Elysiana2007-01-19 01:54:05
24 hours, but most guilds have ways to graduate faster.
Diamante2007-01-19 09:25:46
A quick but probably not-so-quick rundown on classes in lusternia, and respective races.
Warriors--
Overview: Warriors in lusternia are much different than in other realms, particularly with the advent of the wounding system that we use. Poisons are much less reliable (50% chance to hit, reduced up to another 33% by resilience) However, the wounding system allows for a much more dynamic way of afflicting in that as you hit certain parts of the targets body, you will cause afflictions based on the wounding state of that limb. In general warriors are relatiively terrible at low might(credit investment) and level, generally falling behind the other classes until they reach the mid seventies and have transed their guildskills at least. That said, the class has an incredibly good range of defences, athletics being probably my favorite skillset of Lusternia defence-wise. They have a lot of defence, a ton of variability in offence, but in my opinion are a class that is pretty easy to do decent with, but very difficult to excell in. They have four specializations.
Bonecrusher: Your offence will center around stuns, proning, and stupidity in general. Bonecrushers are in my opinion the easiest class to play and do well with, because their afflictions are relatively good in the early stages and most people seem to be annoyed by the hindering they dish out.
Blademaster: With exceptional skill, blademasters are the best class of the four specializations, as apart from pinleg, their afflictions do very little to hinder curing but once you posses a substantial amount of combat ability thier options for killing become very powerful, generally relying on bleeding out an opponent or beheading them.
Axelord: Similar to bonecrusher in afflictions, sort of a bastardized version of BC and BM. They are fairly decent, but probably the least attractive of the warrior classes.
Pureblade: Personally I find this specialization quite appealing, as with the right weapons you can get opponents into dangerous wound states quickly and do some quite powerful afflictions. Work very similar in premise to a blademaster, not a bad selection.
--Note-- Daganev is quite mistaken in that saying weapons are the biggest factor of a warrior's ability to kill. You can give a half decent fighter the best swords in the game and I would still wipe the floor with them using low precision bashing rapiers. Weapons are a factor, but other than against the top tier fighters are only a part of the equation in fighting decently.
Wiccan/Guardian
Overview: Wiccans and guardians are essentially the same thing as far as premise. They possess an entourage of creatures that do a variety of afflictions. Wiccans in general are damn good bashers at the lower levels (with fae like nymph, which pacifies npcs) and nature curse is a fairly good bashing tool. During the middle levels I find that they lack the oomf that other classes get, but that is merely opinion. Their offence largely revolves around givign the aeon affliction in one form or another and -usually- trying to mana drain their opponent in order to perform an instakill.
Wiccans have toadcurse, which requires the oppenent have half mana and then the toad must be stomped in order to kill the individual.
Guardians have a variety of instakills, some easier than others, but each is with it's own strengths and weaknesses.
Their aeons are also different, guardians use aeon tarot, which is fairly good, Moondancers use Moondance Waning, which is also good, being a nice mobile form, and Shadowdancers use Choke, which is a highly debated ability. It functions similar to retard vibe in other realms. People often complain about it being overpowered, and while choke is very powerful, it has it's own set of dangers and drawbacks that the other types of aeon do not possess (such as costing power, hindering the user as well, not being particularly mobile) But overall I think it's a tad strong, but balanced by significant drawbacks as well.
Wiccans/guardians have decent tanking power, but no where on the level of mages/warriors of certain specs. There are a few tanky wiccans out there, but the two I can think of are titans (level 99)
Mages/Druids:
Overview: Mages and druids rely on an area of influence attacks, something similar to groves but not quite of the same nature. They can "meld" rooms, and set up effects that attack all enemies within the area of the meld, with a variety of attacks.
--Geomancer demenses are largely offensive, dealing good amounts of damage, (via starvation, rockslide) And generally pretty good all around.
--Aquamancers demenses are very defensive, having many effects that heal the mage, disorient opponents, but in my opinion I find their offence somewhat lacking, while the amazing defence does compensate somewhat.
