Choice for roleplay

by Unknown

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Unknown2007-01-27 00:08:05
Hello everyone. I am new to this very mud, so i need help. I want to play a particular roleplay character, so i need advice over race/archtype/guild and so on suitable for my char )
So he is a lonly type. An archeologist, historian, devoted to historical research. Doesn't get involved in conflicts and all this dirty politics (as he thinks). Reads many books and always appears there, where mysteries do. Doesn't like chit-chat, however is not spiteful. In all calm and charismatic person. The type of mind and behaviour not of the university professor, but of japaneese ronin, freelance samurai. Not old, but also not young.
I think i gave the idea, so any suggestion of race/type/guild and all that would suit this character?
Xavius2007-01-27 00:36:34
Eastern themes don't have much existing backdrop. However, for what you're describing, a sort of reclusive scholar type, I think any race and non-warrior guild would suit you. All organizations tend to slant their research. Just pick based on which more closely reflects your worldview.

Celest--crusading, religious city. Somewhat strained coexistence between pacifists and militarists. Ruling party tends to be hawkish. Scholarly sorts tend to be pacific. Equal opportunity for both, depending on who you latch on to to get you started.

Magnagora--amoral, conquest-oriented city. Tainted. See histories for what that means. Scholasticism tends to focus on pragmatic studies or the taint.

Serenwilde--militaristic, reactionary commune. Very strained coexistence between pacifists and militarists. Unofficial class bias against pacifists, but does appear to be diminishing as the commune's military power wanes. Very strongly opposed to anything that threatens "Nature," i.e. relatively untouched, pristine green areas.

Glomdoring--totalitarian commune. Scholarship is very highly encouraged and very tightly controlled. Dissenting voices tend to mysteriously end up elsewhere. Expansionist, but not very martial.
Cairam2007-01-27 00:51:35
I would say go Human, Dracnari, Trill or Lucidien. Ur'Guard or Ebonguard, and for the samurai part, specialize in Pureblade (Thanks, Shorlen). Focus also on Influencing, which is a more peaceful way of gaining experience and esteem, which you can sell for lots of gold. Once you have all you want from your guild and place of living, quit, for your reasons of disliking politics.
Shorlen2007-01-27 00:54:55
QUOTE(Cairam @ Jan 26 2007, 07:51 PM) 377731
for the samurai part, specialize in Blademaster.

Pureblades get katanas unsure.gif
Cairam2007-01-27 00:55:34
Doh! That's what I meant, thanks Shorlen! smile.gif
Anarias2007-01-27 01:00:29
QUOTE(Xavius @ Jan 26 2007, 05:36 PM) 377730
Serenwilde--militaristic, reactionary commune. Very strained coexistence between pacifists and militarists. Unofficial class bias against pacifists, but does appear to be diminishing as the commune's military power wanes. Very strongly opposed to anything that threatens "Nature," i.e. relatively untouched, pristine green areas.

Glomdoring--totalitarian commune. Scholarship is very highly encouraged and very tightly controlled. Dissenting voices tend to mysteriously end up elsewhere. Expansionist, but not very martial.


I gotta take issue with these interpretations.

Serenwilde--the militaristic faction is very small. It stirs up a lot of trouble yes, but that doesn't mean it isn't a significant minority. I don't see the "very strained coexistence" either. Serenwilde has always bickered 24/7 but its rare that it makes being there "very strained" or what not. As for the "Nature" business its true that a lot of people have a lot of crazy ideas about such things but that is wildly different from the actual orthodox Seren doctrine.

Glomdoring--Dissenting voices are everywhere in Glomdoring and its openly acknowledged. You just can't say anything against the Shadowdancers or the Court in public without taking a lot of crap. There's almost no agreement about the forest's history and the commune is split between a xenophobic mindset and a newer mindset that engages the world outside the forest.



In response to the original poster, I'd say lucidian would be a good race to match that description. The Lucidians have a pretty established connection to astrology and astronomical observation too.

Edit - Oh yeah, Influence would be a great investment for this type of character. Its also worth noting that charity influencing in the Lucidian Observatory could be quite beneficial.

