Anarias2006-12-09 08:26:12
To recover from Stagstomp you have to concentrate. If you don't, you don't get equilibrium back. It also breaks limbs and damages a bit. Its quite nice.
Ixion2006-12-09 08:38:19
Use rebounding better.
Unknown2006-12-09 16:25:55
You sure you started off with 2 crushes? I CLEARLY see smitedowns, especially since the other turn you used the same attacks and the first one hit his chest (SmiteDown can hit not only the head) and the second was parried.
Charybdon - a good venom, but there are better ones if you ask me. Dulak for example makes harder for the enemy to heal/stand up after knockdown, with Stupidity. Mantakaya is always good unless the enemy is high in Discipline.
Gah, I always confuse BreakChest and CrushChest. I did so even as a Bonecrusher... anyway, BreakChest is good. Yes, the endurance drain is ignorable, but it does what bonecrushers like best. What does it do? Stun!
Charybdon - a good venom, but there are better ones if you ask me. Dulak for example makes harder for the enemy to heal/stand up after knockdown, with Stupidity. Mantakaya is always good unless the enemy is high in Discipline.
Gah, I always confuse BreakChest and CrushChest. I did so even as a Bonecrusher... anyway, BreakChest is good. Yes, the endurance drain is ignorable, but it does what bonecrushers like best. What does it do? Stun!
Shorlen2006-12-09 17:34:51
QUOTE(Nerra @ Dec 9 2006, 02:59 AM) 361438
Few more questions- can you eat/sip/apply during a edit: Stun?
You can't do ANYTHING while stunned. Stun only lasts a short while though - most stuns were 0.7 seconds on me when I was testing BC afflicts. Some are longer though. Size effects stun resistance (the more size the less stun, just like the less size the faster you writhe), so that 0.7 second number was at size 11.
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Does hitting a highly damaged location do more HP damage then hitting a unhighly damaged area?
Not more damage, no, but it does have a greater chance of afflicting with poisons (50% chance for a poison to hit your target if there are no wounds where you hit before you hit them, up to 100% chance for a poison to hit your target if the limb was at critical before you hit them. Both of these numbers are before poison shrugging takes effect (33% chance of ignoring a poison at trans resilience)). Also, the more wounding after the hit, the worse the deepwound afflictions you can give are, of couse.
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Also... I gave up Tracking as it really wasn't what I expected, (teleport-esc abilities, locate player abilites, and more hindering then pits, like thrown nets or some such) and I'm doing totems.
Totems is good - you get SCENT, which is amazing for finding people, climbing and clinging, which is good for fighting with druids, Leap, which is great for getting over walls, and so many other useful skills.
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I've almost mastered them and am looking at Stag. The balance recovery paint gives me level 3 recovery as an Aslaran, correct?
Correct. Swiftstripes is +1 level of balance recovery and +1 level of equilibrium penalty, so as an Aslaran, you'll end up with level 3 balance recovery, and normal equilibrium recovery.
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Also, I was thinking about StagStomp mixing with CrushLegs, but does Stomp do Damage? Is the Stun on Stomp long enough to let me get a smash hit on their legs (hopefully) to get a CrushLeg afflict before they can heal and stand?
Stagstomp does not stun. Stagstomp does the following: 4p (2p in stagform): Knocks target off equilibrium. Requires CONCENTRATE to regain. 50% chance of breaking each leg. Requires target to be prone (sprawled, stunned, paralyzed, entangled). Stagstomp is worthless for warriors, but amazing for druids. Stagstomp does no damage, and does no stun, and does no wounding.
The useful skills in Stag for warriors are:
Swiftstripes - 7% faster balance
Medicinebag - 50% better than a health vial.
Stagtotem - 5p for five minutes of passive healing and afflict curing for all allies in room.
Sacrifice - heal others mid combat at the cost of 66% of your maxhealth (useful in groups where you aren't being targetted)
TotemReturn - teleport to the Serenwilde from any plane
TrueHeart - 50% chance to resist pookas and beckon
Parade - active lust, good vs magi/druids
The useful skills in Moon are:
Beam - teleport to target in local area, ignoring monoliths
Aura - 20% magic resistance
Waning - aeon
Drawdown - absolutely amazing. 20% resistance to ALL damage types, +10 to all three weapon stats, +1 int for greater surging, mana regen for mitigating surge's drain. Some people say that moonburst is better for warrior bashing than weapons at the lower levels, I don't know how true this is.
In general, most people like Moon better because of drawdown's amazingness, and the crappiness of Stagform, which is easily the worst warrior trans skill available. Even Crowform is better than Stagform. Hopefully, at some ambiguous point in the future, the Serenguard envoy will make Stagform useful to warriors, or maybe the Hartstone envoy will make it more useful in general.
