Shamarah2006-12-15 23:31:25
QUOTE(Malarious @ Dec 15 2006, 05:44 PM) 363434
You have trueheal, sacrifice, and ressurect. Lichdom is only for self, this would let us help others (in the event someone died on prime most likely or off prime without conglute) but you would never see this in a fight.. while you could see sacrifice.
Again if you have soemthing bad about it suggest a way to make it more balanced, but still necromancers cant do anythign useful with corpses?
How about: Due to the large presence of undeath already in their bodies, liches cannot be reanimated, and this skill can only be used on those that were living in their previous life.
That way it only affects geos, cacophones, and non-lichers.
Malarious2006-12-16 00:09:23
That could actually work since it covers those who need it would seem. Thanks Shamarah!
Anisu2006-12-16 00:27:23
while interresting an idea, it would involve one of two consequences you'll need to pick
1. It needs to replace a nihilism skill (most likely lich)
or
2. Sacraments needs to get an extra skill aswell (and in this case what skill would you give it)
1. It needs to replace a nihilism skill (most likely lich)
or
2. Sacraments needs to get an extra skill aswell (and in this case what skill would you give it)
Xenthos2006-12-16 00:44:09
Necromancy caress-- by caressing a floating soul, you are able to force it into your inventory. Then you may carry it wherever you desire, and affix it to another adventurer's body. If that other adventurer is
living, both souls will now inhabit that one body, and each one's actions will affect the other.
Thus, if you type east and then the other person types west, you will end up exactly where you started!
Doesn't this sound like fun?
Also, Anisu, you're somewhat incorrect. Adding a new skill does not mean creating another skill for a completely different skillset, nor does it require removing a skill from the skillset that is gaining a new one. While these are options (and may be very good ideas, especially with certain ideas), it's not a rule.
living, both souls will now inhabit that one body, and each one's actions will affect the other.
Thus, if you type east and then the other person types west, you will end up exactly where you started!
Doesn't this sound like fun?
Also, Anisu, you're somewhat incorrect. Adding a new skill does not mean creating another skill for a completely different skillset, nor does it require removing a skill from the skillset that is gaining a new one. While these are options (and may be very good ideas, especially with certain ideas), it's not a rule.
Anisu2006-12-16 01:06:23
QUOTE(Xenthos @ Dec 16 2006, 01:44 AM) 363457
Also, Anisu, you're somewhat incorrect. Adding a new skill does not mean creating another skill for a completely different skillset, nor does it require removing a skill from the skillset that is gaining a new one. While these are options (and may be very good ideas, especially with certain ideas), it's not a rule.
Necro and sacra are considered balanced (or atleast should be balanced out). So making such a change, especially one of such an impact would require them to be rebalanced.
Also this is not a completely different skillset, both are subsets of the same skillset namely rituals.
Xenthos2006-12-16 01:10:19
QUOTE(Anisu @ Dec 15 2006, 08:06 PM) 363459
Necro and sacra are considered balanced (or atleast should be balanced out). So making such a change, especially one of such an impact would require them to be rebalanced.
Also this is not a completely different skillset, both are subsets of the same skillset namely rituals.
Keep in mind that Night, Moon, Crow, and Stag are all subsets of the same skillset, namely Totems...
Each one has gotten a new skill in the past without the other ones getting something as well.
Anisu2006-12-16 01:29:04
QUOTE(Xenthos @ Dec 16 2006, 02:10 AM) 363460
Keep in mind that Night, Moon, Crow, and Stag are all subsets of the same skillset, namely Totems...
Each one has gotten a new skill in the past without the other ones getting something as well.
when you say each one has gotten a new one, do you mean they now all have had the same amount of new skills?
Where they balanced? (these are non sarcastic questions, as I know nothing of these changes)
(heavily baised oppinion follows here, I blame ignorance if it's incorrect)
I believe necromancy accually has two very powerfull escape death skills, ghost and litch. I can understand that both can put you at a disadvantage, however resurrect and sacrifice do this aswell. I don't want to get into that debate here though, but I believe the skills are closely balanced and therefor believe either a or b should happen to make up for making necro stronger. I accually simplify it to much as I think the forests should get additions to rezz skills too then. but alas there you go. I never said this was a policy of lusternia, and sorry if I made it seem that way, it's just something I believe should happen to make the addition fair.
