Astraea2007-01-30 05:33:38
The Fates are OP enough as it is, though I really like the idea of aligning with something.
Demigods should get powers that relate to the Circles of Elder Gods. Like, a Demigod who chose to emulate the Third Circle would have the ability to draw themselves and one other person deep into their mind, and it'd be like a five-room dreamscape. Completely useless except for RP novelty, as your bodies would still be there, though I suppose you could drag someone unwilling in, and hope they get wtfpwned before you do. There'd have to be a way to break free from the dreamscape though, for the unwilling person, to balance it a little.
And like maybe a Demigod devoted to the Sixth Circle would gain something. A power or what not, when aligned with a particular awoken spirit. So if you aligned Sun, you'd get some ability, Night you'd get one, etc etc, RPwise, Mags Rock would be a pretty RP-correct choice, and maybe we could add in the ambiguously described 'sea spirits' to this Demigod ability, so the Celestians won't have to compromise their RP or anything. I don't know, it'd just make more sense then following the Fates, I think. Children emulating their parents, or something. The Demigod Circles
Demigods should get powers that relate to the Circles of Elder Gods. Like, a Demigod who chose to emulate the Third Circle would have the ability to draw themselves and one other person deep into their mind, and it'd be like a five-room dreamscape. Completely useless except for RP novelty, as your bodies would still be there, though I suppose you could drag someone unwilling in, and hope they get wtfpwned before you do. There'd have to be a way to break free from the dreamscape though, for the unwilling person, to balance it a little.
And like maybe a Demigod devoted to the Sixth Circle would gain something. A power or what not, when aligned with a particular awoken spirit. So if you aligned Sun, you'd get some ability, Night you'd get one, etc etc, RPwise, Mags Rock would be a pretty RP-correct choice, and maybe we could add in the ambiguously described 'sea spirits' to this Demigod ability, so the Celestians won't have to compromise their RP or anything. I don't know, it'd just make more sense then following the Fates, I think. Children emulating their parents, or something. The Demigod Circles
Razenth2007-01-30 05:34:03
Like's Diamante's suggestions. What do our resident Demigods say?
Verithrax2007-01-30 05:37:20
QUOTE(tachyon @ Jan 29 2007, 07:18 AM) 378414
Whether you like hunters or not, eventually a large number of people will drift into Demigodhood, as has happened with Dragons in Achaea, and at present many will simply drift to another game as no matter how RP orientated you are everyone needs a challenge. So, some suggested changes -
1. Don't give Demigods CUSTOMSHOUT until they hit 100 million essence
1. Don't give Demigods CUSTOMSHOUT until they hit 100 million essence
I'm not sure how long demigods take to bash that much.
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2. Demigods who log (for arguments sake) 1000 hours guiding, or create 1000 rooms as a builder or log 36 years (roughly 1 year rl) as an elected official in a guild or commune/city get the divine ability to mask themselves from perception (and announce their arrival to the basin when they unmask with a global emote) ONLY while they are in Havens (i.e they can't be mask unless they are in havens and they can't leave havens if they are masked).
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3. Give demigods the ability to grant divinefavours (but not Truefavours - only the lesser ones) at the cost of their own essence.
This is abusable. Oh-so-terribly abusable. We have enough gods acting like favour vending machines, don't we?
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4. I haven't thought through all the ramifications, but if there was a mechanism of players giving essence to demigods then you could see pseudo-orders being created if they purchased their own clan and (3) was allowed. This would open up options for demigods once all the avatar slots were filled for those who want to still have that kind of RP.
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5. Along the same lines as (4), perhaps Demigods could covert their essence into rooms (say something like 20 million essence per room, with a maximum number of rooms allowed) on prime to build a personal temple (obviously they'd need to work with a God/Builder for the specs).
Like their egos aren't inflated enough.
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6. Allow Demigods to 'retire' - a once only event when they can transfer all their wordly goods (including artifacts) to another character they have created (presumably but not necessarily a member of their family) and then the demigod is FOREVER unplayable (but possibly still on the RANKINGS XP list .. though I don't think thats critical).
How would you consider your own alt as a child, I ask? And seriously, who'd want to play through that pain *again*?
Forren2007-01-30 06:31:50
To give Verithrax an idea of how much 100 million is.. not even Aesyra has that yet.
Unknown2007-01-30 08:18:43
I'm not going to specifically go over the original points raised again. Forren and Laneth summed pretty much up what I think.. except for one point: 100 million essence is -alot-. I've always considered myself to have way too much essence then I'll ever possibly need and I'm not even -close- to 100 million. I can literally die hundred of times off prime.. and not even get close to losing demigod, but I have no where near 100 million.
If I wanted to get that much I would roughly need another rl year of bashing. Having bashed my way up to demigod already that wouldn't be worth it for the simple sake of a custom shout.
