, 10p elrxkdb-
You eat a bog myrtle leaf.
The sounds of the world gradually return to you.
2407h, 2524m, 2407e, 10p elrxkb-
You bleed 12 health.
2395h, 2524m, 2407e, 10p elrxkb-
You are blind and see nothing but darkness.
2395h, 2524m, 2407e, 10p elrxkb-
You are blind and see nothing but darkness.
2395h, 2524m, 2407e, 10p elrxkb-
You may eat or smoke another herb.
2395h, 2524m, 2407e, 10p elrxkb-
You may drink another health, mana, or bromide potion.
2395h, 2524m, 2407e, 10p elrxkb-
You remove 1 myrtle, bringing the total in the Rift to 36.
2395h, 2524m, 2407e, 10p elrxkb-
You eat a bog myrtle leaf.
Blessed sight returns to you.
2395h, 2524m, 2407e, 10p elrxk-
You take out some salve and quickly rub it on your legs.
The deep damage in your left leg completely heals.
2395h, 2524m, 2407e, 10p elrxk-
With a focused look, Dinoniel strikes at you with a gnarled ancient greatsword,
and you make ready with a moulded war hammer. With a flick of your hammer, you
easily deflect Dinoniel's greatsword.
With a deft move, you retaliate with a quick swing of a moulded war hammer at
Dinoniel. You viciously strike his ribs, forcing him to grimace in pain.
2395h, 2524m, 2407e, 10p elrxk-
With a heavy overhand stroke, you slam a moulded war hammer down upon Dinoniel.
You smite him for only a glancing blow to the side of his head.
2395h, 2524m, 2407e, 10p elxk-
With a heavy overhand stroke, you slam a moulded war hammer down upon Dinoniel.
You smite him for only a glancing blow to the side of his head.
2395h, 2524m, 2407e, 10p exk-
You may eat or smoke another herb.
2395h, 2524m, 2407e, 10p exk-
You suddenly perceive the vague outline of an aura of rebounding around
Dinoniel.
2395h, 2524m, 2407e, 10p exk-
Your left arm is off balance.
2395h, 2524m, 2407e, 10p exk-
Dinoniel chews an arnica bud, then spreads it on his chest.
2395h, 2524m, 2407e, 10p exk-
Dinoniel takes some salve from a vial and rubs it on his chest.
2395h, 2524m, 2407e, 10p exk-
Dinoniel takes some salve from a vial and rubs it on his head.
2395h, 2524m, 2407e, 10p exk-
Dinoniel's aura of weapons rebounding disappears.
With a focused look, Dinoniel strikes at you with a gnarled ancient greatsword.
Dinoniel powerfully strikes your right leg, and blood fountains out in a thick
spray.
1855h, 2524m, 2407e, 10p exk-
You take a long drag off your pipe.
The hole impaling your right leg muscles closes.
1855h, 2524m, 2407e, 10p exk-
You bleed 31 health.
1824h, 2524m, 2407e, 10p exk-
*******************************************************************************
Id Pipe Herb Puffs Status
-------------------------------------------------------------------------------
87298 a smooth darkwood pipe coltsfoot 7 Lit
15299 a smooth darkwood pipe faeleaf 8 Lit
34670 a hunting horn pipe myrtle 6 Lit
*******************************************************************************
Total Pipes: 3
1824h, 2524m, 2407e, 10p exk-
Your left arm is off balance.
1824h, 2524m, 2407e, 10p exk-
Dinoniel takes a long drag off his pipe.
1824h, 2524m, 2407e, 10p exk-
You have recovered balance on your right arm.
1824h, 2524m, 2407e, 10p erxk-
You may drink another health, mana, or bromide potion.
1824h, 2524m, 2407e, 10p erxk-
Pardon me?
1824h, 2524m, 2407e, 10p erxk-
You have recovered balance on your left arm.
You take a drink from a sapphire vial.
The potion heals and soothes you.
2317h, 2524m, 2407e, 10p elrxk-
With a heavy overhand stroke, you slam a moulded war hammer down upon Dinoniel.
You smite his chest, leaving a small bruise.
2317h, 2524m, 2407e, 10p elxk-
With a heavy overhand stroke, you slam a moulded war hammer down upon Dinoniel,
who brandishes a gnarled ancient greatsword. Your hammer smites into his
greatsword, which deflects the blow easily.
2317h, 2524m, 2407e, 10p exk-
You may eat or smoke another herb.
2317h, 2524m, 2407e, 10p exk-
Your left arm is off balance.
2317h, 2524m, 2407e, 10p exk-
Your left arm is off balance.
2317h, 2524m, 2407e, 10p exk-
Dinoniel takes some salve from a vial and rubs it on his chest.
2317h, 2524m, 2407e, 10p exk-
You have recovered balance on your left arm.
2317h, 2524m, 2407e, 10p elxk-
With a heavy overhand stroke, you slam a moulded war hammer down upon Dinoniel.
You smite his chest, leaving a small bruise.
2317h, 2524m, 2407e, 10p exk-
You have recovered balance on your right arm.
2317h, 2524m, 2407e, 10p erxk-
I missed that altogether.
2317h, 2524m, 2407e, 10p erxk-
Holding a gnarled ancient greatsword poised at an angle overhead, Dinoniel
unleashes a violent assault at your left leg. Dinoniel strikes your left leg,
mangling a major artery that explodes blood in all directions.
The world around you dims and sounds become muffled.
1777h, 2524m, 2407e, 10p erxkdb-
You are blind and see nothing but darkness.
1777h, 2524m, 2407e, 10p erxkdb-
You remove 1 yarrow, bringing the total in the Rift to 164.
1777h, 2524m, 2407e, 10p erxkdb-
You eat a yarrow sprig.
The flow of blood recedes as your left leg's laceration mends.
1777h, 2524m, 2407e, 10p erxkdb-
You may drink another health, mana, or bromide potion.
1777h, 2524m, 2407e, 10p erxkdb-
You take a drink from a sapphire vial.
The potion heals and soothes you.
2233h, 2524m, 2407e, 10p erxkdb-
You bleed 46 health.
2187h, 2524m, 2407e, 10p erxkdb-
You may eat or smoke another herb.
2187h, 2524m, 2407e, 10p erxkdb-
You are blind and see nothing but darkness.
2187h, 2524m, 2407e, 10p erxkdb-
You remove 1 myrtle, bringing the total in the Rift to 35.
2187h, 2524m, 2407e, 10p erxkdb-
You eat a bog myrtle leaf.
Blessed sight returns to you.
2187h, 2524m, 2407e, 10p erxkd-
You have recovered balance on your left arm.
2187h, 2524m, 2407e, 10p elrxkd-
You suddenly perceive the vague outline of an aura of rebounding around
Dinoniel.
2187h, 2524m, 2407e, 10p elrxkd-
Focusing on his head, you strike at Dinoniel with a moulded war hammer, but your
thrust hits his powerful aura and rebounds back into you. You are struck
squarely in the nose, which bleeds profusely.
2022h, 2524m, 2407e, 10p elxkd-
You exert superior mental control and your wounds clot before your eyes.
2022h, 2464m, 2407e, 10p elxkd-
You exert superior mental control and your wounds clot before your eyes.
2022h, 2404m, 2407e, 10p elxkd-
You exert superior mental control and your wounds clot before your eyes.
2022h, 2344m, 2407e, 10p elxkd-
Focusing on his head, you strike at Dinoniel with a moulded war hammer, who
brandishes a gnarled ancient greatsword. Your hammer is deflected by a flick of
the opposing greatsword.