Edit Edit - Meh. Last edit, promise. Ideally, you'd want a race with charisma at 13 or higher to use Influence effectively.
Richter2007-01-27 05:31:26
Dracnari pureblade mercenary.
Unknown2007-01-27 15:27:17
Thanks for your replies. But i think that my char is not a pure warrior, i expect to focus on ego battles more. By ronin i mean a way of thinking, but not an every-day life profession. Pureblade specialization requires being a warrior, so as Xavius mentioned non-warrior guild will do better, the question is which exectly.. High charisma is also needed, but from all the races they are Elfen, furrikin, tae-dae and faeling.. Not exactly what i need, elfen and faeling are forest guys, druids and wiccas, tae-dae isnt clever enough for an archeologist-historian, and furrikin is a funny little furball, not serious enough for such roleplay profession. I also expect to take bookbinding (he's a historian after all). Not a simple choice for me, huh.. I still need advices and opinions smile.gif
Elysiana2007-01-27 16:24:24
QUOTE(Ivalon @ Jan 27 2007, 07:27 AM) 377882
Thanks for your replies. But i think that my char is not a pure warrior, i expect to focus on ego battles more. By ronin i mean a way of thinking, but not an every-day life profession. Pureblade specialization requires being a warrior, so as Xavius mentioned non-warrior guild will do better, the question is which exectly.. High charisma is also needed, but from all the races they are Elfen, furrikin, tae-dae and faeling.. Not exactly what i need, elfen and faeling are forest guys, druids and wiccas, tae-dae isnt clever enough for an archeologist-historian, and furrikin is a funny little furball, not serious enough for such roleplay profession. I also expect to take bookbinding (he's a historian after all). Not a simple choice for me, huh.. I still need advices and opinions smile.gif

Furrikin isn't nearly as silly as it seems. Consider that for something like an RL year Serenwilde's leader has been a furrikin! However, that decision will almost certainly depend on which organization you decide to join, as furrikin and elfen will likely have a difficult time in Magnagora, and merian is a reasonable choice if you join the Aquamancers or Celestines.
Shiri2007-01-27 16:38:55
More like a year and a half.

You can be a sensible furrikin. Just try not to hang around Estelbar too much. Yojimbo's alright though.
Unknown2007-01-27 18:48:39
Ok, i've gone through all the race descriptions and info and decided to stop at Furrikin race. Now to decide the guild.. A bad warrior is furrikin i suppose.. Maybe bard? Would be a kind of fables collector in addition to all...
Genevieve2007-01-27 21:50:47
If you were going to go Bard, I'd suggest Faeling.
Unknown2007-01-27 22:08:14
Since you don't want to do PvP much (at least that's what I've got from your posts), your guild/race combo doesn't matter that much. Furrikin are pretty weak in PvP, but are solid - well, EVERYTHING is more-or-less solid in PvE (exception - faeling warriors not from Glomdoring, but they're still doable).

However, most warrior guilds are, unsurprisingly, combat-oriented, with no "scholar" paths to follow. So I advise against those.

As for city/commune, I think your character would fit more into a commune, that is Glomdoring or Serenwilde, than a city. They offer more freedom for characters, especially since Celest and Magnagora tend to go "OMG everyone go help defend!" when Celestia or Nil get attacked. 'Course, Serenwilde and Glomdoring might be like that too... I'm starting to ramble. To the point.

So... communes. Yup. But I'm biased.
Anarias2007-01-27 22:10:48
I don't think Elfen would be a problem even if you didn't join a commune. I was an Elfen Celestine for a long while. If you're not going to be focusing on fighting then its a decent option.
ferlas2007-01-28 12:59:24
Elfen have decent stats even with out specing anyway.
Arel2007-02-01 09:56:36
I know the Nihilists and the Geomancers encouraged scholarship way back when I was in Magnagora, dunno if they still do. All Glomdoring guilds encourage scholarship. Glom loves books. If you want to avoid conflicts and politics, you should try out a bard guild. No one takes us seriously as combatants, and the Harbingers in Glomdoring generally don't have much politics going on. The guild is more interested in creating designs, doing scholarly stuff, or performance, though there are combat options.

