Unknown2007-01-16 01:46:19
I've been wondering how to be a good knight, I hear from every one you have Damage Knights like Ixion , then you got the wounding knights like Daevos and Alger, but I want to know,...
- Is there any other types?
- Which is hardest which is easiest
- What would make it easier to be one
- What skills I should trans first from a Necromantic Viscanti in the Ur'Guard( Blademaster ) Thanks every one
- Is there any other types?
- Which is hardest which is easiest
- What would make it easier to be one
- What skills I should trans first from a Necromantic Viscanti in the Ur'Guard( Blademaster ) Thanks every one
Clise2007-01-16 02:12:44
Ixion is a unique case in which he has weapons with damage stats above the norm. There will never be such a case again with the bringing down of all pre-nerf weapons down to the current stat cap.
Generally knights have 2 set of weapons that allow them to switch between damage and wounding mode. Damage is generally easier to achieve than wounding but against certain opponents with really high hp, they will outheal your damage. Wounding is slow and hard to achieve but you can reach a kill status at a certain time if you know what you are doing.
Always trans knighthood/blademastery first.
Generally knights have 2 set of weapons that allow them to switch between damage and wounding mode. Damage is generally easier to achieve than wounding but against certain opponents with really high hp, they will outheal your damage. Wounding is slow and hard to achieve but you can reach a kill status at a certain time if you know what you are doing.
Always trans knighthood/blademastery first.
Unknown2007-01-16 02:20:09
I was thinking, Planar, Blademastery, Necromancy, Athletics, Highmagic, Resiliene, Magic, then Discipline
Athalas2007-01-16 02:38:36
-Theoretically there are speed knights, but they just do not work in pvp these days.
-It depends on your target. For the large amount of the lusternian population damage knight (if you have runes) will be more devastating. On tanky people/fullplate wearers though your best option is wounding.
-What makes being a knight easier? Know your skills, but the biggest part is to have exceptional weapons. With horrible weapons you'll be a horrible warrior, simple as that.
-For transing, it depends on credits that you're buying. If you'll just be getting enough at first to trans 1 skill you're better off getting high blademaster than having high planar.
EDIT: The "speed knights" that work these days are actually wounding knights with some element for speed. Aslaran as a race for example, or high precision rapiers.
OTHEREDIT: Since you seem to want to be a fighter, it would benefit you more to trans discipline before highmagic (going by your list). Higher discipline reduces the time it takes to focus body, reducing it to something like 1 second at trans so you end up paralysed for less time. You also will probably want to fit forging onto that list somewhere as fullplate is extremely usefull against warriors. You'll notice quite a difference in wounding reduction from full and field plates.
-It depends on your target. For the large amount of the lusternian population damage knight (if you have runes) will be more devastating. On tanky people/fullplate wearers though your best option is wounding.
-What makes being a knight easier? Know your skills, but the biggest part is to have exceptional weapons. With horrible weapons you'll be a horrible warrior, simple as that.
-For transing, it depends on credits that you're buying. If you'll just be getting enough at first to trans 1 skill you're better off getting high blademaster than having high planar.
EDIT: The "speed knights" that work these days are actually wounding knights with some element for speed. Aslaran as a race for example, or high precision rapiers.
OTHEREDIT: Since you seem to want to be a fighter, it would benefit you more to trans discipline before highmagic (going by your list). Higher discipline reduces the time it takes to focus body, reducing it to something like 1 second at trans so you end up paralysed for less time. You also will probably want to fit forging onto that list somewhere as fullplate is extremely usefull against warriors. You'll notice quite a difference in wounding reduction from full and field plates.
Genevieve2007-01-16 02:47:46
I was under the impression Ixion's weapons were finally reduced?
Nerra2007-01-16 05:21:09
Since when do speed knights not work? Manta/dulak stun-spam is working for me so far
I would, and did do athletics before planar. Yeah, conglute is nice, but except for raids, I -never- die off prime. Surge on the other hand keeps you alive -on- prime
I would, and did do athletics before planar. Yeah, conglute is nice, but except for raids, I -never- die off prime. Surge on the other hand keeps you alive -on- prime
Athalas2007-01-16 05:25:15
Are you using pure speed hammers, or prec/speed hybrids? The thing about PURE speed knights is they don't do enough wounding or damage to kill the good people. All you'll get is a bunch of poison afflictions which aren't going to be killing people very well. Also poisons only have like a what, 50% afflict rate.
