What would help...

by Malarious

Back to Combat Guide.

Ceren2006-12-14 02:05:13
QUOTE(Shorlen @ Dec 13 2006, 07:01 PM) 362942

I don't get how you can list heartbuest as a "sure way of eventually killing" and not drudids when it's mathematically provable that heartbuest is slower than thornlash. Not that either will work by just whoring them....

Burstvessels, which is 4 seconds, already slightly outpaces healing, since it bursts an average of two and health is 4 seconds and sparkleberry is 6 seconds. Factor in throatlock choke, and demesne stunning, and your definately guaranteed a kill if they refuse to run or shieldstun.
Daganev2006-12-14 02:17:40
I wonder why Raisedead wasn't turned into a "pet" creation device, where you are only allowed one loyal raised creature, and the abilities are thing such as order about, emote, and look through thier eyes, and being able to give and receieve items from them.

If you make a second one, the new on gets the abilities and the old one does what it does now.
Shorlen2006-12-14 03:44:49
QUOTE(ceren @ Dec 13 2006, 09:05 PM) 362972
Burstvessels, which is 4 seconds, already slightly outpaces healing, since it bursts an average of two and health is 4 seconds and sparkleberry is 6 seconds. Factor in throatlock choke, and demesne stunning, and your definately guaranteed a kill if they refuse to run or shieldstun.

Sipping is every 5.

Throatlock's chance to hit them while they have sip balance and haven't sipped yet is minimal. Choke doesn't hinder sipping, nor mask burst vessels in any meaningful way - I know my system treats a choke as if it was a burst. Demesne stun is one second - the chances of that hitting while you have sip balance but haven't sipped is again very trivial. If you are constantly sipping, you are doing so every 5 seconds. Demesnes hit every 10. After the first time demesne stun stops you from sipping, you sip the moment the stun ends, then again five seconds later. Five seconds after that, you are recovering from stun just before you regain potion balance, and can sip immediately.

Math!
0: 2 bursts, sip, sparkle = 0 total
4: 2 bursts, 2 total
5: sip, 1 total
6: spark, 0 total
8: 2 bursts, 2 total
10: sip, 1 total
12: 2 bursts, 1 sparkle, 2 total
15: sip, 1 total
16: 2 bursts, 3 total
18: sparkle, 2 total
20: sip, 2 bursts, 3 total
24: sparkle, 2 burst, 4 total
25: sip, 3 total
28: 2 burst, 5 total
30: sip, sparkle, 3 total
32: 2 burst, 5 total
35: sip, 4 total
36: 2 burst, sparkle, 5 total
40: sip, 2 burst, 6 total
42: Sparkle, 5 total
44: 2 burst, 7 total
45: sip, 6 total
48: 2 burst, sparkle, 7 total
50: sip, 6 total
52: 2 burst, 8 total
54: sparkle, 7 total
55: sip, 6 total
56: 2 burst, 8 total
60: sip, sparkle, 2 burst, 8 total
64: 2 bursts, 10 total
65: sip, 9 total
66: spark, 8 total
68: 2 bursts, 10 total
70: sip, 9 total
72: 2 bursts, 1 sparkle, 10 total
75: sip, 9 total
76: 2 bursts, 11 total
78: sparkle, 10 total
80: sip, 2 bursts, 11 total
84: sparkle, 2 burst, 12 total
85: sip, 11 total
88: 2 burst, 13 total
90: sip, sparkle, 2 bursts, 13 total
94: heartburst

So, technically, you're right. If a TK sits there for 94 seconds constantly attacking and doing nothing else, they CAN kill you "garunteed," but remember you aren't hindering their offense in the slightest during this time. Mathematically, this is a 94 second timed kill, but in practice, you'll NEVER pull this off tongue.gif
Ildaudid2006-12-14 03:45:46
QUOTE(Shorlen @ Dec 13 2006, 08:23 PM) 362953

Wasn't it 80+ days, not hours?


Yes sorry, 80 days.... and I still stand by it. I am 20 days longer than him, and circle 81

QUOTE(Shamarah @ Dec 13 2006, 09:01 PM) 362969

Only if Lastrites stops people from liching.

Kthx.


Umm Shamarah, don't be unreasonable, you ALREADY can strip lich AND lastrites forces them pray, if not vitaed (and trust me not many people vitae with lich, unless bashing on prime and think that some celestian mob is going to jump them, other than that most people who have lich do not vitae.) Why on earth would you need two ways to force pray people? You don't need it. Inqui + Lastrites handle it already.


