Shadowdancer Versus Ebonguard

by Unknown

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Shorlen2006-12-10 07:58:18
For the record, I love the mage/druid champion bonus of half eq on meld. I think that's a really good idea, given what it allows the champion to do - meld an already-terrained area, in other words, set up a defence faster than otherwise. The damage bonus is irrelevent really, druids at least don't kill with damage.

I think staves/cudgels should have their damage bonus removed, and perhaps be given half eq on terraining as compensation. Helms should lose their damage/wounding bonuses and instead allow their wearer to WARD a member of their org who is in the same room, taking all damage and afflictions the other person would take. Pets should, instead of attacking on their own, rally your entourage, making your angel/demon/fae attacks hit all enemies in the room instead of just one target.

None of these artifacts would then give any advantage in a 1v1 duel. The mage/druid arties would help them defend their org's territory better, the warrior arties would help them defend their org's people better, and the wiccan/guardian ones would help them fight in/against large raids better.
Forren2006-12-10 08:21:55
I personally think all champ arties should be removed or stripped to the level that it doesn't imbalance combat (half meld time, for example).
Unknown2006-12-10 11:07:33
i love that i just got told to learn to fight without it smile.gif i dont use it half the time in real combat and still do bloody good
Unknown2006-12-10 11:48:14
What the... a whole page just about champion artifacts? Focus on combat advice to this spar instead!

As for me, champion arties in sparring = poor sportsmanship.

Damnit! Don't re-ignite the offtopic discussion! *smack self*
ferlas2006-12-10 13:03:59
QUOTE(Shorlen @ Dec 10 2006, 07:58 AM) 361694

Pets should, instead of attacking on their own, rally your entourage, making your angel/demon/fae attacks hit all enemies in the room instead of just one target.


Thats more overpowered than what they already have.
Tael2006-12-26 03:08:24
Deafness is your friend when it comes to the Barghest, I'm not sure if Black Shuck's paralysis is also negated by deafness, but I'm pretty sure it is. Also, she hit you with Vapors.. Odds are, if you get hit with vapors, you can usually trust it to be Paralysis, Anorexia, Stupidity.. Any of the major ones, though usually I like to start with Paralysis, though most people expect what it is. tongue.gif

Last I heard, Aeon does stack with Choke, but I'm not 100% sure. Though giving Black Shuck aeon would be stupid, and would probably get rid of the entire purpose of using Choke for the Shadowdancer. That said, Black Shuck does need a facelift. You have the added paralysis which is okay, but Black Lung is useless because.. 1.) It's not incredibly debilatating, especially when compared to the effects of the Handmaiden and Patchou. And 2.) The Slaugh gives Black Lung which defeats the entire purpose of it.

Succumb is annoying, and honestly, I personally believe it drains too much mana at too quick a rate. Though, perhaps I'm just ranting. Point is, it's annoying and passive mana drain is extremely agitating when you're going up against a Mugwump Hexen, Fae, and Choke. I didn't see any sign of Choke being used though.

As for going on to the offensive, I'd recommend trying to tackle her away from the Fae. You'd have at least one less worry on your mind until she faecalls them again. Unless she has channels up, but.. I know of honestly no one that uses Channels. Also, I don't believe that she has CharismaticAura, so hitting her with Disloyalty could help you somewhat, though I really don't expect it to stick with you being a Pureblade.

If she fights you in Choke, go for the Slit lock.. That will certainly keep her down for a little while, and then you could get her away from her fae or attack the normal ones.. Ents don't die in the Arena, I believe.. so I can't think of why it would be a crime. Anyway, enough ranting out of me.. But on a final note, I do believe that Shadowdancers need to be checked in some areas, especially Succumb.. But that's all.
Narsrim2006-12-27 08:04:56
+ Aeon stacks with Choke and Sap. Imagine having all three at once...

+ Deafness can be trouble against smart Shadowdancers to by pass Barghest. I would whore sensitivity hex anytime I saw anyone eat faeleaf because it will strip deafness and leave them blind (which is rather annoying) -and- allow the barghest to functon.

+ Black Shuck's paralyse attack is not blocked by deafness

+ Blacklung is a decent affliction for Shadowdancers because it constantly tosses the target off equilibrium. Combine Blacklung, Scabies, and Epilepsy in Choke, and the target is off balance/equilibrium a good 50% of the time.

+ My suggestion for fixing the Black Shuck is replacing Paralyse with Blindness.
ferlas2006-12-27 18:06:29
Deafness won't stop blackshucks paralysis.

Aeon and choke don't stack, I think choke overrides aeon so you get the choke message as opposed to the aeon. Black shuck with aeon would be pointless in most cases because shadowdancers don't get an active aeon effect to make it useful. Black lung is only useful in choke really. The slaugh dosn't give blacklung.

Tackling is made useless by channels, tacking could be useful to take them out of choke, or back into it when they call their fae back. Disloyality is only going to be useful if its hidden with chary or something like that.

Attacking the fae in the arena puts them to sleep for a bit, they wake up if you hit them again or in a few mins, mostly pointless attacking fae in the arena.
Shamarah2006-12-27 18:13:43
QUOTE(Shorlen @ Dec 10 2006, 02:58 AM) 361694

Pets should, instead of attacking on their own, rally your entourage, making your angel/demon/fae attacks hit all enemies in the room instead of just one target.


Can you spell room shackles/paralyse or vapors/paralyse?
Tael2006-12-28 20:05:26
QUOTE(ferlas @ Dec 27 2006, 01:06 PM) 366821

..Tackling is made useless by channels, tacking could be useful to take them out of choke, or back into it when they call their fae back. Disloyality is only going to be useful if its hidden with chary or something like that.

Attacking the fae in the arena puts them to sleep for a bit, they wake up if you hit them again or in a few mins, mostly pointless attacking fae in the arena...


I've never heard of a Wiccan using Channels outside of the Arena. It's a waste of power. Inside of arena, sure.

And a few minutes of no Redcap can make a difference. tongue.gif
silimaur2006-12-28 20:30:16
i always found tackling a hexen a bad idea as if they have you enemied like they should you trigger an extra hex when you tackle...
ferlas2006-12-29 14:32:52
QUOTE(Tael Talnara @ Dec 28 2006, 08:05 PM) 367134

I've never heard of a Wiccan using Channels outside of the Arena. It's a waste of power. Inside of arena, sure.

And a few minutes of no Redcap can make a difference. tongue.gif


Its not a waste of power when it has an obvious combat advantage. Sure you may not want to put it up every time you log in but most of the time you don't def up totally when you log in anyway.
Tael2006-12-29 19:11:55
QUOTE(ferlas @ Dec 29 2006, 09:32 AM) 367378

Its not a waste of power when it has an obvious combat advantage. Sure you may not want to put it up every time you log in but most of the time you don't def up totally when you log in anyway.


I'm not saying it doesn't give a good advantage. I'm just saying I don't feel like wasting 10p for something that wears off eventually, and has such a high power cost. Most of the time when I get tackled, I just walk back into the room and order my fae to follow me.