Shorlen2007-01-16 05:59:33
As a random sidenote, don't trans athletics, stop at surge.
Clise2007-01-16 06:05:14
As a sidenote, disregard Shorlen if you are a pureblade or axelord spec
Puissance does have uses for them!
Puissance does have uses for them!
Shorlen2007-01-16 06:15:54
QUOTE(Clise @ Jan 16 2007, 01:05 AM) 373878
As a sidenote, disregard Shorlen if you are a pureblade or axelord spec
Puissance does have uses for them!
Puissance does have uses for them!
Really? Won't they just... shield? Remember that Puissence is exactly as effective for a PB/AL as for a BM/BC, Flaca and I tested it not long ago. If it's useless for them, why is it any more useful for PB/AL? *shrug* if you insist it's worth the 200+ lessons...
Unknown2007-01-16 11:33:51
Here's how it goes for warriors:
There are, basically, damage warriors and wounding warriors. There ARE no speed warriors, because speed is important BOTH for damage and wounding, but on the other hand speed itself won't win anything (I was an unspecced faeling warrior, so I know). Also, low speed is generally bad - races with speed penalty are too slow to be good warriors. Especially dwarves and Tae'dae.
Don't have a misconception that damage warriors do damage only, while precision warriors do deepwounds only. Nope - both do both types of wounds, only they focus on one of these types, while the enemy has an option to effectively heal only one (with healing potion).
Being a damage knight is harder than precision/wounding, because it's easier to keep up with health using just sparkleberry and healing scrolls (healing potion used to remove deep wounds), than it is to keep up with deep wounds damage with only healing potions (nothing else cures deep wounds, rituals and healing being an exception).
Damage warriors can be REALLY powerful, nigh unstoppable, but you need:
- very high str stat, even higher than for a normal warrior (generally, the more the better)
-good weapons. Very high stats, and with arti runes. Mainly damage-changing runes, to pass through enemy armour.
So if you are low on credits, go for the wounding route - get either two high-precision rapiers or high-speed scimitars. That's for blademaster. For other specialisations, change the weapons to speed/precision type, accordingly.
SKILLS:
Guild skills: if you want to be a good PvP fighter, you MUST have trans in Blademaster. Focus on that (from guild skills at least). Athletics - Strength is a MUST, a huge boost to your offensive abilities, Immunity is useful against other poison-users and Surge is good for bashing, but these two are much higher in the skill. Puissance is useful only in the eyes of misinformed people.
I won't give you advice on Necromancy, because I didn't ever have that skill. Lich looks cool, but Blademaster is more important. You kill with your weapons, the rest is just support (as opposed to other guilds, in which the tertiary guild skill is often the main offensive one, for example Wiccans with hexes).
Non-guild skills: Planar is chock full of utility, and its Trans skill is just too good, especially if you want to fight off-Prime. Maybe even more important than Blademaster.
You don't need Combat as much as other archetypes, because warriors can parry by default (knighthood skillset). You'd like to put some lessons into that eventually, but focus on other things first.
Discipline is very important against people who paralyze or afflict with mental afflictions often. Paralyze locks aren't possible now with telekinesis mages getting the shaft on daggers, but I still wouldn't neglect Discipline.
Get Thirdeye and Potionlist in Discernment, if you haven't already. They're not high, but very useful.
Did you pick High or Low Magic?
Skill details: here
EDIT: And remember. The most important stat for a warrior is STRENGTH. Intelligence is surprisingly useful, at par with Constitution. Size - the lower the better (affects writhing time). Dexterity - don't hassle. Charisma - depends on if you want to influence or not.
There are, basically, damage warriors and wounding warriors. There ARE no speed warriors, because speed is important BOTH for damage and wounding, but on the other hand speed itself won't win anything (I was an unspecced faeling warrior, so I know). Also, low speed is generally bad - races with speed penalty are too slow to be good warriors. Especially dwarves and Tae'dae.
Don't have a misconception that damage warriors do damage only, while precision warriors do deepwounds only. Nope - both do both types of wounds, only they focus on one of these types, while the enemy has an option to effectively heal only one (with healing potion).
