Artifact Purchase Advice

by Tandrin

Back to Combat Guide.

Jillian2006-12-28 01:46:30
What exactly does the Crown of lucidity do? Can't seem to find it in the help files unsure.gif

Pipes are on my must-have list for now, and perhaps the gem once I get more into pvp. I guess that will keep me busy for quite a while already.
Shorlen2006-12-28 01:52:11
QUOTE(Jillian @ Dec 27 2006, 08:46 PM) 366935
What exactly does the Crown of lucidity do? Can't seem to find it in the help files unsure.gif

Halves astral insanity gain.
Unknown2007-01-02 20:09:22
Gems don't seem all that great to me. There are other ways to get around it easily enough to tell who is around, and things like scent/scan will catch you if anyone with those abilities happens to be standing around anywhere. Demesne watch in important areas will also cancel the effects.

I can see the usefulness, since it allows you the opportunity to escape before you're caught in most cases, but it's only really useful if you raid off-plane (I don't know anyone who checks WHO regularly on prime to keep an eye on people). If you're raiding off-plane, either someone is there and will see you via scent/scan/demesne/etc, or nobody is there to check the WHO list anyway...

The pipes would be nice for the price, but I'm more partial to the more expensive artifacts (the ones I'm too cheap to afford) like the cameo, cubix, etc..
Krellan2007-01-03 20:47:36
that's not true at all! I have a huge advantage raiding Glom. Honestly I don't think any of them use scry and me and Anaria were laughing once about how we thought they didn't even know how to use scent. scan will only let them know you're there, but if they're trying to track to you, then they'll have to flow blindly if they can or they have to guess where you are in a crazy wyrd forest.
Xenthos2007-01-03 21:02:19
QUOTE(Krellan @ Jan 3 2007, 03:47 PM) 369069

that's not true at all! I have a huge advantage raiding Glom. Honestly I don't think any of them use scry and me and Anaria were laughing once about how we thought they didn't even know how to use scent. scan will only let them know you're there, but if they're trying to track to you, then they'll have to flow blindly if they can or they have to guess where you are in a crazy wyrd forest.

If it seems like we "don't use scent", then Seren's in extremely poor shape. They use it far, far less than we do. happy.gif
Daganev2007-01-03 21:04:48
Sadly, I still don't know where all the locations of the various room names are. I sprint too much. I imagine thats true for most people.
Unknown2007-01-03 21:07:50
QUOTE(Krellan @ Jan 3 2007, 02:47 PM) 369069

that's not true at all! I have a huge advantage raiding Glom. Honestly I don't think any of them use scry and me and Anaria were laughing once about how we thought they didn't even know how to use scent. scan will only let them know you're there, but if they're trying to track to you, then they'll have to flow blindly if they can or they have to guess where you are in a crazy wyrd forest.


A neat thing about these forums is that I'll see a thread pop up in "View New Posts," and I won't be interested in reading it, but it seems to garner a steady rate of new posts over time rather than just dying out, so I decide I should go check it out.

Inevitably, no matter what the original topic was on said thread, the current posts are about Glomdoring.

Here's to keeping the streak alive!

biggrin.gif
Gwylifar2007-01-03 22:00:21
QUOTE(Xenthos @ Jan 3 2007, 04:02 PM) 369072
If it seems like we "don't use scent", then Seren's in extremely poor shape. They use it far, far less than we do. happy.gif

This reminds me of the arguments about "our side's summon ability fails almost all the time, but your side's summon ability almost always succeeds", and countless similar symmetrically-opposed arguments that have fluttered past on these forums in the last two years. Hitherto, in every single one of those arguments, it turned out both sides were wrong; they'd failed to account for all the times one side did something without the other side being aware of it. Maybe this argument is the first time one of the sides actually is right... but I know where I'm putting my money down.
Xenthos2007-01-03 22:14:23
QUOTE(Gwylifar @ Jan 3 2007, 05:00 PM) 369080

This reminds me of the arguments about "our side's summon ability fails almost all the time, but your side's summon ability almost always succeeds", and countless similar symmetrically-opposed arguments that have fluttered past on these forums in the last two years. Hitherto, in every single one of those arguments, it turned out both sides were wrong; they'd failed to account for all the times one side did something without the other side being aware of it. Maybe this argument is the first time one of the sides actually is right... but I know where I'm putting my money down.

Actually, those arguments did have some merit-- if one side had a race that was generally of a larger size and/or had more summoning resists (see: Communes). happy.gif
Anarias2007-01-03 22:34:19
This is a non-argument. When Krellan and I were saying that it was related to a specific time where Krellan was up in the Nest and Yurika was hanging out at the Ravenwood completely oblivious.

The other side of this is the time when Yeralih gave herself a novice Hartstone title and sat in the prime Serenwilde until someone recognized her fifteen minutes later.
Tandrin2007-01-03 23:31:38
Back to stealing my thread back.