I still stand by my idea. I think it would actually make sense, and I think Avaer came up with a great way to show it in game, I hope it wouldn't be too hard to code.... and I really hope Loyen or Ethelon or someone puts it up for an envoy slot.... (I love Loyen to death, but from what I have heard, she never has any suggestions in her envoy slots, and the last Necromancy update was due to Ashteru and Ethelon making the ideas.)
Shorlen2006-12-14 03:47:00
QUOTE(daganev @ Dec 13 2006, 09:17 PM) 362974
I wonder why Raisedead wasn't turned into a "pet" creation device, where you are only allowed one loyal raised creature, and the abilities are thing such as order about, emote, and look through thier eyes, and being able to give and receieve items from them.

If you make a second one, the new on gets the abilities and the old one does what it does now.

Envoy suggested, Admin vetoed. The admins like it the way it is as a 100% flavour skill.

QUOTE(Shamarah @ Dec 13 2006, 09:01 PM) 362969
Only if Lastrites stops people from liching.

Kthx.

Umm, inquisition, lol?
Ixion2006-12-14 06:07:40
QUOTE(ceren @ Dec 13 2006, 07:52 PM) 362938

I agree. Most classes have a vodun obliterate they can use to kill someone regardless of how good their curing is. For Celestines, it's carcer inquisition soulless (eventually they will get unlucky with carcer and die). Mages have heartburst which, although easy to run from, will kill you if the mage gets to work at it. Geomancers have hunger in addition to that. All warriors get wounds, which are impossible to cure completely without a fullplate, and even then it's difficult. All you can do is slow wound buildup. The classes that don't have skills like these, which include Nihilists, Druids, and Wiccans, can only kill someone by beating their curing, and that's a significant disadvantage.


You're forgetting a blatantly obvious fact: Trueheal cures all wounds. Saying something that is common practice for sacrament users is hardly a valid claim for impossible actions.

QUOTE(Shorlen @ Dec 13 2006, 10:44 PM) 363003

Sipping is every 5.

Throatlock's chance to hit them while they have sip balance and haven't sipped yet is minimal. Choke doesn't hinder sipping, nor mask burst vessels in any meaningful way - I know my system treats a choke as if it was a burst. Demesne stun is one second - the chances of that hitting while you have sip balance but haven't sipped is again very trivial. If you are constantly sipping, you are doing so every 5 seconds. Demesnes hit every 10. After the first time demesne stun stops you from sipping, you sip the moment the stun ends, then again five seconds later. Five seconds after that, you are recovering from stun just before you regain potion balance, and can sip immediately.

Math!
0: 2 bursts, sip, sparkle = 0 total
4: 2 bursts, 2 total
5: sip, 1 total
6: spark, 0 total
8: 2 bursts, 2 total
10: sip, 1 total
12: 2 bursts, 1 sparkle, 2 total
15: sip, 1 total
16: 2 bursts, 3 total
18: sparkle, 2 total
20: sip, 2 bursts, 3 total
24: sparkle, 2 burst, 4 total
25: sip, 3 total
28: 2 burst, 5 total
30: sip, sparkle, 3 total
32: 2 burst, 5 total
35: sip, 4 total
36: 2 burst, sparkle, 5 total
40: sip, 2 burst, 6 total
42: Sparkle, 5 total
44: 2 burst, 7 total
45: sip, 6 total
48: 2 burst, sparkle, 7 total
50: sip, 6 total
52: 2 burst, 8 total
54: sparkle, 7 total
55: sip, 6 total
56: 2 burst, 8 total
60: sip, sparkle, 2 burst, 8 total
64: 2 bursts, 10 total
65: sip, 9 total
66: spark, 8 total
68: 2 bursts, 10 total
70: sip, 9 total
72: 2 bursts, 1 sparkle, 10 total
75: sip, 9 total
76: 2 bursts, 11 total
78: sparkle, 10 total
80: sip, 2 bursts, 11 total
84: sparkle, 2 burst, 12 total
85: sip, 11 total
88: 2 burst, 13 total
90: sip, sparkle, 2 bursts, 13 total
94: heartburst

So, technically, you're right. If a TK sits there for 94 seconds constantly attacking and doing nothing else, they CAN kill you "garunteed," but remember you aren't hindering their offense in the slightest during this time. Mathematically, this is a 94 second timed kill, but in practice, you'll NEVER pull this off tongue.gif


I truly applaud your constant efforts to make a factual and intelligent analysis of combat Shorlen, but you tend to forget massive aspects. Telekinetics can throatlock you, slowing your sipping/eatting down a minimum of 1s, and their demesne stun is not negligable, further slowing you. Several factors that TK's can do in the same balance as vessels need to be considered here.
Shorlen2006-12-14 06:20:38
QUOTE(Ixion @ Dec 14 2006, 01:07 AM) 363053
I truly applaud your constant efforts to make a factual and intelligent analysis of combat Shorlen, but you tend to forget massive aspects. Telekinetics can throatlock you, slowing your sipping/eatting down a minimum of 1s, and their demesne stun is not negligable, further slowing you. Several factors that TK's can do in the same balance as vessels need to be considered here.

