Unknown2007-01-16 01:01:12
QUOTE(raikogen90 @ Jan 15 2007, 07:28 PM) 373773
Why limit it to just paying guild leaders with credits? The city leader should get paid too!
Hence, the original purpose of citycredits.
It all makes sense now, doesn it?
Gwylifar2007-01-16 01:43:43
QUOTE(mitbulls @ Jan 15 2007, 03:43 PM) 373698
Champions get left off too often, in a lot of guilds their only job is to be a good fighter. I'd like to see that changed so that they are actually encouraged to take charge of training younger fighters (i.e. not just set up a bunch of help files and a system, then leave it),
I agree that Champion should be in charge of combat training. Trouble is, anyone good at fighting is almost (but not quite) entirely likely to be bad at teaching, in my experience. It'd probably be better to not have your best fighter be Champion, but your best teacher. That never flies, though.
Way back in the dim and misty past I lobbied for guild credits to be GA's business. Alyssandra used to transfer them to me and I'd transfer them on, with all of it logged and then included in the annual report so I was accountable for them. I had a set of triggers to handle it automatically.
I also tried to lobby for credit salaries to leaders. But I jumped almost directly from unknown to a member of the guild leadership so I wasn't able to promote until until I was already a potential benefactor of it, and thus unable to propose it without it appearing like conflict of interest. If you agree with credit salaries and you're not a leader, it falls to you to advocate it. The leaders can't because it looks selfish. (Exception: places where leaders are happy to admit, or even encouraged to act, selfish.)
Shiri2007-01-16 02:26:30
Yeah, everyone makes these threads right after I suddenly have to leave/voluntarily step down from elected positions...
Diamondais2007-01-16 02:28:38
QUOTE(Shiri @ Jan 15 2007, 09:26 PM) 373807
Yeah, everyone makes these threads right after I suddenly have to leave/voluntarily step down from elected positions...
Last time it happened in Serenwilde it caused a lot of stir and grumbling.
Diamante2007-01-16 03:17:35
People whine about it, but the original intent of Guild credits was for the compensation of Guild Leaders. In the beginning, it was not considered unethical that a guild leader would use the credits for themselves, that is only a notion that came about after one guild in another game started selling the guild credits in order to raise revenue for guild actions.
Personally, when you take into account half the :censor: guild leaders need to deal with, I see absolutely no problem with them receiving stipends from guild credits. In fact were it my choice, a portion of all guild credits would be automatically transferred to guild leaders.
Personally, when you take into account half the :censor: guild leaders need to deal with, I see absolutely no problem with them receiving stipends from guild credits. In fact were it my choice, a portion of all guild credits would be automatically transferred to guild leaders.
Unknown2007-01-16 06:38:00
QUOTE(Diamante @ Jan 15 2007, 07:17 PM) 373831
In fact were it my choice, a portion of all guild credits would be automatically transferred to guild leaders.
That's exactly what should happen! For city/commune leader as well of course.
Hiriako2007-01-16 07:18:56
The Serenguard do have a small stipend of credits for the guild leaders. 5 credits a game-year for GM/GA/GC. Nothing for lower people though, although I'm thinking that we might want to change that. That said, if I try and do anything right now, Everiine's going to throw an even bigger fit. Plus, frankly, the guild doesn't get enough credits for that. 15 a year is actually pretty close to our yearly income. Meh!
Anarias2007-01-16 09:16:07
QUOTE(Sylphas @ Jan 15 2007, 05:28 PM) 373772
Compared to GA, GM has very little to actually do. Maybe the other communities have council meetings every few days to decide things, but in Seren at least, short of a major wars or something, we only really need to do anything once in a while, maybe once a week.
I have to disagree. There's loads of stuff that needs doing all the time. GM's in Serenwilde get to choose a lot of what their jobs include. I think how much they choose to do is a good indication of what kind of leader they want to be.
Gwylifar2007-01-16 17:22:43
QUOTE(Hiriako @ Jan 16 2007, 02:18 AM) 373910
The Serenguard do have a small stipend of credits for the guild leaders. 5 credits a game-year for GM/GA/GC.
I heard that that went in, but that's after I was gone.
Daganev2007-01-16 17:23:46
QUOTE(Gwylifar @ Jan 15 2007, 05:43 PM) 373788
I agree that Champion should be in charge of combat training. Trouble is, anyone good at fighting is almost (but not quite) entirely likely to be bad at teaching, in my experience. It'd probably be better to not have your best fighter be Champion, but your best teacher. That never flies, though.
Thats the way we have it in the ebonguard.
