Ardrak's Death

by Nayl

Back to Common Grounds.

Ixion2006-12-11 02:07:26
QUOTE(Nayl @ Dec 10 2006, 06:18 AM) 361722

Captain Avarath says, "It is Magnagora's mistake for not watching over him or
hearing his calls for help."


Amen. When it happened last time it doesn't take much intelligence to keep guards at the megalith.

It's an embarassment and degredation of the city as a whole to have the nexus's keeper slain.
Gandal2006-12-11 03:00:53
Why are there so few guards in Mag anyway? I took a glance in, and sometimes the gates weren't even guarded.
Reiha2006-12-11 03:07:54
We don't need to have the layout/buffs changed, we need to be less... what's the polite word ... I'll go with "lazy'.

ur'Guard responsiblity to put guards everywhere... probably my fault, Ildaudid usually does it, but I've been distracting him with other things. But I thought security could set up guards chin.gif

But nice RP, must be Morg's player at work again wink.gif I have a feeling he was the cook hitting on Hraddon, too...*cough*
Diamondais2006-12-11 03:10:29
QUOTE(Reiha @ Dec 10 2006, 10:07 PM) 361945

We don't need to have the layout/buffs changed, we need to be less... what's the polite word ... I'll go with "lazy'.

ur'Guard responsiblity to put guards everywhere... probably my fault, Ildaudid usually does it, but I've been distracting him with other things. But I thought security could set up guards chin.gif

But nice RP, must be Morg's player at work again wink.gif I have a feeling he was the cook hitting on Hraddon, too...*cough*

All Security members have access to placement and calling of guards from Nexuses and Obelisks for their own Guilds.
Gandal2006-12-11 03:10:58
Then they're lazy tongue.gif
Reiha2006-12-11 03:12:31
Or afraid of Aiakon getting mad at them for using so much power *dun dun dun*
Diamondais2006-12-11 03:13:58
QUOTE(Reiha @ Dec 10 2006, 10:12 PM) 361951

Or afraid of Aiakon getting mad at them for using so much power *dun dun dun*

Your City's defense when it comes to Power shouldnt be too much of a concern, at least for spending it on Guards to protect the Citizens and Denizens. tongue.gif
Ildaudid2006-12-11 03:27:48
QUOTE(Reiha @ Dec 10 2006, 10:07 PM) 361945

We don't need to have the layout/buffs changed, we need to be less... what's the polite word ... I'll go with "lazy'.

ur'Guard responsiblity to put guards everywhere... probably my fault, Ildaudid usually does it, but I've been distracting him with other things. But I thought security could set up guards chin.gif

But nice RP, must be Morg's player at work again wink.gif I have a feeling he was the cook hitting on Hraddon, too...*cough*


Umm Ur'Guard responsibility? I think that I have been asked why I have pulled out so many guards before, and I think Geo's should be sinking those elemental things as well as Nihilists calling plauge lords... I do not think it is completely an Ur'Guard responsibility.
Reiha2006-12-11 04:24:42
QUOTE(Ildaudid @ Dec 10 2006, 07:27 PM) 361961

Umm Ur'Guard responsibility? I think that I have been asked why I have pulled out so many guards before, and I think Geo's should be sinking those elemental things as well as Nihilists calling plauge lords... I do not think it is completely an Ur'Guard responsibility.

Unless someone dismissed them, the elementals are everywhere where they need to be, I made sure of that before I quit GM. Sort of. Forgot about the Plague Lords, though, they are pretty awesome.
Lysandus2006-12-11 04:34:39
I don't understand sometimes why some Organizations used a lot of this guilds guards rather than mixing all three for maximum effectiveness? Elementals can hinder people, Plaguelords and Archons can do afflictions (I think) and the Warrior guards can do the kill. Just don't get it huh.gif
Unknown2006-12-11 04:50:01
QUOTE(Lysandus @ Dec 10 2006, 11:34 PM) 362000