2022h, 2344m, 2407e, 10p exkd-
Dinoniel takes some salve from a vial and rubs it on his head.
2022h, 2344m, 2407e, 10p exkd-
Your left arm is off balance.
2022h, 2344m, 2407e, 10p exkd-
Dinoniel takes some salve from a vial and rubs it on his head.
2022h, 2344m, 2407e, 10p exkd-
You may eat or smoke another herb.
2022h, 2344m, 2407e, 10p exkd-
You have recovered balance on your left arm.
2022h, 2344m, 2407e, 10p elxkd-
Focusing on his head, you strike at Dinoniel with a moulded war hammer, who
brandishes a gnarled ancient greatsword. Your hammer is deflected by a flick of
the opposing greatsword.
2022h, 2344m, 2407e, 10p exkd-
Dinoniel's aura of weapons rebounding disappears.
With a focused look, Dinoniel strikes at you with a gnarled ancient greatsword.
He stumbles forward as he fails to strike you.
2022h, 2344m, 2407e, 10p exkd-
Dinoniel takes a long drag off his pipe.
2022h, 2344m, 2407e, 10p exkd-
Dinoniel takes some salve from a vial and rubs it on his head.
2022h, 2344m, 2407e, 10p exkd-
Your left arm is off balance.
2022h, 2344m, 2407e, 10p exkd-
You may drink another health, mana, or bromide potion.
2022h, 2344m, 2407e, 10p exkd-
You have recovered balance on your right arm.
2022h, 2344m, 2407e, 10p erxkd-
You take a drink from a sapphire vial.
The potion heals and soothes you.
2382h, 2344m, 2407e, 10p erxkd-
Your meaning eludes me.
2382h, 2344m, 2407e, 10p erxkd-
You have recovered balance on your left arm.
2382h, 2344m, 2407e, 10p elrxkd-
Focusing on his left leg, you strike at Dinoniel with a moulded war hammer. You
hit his left thigh for a minor bruise.
2382h, 2344m, 2407e, 10p elxkd-
Dinoniel takes some salve from a vial and rubs it on his head.
2382h, 2344m, 2407e, 10p elxkd-
Dinoniel takes some salve from a vial and rubs it on his head.
2382h, 2344m, 2407e, 10p elxkd-
Focusing on his left leg, you strike at Dinoniel with a moulded war hammer. You
hit his left thigh for a minor bruise.
2382h, 2344m, 2407e, 10p exkd-
You bleed 23 health.
2359h, 2344m, 2407e, 10p exkd-
Dinoniel takes some salve from a vial and rubs it on his head.
2359h, 2344m, 2407e, 10p exkd-
Dinoniel takes some salve from a vial and rubs it on his head.
2359h, 2344m, 2407e, 10p exkd-
With a focused look, Dinoniel strikes at you with a gnarled ancient greatsword.
Dinoniel powerfully strikes your right leg, and blood fountains out in a thick
spray.
1819h, 2344m, 2407e, 10p exkd-
You take a long drag off your pipe.
The hole impaling your right leg muscles closes.
1819h, 2344m, 2407e, 10p exkd-
*******************************************************************************
Id Pipe Herb Puffs Status
-------------------------------------------------------------------------------
87298 a smooth darkwood pipe coltsfoot 7 Lit
15299 a smooth darkwood pipe faeleaf 8 Lit
34670 a hunting horn pipe myrtle 6 Lit
*******************************************************************************
Total Pipes: 3
1819h, 2344m, 2407e, 10p exkd-
Your left arm is off balance.
1819h, 2344m, 2407e, 10p exkd-
Your left arm is off balance.
1819h, 2344m, 2407e, 10p exkd-
You have recovered balance on your right arm.
1819h, 2344m, 2407e, 10p erxkd-
You may eat or smoke another herb.
1819h, 2344m, 2407e, 10p erxkd-
Come now, you don't really mean that.
1819h, 2344m, 2407e, 10p erxkd-
You may drink another health, mana, or bromide potion.
1819h, 2344m, 2407e, 10p erxkd-
Swinging a moulded war hammer in an underhand arc, you strike at Dinoniel. You
smash his chest, leaving a small bruise.
1819h, 2344m, 2407e, 10p exkd-
You have recovered balance on your left arm.
1819h, 2344m, 2407e, 10p elxkd-
Dinoniel takes some salve from a vial and rubs it on his head.
1819h, 2344m, 2407e, 10p elxkd-
Dinoniel takes some salve from a vial and rubs it on his head.
1819h, 2344m, 2407e, 10p elxkd-
You take out some salve and quickly rub it on your legs.
The deep damage in your left leg partially heals.
1819h, 2344m, 2407e, 10p elxkd-
Swinging a moulded war hammer in an underhand arc, you strike at Dinoniel. You
smash him in the gut, but it barely fazes him.
1819h, 2344m, 2407e, 10p exkd-
Dinoniel takes some salve from a vial and rubs it on his head.
1819h, 2344m, 2407e, 10p exkd-
Dinoniel takes some salve from a vial and rubs it on his head.
1819h, 2344m, 2407e, 10p exkd-
You suddenly perceive the vague outline of an aura of rebounding around
Dinoniel.
1819h, 2344m, 2407e, 10p exkd-
Your left arm is off balance.
1819h, 2344m, 2407e, 10p exkd-
Your left arm is off balance.
1819h, 2344m, 2407e, 10p exkd-
Dinoniel's aura of weapons rebounding disappears.
Holding a gnarled ancient greatsword poised at an angle overhead, Dinoniel
unleashes a violent assault at your right leg. Dinoniel strikes your right leg,
mangling a major artery that explodes blood in all directions.
A prickly stinging overcomes your body, fading away into numbness.
1279h, 2344m, 2407e, 10p exkdp-
Dinoniel takes a long drag off his pipe.
1279h, 2344m, 2407e, 10p exkdp-
You remove 1 yarrow, bringing the total in the Rift to 163.
1279h, 2344m, 2407e, 10p exkdp-
You eat a yarrow sprig.
The flow of blood recedes as your right leg's laceration mends.
1279h, 2344m, 2407e, 10p exkdp-
You begin focusing your mind on your motor skills.
1279h, 2094m, 2407e, 10p exkdp-
You have recovered balance on your right arm.
1279h, 2094m, 2407e, 10p erxkdp-
You are paralysed and cannot do that.
1279h, 2094m, 2407e, 10p erxkdp-
You bleed 62 health.
1217h, 2094m, 2407e, 10p erxkdp-
Interesting...
1217h, 2094m, 2407e, 10p erxkdp-
Frustratingly, your body won't respond to your call to action.
1217h, 2094m, 2407e, 10p erxkdp-
You have recovered balance on your left arm.
1217h, 2094m, 2407e, 10p elrxkdp-
You are paralysed and unable to do that.
1217h, 2094m, 2407e, 10p elrxkdp-
Your state of paralysis prevents you from doing that.
1217h, 2094m, 2407e, 10p elrxkdp-
You may eat or smoke another herb.
You may drink another health, mana, or bromide potion.
1217h, 2094m, 2407e, 10p elrxkdp-
You take out some salve and quickly rub it on your legs.
The deep damage in your left leg completely heals.
1217h, 2094m, 2407e, 10p elrxkdp-
Frustratingly, your body won't respond to your call to action.