As for the wounding runes, anyone have an idea of what the % would be equivalent to in points of precision. I assume it is not as simple as the addition of 5%/10%/15% of whatever the precision stat is.
Daganev2007-01-04 01:19:38
Thats a good question... I should do some tests.

Basically you are asking, if I have 100 precision, what precision do I need to add 5% more wounds to my attacker?
Tandrin2007-01-04 02:39:22
More or less, I am asking you exactly that.

I feel like we have determined a lot of near formulas for things along the way. However, I have gotten no clue about the 5% wounding artifact. Basically, I am wondering it it is a +5 to the wounding equation (whatever that may be).

Shorlen2007-01-04 03:33:17
Roark has stated that percision is a linear increase. If you have 120 percision on your weapon, it should cause 20% more wounds than a 100 percision weapon. I'm not sure if this is actually true, but that's what he said.
Anarias2007-01-04 04:07:36
...PREcision
Daganev2007-01-04 06:15:29
Ok here are the results of my test

CODE

ME: STR 13 DEX 18

Target 1: 84 blunt - level 1 resists vs blunt
Target 2: 82 blunt - level 2 vs blunt

precision 137

Target 1: 164 1.197:
Target 2: 178 1.299:

precision 147

Target 1: 174 1.183: +10w +10p
target 2: 189 1.285: +11w +10P


precision 157

target 1: 185 1.178:+21w +20p
target 2: 200 1.273:+22w +20p

precision 167

target 1: 196 1.173:+32w +30p
target 2: 212 1.269:+34w +30p

precision 235

target 1: 268 1.140:+104w +98p
target 2: 288 1.225:+110w +98p

precision 245  

target 1: 279 1.138:+115w +108p
target 2: 300 1.224:+122w +108p


precision 255  

target 1: 290 1.137:+126w +118p
target 2: 312 1.223:+134w +118p


: = ration of wounding to precision
+w = additional wounding from lowest hit
+p = addition precision from lowest precision weapon


Its seems to not exactly be linear, but its pretty darn close.

If you have 137 precision weapon, adding 5% wounding would be less of an increase than adding 10 points of precision. (five percent ads 8 wounding where 10 points ads 10 or 11) But with a 235 weapon, 13 wounding is %5 but adding 10 points of precision only seems to increase the wounding by 11 or 12 points.

It seems clear to me however that at the upper end, adding 15% wounding is more than you can get with +15 stat increase in precision. But every 10 points seems to be about %5 increase roughly. Someone correct me if my math is wrong.
Gwylifar2007-01-04 20:36:25
QUOTE(Xenthos @ Jan 3 2007, 05:14 PM) 369084
Actually, those arguments did have some merit-- if one side had a race that was generally of a larger size and/or had more summoning resists (see: Communes). happy.gif

I suppose if you dug through a few tons of those threads you might find a few grams of that point, but I was referring to the entire argument, and those like it.
Ekard2007-01-05 10:47:48
QUOTE(daganev @ Jan 4 2007, 09:15 AM) 369210

Ok here are the results of my test

CODE

ME: STR 13 DEX 18

Target 1: 84 blunt - level 1 resists vs blunt
Target 2: 82 blunt - level 2 vs blunt

precision 137

Target 1: 164 1.197:
Target 2: 178 1.299:

precision 147

Target 1: 174 1.183: +10w +10p
target 2: 189 1.285: +11w +10P
precision 157

target 1: 185 1.178:+21w +20p
target 2: 200 1.273:+22w +20p

precision 167

target 1: 196 1.173:+32w +30p
target 2: 212 1.269:+34w +30p

precision 235

target 1: 268 1.140:+104w +98p
target 2: 288 1.225:+110w +98p

precision 245  

target 1: 279 1.138:+115w +108p
target 2: 300 1.224:+122w +108p
precision 255  

target 1: 290 1.137:+126w +118p
target 2: 312 1.223:+134w +118p


: = ration of wounding to precision
+w = additional wounding from lowest hit
+p = addition precision from lowest precision weapon
Its seems to not exactly be linear, but its pretty darn close.

If you have 137 precision weapon, adding 5% wounding would be less of an increase than adding 10 points of precision. (five percent ads 8 wounding where 10 points ads 10 or 11) But with a 235 weapon, 13 wounding is %5 but adding 10 points of precision only seems to increase the wounding by 11 or 12 points.

It seems clear to me however that at the upper end, adding 15% wounding is more than you can get with +15 stat increase in precision. But every 10 points seems to be about %5 increase roughly. Someone correct me if my math is wrong.



Very nice test!!!!
Aiakon2007-01-05 13:25:29
Yeah.. well done Dag. That's extremely interesting. Seems that wounding runes were the right choice after all.. good good good.
Shryke2007-01-06 02:51:17
Bow to the sig