Being a damage knight is harder than precision/wounding, because it's easier to keep up with health using just sparkleberry and healing scrolls (healing potion used to remove deep wounds), than it is to keep up with deep wounds damage with only healing potions (nothing else cures deep wounds, rituals and healing being an exception).
Damage warriors can be REALLY powerful, nigh unstoppable, but you need:
- very high str stat, even higher than for a normal warrior (generally, the more the better)
-good weapons. Very high stats, and with arti runes. Mainly damage-changing runes, to pass through enemy armour.
So if you are low on credits, go for the wounding route - get either two high-precision rapiers or high-speed scimitars. That's for blademaster. For other specialisations, change the weapons to speed/precision type, accordingly.
SKILLS:
Guild skills: if you want to be a good PvP fighter, you MUST have trans in Blademaster. Focus on that (from guild skills at least). Athletics - Strength is a MUST, a huge boost to your offensive abilities, Immunity is useful against other poison-users and Surge is good for bashing, but these two are much higher in the skill. Puissance is useful only in the eyes of misinformed people.
I won't give you advice on Necromancy, because I didn't ever have that skill. Lich looks cool, but Blademaster is more important. You kill with your weapons, the rest is just support (as opposed to other guilds, in which the tertiary guild skill is often the main offensive one, for example Wiccans with hexes).
Non-guild skills: Planar is chock full of utility, and its Trans skill is just too good, especially if you want to fight off-Prime. Maybe even more important than Blademaster.
You don't need Combat as much as other archetypes, because warriors can parry by default (knighthood skillset). You'd like to put some lessons into that eventually, but focus on other things first.
Discipline is very important against people who paralyze or afflict with mental afflictions often. Paralyze locks aren't possible now with telekinesis mages getting the shaft on daggers, but I still wouldn't neglect Discipline.
Get Thirdeye and Potionlist in Discernment, if you haven't already. They're not high, but very useful.
Did you pick High or Low Magic?
Skill details: here
EDIT: And remember. The most important stat for a warrior is STRENGTH. Intelligence is surprisingly useful, at par with Constitution. Size - the lower the better (affects writhing time). Dexterity - don't hassle. Charisma - depends on if you want to influence or not.
Aiakon2007-01-16 11:53:18
QUOTE(Cuber @ Jan 16 2007, 11:33 AM) 373958
So if you are low on credits, go for the wounding route - get either two high-precision rapiers or high-speed scimitars. That's for blademaster. For other specialisations, change the weapons to speed/precision type, accordingly.
Slight derail, but this is an interesting topic.
I went for max precision scimitars.. and definitely sacrificed speed for em. On the other hand, I was intending to get wounding runes, and I reckoned I'd get more for my money if I stuck +10% woundings on max-prec scims than if I stuck em on higher speed scims or rapiers, with less precision.
I may or may not have been right to do that - after all, it's not just the wounding that's important but the wounds per second. After 10 secs with my lovely wounding scims, I might conceivably be doing less wounds than I would have been if I'd been hitting faster but for less.
So - what is the optimum option for wounding BMs? From Daganev's table, we know that wounding is more or less linear... but is speed linear, and if so, what sort of time difference does an extra point of speed (or 10 extra points of speed, if the number's too small) make?
Unknown2007-01-16 12:49:13
I was thinking about that problem once ago, too.
Before, I thought that wounds are proportional to precision*speed. Well, and they more or less are, if not two motifs:
1. The human body has its limits. It's better to have a weapon which deals 1% more wounds than that which attacks 1% faster, because even if it regains the balance slightly faster, you still can't click/type fast enough to make a difference. As such, single points in speed don't really count. Even 10 points don't make a noticeable difference. 30, sure.
2. With high-precision, but low speed weapons, you are able to make a strong, but slow blow which can reach heavy/medium/whatever wounds in one strike, and as such has a chance to deal a affliction before the enemy has a chance to react/heal wounds.
So, damage/wounding is more important than speed. Although speed is still important. Well, there's also the issue of poisons, but frankly - they are only auxilliary anyway. A warrior kills with wounds (or damage, if you have damage weapons and enemy focuses on healing wounds, and not HPs), venom is just a help to mess the enemy up.