Also in the ebonguard we completely got rid of credit sales. Credits are given out based on work you do for the guild. So if you are an active GM or GA you are likely to get more credits than if you are a loner who never works with the guild. BUt at the same time, if you aren't in a position of authority but still do lots of guild work, you don't get shafted either.
This gives me the GM and added role similar to the GA where I have to work with him and others to find out who is doing what and keep an eye on everybody.
Unknown2007-01-16 17:25:12
I'd like to see the stipend for leaders be a percentage of the guild's credit income. That might be a lot, it might not be very much, depending on how active the guild is and how many members buy credits. It seems the most fair, though, in that the officers will be rewarded for the work they do without breaking the guild, but guilds with tons and tons of credits can't be incredibly cheap either.
Daganev2007-01-16 17:30:31
QUOTE(mitbulls @ Jan 16 2007, 09:25 AM) 374064
I'd like to see the stipend for leaders be a percentage of the guild's credit income. That might be a lot, it might not be very much, depending on how active the guild is and how many members buy credits. It seems the most fair, though, in that the officers will be rewarded for the work they do without breaking the guild, but guilds with tons and tons of credits can't be incredibly cheap either.
Glomdoring used to do this. Everybody yelled at us for doing it at the time. I think the Ebonguard's current sollution is the best compromise.
Noola2007-01-16 17:51:58
QUOTE(mitbulls @ Jan 16 2007, 11:25 AM) 374064
I'd like to see the stipend for leaders be a percentage of the guild's credit income. That might be a lot, it might not be very much, depending on how active the guild is and how many members buy credits. It seems the most fair, though, in that the officers will be rewarded for the work they do without breaking the guild, but guilds with tons and tons of credits can't be incredibly cheap either.
I really like this idea! Plus, that way, there'll still be some left for things like sales and/or rewards for members too.
Daganev2007-01-16 18:04:03
http://forums.lusternia.com/index.php?s=&a...st&p=163036
Just a reminder of what people used to say on the topic.
That was percentage based. I think it was 10% 5% 5% 5%
Just a reminder of what people used to say on the topic.
That was percentage based. I think it was 10% 5% 5% 5%
Unknown2007-01-16 18:09:27
QUOTE(daganev @ Jan 16 2007, 12:04 PM) 374084
http://forums.lusternia.com/index.php?s=&a...st&p=163036
Just a reminder of what people used to say on the topic.
That was percentage based. I think it was 10% 5% 5% 5%
Yes, but all of those people are clearly wrong. They should be savagely beaten, and never allowed to speak again.
Also, from what I saw, none of the people who complained about it had ever held any guild office other than champions (who, as has already been mentioned, don't usually do much).
Noola2007-01-16 18:15:45
QUOTE(daganev @ Jan 16 2007, 12:04 PM) 374084
http://forums.lusternia.com/index.php?s=&a...st&p=163036
Just a reminder of what people used to say on the topic.
That was percentage based. I think it was 10% 5% 5% 5%
Wow, people did freak out didn't they? I was thinking of undersecs & security getting 3%, protectors and secs getting 6% and GA, GM, GC each getting 9% and thinking that would be quite fair.
Ah well... I'm still going to push for it. I'll just have to be more specific in my proposal than I was. (Which granted, wasn't all that specific! )
Daganev2007-01-16 18:17:07
Actually, just continued to read the thread, it was 5% and 2.5%
Hazar2007-01-16 19:32:43
QUOTE(Noola @ Jan 16 2007, 12:15 PM) 374087
Wow, people did freak out didn't they? I was thinking of undersecs & security getting 3%, protectors and secs getting 6% and GA, GM, GC each getting 9% and thinking that would be quite fair.
Ah well... I'm still going to push for it. I'll just have to be more specific in my proposal than I was. (Which granted, wasn't all that specific! )
Methinks you confused security and protectors.
And yes, the Shadow Court used to have a stipend for the leaders, and there was a huge ruckus when it became general knowledge. If just one guild sells them, everyone ends up doing it.
Noola2007-01-16 19:34:35
QUOTE(Hazar @ Jan 16 2007, 01:32 PM) 374113
Methinks you confused security and protectors.
And yes, the Shadow Court used to have a stipend for the leaders, and there was a huge ruckus when it became general knowledge. If just one guild sells them, everyone ends up doing it.
Oh. I'm always getting those two confused!
But, the beauty of the percentage thing is that there are still credits left to sell. So... everyone gets what they want, right?
Veonira2007-01-16 19:42:35
You all can do whatever you want in your guilds if you're the leaders, you don't need a mechanic to do it for you. Some of us are perfectly happy purchasing guild credits just like everyone else does and don't feel that we need to be paid to do a job that we volunteer for.