Chokesapaeonsleeplock!

by Laysus

Back to Combat Logs.

Krellan2007-01-16 09:40:09
yeah it used to be so worse with shrouded movement and no aeon. at least now you can actually just wait to see where it moves then move with it stomp and you'll have to move twice to catch it again but you'll be able to see where it moves to just in time when you enter the next room. Or you can let them lead you somewhere and just icewall to cut them off. Bah i hate Daganev for taking the wand of ice I wanted!! ninja.gif

Though to Sylphas, Diamante toaded me very easily since my wireless disconnected for a minute just as me and Shorlen just engaged him. Damn microwaves. and I got back just as he toaded me and actually managed to run away in time. I was gonna ribbit at Shorlen and make him kiss me but I was blind and deaf!! (bugged already) instead I ran and ran he stomped me once then missed once and after running about 20 rooms in faethorn and using lots of different directions I snuck into a secret hiding spot so he'd never find me!

succumb owns lash. even if lash supposedly gives you only use it when you're winning the battle anyways and at that point you already have full health or close too it and you'll just regenerate it.
Ashteru2007-01-16 12:37:49
Don't see why people complain about toading. I ran about 15 rooms once, and I was still a toad and died at the end. Toading is just as much instakill as any others, the stomping part is just some flavour. tongue.gif
Sylphas2007-01-16 13:41:48
Well, yeah, toading did use to suck a hell of a lot more. And I'm not saying it's a bad skill, just that it could be better.

It's annoying when your skills are good enough, but not as good as what other people get. sad.gif
Aiakon2007-01-16 13:53:19
QUOTE(Shiri @ Jan 16 2007, 08:01 AM) 373919

I think you're overreacting a bit. All he said is that stomp is fine. Like many of our other skills it's strictly worse than its counterparts, but it's not ridiculously bad like it used to be, so I would agree with him on this one.


To be fair.. the poor chap had his arm bitten off by a basketball playing wilderbeast. I suspect that that post took him about twenty minutes to write, because he's had to start typing with his nose. I'd be pretty angry too.
Ashteru2007-01-16 14:07:43
Some arrogant brits couldn't type with their nose, either. Too high up in the clouds. ninja.gif
Aiakon2007-01-16 14:37:59
QUOTE(Ashteru @ Jan 16 2007, 02:07 PM) 373996

Some arrogant brits couldn't type with their nose, either. Too high up in the clouds. ninja.gif


One might simply hold one's keyboard above one's head. Hardly difficult.
Daganev2007-01-16 17:47:38
I don't like the idea of toads being uncureable. I really really really like that you can cure them with a kiss. However, I can understand making it so that you don't come out of being a toad after set amount of time. But keep the kiss feature in!
Xenthos2007-01-16 17:52:16
To be completely fair, Toadcurse was not designed as an instantkill. It was designed as a means to remove someone from a fight / destroy all of their defences, with an *option* for an instantkill follow-through.

I understand that many want it to be equal to absolve, but that isn't its intent. It's not designed to be a one-shot instant-kill. It's been upgraded quite a bit so that it is now much easier to actually finish off the toad. I think it's fine as-is, especially if wisp gets reimplemented in its new form.
Unknown2007-01-16 18:36:59
QUOTE(Xenthos @ Jan 16 2007, 06:52 PM) 374081

To be completely fair, Toadcurse was not designed as an instantkill. It was designed as a means to remove someone from a fight / destroy all of their defences, with an *option* for an instantkill follow-through.

I understand that many want it to be equal to absolve, but that isn't its intent. It's not designed to be a one-shot instant-kill. It's been upgraded quite a bit so that it is now much easier to actually finish off the toad. I think it's fine as-is, especially if wisp gets reimplemented in its new form.


Well to be honest I'd love for Moondancers to have more than one (-maybe- two ways to kill). As it is now you pretty much need to be trans in wicca (toadcurse) to have any chance at all. Low con people with bad magic resistance you can sometimes damage kill with moonburst - but for that you need trans moon again.

If I compare that to the four ways Celestines have.. Moondancers just lose out. I'm not sure if the situation with the Shadowdancers is the same, but I'd love it if that could change and allow for more variety. sad.gif (Especially since I literally have no real chance against high int people that have magic resistance wacko.gif )
Forren2007-01-16 18:38:18
A new way for wiccans to kill would be nice.
Aiakon2007-01-16 18:41:31
Wiccans are already one of the best, if not THE best class in the game.. they so don't need upgrading.
Sylphas2007-01-16 19:23:30
Does kissing a toad require balance and equilibrium? What's the recovery time on it?

Or is cursing someone in a group just "strip all defenses"?
Unknown2007-01-16 21:18:01
QUOTE
If I compare that to the four ways Celestines have.. Moondancers just lose out. I'm not sure if the situation with the Shadowdancers is the same...


It's not quite as bad. Shadowdancers have damage as a viable tactic, where it's not really for Moondancers.

QUOTE
Wiccans are already one of the best, if not THE best class in the game.. they so don't need upgrading.


They're the best at hindering (which I'm sure bothers warriors, the susceptible class to hindering), but when it comes to actually killing someone they can't do much. I always did pretty well against warriors, since I could hinder them and they usually had pretty low int - and even then it was wholly reliant on toadcurse. Any other class is much, much more difficult for moondancers to kill.

QUOTE
Does kissing a toad require balance and equilibrium? What's the recovery time on it?

Or is cursing someone in a group just "strip all defenses"?