Good luck!
Kaalak2007-02-01 10:16:56
QUOTE(Anarias @ Jan 27 2007, 02:10 PM) 377980
I don't think Elfen would be a problem even if you didn't join a commune. I was an Elfen Celestine for a long while. If you're not going to be focusing on fighting then its a decent option.


As an Elfen Celestine I have to say you are fragile as all heck and its a pain while bashing. Killer in a fight. However you can influence and debate VERY well and I just love that.
Unknown2007-02-01 14:24:56
QUOTE(Elysiana @ Jan 27 2007, 11:24 AM) 377891
Furrikin isn't nearly as silly as it seems. Consider that for something like an RL year Serenwilde's leader has been a furrikin! However, that decision will almost certainly depend on which organization you decide to join, as furrikin and elfen will likely have a difficult time in Magnagora, and merian is a reasonable choice if you join the Aquamancers or Celestines.


You won't have TOO much of a problem as a Furriken in Mag(nagora), just some Mag people have a problem with furrikens because they are in close association with Elfen, but it's the Elfen and the Merian that are the problem with Mags, and either A, you'll never get anywhere in the guild/city, and everyone in the city will treat you (ICly) like a scumbag, or B you'll have to reincarnate. The only race that (New) Celest has any problem with is Viscanti.

If you're not looking to be a fighter, then influencing is the best way to go. High charisma is good there.

QUOTE('Cubar')
As for city/commune, I think your character would fit more into a commune, that is Glomdoring or Serenwilde, than a city. They offer more freedom for characters, especially since Celest and Magnagora tend to go "OMG everyone go help defend!" when Celestia or Nil get attacked. 'Course, Serenwilde and Glomdoring might be like that too... I'm starting to ramble. To the point.

So... communes. Yup. But I'm biased.


More-or-less, but if you make it obvious as hell to either Celest or Mag that "HEY! I AM NOT A FIGHTER!" then they are pretty lenient, the exception is as stated above the Warrior guilds. If you wanna stay away from the fighting, stay away from the Warrior guilds.

I haven't been in a commune for about eight months now. So I don't know.

QUOTE(Anarias)
Serenwilde--the militaristic faction is very small. It stirs up a lot of trouble yes, but that doesn't mean it isn't a significant minority. I don't see the "very strained coexistence" either. Serenwilde has always bickered 24/7 but its rare that it makes being there "very strained" or what not. As for the "Nature" business its true that a lot of people have a lot of crazy ideas about such things but that is wildly different from the actual orthodox Seren doctrine.


It seems more like that minority faction that censor.gif es and screams a lot and therefore gets heard when it does.

So my expert opinion?
If you want to be more of a scholorly wandering type, that stays away from the fighting, join any city or commune, get your influence and bookbinding skills up, then leave the org, and go about your business.

Edit: Holy crap did I ramble.
Aiakon2007-02-01 14:58:36
QUOTE(Fireweaver @ Feb 1 2007, 02:24 PM) 379403
just some Mag people have a problem with furrikens because they are in close association with Elfen


Eh?
Unknown2007-02-01 15:38:47
I would agree with the people who are suggesting that a commune might be a better choice. Glomdoring tends to be the most scholarly-oriented, and is probably the better of the two if you want to go for the lonely, isolationist (though not completely, since you still want to have access to the knowledge base) type. If you want absolute specifics, I would recommend a faeling shadowdancer, as the guild is very scholarly oriented, their RP tends toward the more melancholy, there is a strong RP atmosphere, and they are just generally one of my favorite guilds. The Glomdoring itself seems to follow a lot of the RP you are suggesting on the whole, though if you go with a warrior or with a blacktalon you might be called on to help in fights now and then. I don't know much about the bards yet, so I'll leave it to others to elaborate on them.

Serenwilde would be the next best IMO. They tend to be more open, community-minded, and spirited than the Glomdoring. They have their share of brash snuggle-bunnies, which would probably not fit your character incredibly well, and there are regularly arguments and political contests going on. There are a few elements that might not fit perfectly into the RP you are suggesting, but that might make it a very good backdrop to build your character. For example, you can get tired of the bickering and grow to hate 'dirty politics' even more.