Yeah, though if you're looking at trans, then it's at worst a 6 second sip instead of 5, which puts the theoretical kill at 76 seconds. That's still a darn long time, and assumes your foe is sitting there doing nothing. If you're throatlocking and busrting vessels, there isn't really anything else you're going to be doing at the same time.

Eh, I know the analysis isn't completely valid, but the kill really isn't possible by just spamming burstvessels like that. I don't see it as a really viable attrition kill, since if you ever stop, your foe recovers completely in seconds.


EDIT: And wow, I'm off topic. Sorry!

So, yeah, nihilists unsure.gif A counter for sacrifice would be nice, since Celestines have a counter for Lich. Raisedead would be the obvious place to put it, as others have mentioned. There'd be sooo much whining though if someone who was raisedeaded couldn't be sacrificed for tongue.gif
Ildaudid2006-12-14 06:33:24
QUOTE(Shorlen @ Dec 14 2006, 01:20 AM) 363060

So, yeah, nihilists unsure.gif A counter for sacrifice would be nice, since Celestines have a counter for Lich. Raisedead would be the obvious place to put it, as others have mentioned. There'd be sooo much whining though if someone who was raisedeaded couldn't be sacrificed for tongue.gif


Sad but true... biggrin.gif But if they killed the raisedead mob, they could be. So there at least would be a way to get rezzed, unlike when lich stripped/lastrited there is no way to get immolated/rezzed, save for a Celestine rezzing you or praying Ixion is online and hasn't been nice to someone else and rezzed them in the past day. Which you shouldn't have to rely on a Sacraments user (which hardly ever happens) or an artifact to bypass praying like Sacraments users can.
Shorlen2006-12-14 06:48:41
It's 10p to raisedead anyone of combatant level, right? So, you'd need to recover your power after killing someone before you could raisedead them, giving them ample time to rush out and get sacced for.

Of course, it would only do anything on Prime and against newbies without conglut.
Clise2006-12-14 07:08:01
Judgement is a timed instakill that cost 5 power regardless of success or failure and is very easily disrupted and does not benefit in group combat if it fails.

Omen is a 3 power damage booster that helps in solo or group combat and if the person focus spirits, that's alot of mana down for you to consider wracking.

Inquisition is nice true, however you are speaking of something that requires 12 power and a 3 layered move with a timer to pull it off, hardly a trivial thing to do in a 1 v 1. It still works in group combat, but that would mean targetting a single person with 12 power while fighting the rest. The power and time would be better spent on damage and taking the other person out. (However if its a 3 v 1 and they inquisition you, well .... its a group gank against you alone)

If raise dead functions like you suggested, it is a one shot move that destroys the corpse (no resurrection) and prevents sacrifice until the mob is destroyed. This can only be pulled off while the person is dead and will always succeed unlike Inquisition.

Frankly I believe that instead of denying other orgs or guilds skills, something similar in nature should be available. Most guilds have either 1) a way to ress, 2) a great escape skill. Nihilist have ghost which is really good, though there are still issues with physical terrain impeding them which I hope is a bug. Vitae is all but a deathtrap off prime. Raise dead could be incorporated as a method of resurrection.

Raise dead, 5p/1p : Raises a corpse as a mindless minion. The minion will be uncontrollable and will roam and attack as its AI dictates. Meanwhile the soul is being drawn back into the body and there will be a timer for the soul to reassociate with the body. Once the timer is reach, the soul takes over the body as an undead. The power cost should be lower than resurrection as there is a waiting period at which the corpse is at risk. 5p for people who do not have necromancy, 1p for people who have necromancy but neglected to put up lich or lost it.

As for souls ... well there's lich.. (Oh and due to stat weight, the bonuses from lich .. are they stat weighted too? If so, they should be made non stat weight since I have heard problems about it (both bonuses and penalties))

Edit : Forgot to add, I still believe that no skill should strip/stop various forms of resurrection. But then that's me
Ildaudid2006-12-14 07:40:18
QUOTE(Shorlen @ Dec 14 2006, 01:48 AM) 363076

It's 10p to raisedead anyone of combatant level, right? So, you'd need to recover your power after killing someone before you could raisedead them, giving them ample time to rush out and get sacced for.