1217h, 2094m, 2407e, 10p elrxkdp-
Frustratingly, your body won't respond to your call to action.
1217h, 2094m, 2407e, 10p elrxkdp-
Your muscles unlock; you are no longer paralysed.
1217h, 2094m, 2407e, 10p elrxkd-
Swinging a moulded war hammer in an underhand arc, you strike at Dinoniel, who
smoothly steps away from the blow. Your weapon smashes through the air, missing
completely.
1217h, 2094m, 2407e, 10p elxkd-
With a focused look, Dinoniel strikes at you with a gnarled ancient greatsword,
and you make ready with a moulded war hammer. With a flick of your hammer, you
easily deflect Dinoniel's greatsword.
With a deft move, you retaliate with a quick swing of a moulded war hammer at
Dinoniel. You strike his chest, leaving a small bruise.
1217h, 2094m, 2407e, 10p elxkd-
Swinging a moulded war hammer in an underhand arc, you strike at Dinoniel. You
smash him in the gut, but it barely fazes him.
1217h, 2094m, 2407e, 10p exkd-
Your left arm is off balance.
1217h, 2094m, 2407e, 10p exkd-
Dinoniel takes some salve from a vial and rubs it on his head.
1217h, 2094m, 2407e, 10p exkd-
Dinoniel takes some salve from a vial and rubs it on his head.
1217h, 2094m, 2407e, 10p exkd-
You have recovered balance on your right arm.
1217h, 2094m, 2407e, 10p erxkd-
That went right over my head.
1217h, 2094m, 2407e, 10p erxkd-
Swinging a moulded war hammer in an underhand arc, you strike at Dinoniel, who
smoothly steps away from the blow. Your weapon smashes through the air, missing
completely.
1217h, 2094m, 2407e, 10p exkd-
You suddenly perceive the vague outline of an aura of rebounding around
Dinoniel.
1217h, 2094m, 2407e, 10p exkd-
You bleed 52 health.
1165h, 2094m, 2407e, 10p exkd-
You may drink another health, mana, or bromide potion.
Your left arm is off balance.
1165h, 2094m, 2407e, 10p exkd-
Dinoniel's aura of weapons rebounding disappears.
With a focused look, Dinoniel strikes at you with a gnarled ancient greatsword.
Dinoniel strikes your right leg, mangling a major artery that explodes blood in
all directions.
A prickly stinging overcomes your body, fading away into numbness.
625h, 2094m, 2407e, 10p exkdp-
You take a drink from a sapphire vial.
The potion heals and soothes you.
968h, 2094m, 2407e, 10p exkdp-
You remove 1 yarrow, bringing the total in the Rift to 162.
968h, 2094m, 2407e, 10p exkdp-
Dinoniel takes a long drag off his pipe.
968h, 2094m, 2407e, 10p exkdp-
You eat a yarrow sprig.
The flow of blood recedes as your right leg's laceration mends.
968h, 2094m, 2407e, 10p exkdp-
You begin focusing your mind on your motor skills.
968h, 1844m, 2407e, 10p exkdp-
You have recovered balance on your left arm.
968h, 1844m, 2407e, 10p elxkdp-
You are paralysed and cannot do that.
968h, 1844m, 2407e, 10p elxkdp-
You have recovered balance on your right arm.
968h, 1844m, 2407e, 10p elrxkdp-
You are paralysed and unable to do that.
968h, 1844m, 2407e, 10p elrxkdp-
I don't quite catch your drift.
968h, 1844m, 2407e, 10p elrxkdp-
Frustratingly, your body won't respond to your call to action.
968h, 1844m, 2407e, 10p elrxkdp-
You may eat or smoke another herb.
968h, 1844m, 2407e, 10p elrxkdp-
You are paralysed and cannot do that.
968h, 1844m, 2407e, 10p elrxkdp-
Your state of paralysis prevents you from doing that.
968h, 1844m, 2407e, 10p elrxkdp-
Your muscles unlock; you are no longer paralysed.
968h, 1844m, 2407e, 10p elrxkd-
Swinging a moulded war hammer in an underhand arc, you strike at Dinoniel. With
an elegant stroke, you smash his left leg, knocking him to the ground.
968h, 1844m, 2407e, 10p elxkd-
You may drink another health, mana, or bromide potion.
968h, 1844m, 2407e, 10p elxkd-
Swinging a moulded war hammer in an underhand arc, you strike at Dinoniel. You
smash him in the gut, knocking the wind out of him.
968h, 1844m, 2407e, 10p exkd-
You take a drink from a sapphire vial.
The potion heals and soothes you.
1308h, 1844m, 2407e, 10p exkd-
You bleed 68 health.
1240h, 1844m, 2407e, 10p exkd-
Dinoniel takes some salve from a vial and rubs it on his legs.
1240h, 1844m, 2407e, 10p exkd-
Your left arm is off balance.
1240h, 1844m, 2407e, 10p exkd-
You suddenly perceive the vague outline of an aura of rebounding around
Dinoniel.
1240h, 1844m, 2407e, 10p exkd-
You have recovered balance on your right arm.
1240h, 1844m, 2407e, 10p erxkd-
Kaalak declares that the game of freeze tag in the Pearl of the Amberle will
begin NOW!
1240h, 1844m, 2407e, 10p erxkd-
Swinging a moulded war hammer in an underhand arc, you strike at Dinoniel, but
your swing hits his powerful aura and rebounds back into you. You grunt as you
are smashed in the gut, forcing all the air out of your lungs.
1070h, 1844m, 2407e, 10p exkd-
Come now, you don't really mean that.
1070h, 1844m, 2407e, 10p exkd-
You have recovered balance on your left arm.
1070h, 1844m, 2407e, 10p elxkd-
Swinging a moulded war hammer in an underhand arc, you strike at Dinoniel, but
your swing hits his powerful aura and rebounds back into you. You grunt as you
are smashed in the gut, forcing all the air out of your lungs.
861h, 1844m, 2407e, 10p exkd-
Your left arm is off balance.
861h, 1844m, 2407e, 10p exkd-
Dinoniel stands up and stretches his arms out wide.
861h, 1844m, 2407e, 10p exkd-
You may drink another health, mana, or bromide potion.
861h, 1844m, 2407e, 10p exkd-
You take a drink from a sapphire vial.
The potion heals and soothes you.
1279h, 1844m, 2407e, 10p exkd-
You must regain balance first.
1279h, 1844m, 2407e, 10p exkd-
You have recovered balance on your right arm.
1279h, 1844m, 2407e, 10p erxkd-
Could you be a bit clearer?
1279h, 1844m, 2407e, 10p erxkd-
You must regain balance first.
1279h, 1844m, 2407e, 10p erxkd-
You have recovered balance on your left arm.
1279h, 1844m, 2407e, 10p elrxkd-
Dinoniel's aura of weapons rebounding disappears.
Holding a gnarled ancient greatsword poised at an angle overhead, Dinoniel
unleashes a violent assault at your left leg. Dinoniel strikes your left leg,
mangling a major artery that explodes blood in all directions.
739h, 1844m, 2407e, 10p elrxkd-
Dinoniel takes some salve from a vial and rubs it on his gut.
739h, 1844m, 2407e, 10p elrxkd-
Dinoniel takes a long drag off his pipe.
739h, 1844m, 2407e, 10p elrxkd-
You remove 1 yarrow, bringing the total in the Rift to 161.
739h, 1844m, 2407e, 10p elrxkd-
You eat a yarrow sprig.