I might be wrong, but if I remember right, it requires bal/eq, but does not consume it. Also, the person kissing has a chance of turning into a toad themselves (I always liked that part for flavor). That basically makes toading uncurable during group fights, since nobody else wants to risk becoming a toad. All the toad really has to do, though, is escape and wait for it to wear off.

Really, toads should rarely escape if the wiccan has prepared correctly, but in some annoying cases they still do, which always annoyed me.

QUOTE
If I compare that to the four ways Celestines have.. Moondancers just lose out. I'm not sure if the situation with the Shadowdancers is the same...


It's not quite as bad. Shadowdancers have damage as a viable tactic, where it's not really for Moondancers.

QUOTE
Wiccans are already one of the best, if not THE best class in the game.. they so don't need upgrading.


They're the best at hindering (which I'm sure bothers warriors, the susceptible class to hindering), but when it comes to actually killing someone they can't do much. I always did pretty well against warriors, since I could hinder them and they usually had pretty low int - and even then it was wholly reliant on toadcurse. Any other class is much, much more difficult for moondancers to kill.

QUOTE
Does kissing a toad require balance and equilibrium? What's the recovery time on it?

Or is cursing someone in a group just "strip all defenses"?


I might be wrong, but if I remember right, it requires bal/eq, but does not consume it. Also, the person kissing has a chance of turning into a toad themselves (I always liked that part for flavor). That basically makes toading uncurable during group fights, since nobody else wants to risk becoming a toad. All the toad really has to do, though, is escape and wait for it to wear off.

Really, toads should rarely escape if the wiccan has prepared correctly, but in some annoying cases they still do, which always irritated me.
Krellan2007-01-16 23:50:53
succumb is wayyyyyyyy better than lash. lash barely gives any health back! and with succumb mana is under half in only a few seconds really. it's so frustrating especially if you use it in choke, succumb just completely owns. I wouldn't mind toadcurse so much if I had a wand of ice! Add it to the shops for 300 credits!
Sylphas2007-01-17 00:16:10
Yeah, you'd make a ton of money from selling Wands of Ice. They make Wiccans so much more scary.
Daganev2007-01-17 00:17:49
QUOTE(Sylphas @ Jan 16 2007, 04:16 PM) 374202

Yeah, you'd make a ton of money from selling Wands of Ice. They make Wiccans so much more scary.


In other Words....

OP!
ferlas2007-01-17 00:56:49
QUOTE(Fireweaver @ Jan 15 2007, 08:55 PM) 373699

hijack.gif

Why? That's a dumb idea to be honest. I know I'm flaming but it's just BS. Why don't we make things like Aeon uncurable as well? And blackout and recklessness too. Toad seems like the closest thing to insta-kill that (Moondancers?/Wiccans in general?) have. Aquas have Preserve, and it's a pain in the ass to pull off. For 8 power, fairly easy to pull off, target require 1/2 mana and only two hits, making it uncurable would be God in any situation.


So a half mana 8 power ability toadcurse that makes you a toad that you must get kissed to cure or remain a toad until death is insane and godly but an 8 power skill that kills you at half mana absolve is fine and dandy then?

I kind of think stomp should be unavoidable and a frog should be dieing in one stomp anyway. I mean you still have a better chance of surviving a toadcurse than you do an absolve even with a change like that.

QUOTE(Xenthos @ Jan 16 2007, 05:52 PM) 374081

To be completely fair, Toadcurse was not designed as an instantkill. It was designed as a means to remove someone from a fight / destroy all of their defences, with an *option* for an instantkill follow-through.

I understand that many want it to be equal to absolve, but that isn't its intent. It's not designed to be a one-shot instant-kill. It's been upgraded quite a bit so that it is now much easier to actually finish off the toad. I think it's fine as-is, especially if wisp gets reimplemented in its new form.


It's practically the only way for wiccans to kill really, if it isn't ment to be an instakill then wiccans are kind of left out in the cold so to speak.

But whats this about the willowisp, new instakill for wiccans or something?

QUOTE(mitbulls @ Jan 16 2007, 09:18 PM) 374153

It's not quite as bad. Shadowdancers have damage as a viable tactic, where it's not really for Moondancers.


Damage is viable for moondancers as well, aeon helps a lot but really no one should be dieing to either wiccans damage anyway.

QUOTE(mitbulls @ Jan 16 2007, 09:18 PM) 374153

They're the best at hindering (which I'm sure bothers warriors, the susceptible class to hindering), but when it comes to actually killing someone they can't do much. I always did pretty well against warriors, since I could hinder them and they usually had pretty low int - and even then it was wholly reliant on toadcurse. Any other class is much, much more difficult for moondancers to kill.


I find guardians and mages better with hinderance than wiccans actually, demense plus telepathy afflictions can knock out some nice hinderance, guardians have passive shackles/vapors hangman etc wiccans hinderance is basically web, brownie and what ever you can do with pooka. I've not played a guardian but I know mages and wiccans are fairly equally tanky, and by tanky I mean soaking damage and hinderance in combination.
Gandal2007-01-17 03:26:00
I still can't find very good ways to reliably kill people as an aquamancer. Preserve worked once, only because of some bug in Ashteru's curing system.
Shryke2007-01-17 03:53:35
Are you serious? damage gg.
Sylphas2007-01-17 05:44:22
I managed to tank Ethelon's dmg as Shadowdancer champion AFK and nearly systemless. It's really nothing to be scared of.