Unknown2007-01-16 19:48:54
QUOTE(Diamante @ Jan 15 2007, 10:17 PM) 373831
In fact were it my choice, a portion of all guild credits would be automatically transferred to guild leaders.
Thats how it used to be, until for some reason it was changed to a guild account.
Sylphas2007-01-16 19:58:57
Ok, 120 credits is crazy. If that's 5% of your income, you're freaking loaded.
As I apparently said before, 10, 20, no problem with that at all.
As I apparently said before, 10, 20, no problem with that at all.
Unknown2007-01-16 21:12:10
QUOTE(Veonira @ Jan 16 2007, 01:42 PM) 374116
You all can do whatever you want in your guilds if you're the leaders, you don't need a mechanic to do it for you. Some of us are perfectly happy purchasing guild credits just like everyone else does and don't feel that we need to be paid to do a job that we volunteer for.
It's not that you require it, or that you wouldn't do the job without the credits, or anything like that. It's just an opportunity for the members of the guild (who spend so much time complaining and making life in general difficult to our GOs) to show their appreciation for the officers. After all, no guild would survive long without good leaders, and they deserve it.
QUOTE
Ok, 120 credits is crazy. If that's 5% of your income, you're freaking loaded.
As I apparently said before, 10, 20, no problem with that at all.
As I apparently said before, 10, 20, no problem with that at all.
If you have that kind of income, it means that you either have a very large or a very devoted organization. Also, remember that when they were originally put in, 100% of those credits were intended to go to the leaders. You and I, nor any other organization member has any right to them. If 5% equals 120 credits, then it is perfectly fair. That still leaves 2400 that the rest of the city or commune gets to use, which is enough.
ferlas2007-01-17 12:10:38
QUOTE(Aiakon @ Jan 15 2007, 10:46 PM) 373735
Personally, I don't want to see any merging of the roles. Give guild credits to GA or GM but not both. I don't want to see a situation where a guild can be run by just one of the two.
You can pretty much run a guild just fine with just a guild master really, technically the guild master can pretty much do anything the ga could in the majorty if cases anyway.
ferlas2007-01-17 12:27:21
QUOTE(Diamante @ Jan 16 2007, 03:17 AM) 373831
People whine about it, but the original intent of Guild credits was for the compensation of Guild Leaders. In the beginning, it was not considered unethical that a guild leader would use the credits for themselves, that is only a notion that came about after one guild in another game started selling the guild credits in order to raise revenue for guild actions.
Personally, when you take into account half the guild leaders need to deal with, I see absolutely no problem with them receiving stipends from guild credits. In fact were it my choice, a portion of all guild credits would be automatically transferred to guild leaders.
Ya but then you get jackasses who just get the leadership posisiton for the credits not because they want to to actually be leaders, just like mentor credits are kind of useless as well.
Guild credits are better used funding the guild and a good guild leadership knows that using the guild credits on the guild is the right thing to do really. Its like if your a good guild leader you want to improve the guild, and if want to improve the guild then your going to use the credits for the good of the guild.
QUOTE(daganev @ Jan 16 2007, 05:23 PM) 374063
Thats the way we have it in the ebonguard.
Also in the ebonguard we completely got rid of credit sales. Credits are given out based on work you do for the guild. So if you are an active GM or GA you are likely to get more credits than if you are a loner who never works with the guild. BUt at the same time, if you aren't in a position of authority but still do lots of guild work, you don't get shafted either.
This gives me the GM and added role similar to the GA where I have to work with him and others to find out who is doing what and keep an eye on everybody.
That sounds pretty good, hows it work out in full practice?
Aiakon2007-01-17 12:48:08
QUOTE(ferlas @ Jan 17 2007, 12:10 PM) 374349
You can pretty much run a guild just fine with just a guild master really, technically the guild master can pretty much do anything the ga could in the majorty if cases anyway.
Except appoint undersecretaries and guild archivists, and manage the guild library. These may seem like unimportant points.. but they aren't. I also have a feeling that only the guild administrator can remove furniture from the guildhall. It's difficult to survive for long without a GA.. though admittedly.. it's easier than it would be to survive for long without a GM.
Daganev2007-01-17 16:52:44
QUOTE(ferlas @ Jan 17 2007, 04:27 AM) 374351
That sounds pretty good, hows it work out in full practice?
So far, I basically have a few people who keep saying "I'm not doing this for the credits, please stop giving them to me" and I have a few people that don't tell me they've done anything, and I have to find out from people outside the guild.
And sometimes I just don't hear about some people one way or another, but nobody has complained yet, so all in all, its going very well.
(I am finding the added benefit of learning about the acitivities within the guild the most helpfull, and honestly thats why I started the program in the first place. My idea was basically an incentive for people to message me when things happen that I need to know about, and that part of it is working very well)
QUOTE(Aiakon @ Jan 17 2007, 04:48 AM) 374353
Except appoint undersecretaries and guild archivists, and manage the guild library. These may seem like unimportant points.. but they aren't. I also have a feeling that only the guild administrator can remove furniture from the guildhall. It's difficult to survive for long without a GA.. though admittedly.. it's easier than it would be to survive for long without a GM.
The ebonguard survives much better without an active GM than it does without an active GA from what I have seen. But I could be wrong about that.
Diamondais2007-01-17 16:56:33
It's possible to survive a long time without a GM. Not favourable however.
It's possible to survive awhile with one inactive leader, you just dont want to.
It's possible to survive awhile with one inactive leader, you just dont want to.
Abethor2007-01-18 02:00:15
I think that a hands-off approach is good, and the leaders can still have the power to give them out.