The flow of blood recedes as your left leg's laceration mends.
739h, 1844m, 2407e, 10p elrxkd-
You bleed 77 health.
662h, 1844m, 2407e, 10p elrxkd-
Spreading your arms wide, you spin clockwise and visualize a circle of
protection. A shimmering white orb springs up around you.
662h, 1814m, 2407e, 10p lrxkd-
You may eat or smoke another herb.
662h, 1814m, 2407e, 10p lrxkd-
You may drink another health, mana, or bromide potion.
662h, 1814m, 2407e, 10p lrxkd-
You take a drink from a sapphire vial.
The potion heals and soothes you.
1076h, 1814m, 2407e, 10p lrxkd-
You have recovered equilibrium.
1076h, 1814m, 2407e, 10p elrxkd-
Cleaving through your defenses, Dinoniel makes a slow deadly strike at your
right leg with a gnarled ancient greatsword. Dinoniel powerfully strikes your
right leg, and blood fountains out in a thick spray.
536h, 1814m, 2407e, 10p elrxkdb-
You bleed 94 health.
442h, 1814m, 2407e, 10p elrxkdb-
You are blind and see nothing but darkness.
442h, 1814m, 2407e, 10p elrxkdb-
You remove 1 myrtle, bringing the total in the Rift to 34.
442h, 1814m, 2407e, 10p elrxkdb-
You eat a bog myrtle leaf.
The sounds of the world gradually return to you.
442h, 1814m, 2407e, 10p elrxkb-
You are blind and see nothing but darkness.
442h, 1814m, 2407e, 10p elrxkb-
You may drink another health, mana, or bromide potion.
442h, 1814m, 2407e, 10p elrxkb-
You are blind and see nothing but darkness.
442h, 1814m, 2407e, 10p elrxkb-
You take a drink from a sapphire vial.
The potion heals and soothes you.
939h, 1814m, 2407e, 10p elrxkb-
You are blind and see nothing but darkness.
939h, 1814m, 2407e, 10p elrxkb-
You are blind and see nothing but darkness.
939h, 1814m, 2407e, 10p elrxkb-
You may eat or smoke another herb.
939h, 1814m, 2407e, 10p elrxkb-
You remove 1 myrtle, bringing the total in the Rift to 33.
939h, 1814m, 2407e, 10p elrxkb-
You eat a bog myrtle leaf.
Blessed sight returns to you.
939h, 1814m, 2407e, 10p elrxk-
Swinging a moulded war hammer in an underhand arc, you strike at Dinoniel. Your
weapon smashes through the air, missing completely.
939h, 1814m, 2407e, 10p elxk-
Swinging a moulded war hammer in an underhand arc, you strike at Dinoniel, but
your swing hits his powerful aura and rebounds back into you. Your left leg is
elegantly smashed and swept out from under you, knocking you to the ground.
730h, 1814m, 2407e, 10p exkp-
Dinoniel's aura of weapons rebounding disappears.
With a focused look, Dinoniel strikes at you with a gnarled ancient greatsword.
Dinoniel strikes the tendon above your right heel, and you scream in agony as
it's completely severed.
190h, 1814m, 2407e, 10p exkdbp-
You are too stunned to be able to do anything.
190h, 1814m, 2407e, 10p exkdbp-
You have recovered balance on your right arm.
190h, 1814m, 2407e, 10p erxkdbp-
You are too stunned to be able to do anything.
190h, 1814m, 2407e, 10p erxkdbp-
You may eat or smoke another herb.
190h, 1814m, 2407e, 10p erxkdbp-
You are no longer stunned.
190h, 1814m, 2407e, 10p erxkdbp-
You must have two legs to do that.
190h, 1814m, 2407e, 10p erxkdbp-
You bleed 112 health.
78h, 1814m, 2407e, 10p erxkdbp-
You take out some salve and quickly rub it on your legs.
78h, 1814m, 2407e, 10p erxkdbp-
You take a drink from a sapphire vial.
The potion flows down your throat without effect.
78h, 1814m, 2407e, 10p erxkdbp-
You may drink another health, mana, or bromide potion.
78h, 1814m, 2407e, 10p erxkdbp-
You exert superior mental control and your wounds clot before your eyes.
78h, 1754m, 2407e, 10p erxkdbp-
You exert superior mental control and your wounds clot before your eyes.
78h, 1694m, 2407e, 10p erxkdbp-
You exert superior mental control and your wounds clot before your eyes.
78h, 1634m, 2407e, 10p erxkdbp-
You take a drink from a sapphire vial.
The potion heals and soothes you.
542h, 1634m, 2407e, 10p erxkdbp-
You have recovered balance on your left arm.
542h, 1634m, 2407e, 10p elrxkdbp-
You must have two legs to do that.
542h, 1634m, 2407e, 10p elrxkdbp-
You may apply another salve to yourself.
542h, 1634m, 2407e, 10p elrxkdbp-
You must first raise yourself from the floor and stand up.
542h, 1634m, 2407e, 10p elrxkdbp-
You must have two legs to do that.
542h, 1634m, 2407e, 10p elrxkdbp-
You must first raise yourself from the floor and stand up.
542h, 1634m, 2407e, 10p elrxkdbp-
You must have two legs to do that.
542h, 1634m, 2407e, 10p elrxkdbp-
You must first raise yourself from the floor and stand up.
542h, 1634m, 2407e, 10p elrxkdbp-
You must have two legs to do that.
542h, 1634m, 2407e, 10p elrxkdbp-
With a focused look, Dinoniel strikes at you with a gnarled ancient greatsword.
Dinoniel strikes your left leg, mangling a major artery that explodes blood in
all directions.
The world around you dims and sounds become muffled.
2h, 1634m, 2407e, 10p elrxkdbp-
You remove 1 yarrow, bringing the total in the Rift to 160.
2h, 1634m, 2407e, 10p elrxkdbp-
You eat a yarrow sprig.
The flow of blood recedes as your left leg's laceration mends.
2h, 1634m, 2407e, 10p elrxkdbp-
The tendon in your right leg reattaches itself.
2h, 1634m, 2407e, 10p elrxkdbp-
You take out some salve and quickly rub it on your legs.
The salve has no discernable effect.
2h, 1634m, 2407e, 10p elrxkdbp-
You stand up and stretch your arms out wide.
2h, 1634m, 2407e, 10p elrxkdb-
You stand straight up.
2h, 1634m, 2407e, 10p elrxkdb-
You are:
suffering from a pierced right leg.
blind.
deaf.
afflicted with clumsiness.
an insomniac.
2h, 1634m, 2407e, 10p lrxkdb-
You may drink another health, mana, or bromide potion.
2h, 1634m, 2407e, 10p lrxkdb-
You may eat or smoke another herb.
2h, 1634m, 2407e, 10p lrxkdb-
You take a drink from a sapphire vial.
The potion heals and soothes you.
487h, 1634m, 2407e, 10p lrxkdb-
You have recovered equilibrium.
487h, 1634m, 2407e, 10p elrxkdb-
You remove 1 myrtle, bringing the total in the Rift to 32.
487h, 1634m, 2407e, 10p elrxkdb-
You eat a bog myrtle leaf.
Blessed sight returns to you.
487h, 1634m, 2407e, 10p elrxkd-
You remove 1 myrtle, bringing the total in the Rift to 31.
487h, 1634m, 2407e, 10p elrxkd-
You eat a bog myrtle leaf.