Xenthos2006-12-16 02:08:50
QUOTE(Anisu @ Dec 15 2006, 08:29 PM) 363465
when you say each one has gotten a new one, do you mean they now all have had the same amount of new skills?
Where they balanced? (these are non sarcastic questions, as I know nothing of these changes)
No, they do not each have the same number of new skills... however, yes, the new skills are intended to balance the skillsets so that they are actually useful (especially as some of them started out rather lacking).
I actually think Necromancy is lagging a bit behind Sacraments currently. You obviously disagree, which is fine. I've actually suggested a skill idea for necromancy which I think would be beneficial without being overpowering, and certainly won't upset sacraments, but it'll help with all the writhing checks that Nihilists need to pull off.
As to a rez skill... I'm of the belief that every guild should have access to a rez skill (skill meaning... not vitae, not immolation, but an actual learned skill) on Prime myself. However, I don't believe that this is the best route to take for Geomancers and Cacophones. Maybe the admins will disagree.
Gandal2006-12-16 02:09:22
Starting at 1 health is very bad for resurrect...very bad. It's a drawback that makes it impossible to use directly during raids (only during lulls and such)
And I'm praying a lot nowadays. I died at the friggin Astral Pool of Stars and no one came . Not a peep on the city channel, either.
And I'm praying a lot nowadays. I died at the friggin Astral Pool of Stars and no one came . Not a peep on the city channel, either.
Xenthos2006-12-16 02:14:18
QUOTE(Gandal @ Dec 15 2006, 09:09 PM) 363472
Starting at 1 health is very bad for resurrect...very bad. It's a drawback that makes it impossible to use directly during raids (only during lulls and such)
And I'm praying a lot nowadays. I died at the friggin Astral Pool of Stars and no one came . Not a peep on the city channel, either.
Last I knew, you came back with Grace... or is that only Sacrifice?
Grace kind of makes it so it doesn't matter what health you have when you come back, unless you're in deep water and aren't a merian.
Gandal2006-12-16 02:18:42
Maybe... but still not great, especially for aquamancers, we don't heal with puella, we heal with staff, and that's blocked by grace, so they need outwards support and/or sipping over and over again to regain health.
Xenthos2006-12-16 02:30:41
QUOTE(Gandal @ Dec 15 2006, 09:18 PM) 363478
Maybe... but still not great, especially for aquamancers, we don't heal with puella, we heal with staff, and that's blocked by grace, so they need outwards support and/or sipping over and over again to regain health.
Sip once, eat a sparkleberry, and read a scroll of healing... .1 seconds after you've been revived, you can have a pretty good health supply without having to reject grace (and with grace, you don't even really NEED health, since you can't be attacked).
Gandal2006-12-16 03:49:58
Isn't that around 1000 health, though? I think I only get about 200 from scroll or sparkleberry and around 600 for health vial. And my point was that as a mage, it would take a very long time to get back into combat in the first place.
Verithrax2006-12-16 10:36:36
Didn't read the thread.
Reply to OP: No.
Reply to OP: No.
Asarnil2006-12-16 12:46:11
Grace means you can't be attacked - so unless someone was stupid enough to rezz you in a room full of aggro mobs, you can sleep your health back up without being in danger.
I haven't really voiced my opinion on this matter before - but I agree with the general idea behind it - it makes no sense that those who are supposed to be the masters of death have no way to affect others who have died (and while it wouldn't help necromancers THAT much, it would be a boon for whoever our allies are at the time - as well as being potential causes for fun RP).
Personally though, if we did get some sort of skill like that - I would prefer to see them coming back more in line with the raisedead skill where they are skeletal minions (hey - we can't control the stuff we raise already - why not make them PC's that can wander around instead of mobs then) with some sort of passiveness towards the Necromancer who reanimated them because not even most Magnagorans are suicidal enough to summon something that is going to stab you in the face as soon as blink at you.