Of course, it would only do anything on Prime and against newbies without conglut.


It is either 8p or 10p, I can't remember which... but either 8 or 10 you still need to recover power for much of anything.

QUOTE(Clise @ Dec 14 2006, 02:08 AM) 363081

Judgement is a timed instakill that cost 5 power regardless of success or failure and is very easily disrupted and does not benefit in group combat if it fails.

Omen is a 3 power damage booster that helps in solo or group combat and if the person focus spirits, that's alot of mana down for you to consider wracking.

Inquisition is nice true, however you are speaking of something that requires 12 power and a 3 layered move with a timer to pull it off, hardly a trivial thing to do in a 1 v 1. It still works in group combat, but that would mean targetting a single person with 12 power while fighting the rest. The power and time would be better spent on damage and taking the other person out. (However if its a 3 v 1 and they inquisition you, well .... its a group gank against you alone)

If raise dead functions like you suggested, it is a one shot move that destroys the corpse (no resurrection) and prevents sacrifice until the mob is destroyed. This can only be pulled off while the person is dead and will always succeed unlike Inquisition.

Frankly I believe that instead of denying other orgs or guilds skills, something similar in nature should be available. Most guilds have either 1) a way to ress, 2) a great escape skill. Nihilist have ghost which is really good, though there are still issues with physical terrain impeding them which I hope is a bug. Vitae is all but a deathtrap off prime. Raise dead could be incorporated as a method of resurrection.

Well since it probable that it they will not make it so inqui doesn't strip lich, that point is moot.

Raise dead, 5p/1p : Raises a corpse as a mindless minion. The minion will be uncontrollable and will roam and attack as its AI dictates. Meanwhile the soul is being drawn back into the body and there will be a timer for the soul to reassociate with the body. Once the timer is reach, the soul takes over the body as an undead. The power cost should be lower than resurrection as there is a waiting period at which the corpse is at risk. 5p for people who do not have necromancy, 1p for people who have necromancy but neglected to put up lich or lost it.

This would be ok, except that lastrites totally stops this from happening also. Unlike Ressurect which only requires a soul, RaiseDead requires an actual corpse.

As for souls ... well there's lich.. (Oh and due to stat weight, the bonuses from lich .. are they stat weighted too? If so, they should be made non stat weight since I have heard problems about it (both bonuses and penalties))

Yeah lich is weighted not a straight stat increase (unless it was changed recently) which unfortunately is a problem for both night/daytime

Edit : Forgot to add, I still believe that no skill should strip/stop various forms of resurrection. But then that's me

I can agree with you, but like I said, I can pretty well bet that inqui would not be changed to make lich unstrippable. And we would be back with no reason to actually use raisedead.


With raisedead costing so much power for so little benefit, I think that since Inqui will always be able to strip lich that either A. RaiseDead stops you from Rezzing or B. RaiseDead is able to be used on souls instead of corpses, and add in the idea that Clise came up with. Souls making it so that lastrites can't just be used everytime to stop it, and making it more equal to ressurect. OR C. Make rezz work on corpses, since you resurrection of a "soul" doesn't sound as feasable as resurrection of a corpse. And make RaiseDead like Clise said above. That also would make it more balanced total basin wise, since the other rezz skill (The moon one) requires a corpse as well. The only rezz skill that doesn't is Resurrection in Sacraments.


Just something to think about
Clise2006-12-14 08:14:04
Resurrect? You mean sacrifice. In any case, raise dead is good for Geomancers and trackers who have no way to come back to life besides vitae/conglutination. And fossilise and carrion prevents resurrect, but not sacrifice. Though sacrifice requires vitae which takes up 11 to 20 p to perform or have another person at hand to resurrect which takes another 11 to 20 p to perform.
Shorlen2006-12-14 08:50:28
The chances of raisedead becoming a skill for simply reviving someone is highly, highly unlikely, given what was said before when Glom begged for such a skill.
Ildaudid2006-12-14 09:00:57
QUOTE(Clise @ Dec 14 2006, 03:14 AM) 363089

Resurrect? You mean sacrifice. In any case, raise dead is good for Geomancers and trackers who have no way to come back to life besides vitae/conglutination. And fossilise and carrion prevents resurrect, but not sacrifice. Though sacrifice requires vitae which takes up 11 to 20 p to perform or have another person at hand to resurrect which takes another 11 to 20 p to perform.


Yeah I meant the sacraments soul resurrection skill, guess it is called sacrifice.. smile.gif

But most of Celest, uses vitae... be it to be prepared for sacrificing for someone, or for their own safety, so lets say at worst case 11-20 at best case, (them already having sipped vitae some time back, be it 1 day or 5 days ago) 1-10 power.