That said, I really like Diamante's ideas. Having them choose from the Fates or from a Circle (as Astraea) said would both be grand, I'd just like them to actually be -different- to each other. Right now, they are fairly plain and boring and their current powers most focused on pvp. That little something that would make them just differnet from normal 'mortals' is missing in my opinion.
EDIT: I read minutes instead of hours - It's morning and I need coffee, so shush!
If I wanted to get that much I would roughly need another rl year of bashing. Having bashed my way up to demigod already that wouldn't be worth it for the simple sake of a custom shout.
That said, I really like Diamante's ideas. Having them choose from the Fates or from a Circle (as Astraea) said would both be grand, I'd just like them to actually be -different- to each other. Right now, they are fairly plain and boring and their current powers most focused on pvp. That little something that would make them just differnet from normal 'mortals' is missing in my opinion.
EDIT: I read minutes instead of hours - It's morning and I need coffee, so shush!
Richter2007-01-30 08:28:52
I disagree. I've only gotten 2104 hours in on Richter over two years, I simply cannot imagine guiding for that long.
Unknown2007-01-30 08:31:27
Edited, read again.
Richter2007-01-30 08:33:00
Hehe... Anyway, I like Astraea's general idea.
Saran2007-01-30 08:55:32
I like the concept of Astraeas but I would love some form of perks/flaws with major things like aligned to (half-formed/great spirit/elder circle/etc) giving groups of concept based benefits but restricting you to only that package. While still offering those that want to retain individuality from those concepts the ability to create their own set of powers.
Yeah... bored... half-asleep... have fun with that
Yeah... bored... half-asleep... have fun with that
Ixion2007-01-30 09:32:19
Diamante and Astraea's ideas are interesting, though Diamante piggybacked off of a lot of things already coded- Namely, Avatar powers.
Unknown2007-01-30 10:14:24
QUOTE(Ixion @ Jan 30 2007, 10:32 AM) 378719
Diamante and Astraea's ideas are interesting, though Diamante piggybacked off of a lot of things already coded- Namely, Avatar powers.
No not really. Diamante has two abilities in there that are similar to what Avatars get but not quite the same. One is quite a bit more powerful compared to the Avatar one, one quite a bit less powerful.
Either way though, I'm always in for new interesting powers.
Aison2007-01-30 15:20:22
Hm. From my experiences, there will be some people who will go to such lengths just for their character, to achieve a feeling of "winning" the game. The fancier the stuff, the more attraction to the game there will be for people to reach demigod. From what I've read here and the help file in-tame, Demigods are pretty sweet -- much cooler than Dragons in Achaea would ever be. But the playerbase, from what I've witnessed on forums, is pretty much in the attitude of, "If you take the time to bash that much, you're absolutely nuts." Which is good, heh.
I just wonder why you think these things need to be done? To prevent people from reaching Demigod like people in Achaea reach Greater Dragon? Because the cooler you make Demigods, if any of those overachieving Achaeans comes along here, they are going to have a ballgame with the new challenge.
I just wonder why you think these things need to be done? To prevent people from reaching Demigod like people in Achaea reach Greater Dragon? Because the cooler you make Demigods, if any of those overachieving Achaeans comes along here, they are going to have a ballgame with the new challenge.
Unknown2007-01-30 15:36:01
QUOTE(Aison @ Jan 30 2007, 09:20 AM) 378761
Hm. From my experiences, there will be some people who will go to such lengths just for their character, to achieve a feeling of "winning" the game. The fancier the stuff, the more attraction to the game there will be for people to reach demigod. From what I've read here and the help file in-tame, Demigods are pretty sweet -- much cooler than Dragons in Achaea would ever be. But the playerbase, from what I've witnessed on forums, is pretty much in the attitude of, "If you take the time to bash that much, you're absolutely nuts." Which is good, heh.
I just wonder why you think these things need to be done? To prevent people from reaching Demigod like people in Achaea reach Greater Dragon? Because the cooler you make Demigods, if any of those overachieving Achaeans comes along here, they are going to have a ballgame with the new challenge.
I just wonder why you think these things need to be done? To prevent people from reaching Demigod like people in Achaea reach Greater Dragon? Because the cooler you make Demigods, if any of those overachieving Achaeans comes along here, they are going to have a ballgame with the new challenge.
I think the idea is to give them something to work toward AFTER they reach demigod. After all that bashing, you get your reward, you're a demigod...now what? In a lot of cases, they go inactive pretty quickly, or they have a hard time finding new goals. There's also no differentiation between the demigods - as more demigods come along, you get less and less unique.
I think these ideas are pretty good, they'll give demigods something more to try to work toward, and they'll help to differentiate between demigods. Also, they might give some helpful abilities that are not pk-related.