--Druids are a totally different form of mage, that rely again on a meld of influence, but their demense focuses largely on disorientating opponents and paralysing while the druid works up to a Sap, which is an affliction that works like aeon but must be cured using an enchantment. They center around bleeding in terms of damage, and are a relatively good class.
Bards:
Rofl wtf you don't want this.
Overall any class in lusternia (with the exception of bards atm, but that's being addressed) can excel in combat with a decent amount of practice and skill. You say you cannot afford to spend a lot of money on the game, or don't want to, which in that case I would suggest either mage or druid, or possibly wiccan. But as in every class, level, investment, and personal skill become the largest factors.
Just a little info on the classes.
Btw, in terms of game experience I've been a champion of both warrior and wiccan guilds, am a Titan (level 99) and have fought a considerable amount for a very long time, but either way these are only my opinions.
Hope that helps
Warriors--
Overview: Warriors in lusternia are much different than in other realms, particularly with the advent of the wounding system that we use. Poisons are much less reliable (50% chance to hit, reduced up to another 33% by resilience) However, the wounding system allows for a much more dynamic way of afflicting in that as you hit certain parts of the targets body, you will cause afflictions based on the wounding state of that limb. In general warriors are relatiively terrible at low might(credit investment) and level, generally falling behind the other classes until they reach the mid seventies and have transed their guildskills at least. That said, the class has an incredibly good range of defences, athletics being probably my favorite skillset of Lusternia defence-wise. They have a lot of defence, a ton of variability in offence, but in my opinion are a class that is pretty easy to do decent with, but very difficult to excell in. They have four specializations.
Bonecrusher: Your offence will center around stuns, proning, and stupidity in general. Bonecrushers are in my opinion the easiest class to play and do well with, because their afflictions are relatively good in the early stages and most people seem to be annoyed by the hindering they dish out.
Blademaster: With exceptional skill, blademasters are the best class of the four specializations, as apart from pinleg, their afflictions do very little to hinder curing but once you posses a substantial amount of combat ability thier options for killing become very powerful, generally relying on bleeding out an opponent or beheading them.
Axelord: Similar to bonecrusher in afflictions, sort of a bastardized version of BC and BM. They are fairly decent, but probably the least attractive of the warrior classes.
Pureblade: Personally I find this specialization quite appealing, as with the right weapons you can get opponents into dangerous wound states quickly and do some quite powerful afflictions. Work very similar in premise to a blademaster, not a bad selection.
--Note-- Daganev is quite mistaken in that saying weapons are the biggest factor of a warrior's ability to kill. You can give a half decent fighter the best swords in the game and I would still wipe the floor with them using low precision bashing rapiers. Weapons are a factor, but other than against the top tier fighters are only a part of the equation in fighting decently.
Wiccan/Guardian
Overview: Wiccans and guardians are essentially the same thing as far as premise. They possess an entourage of creatures that do a variety of afflictions. Wiccans in general are damn good bashers at the lower levels (with fae like nymph, which pacifies npcs) and nature curse is a fairly good bashing tool. During the middle levels I find that they lack the oomf that other classes get, but that is merely opinion. Their offence largely revolves around givign the aeon affliction in one form or another and -usually- trying to mana drain their opponent in order to perform an instakill.
Wiccans have toadcurse, which requires the oppenent have half mana and then the toad must be stomped in order to kill the individual.
Guardians have a variety of instakills, some easier than others, but each is with it's own strengths and weaknesses.
Their aeons are also different, guardians use aeon tarot, which is fairly good, Moondancers use Moondance Waning, which is also good, being a nice mobile form, and Shadowdancers use Choke, which is a highly debated ability. It functions similar to retard vibe in other realms. People often complain about it being overpowered, and while choke is very powerful, it has it's own set of dangers and drawbacks that the other types of aeon do not possess (such as costing power, hindering the user as well, not being particularly mobile) But overall I think it's a tad strong, but balanced by significant drawbacks as well.
Wiccans/guardians have decent tanking power, but no where on the level of mages/warriors of certain specs. There are a few tanky wiccans out there, but the two I can think of are titans (level 99)
Mages/Druids:
Overview: Mages and druids rely on an area of influence attacks, something similar to groves but not quite of the same nature. They can "meld" rooms, and set up effects that attack all enemies within the area of the meld, with a variety of attacks.