However, something most people don't know is that in stagform, your headbutts (same effect as gust enchantments) do physical damage, so with 18 strength, you can headbutt people for 1,000 damage More fun than tackle! Though, without Tackle's stun, it isn't as useful to a warrior. Druids can headbutt through briar walls and such.
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How is moon? beam is a wonderful skill, and Dark, while annoying doesn't seem worth the power I could use for crushes. DrawDown is wonderful, giving both a stronger (I think) bashing hit and and the weapon bonus. Can Moon Aeon? I seem to remeber Hiriako giving it to me. Lastly, I know I should ask this ICly but I'm to excited, is being a hunter/warrior in line with "Mother Moon's" RP? I kinda like thinking Nerra as a funny mix of Foal and Buck, which is part of why I am attracted to stag. Okay, ranting. Again, thanks for all the help! <3
Being a fighter is not against Mother Moon's RP at all - that is the path of Albion, the Autumn Moon. That is something you should talk about IC though! :poke:
Diamondais2006-12-09 17:42:17
I did more than that of Flaca with Headbutt.. plus bleeding.
Shorlen2006-12-09 17:44:57
QUOTE(diamondais @ Dec 9 2006, 12:42 PM) 361506
I did more than that of Flaca with Headbutt.. plus bleeding.
I did 1k as a warrior with 18str against someone with plate or fullplate. I do 500 as Shorlen.
Diamondais2006-12-09 17:56:40
QUOTE(Shorlen @ Dec 9 2006, 12:44 PM) 361508
I did 1k as a warrior with 18str against someone with plate or fullplate. I do 500 as Shorlen.
Weird, maybe I misheard. Ill ask Flaca to test it out with me later on.
Nerra2006-12-11 01:35:25
@Shorlen Thanks for all the tips! and the reason I was hoping Stagstomp could give leg afflicts is CrushLeg requires the leg to already be broke :S
@Cuber I do double crushes now. No, I didn't in that log, but now fractureSkull is a smitedown aflfict so I don't know anymore. but I'll play in the arena to figure that out
@Cuber I do double crushes now. No, I didn't in that log, but now fractureSkull is a smitedown aflfict so I don't know anymore. but I'll play in the arena to figure that out
Nerra2006-12-11 01:35:25
@Shorlen Thanks for all the tips! and the reason I was hoping Stagstomp could give leg afflicts is CrushLeg requires the leg to already be broke :S
@Cuber I do double crushes now. No, I didn't in that log, but now fractureSkull is a smitedown aflfict so I don't know anymore. but I'll play in the arena to figure that out
@Cuber I do double crushes now. No, I didn't in that log, but now fractureSkull is a smitedown aflfict so I don't know anymore. but I'll play in the arena to figure that out
Shorlen2006-12-11 05:08:19
QUOTE(Nerra @ Dec 10 2006, 08:35 PM) 361903
@Shorlen Thanks for all the tips! and the reason I was hoping Stagstomp could give leg afflicts is CrushLeg requires the leg to already be broke :S
@Cuber I do double crushes now. No, I didn't in that log, but now fractureSkull is a smitedown aflfict so I don't know anymore. but I'll play in the arena to figure that out
@Cuber I do double crushes now. No, I didn't in that log, but now fractureSkull is a smitedown aflfict so I don't know anymore. but I'll play in the arena to figure that out
CrushLeg doesn't require the leg to be already broken, does it? Even if it does, you don't want to use stagstomp to break it. You want to use the fact that you have two weapons to break it Recovery speed on stagstomp is 4sec base, recovery speed on your weapons is likely far less, especially since you have two.
Aiakon2006-12-11 13:58:45
QUOTE(Tonbee @ Dec 8 2006, 09:15 PM) 361329
This greatsword has been forged in such a way that its almost
unrecognizable as a sword. The metal of the blade and the shaft blend
together in a twisting fashion resembling the wood of an ancient oak
tree. The gold and silver and platinum fuse together to create a
brownish unfinished blade, which is not only sharp on the edges but on
the face of the blade as well. While the great two handed sword is
wielded by its owner, the sword is more reminiscent of a large tree
branch. On the haft of the blade is inscribed the symbol of the
Treeripper Forging Cartel.
It's a really pretty design. But it's also missing an apostrophe in the penultimate word of the first line. Someone should typo the design if it's like that in game.
Unknown2006-12-11 20:25:51
As Shorlen said, you have the other weapon to break the leg. StagStomp is a waste of balance.
Crushes are better than swings even with FractureSkull being a swing. It's not really that good of an affliction - good (stupidity), but not something so godly that you'd have to swing instead of jab that head.
Crushes are better than swings even with FractureSkull being a swing. It's not really that good of an affliction - good (stupidity), but not something so godly that you'd have to swing instead of jab that head.