I haven't really voiced my opinion on this matter before - but I agree with the general idea behind it - it makes no sense that those who are supposed to be the masters of death have no way to affect others who have died (and while it wouldn't help necromancers THAT much, it would be a boon for whoever our allies are at the time - as well as being potential causes for fun RP).
Personally though, if we did get some sort of skill like that - I would prefer to see them coming back more in line with the raisedead skill where they are skeletal minions (hey - we can't control the stuff we raise already - why not make them PC's that can wander around instead of mobs then) with some sort of passiveness towards the Necromancer who reanimated them because not even most Magnagorans are suicidal enough to summon something that is going to stab you in the face as soon as blink at you.
Lysandus2006-12-16 13:16:02
I think if the Necromancers get the abilty to ressurect people other than those who can lich, I think it'll be called.
AB REANIMATION
Power: 7 (Megalith)
Channel the Dark Energies to those of the fallen, giving them a chance to cheat death. Note that due to the large presence of undeath already in their bodies, liches cannot be reanimated, and this skill can only be used on those that were living in their previous life.
Well, how's that sound?
AB REANIMATION
Power: 7 (Megalith)
Channel the Dark Energies to those of the fallen, giving them a chance to cheat death. Note that due to the large presence of undeath already in their bodies, liches cannot be reanimated, and this skill can only be used on those that were living in their previous life.
Well, how's that sound?
Malarious2006-12-16 17:00:59
That could work would cover cacophony, geomancers, non lichers, and those who died recently prelich, still wanna see the decay effect for the flavour aspect though it would be a pain to have on you.
Ixion2006-12-16 17:18:37
Better idea, remove all rezz skills. Period.
Ildaudid2006-12-16 17:18:40
QUOTE(Neraka @ Dec 15 2006, 05:02 PM) 363420
Well let's just remove praying from the game then. (sarcasm alert)
Also, Malarious's original idea allows for corpse and no corpse situations, while it takes two skills to accomplish that in Sacraments. Have you thought of what you would drop or pull down in Necro by gaining this ability, or conversely what Sacraments should be pulled up?
Umm doesn't it also cost 1 power to rezz any other sac user?
QUOTE(Cuber @ Dec 15 2006, 05:26 PM) 363425
Such a skill was proposed. More than once. It wasn't implemented yet, I guess that's the way admins say "no".
EDIT: I saw Celestians pray. Yes, Celestians. Eye sigils are such a lovely little item. So useful but used so rarely...
Eye sigils are lovely, until 20 celestians come in to get the soul, do a quick sacrifice and kill you, and make you pray.
QUOTE(Neraka @ Dec 15 2006, 05:57 PM) 363435
Ugh this debate again. Trueheal, sacrifice, res do not equal lichdom. But as ze Cuber pointed out, it's been suggested and shot down. I say just close this thread now, because we'll just argue about this being better than that ad nauseum.
Umm trueheal, sacrifice and res is actually a lot better than lichdom, What do you people think lichdom is? I really think half of you do not know exactly what it does at all.
QUOTE(Gandal @ Dec 15 2006, 09:09 PM) 363472
Starting at 1 health is very bad for resurrect...very bad. It's a drawback that makes it impossible to use directly during raids (only during lulls and such)
And I'm praying a lot nowadays. I died at the friggin Astral Pool of Stars and no one came . Not a peep on the city channel, either.
It happens, and its good to see you praying. (not in a mean way but in glad they aren't running out to rezz you all, all of the time.... this is the first step in people realizing that they have a skill that is actually really good)
Also, I think it would be fine to use against anyone who isn't liched. I also agree that the city of the dead should have something that raises its city members (non liched ones) from the dead. It should work with corpses for a certain amount of power and souls for another amount of power, though. 10p for souls and we could say 1p for corpses (like the celest one for other sac users) but I think 1p is too weak for any skill that stops you from having to pray, so maybe 10p and 7p. It would be better than wasting 8-10p on raisedead skill that is stupid and gets you nothing but in trouble it the Minister of Power for wasting power
Malarious2006-12-16 17:36:19
Plus if hte decay and penalties were left then the person would prolly vitae afterward anyway. So like sac.. power to ress and power to vitae.. corpses dont suffer decay though