--Geomancer demenses are largely offensive, dealing good amounts of damage, (via starvation, rockslide) And generally pretty good all around.
--Aquamancers demenses are very defensive, having many effects that heal the mage, disorient opponents, but in my opinion I find their offence somewhat lacking, while the amazing defence does compensate somewhat.
--Druids are a totally different form of mage, that rely again on a meld of influence, but their demense focuses largely on disorientating opponents and paralysing while the druid works up to a Sap, which is an affliction that works like aeon but must be cured using an enchantment. They center around bleeding in terms of damage, and are a relatively good class.
Bards:
Rofl wtf you don't want this.
Overall any class in lusternia (with the exception of bards atm, but that's being addressed) can excel in combat with a decent amount of practice and skill. You say you cannot afford to spend a lot of money on the game, or don't want to, which in that case I would suggest either mage or druid, or possibly wiccan. But as in every class, level, investment, and personal skill become the largest factors.
Just a little info on the classes.
Btw, in terms of game experience I've been a champion of both warrior and wiccan guilds, am a Titan (level 99) and have fought a considerable amount for a very long time, but either way these are only my opinions.
Hope that helps
Ekard2007-01-19 11:31:17
I totally agree with Diamante.
And from myself i will say that for me warrior fighting and bashing was the best.
I was guardian, warrior and now i am mag.
And from myself i will say that for me warrior fighting and bashing was the best.
I was guardian, warrior and now i am mag.
Unknown2007-01-19 11:46:26
Don't discount bards in group combat though. Actually very nasty when you're being afflicted nonstop and you can't tumble/empress/teleport out because you're being held in by PerfectFifth. Guardians get free reign on which instakill to hit you with.
But seriously, the point of bards is that they supplement a group and are not meant to be individual warriors. If you aren't going for the former, then don't.
But seriously, the point of bards is that they supplement a group and are not meant to be individual warriors. If you aren't going for the former, then don't.
Soll2007-01-19 13:01:42
QUOTE(Ekard @ Jan 19 2007, 11:31 AM) 375092
I totally agree with Diamante.
And from myself i will say that for me warrior fighting and bashing was the best.
I was guardian, warrior and now i am mag.
Mage. You always make me jump when I read you saying, "now i am mag"
Ekard2007-01-19 13:05:13
QUOTE(Soll @ Jan 19 2007, 04:01 PM) 375113
Mage. You always make me jump when I read you saying, "now i am mag"
Well in polish 'mage' is 'mag', so thats why.
I have to learn to put 'e' on the end.
Nerec2007-01-19 14:40:33
Thanks for the great feedback. Now i'm actually torn between a nihilist and a geomancer. What would be the best race for a nihilist? And what does it take to make a pact with an ent? Those should be the last questions that would help me decide, heh.
Narses2007-01-19 16:07:53
You get the ability to pact and summon more powerful angels/warriors, the more you invest in Celestialism/Nihilism... very much like spirituality in Imperian or however it is called in Achaea. Difference is that there's more tactic to it, as you choose a set of afflictions your "ent" can use.
Guardians are very mobile, mages/druids are far less so- personally, I liked them both, but I started as a Druid, and ended up going back to it... by far the most fun for me.
As for Nihilist- seriously consider Aslarans- they can fling tarot cards in rapid succession, it's not even funny. However they are not very tanky... but Nihilists are hinder-whores anyways... play your cards right(notice the pun) and you should be able to endure things.
Guardians are very mobile, mages/druids are far less so- personally, I liked them both, but I started as a Druid, and ended up going back to it... by far the most fun for me.
As for Nihilist- seriously consider Aslarans- they can fling tarot cards in rapid succession, it's not even funny. However they are not very tanky... but Nihilists are hinder-whores anyways... play your cards right(notice the pun) and you should be able to endure things.
Kharaen2007-01-19 16:34:11
I agree with Diamante, especially reguarding good swords. I've got max precision scimitars with decent speed and I'm a very poor fighter.