The plant has no effect.
487h, 1634m, 2407e, 10p elrxkd-
You bleed 66 health.
421h, 1634m, 2407e, 10p elrxkd-
You may eat or smoke another herb.
421h, 1634m, 2407e, 10p elrxkd-
You remove 1 myrtle, bringing the total in the Rift to 30.
421h, 1634m, 2407e, 10p elrxkd-
You eat a bog myrtle leaf.
The sounds of the world gradually return to you.
421h, 1634m, 2407e, 10p elrxk-
Dinoniel's aura of weapons rebounding disappears.
With a focused look, Dinoniel strikes at you with a gnarled ancient greatsword,
and you make ready with a moulded war hammer. With a flick of your hammer, you
easily deflect Dinoniel's greatsword.
With a deft move, you retaliate with a quick swing of a moulded war hammer at
Dinoniel. You strike him on the right leg, leaving only a red welt.
421h, 1634m, 2407e, 10p elrxk-
Dinoniel takes a long drag off his pipe.
421h, 1634m, 2407e, 10p elrxk-
Dinoniel takes some salve from a vial and rubs it on his head.
421h, 1634m, 2407e, 10p elrxk-
You may eat or smoke another herb.
421h, 1634m, 2407e, 10p elrxk-
You may drink another health, mana, or bromide potion.
421h, 1634m, 2407e, 10p elrxk-
You remove 1 kombu, bringing the total in the Rift to 149.
421h, 1634m, 2407e, 10p elrxk-
You eat kombu seaweed.
Thank Estarra! Your clumsiness has been cured.
421h, 1634m, 2407e, 10p elrxk-
You take a drink from a sapphire vial.
The potion heals and soothes you.
856h, 1634m, 2407e, 10p elrxk-
"Heh heh heh" you chuckle.
856h, 1634m, 2407e, 10p elrxk-
Swinging a moulded war hammer in an underhand arc, you strike at Dinoniel. You
smash him in the gut, but it barely fazes him.
856h, 1634m, 2407e, 10p elxk-
Swinging a gnarled ancient greatsword in an underhand arc, Dinoniel strikes at
you. Dinoniel slashes the tendon above your right heel, and you scream in agony
as it's completely severed.
The world around you dims and sounds become muffled.
316h, 1634m, 2407e, 10p elxkdbp-
You must first raise yourself from the floor and stand up.
316h, 1634m, 2407e, 10p elxkdbp-
You take out some salve and quickly rub it on your legs.
316h, 1634m, 2407e, 10p elxkdbp-
You may eat or smoke another herb.
316h, 1634m, 2407e, 10p elxkdbp-
You bleed 75 health.
241h, 1634m, 2407e, 10p elxkdbp-
You take a long drag off your pipe.
The hole impaling your right leg muscles closes.
241h, 1634m, 2407e, 10p elxkdbp-
*******************************************************************************
Id Pipe Herb Puffs Status
-------------------------------------------------------------------------------
87298 a smooth darkwood pipe coltsfoot 7 Lit
15299 a smooth darkwood pipe faeleaf 8 Lit
34670 a hunting horn pipe myrtle 6 Lit
*******************************************************************************
Total Pipes: 3
241h, 1634m, 2407e, 10p elxkdbp-
Your pipe has gone cold and dark.
241h, 1634m, 2407e, 10p elxkdbp-
You must regain balance first.
241h, 1634m, 2407e, 10p elxkdbp-
You may apply another salve to yourself.
241h, 1634m, 2407e, 10p elxkdbp-
You must regain balance first.
241h, 1634m, 2407e, 10p elxkdbp-
You must regain balance first.
241h, 1634m, 2407e, 10p elxkdbp-
You must first raise yourself from the floor and stand up.
241h, 1634m, 2407e, 10p elxkdbp-
You have recovered balance on your right arm.
241h, 1634m, 2407e, 10p elrxkdbp-
You must have two legs to do that.
241h, 1634m, 2407e, 10p elrxkdbp-
You may eat or smoke another herb.
I don't quite catch your drift.
241h, 1634m, 2407e, 10p elrxkdbp-
You may drink another health, mana, or bromide potion.
241h, 1634m, 2407e, 10p elrxkdbp-
You take a drink from a sapphire vial.
The potion heals and soothes you.
576h, 1634m, 2407e, 10p elrxkdbp-
You must have two legs to do that.
576h, 1634m, 2407e, 10p elrxkdbp-
The tendon in your right leg reattaches itself.
576h, 1634m, 2407e, 10p elrxkdbp-
You take out some salve and quickly rub it on your legs.
The salve has no discernable effect.
576h, 1634m, 2407e, 10p elrxkdbp-
Swinging a gnarled ancient greatsword in an underhand arc, Dinoniel strikes at
you. Dinoniel slashes your left leg, mangling a major artery that explodes blood
in all directions.
The world around you dims and sounds become muffled.
36h, 1634m, 2407e, 10p elrxkdbp-
You stand up and stretch your arms out wide.
36h, 1634m, 2407e, 10p elrxkdb-
You stand straight up.
36h, 1634m, 2407e, 10p elrxkdb-
You remove 1 yarrow, bringing the total in the Rift to 159.
36h, 1634m, 2407e, 10p elrxkdb-
You eat a yarrow sprig.
The flow of blood recedes as your left leg's laceration mends.
36h, 1634m, 2407e, 10p elrxkdb-
What is it you wish to light?
36h, 1634m, 2407e, 10p elrxkdb-
What is it you wish to light?
36h, 1634m, 2407e, 10p elrxkdb-
What is it you wish to light?
36h, 1634m, 2407e, 10p elrxkdb-
You take a long drag off your pipe.
The plant has no effect.
36h, 1634m, 2407e, 10p elrxkdb-
You fall to the ground as the last drops of life-giving blood drain out of your
body.
You have been slain by Dinoniel.
**********************************************************
You have been defeated and are thrown out of the Arena.
**********************************************************
The Glade of Observation.
The bright sun shines down, blanketing you with its life-giving warmth. Reaching
up as high as the eye can see looms the awesome presence of a living totem.
You see a single exit leading east.
2260h, 2554m, 2407e, 10p elrx-
*******************************************************************************
Id Pipe Herb Puffs Status
-------------------------------------------------------------------------------
87298 a smooth darkwood pipe coltsfoot 7 Lit
15299 a smooth darkwood pipe faeleaf 8 Unlit
34670 a hunting horn pipe myrtle 6 Lit
*******************************************************************************
Total Pipes: 3
2260h, 2554m, 2407e, 10p elrx-
You have no enemies.
2260h, 2554m, 2407e, 10p elrx-
You may drink another health, mana, or bromide potion.
2260h, 2554m, 2407e, 10p elrx-
You may eat or smoke another herb.
2260h, 2554m, 2407e, 10p elrx-
Your pipe has gone cold and dark.
2260h, 2554m, 2407e, 10p elrx-
You carefully light your treasured pipe until it is smoking nicely.
2260h, 2554m, 2407e, 10p elrx-
You carefully light your treasured pipe until it is smoking nicely.
2260h, 2554m, 2407e, 10p elrx-
That pipe is already lit and burning nicely.
2260h, 2554m, 2407e, 10p elrx-
Dinoniel arrives from the east.
2260h, 2554m, 2407e, 10p elrx-
Lodge Keeper Dinoniel, the Mangled Mutt says, "Heh, I think you just need more
health and you should be okay."