So making raisedead if it is 8p moving it up to 10p and giving the ability to raise the dead soul back to life and making sacrifice only work on corpses, it would make it more balanced if we went that route... Or we could make raisedead a skill that draws a soul into the animated npc and causes sacrifice not to work unless the raisedead mob is killed. I would also say there should be a time limit on how long a soul can wander as a soul before sacrifice would no longer work on them. Since we are not allowed to log out, call Ixion and have him log in to rezz us, nor should a soul be allowed to sit as a soul all day long waiting for someone to sacrifice for them (not sure if they already have a time limit, but I didn't think they did)
Malarious2006-12-14 11:15:51
Woot serious thought and ideas! biggrin.gif

Would be fun as an anti sacrifice skill. Would also be nice to be able to help the poor geos... Celest has the only skill that I know of that can be used on ANYONE, even their mages.. Poor geos got shorted when it comes to dying... the city of necromancers cant ressurect one of their own? doh.gif closedeyes.gif That just sounds wrong..

Anyway ideas are great that have been around could also... make a whole new skill in necromancy if not change raisedead... remember there is such a thing as new skills, though potent ones may require an in game event. Love the idea Avaer. Either way would be a good way.

Would also love a judgement type skill... gimme 8 seconds and you die bruce_h4h.gif deal.gif

P.S. Ashteru you owe me 10 credits.
Aiakon2006-12-14 12:12:46
QUOTE(Ildaudid @ Dec 14 2006, 01:05 AM) 362945

I would say make Raise Dead an anti Rezz skill, since it costs power to do. Make it so the soul cannot be rezzed until the mob that was raised from his corpse is killed. But there should be a time limit in killing it, they should not be sitting around as a soul for 30mins + to get a rezz.... by that time they should have prayed. It would not change anything that the Divine did not want to change, it would make using raise dead actually decent for the power it consumes, it would make it so Liches can not complain as much about Lich being stripped from them and this would tone down how Celestians never seem to have to pray.


I really don't like this idea. Combat should be about who is the better fighter, not about wasting people's time. Deliberately setting out to force people to pray is a big no no in my book. If I pray, I waste several hours of work, and I wouldn't wish that on anyone. Inevitably this will be used to grief, and that's not fair.

QUOTE

After seeing Forren at titan in 80+ hours, knowing that not all that time was spent bashing, it seems to me he didn't have to pray all that often. I am only guessing but I can pretty well say, if he did have to pray, it was few and far between.


I've played 52 days and I'm at level 85. I don't bash all the time by any means, but I am -very- careful about not bashing on prime and avoiding praying deaths.
Dvyrus2006-12-14 13:22:04
QUOTE(Ildaudid @ Dec 13 2006, 09:45 PM) 363004

(I love Loyen to death, but from what I have heard, she never has any suggestions in her envoy slots, and the last Necromancy update was due to Ashteru and Ethelon making the ideas.)


The last envoy slot was from Ash, but he was also envoy most of that month as well. I've spoken with loyen this month and know she's planning to put her envoy slots to good use. Hopefully spawn will be worthwhile, and viscanti won't be such a subpar race after the next envoy report. Can't remember if she has room for the viscanti update (or even if it's under envoy jurisdiction) but she's being doing an adequate job as envoy!

As for raisedead, if it's to remain just the way it is, the power cost should really be halved in all cases. The suggestions for changes all look neat, but I doubt they're likely - as fun as it would be if they were.
Shamarah2006-12-14 13:33:24
If you don't use vitae, that's your fault and your stupidity.

Raisedead stopping sacrifice would be ridiculous. Inquisition, which stops lichdom, has to be done while you're alive. We can't inquisition a corpse to stop you from liching. Being able to, say, lastrites a corpse and stop the person from liching that way would be soooooo much more powerful than stripping lichdom with inquisition. That'd be what stopping sacrifice with raisedead would be like.
Unknown2006-12-14 14:19:46
*writes a post*
QUOTE(Ashteru @ Dec 13 2006, 07:49 PM) 362794

10 credits that this thread is either going to be full of flamming or closed pretty soon. ninja.gif


Oh. Nevermind then.

Short, direct, brutal version: Nihilists and Celestines are equal in power (or the difference is too small to really matter). If you get owned as a nihilist, it isn't because of your guild. It's YOU.
Malarious2006-12-14 14:23:54
If you cant contribute as so many can.. then dont post. Simple and straight to the point. Lets keep it as it has been and come up with ideas and thoughts over trivial or petty comments.