Unknown2007-01-19 17:54:49
QUOTE(Shou @ Jan 18 2007, 06:36 PM) 374745
Most of the Aquas ex-dreamweavers are now bards >.> With that said though, bard bashing isn't so bad either (with illusions for reflection, dodging from acrobatics), I think it's more fun than mage bashing (I was a mage). It also has a strong basis in magic. Though for easy PK, er... not a great choice >.<
True dat. *point me*
Lucan2007-01-19 22:19:09
Welcome to Lusternia! Glad to hear that another has escaped the vile pits of Achaea. That place is AWFUL. I've got friends trying to get me to go back, but I keep telling them no...
Anyway, good luck, and welcome aboard.
Anyway, good luck, and welcome aboard.
Okin2007-01-19 22:48:27
QUOTE(Nerec @ Jan 19 2007, 04:22 AM) 374728
Greetings everyone
After spending quite a lot of time on Achaea i've noticed that it's incredibly dull and boring. While i love...
Reiha2007-01-19 23:31:42
Welcome, if you choose to reside either in Serenwilde or Magnagora, please contact Dylara and Orti to be your parents!
Diamondais2007-01-19 23:34:18
QUOTE(Reiha @ Jan 19 2007, 06:31 PM) 375302
Welcome, if you choose to reside either in Serenwilde or Magnagora, please contact Dylara and Orti to be your parents!
Yeah, apparently we need to make more now. If you're interested, send me a tell in game but if not, always ignore Reiha's advances to make you her child. She has enough.
Gandal2007-01-19 23:37:12
QUOTE(Ekard @ Jan 19 2007, 06:31 AM) 375092
I totally agree with Diamante.
And from myself i will say that for me warrior fighting and bashing was the best.
I was guardian, warrior and now i am mag.
Freaked me out Ekard
Ixion2007-01-20 02:11:33
Dia's post was on point mostly. Axelord is strong at the moment actually, but that will change a bit as time expires.
Quote
Bards:
Rofl wtf you don't want this.
You bugger, made me laugh so hard my throat started bleeding.
Quote
Bards:
Rofl wtf you don't want this.
You bugger, made me laugh so hard my throat started bleeding.
Alodia2007-01-21 04:23:34
Ooh firstly Welcome to Lusternia! Well guess almost everything is covered.
However regarding the matters of Cost efficiency I'd beg you to reconsider the Celestines (No this is not a propaganda of pulling him to us, well maybe 10%)
I became a Celestine mainly because the friends who introduced me to Lusternia wanted me to become one, and secondly it's the Cheapest race EVER, talk about maintenance.
A MERIAN CELESTINE, has the best mobility amongst all guardian/classes. If you wish to experience the game at all levels perhaps. Though many would argue that Merians is definately not the coolest class (nor are they the prettiest ones at first glance) when it comes to combat and bashing, we can manage however
However regarding the matters of Cost efficiency I'd beg you to reconsider the Celestines (No this is not a propaganda of pulling him to us, well maybe 10%)
I became a Celestine mainly because the friends who introduced me to Lusternia wanted me to become one, and secondly it's the Cheapest race EVER, talk about maintenance.
A MERIAN CELESTINE, has the best mobility amongst all guardian/classes. If you wish to experience the game at all levels perhaps. Though many would argue that Merians is definately not the coolest class (nor are they the prettiest ones at first glance) when it comes to combat and bashing, we can manage however
Unknown2007-01-21 04:31:35
Not to be a pesky bugger, but merians are the race, celestine is the class .
Unknown2007-01-23 16:46:44
I'm a new player myself and my jaw drops in amazement when I see how many caring and knowledgable people this community has. Even though I don't know what I'm doing yet I already feel welcome!
Noola2007-01-23 16:49:00
QUOTE(Booth @ Jan 23 2007, 10:46 AM) 376498
I'm a new player myself and my jaw drops in amazement when I see how many caring and knowledgable people this community has. Even though I don't know what I'm doing yet I already feel welcome!
Well, welcome to Lusternia Booth!