2260h, 2554m, 2407e, 10p elrx-
Your mouth turns up as your face breaks into a smile.
2260h, 2554m, 2407e, 10p elrx-
Anarias2006-12-08 06:13:55
This may come across as snarky but it isn't meant to be that way.
A good tip is to not refer to your system as being different from your character. I don't want to know that your reflexes know how to cure things you've never seen before. That can in no way be in-character.
Again, that's not meant to be snarky.
A good tip is to not refer to your system as being different from your character. I don't want to know that your reflexes know how to cure things you've never seen before. That can in no way be in-character.
Again, that's not meant to be snarky.
ferlas2006-12-08 16:20:05
gnarled ancient greatsword,
his sword is made of wood?
And I didn't see much sparkleberries/scrolling going on, get them use them and you'll be able to keep your health up mostly with them while being able to use the health to cure wounds.
his sword is made of wood?
And I didn't see much sparkleberries/scrolling going on, get them use them and you'll be able to keep your health up mostly with them while being able to use the health to cure wounds.
Unknown2006-12-08 16:26:34
it's made out of steel, silver, gold, platinum, and iron.
ferlas2006-12-08 16:33:32
gnarled Having gnarls; knotty or misshapen:
I'm not sure how to see a metal sword as gnarled, seems more a wood you use to describe wood, help me out here?
I'm not sure how to see a metal sword as gnarled, seems more a wood you use to describe wood, help me out here?
Unknown2006-12-08 17:22:12
its a gnarley sword, get over it already
Unknown2006-12-08 17:53:16
It's made to look like an big old tree branch, doesn't mean it actually is.
Looks like you need to watch for the niricol poison.
Looks like you need to watch for the niricol poison.
Shorlen2006-12-08 17:58:01
You did quite well. Your biggest problem was hitting rebounding. Were you using poisons? When you hit yourself, I didn't see any afflicts go off. When you were nearly dead, you should have shieldwhored while curing. There's no shame in that You should also use rebounding, I think, even though he can cleave through it - he'd do less damage that way, right? I recommend gagging your clotting - that cuts down on a lot of spam, especially when fighting blademasters, pureblades, and druids.
Also, Niricol needs nerfing. Not much more to say about it than that.
Also, Niricol needs nerfing. Not much more to say about it than that.
Unknown2006-12-08 18:01:29
Cleaving takes a little more time to regain balance from. Don't think there's any other negative effect.
Unknown2006-12-08 18:03:43
1. She shielded (only once) and he cleaved through the shield. She might have been better off running a few rooms to heal up some more.
2. Having a Healing scroll and some sparkleberries would go a long way to surviving more, as well as just gaining more levels.
Would having the sixth sense up have helped? I can't remember now exactly what the recent changes to blindness and deafness entailed.
2. Having a Healing scroll and some sparkleberries would go a long way to surviving more, as well as just gaining more levels.
Would having the sixth sense up have helped? I can't remember now exactly what the recent changes to blindness and deafness entailed.
Shorlen2006-12-08 18:13:40
QUOTE(Zarquan @ Dec 8 2006, 01:03 PM) 361273
1. She shielded (only once) and he cleaved through the shield. She might have been better off running a few rooms to heal up some more.
Oh, right. Yeah, running is better in that case. I keep forgetting cleave goes through rebounding AND shield.
QUOTE
Would having the sixth sense up have helped? I can't remember now exactly what the recent changes to blindness and deafness entailed.
No, it wouldn't have helped.
No sixthsense:
Starting -> ---
Niricol hit -> blind+deaf
Myrtle eat -> blind
Myrtle eat -> --- (2 herb balances)
Niricol hit -> blind+deaf
Myrtle eat -> blind
Myrtle eat -> --- (2 herb balances)
Sixthsense:
Starting -> sixthsense+blind+deaf
Niricol hit -> blind+deaf
Myrtle eat -> blind
Myrtle eat -> ---
Faeleaf eat -> sixthsense+blind+deaf (3 herb balances)
Niricol hit -> blind+deaf
Myrtle eat -> blind
Myrtle eat -> ---
Faeleaf eat -> sixthsense+blind+deaf (3 herb balances)
Keeping faeleaf up is detrimental to your eyes and ears against Niricol.
Unknown2006-12-08 18:27:45
That was a honest, good attempt at your side. Nice to see Dinoniel got into fighting, too.
Advice time:
-What he said. You'd need a bit more health. Preferably 3000 or more.
-Sparkleberries. Have some, and make a trigger to eat them. That way you can apply healing to remove deep wounds and still be able to recover health.
-Had a few problems with rebounding, you could work at recognising rebounging getting up mid-fight.
-Dunno about poisons you are using, can you tell us more?
-Most important thing. Don't use swings (and swing-likes - pound, etc) when the enemy has low wounds. They can hit one of several bodyparts, so they aren't reliable unless you HAVE to use them to make an affliction which doesn't hit on targetted jabs (strikes), for example Brainbash. Also, if the enemy is parrying (Dinoniel started to parry head), change the bodypart you're attacking. The best bodyparts for a Bonecrusher are:
Head - good afflictions that go on swings: blackeye and brainbash. The rest (Mainly: breaknose! very good, and Concussion! even better) get on jabs.
Chest - breakchest gets in on a jab and causes stun too (endurance drain if not cured). That other chest affliction which requires critical wounds gets in on a swing, which is tricky for chest areas. But it can severely cripple an enemy.
Legs - the best affliction here (knockdown - good stun, and knocks them down. Remember! Prone opponent = no parrying, no stancing!) gets in on a jab. Breaking legs and pulverising them get in on swings, but they're not worth it that much, in my opinion.
Also don't forget that crushes bypass rebounding, parrying and stances (but not shields!), and increase wounds given. Two crushes on a head are a good opening combo.
Advice time:
-What he said. You'd need a bit more health. Preferably 3000 or more.
-Sparkleberries. Have some, and make a trigger to eat them. That way you can apply healing to remove deep wounds and still be able to recover health.
-Had a few problems with rebounding, you could work at recognising rebounging getting up mid-fight.
-Dunno about poisons you are using, can you tell us more?
-Most important thing. Don't use swings (and swing-likes - pound, etc) when the enemy has low wounds. They can hit one of several bodyparts, so they aren't reliable unless you HAVE to use them to make an affliction which doesn't hit on targetted jabs (strikes), for example Brainbash. Also, if the enemy is parrying (Dinoniel started to parry head), change the bodypart you're attacking. The best bodyparts for a Bonecrusher are:
Head - good afflictions that go on swings: blackeye and brainbash. The rest (Mainly: breaknose! very good, and Concussion! even better) get on jabs.
Chest - breakchest gets in on a jab and causes stun too (endurance drain if not cured). That other chest affliction which requires critical wounds gets in on a swing, which is tricky for chest areas. But it can severely cripple an enemy.
Legs - the best affliction here (knockdown - good stun, and knocks them down. Remember! Prone opponent = no parrying, no stancing!) gets in on a jab. Breaking legs and pulverising them get in on swings, but they're not worth it that much, in my opinion.
Also don't forget that crushes bypass rebounding, parrying and stances (but not shields!), and increase wounds given. Two crushes on a head are a good opening combo.
Ildaudid2006-12-08 19:08:35
QUOTE(ferlas @ Dec 8 2006, 11:33 AM) 361239
gnarled Having gnarls; knotty or misshapen:
I'm not sure how to see a metal sword as gnarled, seems more a wood you use to describe wood, help me out here?
