Can we change the timing mechanics used for influencing, please?

by Unknown

Back to Common Grounds.

Veonira2007-01-16 17:40:13
*bump*
Daganev2007-01-16 17:43:53
The current fighting between serenwilde and Glomdoring likely would not be happening if Glomdoring still did not have a village.

I am guessing that is what Shiri ment.
Metea2007-01-16 19:11:24
While I understand the frustration of continually missing revolts, I wouldn't advocate the weighting of village influencings to coincide with peak hours, as I feel that the present system is superior in terms of fairness and reducing fatigue.

If the revolt times were fixed, as suggested in an earlier post (though not the first), then the nation currently in possession of the village would have a great advantage in being able to pre-emptively plant influencers and, in the case of a violent revolt, demesnes, prior to the revolt's commencement. The current randomness prevents these tactics, given that sitting around holding a demesne/watching a denizen for an unspecified amount of time, is sufficiently uninteresting to dissuade regular practise.

Although recoding the majority of revolts to happen randomly within peak hours also avoids this preparation, it has its problems. Attempting to sway a village with just a handful of people can be draining, however, small numbers make each person important, and give low might/mid-level players a chance to shine in a way they likely wouldn't, were they going toe-to-toe with some of the prime-time giants. Furthermore, I've the feeling that, if the desired change was implemented, we'd soon see a thread complaining that village revolts occur too frequently, that they're always the responsibility of the same group of players, and that they stifle levelling and roleplay, as everyone is expected to 'jump to' whenever a revolt occurs.
Noola2007-01-16 19:30:10
QUOTE(Metea @ Jan 16 2007, 01:11 PM) 374108

Attempting to sway a village with just a handful of people can be draining, however, small numbers make each person important, and give low might/mid-level players a chance to shine in a way they likely wouldn't, were they going toe-to-toe with some of the prime-time giants.


Quoted for Truth. When the villages went up just before the Chaos Hamsterhunt, and there weren't that many folks going for it cause of that I guess, I was one of the folks influencing in Southguard and I actually got to more than one or two villagers and convince them and so on. I felt entirely useful. happy.gif

When there's a revolt and everyone mobs it, I hardly ever get to do anything all that useful.
Esano2007-01-17 00:14:44
If you're going to fiddle with village revolts, look at wildnodes too. As it is, I've never played in a wildnodes since they're always at 9:00 AM on Monday morning - when I'm walking in to school. However, I did manage to play in a few revolts - and enjoyed it.
Unknown2007-01-18 19:17:18
Here's the problem with trying to adjust the time for Revolts/Wildnodes anything that revolves around the game. You can't find a middle ground with the timezones. If you decide to go by Europe time, it will still leave people from being able to take part in the Revolt or an event. I don't see how the Imms can fix this problem without leaving someone else, which means changes might not come.
Rylan2007-01-18 19:21:35
Is there anything wrong with randomizing it a bit?
Unknown2007-01-18 19:35:33
QUOTE(Guardian_Shiro @ Jan 18 2007, 01:17 PM) 374758

Here's the problem with trying to adjust the time for Revolts/Wildnodes anything that revolves around the game. You can't find a middle ground with the timezones. If you decide to go by Europe time, it will still leave people from being able to take part in the Revolt or an event. I don't see how the Imms can fix this problem without leaving someone else, which means changes might not come.


Actually, the middle ground seems to be in weights and percentages. If the revolts/wildnodes/whatever else always happened in Europe prime time, then it would exclude other people. If a percentage of them occurred during that time, relative to the number of players from that area, then it would work out fairly. If there is only one player on from Zimbabwe, he probably won't ever see a revolt. If there are 5000 players, each of them will see most of the revolts. If there is something in between, it should scale, so that the majority occur for the majority of players, and the minority occur for the minority of players.

I am not suggesting that these never happen in off-peak times (meaning off-peak for the game, not for me specifically), but that should be the exception rather than the rule.
Unknown2007-01-18 20:23:21
I'm not saying randomize the time is a bad thing, I'm saying you can't come out with everyone being happy on how the timezones are being handled. I hope they can solve the problem, but you will have someone else coming on and saying it should be changed to meet their needs.
Gandal2007-01-18 22:50:27
Isn't Zimbabwe in a European time zone?
Genevieve2007-01-18 23:34:53
Yes, I was hoping someone would bring that up.
Unknown2007-01-19 01:16:41
QUOTE(Gandal @ Jan 18 2007, 04:50 PM) 374832

Isn't Zimbabwe in a European time zone?


Bah, I don't know, I was just throwing out a random country.
Esano2007-01-19 01:22:40
Remember that everyone online can participate in a single revolt, whether there's fifty or a hundred and fifty people online.