As a side note, are avatar powers top secret or something? I really have no idea what they are, other than reviving order members.
Korben2007-01-30 15:46:35
QUOTE(Aison @ Jan 30 2007, 01:20 PM) 378761
the cooler you make Demigods, if any of those overachieving Achaeans comes along here, they are going to have a ballgame with the new challenge.
Speaking for myself, I made Dragon in Achaea but I really don't want to go that way again. If I do come over here, I'd like to play a different kind of game with my character.
Daganev2007-01-30 16:18:18
I believe the 100 million essence idea was over a life time, not held in your reserves at once. So if you gather 900K, die, then get 100K thats 1 million
Estarra2007-01-30 17:09:54
If by "glass ceiling", you mean the ceiling between demigod and god, then, no, that ceiling will never be breached. Sorry! Note, however, that demigods who become avatars have access to a wider range of powers.
I believe Kaervas was going to work with the current demigods to suggest more ideas for them, so if you have workable balanced suggestions you know who to go to.
Regarding the Elder Circles, they are an antiquated social structure of the Elder Gods and it makes absolutely no sense RP-wise that they would have any bearing on demigods.
However, at one time I had an idea of a demigod being able to pay an essence cost to bond with one of the Nine Seals.
I believe Kaervas was going to work with the current demigods to suggest more ideas for them, so if you have workable balanced suggestions you know who to go to.
Regarding the Elder Circles, they are an antiquated social structure of the Elder Gods and it makes absolutely no sense RP-wise that they would have any bearing on demigods.
However, at one time I had an idea of a demigod being able to pay an essence cost to bond with one of the Nine Seals.
Lysandus2007-01-30 17:14:47
QUOTE(Estarra @ Jan 31 2007, 01:09 AM) 378800
If by "glass ceiling", you mean the ceiling between demigod and god, then, no, that ceiling will never be breached. Sorry! Note, however, that demigods who become avatars have access to a wider range of powers.
I believe Kaervas was going to work with the current demigods to suggest more ideas for them, so if you have workable balanced suggestions you know who to go to.
Regarding the Elder Circles, they are an antiquated social structure of the Elder Gods and it makes absolutely no sense RP-wise that they would have any bearing on demigods.
However, at one time I had an idea of a demigod being able to pay an essence cost to bond with one of the Nine Seals.
I believe Kaervas was going to work with the current demigods to suggest more ideas for them, so if you have workable balanced suggestions you know who to go to.
Regarding the Elder Circles, they are an antiquated social structure of the Elder Gods and it makes absolutely no sense RP-wise that they would have any bearing on demigods.
However, at one time I had an idea of a demigod being able to pay an essence cost to bond with one of the Nine Seals.
Pretty sure they'll aim for Harmony for increase essence gain.
Estarra2007-01-30 17:27:06
QUOTE(Lysandus @ Jan 30 2007, 09:14 AM) 378801
Pretty sure they'll aim for Harmony for increase essence gain.
Well, I wasn't thinking they would be related to the karma blessings, but rather would visibly reflect the Seal, such as bonding with the Seal of Death perhaps would allow you to take the form of a Grim Reaper or bonding with harmony may surround you with pleasing lights and sounds. Meh, just examples off the top of my head.
Daganev2007-01-30 17:27:52
QUOTE(Estarra @ Jan 30 2007, 09:09 AM) 378800
If by "glass ceiling", you mean the ceiling between demigod and god, then, no, that ceiling will never be breached. Sorry! Note, however, that demigods who become avatars have access to a wider range of powers.
I believe Kaervas was going to work with the current demigods to suggest more ideas for them, so if you have workable balanced suggestions you know who to go to.
Regarding the Elder Circles, they are an antiquated social structure of the Elder Gods and it makes absolutely no sense RP-wise that they would have any bearing on demigods.
However, at one time I had an idea of a demigod being able to pay an essence cost to bond with one of the Nine Seals.
I believe Kaervas was going to work with the current demigods to suggest more ideas for them, so if you have workable balanced suggestions you know who to go to.
Regarding the Elder Circles, they are an antiquated social structure of the Elder Gods and it makes absolutely no sense RP-wise that they would have any bearing on demigods.
However, at one time I had an idea of a demigod being able to pay an essence cost to bond with one of the Nine Seals.
By Glass ceiling, I beilieve what was ment, is that Once you reach Demigod, you have nowhere up to go. The idea was that after you reach demigod, instead of getting all your powers right away, you have further goals to reach which give you more powers.
So an old Demigod has more "tools" then a new Demigod.
Gwylifar2007-01-30 17:56:49
That's not what glass ceiling means, but what can we expect in a world where everyone thinks "epicenter" means "center".