There is a japanse way to make rings in which the precious metals look like woodgrain; by adding things like platinum, gold, silver, then beating it and readding.... it gives a woodgrain like appearance.
So a gnarled sword, sounds like a sword made from several metals to give it a woodgrain look, then formed in the blade and hilt to look like part of a gnarled root or something....
I like this sword.
The fight was pretty good, nothing to add that everyone else hasn't already said.
Unknown2006-12-08 21:15:43
This greatsword has been forged in such a way that its almost
unrecognizable as a sword. The metal of the blade and the shaft blend
together in a twisting fashion resembling the wood of an ancient oak
tree. The gold and silver and platinum fuse together to create a
brownish unfinished blade, which is not only sharp on the edges but on
the face of the blade as well. While the great two handed sword is
wielded by its owner, the sword is more reminiscent of a large tree
branch. On the haft of the blade is inscribed the symbol of the
Treeripper Forging Cartel.
IMO it's the coolest sword design to date.
Also noticed how Nerra was trying to go for the head, which was parried. May want to forget that and go for legs and arms.
unrecognizable as a sword. The metal of the blade and the shaft blend
together in a twisting fashion resembling the wood of an ancient oak
tree. The gold and silver and platinum fuse together to create a
brownish unfinished blade, which is not only sharp on the edges but on
the face of the blade as well. While the great two handed sword is
wielded by its owner, the sword is more reminiscent of a large tree
branch. On the haft of the blade is inscribed the symbol of the
Treeripper Forging Cartel.
IMO it's the coolest sword design to date.
Also noticed how Nerra was trying to go for the head, which was parried. May want to forget that and go for legs and arms.
Shorlen2006-12-08 21:26:53
As my BC alt, I always liked to go for head and legs at the same time, maneuvering for knockdown and breaknose, both of which stun. If they're stunned, they can't parry/stance. If they're on the floor from knockdown, they can't stance even after the stun wears off, until they stand. Once they stand, you can knock them down again.
BC does best when it hinders the foe through excessive stun.
BC does best when it hinders the foe through excessive stun.
Unknown2006-12-09 00:14:07
QUOTE(Tonbee @ Dec 8 2006, 04:15 PM) 361329
IMO it's the coolest sword design to date.
Now I just need to get somebody to design me a claymore that looks like a big rock and I'll be all set.
Not Daganev though, too expensive
Unknown2006-12-09 05:25:43
To all the responses. All have been helpful
That was a honest, good attempt at your side. Nice to see Dinoniel got into fighting, too.
Advice time:
-What he said. You'd need a bit more health. Preferably 3000 or more.
-Sparkleberries. Have some, and make a trigger to eat them. That way you can apply healing to remove deep wounds and still be able to recover health.
-Had a few problems with rebounding, you could work at recognising rebounging getting up mid-fight.
I have solved (somewhat) both those problems (life blessing/level 50 and a heal scroll) and it has made a rather huge difference. Can beat many people I couldn't beat before! Thanks!
-Dunno about poisons you are using, can you tell us more?
Charybdon. Unsure if I applied it. Often forget even now in a spar
-Most important thing. Don't use swings (and swing-likes - pound, etc) when the enemy has low wounds. They can hit one of several bodyparts, so they aren't reliable unless you HAVE to use them to make an affliction which doesn't hit on targetted jabs (strikes), for example Brainbash. Also, if the enemy is parrying (Dinoniel started to parry head), change the bodypart you're attacking.
I've started off with a double head crush. if apply the arnica, I go for a third and leg strike. If they don't eat arnica (emote/stupidity effect) I am for a leg crush and strike to get the leg wounds up. Is this a good opening? - And yes, I've learned a hell of a lot since this spar
The best bodyparts for a Bonecrusher are:
Head - good afflictions that go on swings: blackeye and brainbash. The rest (Mainly: breaknose! very good, and Concussion! even better) get on jabs.
Chest - breakchest gets in on a jab and causes stun too (endurance drain if not cured). That other chest affliction which requires critical wounds gets in on a swing, which is tricky for chest areas. But it can severely cripple an enemy.
Legs - the best affliction here (knockdown - good stun, and knocks them down. Remember! Prone opponent = no parrying, no stancing!) gets in on a jab. Breaking legs and pulverising them get in on swings, but they're not worth it that much, in my opinion.
Also don't forget that crushes bypass rebounding, parrying and stances (but not shields!), and increase wounds given. Two crushes on a head are a good opening combo.
Was wondering what half my afflics did! Thanks
On one note- I like pulverizing the legs. It seems that you can do it over and over again hit more once you've done it. Since expirience all my afflicts from my POV, is this because they are on the groud and can't get up? Or is this more a sympton of the only people I can get a pulverized leg on are in the lower tier end and just fail to poperly cure?
Final thought- it seems only knights learn to fight, unless the person is already amazing. I've only found one or two none knight oppenents who can offer a challenge without chewing me up and being 500342% my might. What is with that?
QUOTE(Cuber @ Dec 8 2006, 06:27 PM) 361284
That was a honest, good attempt at your side. Nice to see Dinoniel got into fighting, too.
Advice time:
-What he said. You'd need a bit more health. Preferably 3000 or more.
-Sparkleberries. Have some, and make a trigger to eat them. That way you can apply healing to remove deep wounds and still be able to recover health.
-Had a few problems with rebounding, you could work at recognising rebounging getting up mid-fight.
I have solved (somewhat) both those problems (life blessing/level 50 and a heal scroll) and it has made a rather huge difference. Can beat many people I couldn't beat before! Thanks!
QUOTE(Cuber @ Dec 8 2006, 06:27 PM) 361284
-Dunno about poisons you are using, can you tell us more?
Charybdon. Unsure if I applied it. Often forget even now in a spar
QUOTE(Cuber @ Dec 8 2006, 06:27 PM) 361284
-Most important thing. Don't use swings (and swing-likes - pound, etc) when the enemy has low wounds. They can hit one of several bodyparts, so they aren't reliable unless you HAVE to use them to make an affliction which doesn't hit on targetted jabs (strikes), for example Brainbash. Also, if the enemy is parrying (Dinoniel started to parry head), change the bodypart you're attacking.
I've started off with a double head crush. if apply the arnica, I go for a third and leg strike. If they don't eat arnica (emote/stupidity effect) I am for a leg crush and strike to get the leg wounds up. Is this a good opening? - And yes, I've learned a hell of a lot since this spar
QUOTE(Cuber @ Dec 8 2006, 06:27 PM) 361284
The best bodyparts for a Bonecrusher are:
Head - good afflictions that go on swings: blackeye and brainbash. The rest (Mainly: breaknose! very good, and Concussion! even better) get on jabs.
Chest - breakchest gets in on a jab and causes stun too (endurance drain if not cured). That other chest affliction which requires critical wounds gets in on a swing, which is tricky for chest areas. But it can severely cripple an enemy.
Legs - the best affliction here (knockdown - good stun, and knocks them down. Remember! Prone opponent = no parrying, no stancing!) gets in on a jab. Breaking legs and pulverising them get in on swings, but they're not worth it that much, in my opinion.
Also don't forget that crushes bypass rebounding, parrying and stances (but not shields!), and increase wounds given. Two crushes on a head are a good opening combo.
Was wondering what half my afflics did! Thanks
On one note- I like pulverizing the legs. It seems that you can do it over and over again hit more once you've done it. Since expirience all my afflicts from my POV, is this because they are on the groud and can't get up? Or is this more a sympton of the only people I can get a pulverized leg on are in the lower tier end and just fail to poperly cure?