I don't understand sometimes why some Organizations used a lot of this guilds guards rather than mixing all three for maximum effectiveness? Elementals can hinder people, Plaguelords and Archons can do afflictions (I think) and the Warrior guards can do the kill. Just don't get it huh.gif


Celest does... At least at the gates they do. And you can only have 1 elemental in each room.
Gandal2006-12-11 04:51:38
QUOTE(Lysandus @ Dec 10 2006, 11:34 PM) 362000

I don't understand sometimes why some Organizations used a lot of this guilds guards rather than mixing all three for maximum effectiveness? Elementals can hinder people, Plaguelords and Archons can do afflictions (I think) and the Warrior guards can do the kill. Just don't get it huh.gif

Hrm, was wondering why I only saw ur'Guard people.
Aiakon2006-12-11 08:54:15
QUOTE(Reiha @ Dec 11 2006, 03:12 AM) 361951

Or afraid of Aiakon getting mad at them for using so much power *dun dun dun*


Guards are reaaallyyyyy expensive. tongue.gif Aiakon will be marginally less bothered for the next two years, because we won nodes.

But the problem is this: leave a small number of guards together.. they become bashing material for the other side. 4 or 5 guards are often absolutely no use. That means, in order to have anything guarded on prime you basically need a minimum of 12 to 16. That's about as much as a village's monthly contribution to summon, and a similar amount to maintain. On somewhere like Nil or Earth, where the dangers for a group of raiders are less... you need at least 25.

At all the important locations, there are Elementals infused. You won't see them, because when they aren't infused, a novice could bash them.. so it's pretty much mandatory to keep them underground.
Unknown2006-12-11 09:44:45
QUOTE(Aiakon @ Dec 11 2006, 09:54 AM) 362064

Guards are reaaallyyyyy expensive. tongue.gif Aiakon will be marginally less bothered for the next two years, because we won nodes.

But the problem is this: leave a small number of guards together.. they become bashing material for the other side. 4 or 5 guards are often absolutely no use. That means, in order to have anything guarded on prime you basically need a minimum of 12 to 16. That's about as much as a village's monthly contribution to summon, and a similar amount to maintain. On somewhere like Nil or Earth, where the dangers for a group of raiders are less... you need at least 25.

At all the important locations, there are Elementals infused. You won't see them, because when they aren't infused, a novice could bash them.. so it's pretty much mandatory to keep them underground.


Or.. you know, you could take a look at that guard proposal that was posted in the council a whiiiile back. And no one probably ever read it. It's an alternative setup. closedeyes.gif
Ildaudid2006-12-11 09:57:24
QUOTE(Isves @ Dec 11 2006, 04:44 AM) 362070

Or.. you know, you could take a look at that guard proposal that was posted in the council a whiiiile back. And no one probably ever read it. It's an alternative setup. closedeyes.gif


Yeah it was a great setup, I don't really know why it wasn't implemented...
Unknown2006-12-11 10:41:45
QUOTE(Ildaudid @ Dec 11 2006, 10:57 AM) 362072

Yeah it was a great setup, I don't really know why it wasn't implemented...


Well you're a GC, go and prod people IG to remember it. smile.gif
Aiakon2006-12-11 11:01:29
QUOTE(Isves @ Dec 11 2006, 09:44 AM) 362070

Or.. you know, you could take a look at that guard proposal that was posted in the council a whiiiile back. And no one probably ever read it. It's an alternative setup. closedeyes.gif


If it was posted, I read it. But if I wasn't in any position to do anything about it at the time when I read it, it won't have stuck in my memory.
Unknown2006-12-11 11:21:07
QUOTE(Aiakon @ Dec 11 2006, 12:01 PM) 362074

If it was posted, I read it. But if I wasn't in any position to do anything about it at the time when I read it, it won't have stuck in my memory.


I think you were still inactive at the time it was posted actually... but feel free to read back! It would be a shame to drop that idea without at least -discussing- it. ninja.gif
Kharvik2006-12-16 10:08:16
Ardrak is a total n00b and hits like a pansy.