Before, I thought that wounds are proportional to precision*speed. Well, and they more or less are, if not two motifs:
1. The human body has its limits. It's better to have a weapon which deals 1% more wounds than that which attacks 1% faster, because even if it regains the balance slightly faster, you still can't click/type fast enough to make a difference. As such, single points in speed don't really count. Even 10 points don't make a noticeable difference. 30, sure.
2. With high-precision, but low speed weapons, you are able to make a strong, but slow blow which can reach heavy/medium/whatever wounds in one strike, and as such has a chance to deal a affliction before the enemy has a chance to react/heal wounds.
So, damage/wounding is more important than speed. Although speed is still important. Well, there's also the issue of poisons, but frankly - they are only auxilliary anyway. A warrior kills with wounds (or damage, if you have damage weapons and enemy focuses on healing wounds, and not HPs), venom is just a help to mess the enemy up.
Aiakon2007-01-16 16:50:32
QUOTE(Cuber @ Jan 16 2007, 12:49 PM) 373973
1. The human body has its limits. It's better to have a weapon which deals 1% more wounds than that which attacks 1% faster, because even if it regains the balance slightly faster, you still can't click/type fast enough to make a difference. As such, single points in speed don't really count. Even 10 points don't make a noticeable difference. 30, sure.
Exactly.. and that's an important point for me as I lag quite a lot.
Daganev2007-01-16 17:18:17
10 points of speed is .1 seconds of decreased balance time up untill your cap. You can never go faster than your cap speed.
280 speed is .1 seconds faster than 270 speed.
There were rumors that there were benchmarks, so that if you 270 speed was the same as 260 speed, but once you hit 280 speed your speed was increased, and there are rumors now that those plataeus were removed.
280 speed is .1 seconds faster than 270 speed.
There were rumors that there were benchmarks, so that if you 270 speed was the same as 260 speed, but once you hit 280 speed your speed was increased, and there are rumors now that those plataeus were removed.
ferlas2007-01-17 01:05:16
QUOTE(Aiakon @ Jan 16 2007, 11:53 AM) 373961
Slight derail, but this is an interesting topic.
I went for max precision scimitars.. and definitely sacrificed speed for em. On the other hand, I was intending to get wounding runes, and I reckoned I'd get more for my money if I stuck +10% woundings on max-prec scims than if I stuck em on higher speed scims or rapiers, with less precision.
I may or may not have been right to do that - after all, it's not just the wounding that's important but the wounds per second. After 10 secs with my lovely wounding scims, I might conceivably be doing less wounds than I would have been if I'd been hitting faster but for less.
So - what is the optimum option for wounding BMs? From Daganev's table, we know that wounding is more or less linear... but is speed linear, and if so, what sort of time difference does an extra point of speed (or 10 extra points of speed, if the number's too small) make?
As well as lag you can also factor in hinderance, It may sound silly but the faster you attack the easier you are to slow down. Also think about one hit big skills that you have like lunge and haymaker, they don't really care what speed your doing so wounding is more important for things like that as well.
Ixion2007-01-19 16:18:11
QUOTE(Genevieve @ Jan 15 2007, 09:47 PM) 373816
I was under the impression Ixion's weapons were finally reduced?
Correct.
Diamante2007-01-22 06:32:57
I don't know where people in this thread get their ideas, but with 100% certainty you will be FAR better off using a set of fast rapiers witih decent precision than high wounding scims with decent speed.
Why? Because not only does your wounding over time remain roughly the same, but you strike more afflictions by hitting more often thus also hitting with more venoms.
--But then again, I'm just a wiccan, I wouldn't know anything about fighting as a warrior
Why? Because not only does your wounding over time remain roughly the same, but you strike more afflictions by hitting more often thus also hitting with more venoms.
--But then again, I'm just a wiccan, I wouldn't know anything about fighting as a warrior
Shryke2007-01-22 06:36:31
And that is why you should buy my amazing rapiers... a pair averaging about 36/207/226!!!
Aiakon2007-01-22 11:38:50
QUOTE(Diamante @ Jan 22 2007, 06:32 AM) 376052
I don't know where people in this thread get their ideas, but with 100% certainty you will be FAR better off using a set of fast rapiers witih decent precision than high wounding scims with decent speed.
Um. It's fairly obvious where everyone in this thread gets their ideas - almost everyone who has posted has explained their thinking.
In any case, we covered the: faster hitting = more afflicts point. The question is, does that balance out factors such as lag and human slowness.