Final thought- it seems only knights learn to fight, unless the person is already amazing. I've only found one or two none knight oppenents who can offer a challenge without chewing me up and being 500342% my might. What is with that?
Shorlen2006-12-09 07:04:30
I'll point out that Cuber isn't exactly correct on the chest affliction he mentioned. CrushChest requires only heavy wounds, but it requires them to have the BreakChest affliction in order to afflict with CrushChest. CrushChest is amazing though - it drains 500 endurance every 1 second, and is a regen cure, so it lasts at least 4 seconds (for a total of 2,000 minimal endurance drain).
BreakChest is a crap affliction, dealing just 50 endurance drain every 4 seconds, but the nice thing about it is that you stun them when you afflict with it.
To explain all of your other afflictions:
BloodyNose - Not an affliction, just causes 50 bleeding.
BreakJaw - I don't know exactly what it does, to be honest Something about damage when target eats or drinks (mending cure)
FractureArm - slows arm balance (arnica cure)
Wind - knocks target off balance
SlapKnuckle - makes target drop weilded item
FractureSkull - causes stupidity (arnica cure)
KnockDown - not an affliction, stuns and knocks target sprawled. Does not work if target is already sprawled.
BreakNose - prevents snorting spores, stuns, causes moderate bleeding (100ish?) every bleed tic (every 5.5 seconds) (mending cure)
BreakArm - breaks arm (unwields, prevents arm use until cured) (mending cure)
VomitBlood - causes vomiting afflict which does damage over time (choleric cure)
BlackEye - causes blackout, which prevents the target from seeing their health/mana/ego, and from seeing anything that happens to him (allheale can cure blackout)
BreakLeg - breaks leg (mending cure) Not that this stops people from standing until cured, but does not effect them if they are already standing.
BreakWrist - prevents wielding until wrist is cured (regen cure) Note that this is easier to afflict with if their arm is already broken.
CrushLeg - same effect as BreakLeg, but has a regen cure, and when the cure finishes, it leaves them with BreakLeg, which they then have to cure.
Concussion - reoccuring amnesia until cured (regen cure) Amnesia causes a command to not be sent to the MUD, and only occasionally tells the victim when this happens.
BurstOrgans - death in 30 seconds if not cured (regen cure) Note that this will not kill anyone remotely knowledgable about combat.
BashBrain - instant death (conglutinate/vitae cure)
Serenwilde is 99% pacifist, much to my chagrin.
BreakChest is a crap affliction, dealing just 50 endurance drain every 4 seconds, but the nice thing about it is that you stun them when you afflict with it.
To explain all of your other afflictions:
BloodyNose - Not an affliction, just causes 50 bleeding.
BreakJaw - I don't know exactly what it does, to be honest Something about damage when target eats or drinks (mending cure)
FractureArm - slows arm balance (arnica cure)
Wind - knocks target off balance
SlapKnuckle - makes target drop weilded item
FractureSkull - causes stupidity (arnica cure)
KnockDown - not an affliction, stuns and knocks target sprawled. Does not work if target is already sprawled.
BreakNose - prevents snorting spores, stuns, causes moderate bleeding (100ish?) every bleed tic (every 5.5 seconds) (mending cure)
BreakArm - breaks arm (unwields, prevents arm use until cured) (mending cure)
VomitBlood - causes vomiting afflict which does damage over time (choleric cure)
BlackEye - causes blackout, which prevents the target from seeing their health/mana/ego, and from seeing anything that happens to him (allheale can cure blackout)
BreakLeg - breaks leg (mending cure) Not that this stops people from standing until cured, but does not effect them if they are already standing.
BreakWrist - prevents wielding until wrist is cured (regen cure) Note that this is easier to afflict with if their arm is already broken.
CrushLeg - same effect as BreakLeg, but has a regen cure, and when the cure finishes, it leaves them with BreakLeg, which they then have to cure.
Concussion - reoccuring amnesia until cured (regen cure) Amnesia causes a command to not be sent to the MUD, and only occasionally tells the victim when this happens.
BurstOrgans - death in 30 seconds if not cured (regen cure) Note that this will not kill anyone remotely knowledgable about combat.
BashBrain - instant death (conglutinate/vitae cure)
QUOTE(Guest @ Dec 9 2006, 12:25 AM) 361414
Final thought- it seems only knights learn to fight, unless the person is already amazing. I've only found one or two none knight oppenents who can offer a challenge without chewing me up and being 500342% my might. What is with that?
Serenwilde is 99% pacifist, much to my chagrin.
Anarias2006-12-09 07:50:51
QUOTE(Shorlen @ Dec 9 2006, 12:04 AM) 361431
Serenwilde is 99% pacifist, much to my chagrin.
Bollocks o gloomy one!
Its more like 85% pacifist.
Edit - Oh and Dinoniel, I've got a forging cartel. I like designs. Talk to meeee.
Nerra2006-12-09 07:59:34
Thanks Shorlen!
Few more questions- can you eat/sip/apply during a edit: Stun? Does hitting a highly damaged location do more HP damage then hitting a unhighly damaged area?
Also... I gave up Tracking as it really wasn't what I expected, (teleport-esc abilities, locate player abilites, and more hindering then pits, like thrown nets or some such) and I'm doing totems. I've almost mastered them and am looking at Stag. The balance recovery paint gives me level 3 recovery as an Aslaran, correct? Also, I was thinking about StagStomp mixing with CrushLegs, but does Stomp do Damage? Is the Stun on Stomp long enough to let me get a smash hit on their legs (hopefully) to get a CrushLeg afflict before they can heal and stand?
How is moon? beam is a wonderful skill, and Dark, while annoying doesn't seem worth the power I could use for crushes. DrawDown is wonderful, giving both a stronger (I think) bashing hit and and the weapon bonus. Can Moon Aeon? I seem to remeber Hiriako giving it to me. Lastly, I know I should ask this ICly but I'm to excited, is being a hunter/warrior in line with "Mother Moon's" RP? I kinda like thinking Nerra as a funny mix of Foal and Buck, which is part of why I am attracted to stag. Okay, ranting. Again, thanks for all the help! <3
Few more questions- can you eat/sip/apply during a edit: Stun? Does hitting a highly damaged location do more HP damage then hitting a unhighly damaged area?
Also... I gave up Tracking as it really wasn't what I expected, (teleport-esc abilities, locate player abilites, and more hindering then pits, like thrown nets or some such) and I'm doing totems. I've almost mastered them and am looking at Stag. The balance recovery paint gives me level 3 recovery as an Aslaran, correct? Also, I was thinking about StagStomp mixing with CrushLegs, but does Stomp do Damage? Is the Stun on Stomp long enough to let me get a smash hit on their legs (hopefully) to get a CrushLeg afflict before they can heal and stand?
How is moon? beam is a wonderful skill, and Dark, while annoying doesn't seem worth the power I could use for crushes. DrawDown is wonderful, giving both a stronger (I think) bashing hit and and the weapon bonus. Can Moon Aeon? I seem to remeber Hiriako giving it to me. Lastly, I know I should ask this ICly but I'm to excited, is being a hunter/warrior in line with "Mother Moon's" RP? I kinda like thinking Nerra as a funny mix of Foal and Buck, which is part of why I am attracted to stag. Okay, ranting. Again, thanks for all the help! <3