Group combat shouldn't be all about the numbers

by Athana

Back to Common Grounds.

Caoilfhin2007-02-18 17:41:08
QUOTE(Gwylifar @ Feb 18 2007, 04:56 PM) 384407
Nobody is more eager than me to see Estarra have to fight in choke for two days and then rip it out in disgust saying "I can't believe we did this to anyone". But that's not the point of this thread. Choke is hardly the only, or even the most important, or even a vaguely important, aspect of why numbers trump everything in most combats in Lusternia.

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If you have 5 equally skilled players against 2 equally skilled players should you not expect the group of 5 to win? Why would number of skilled players not be an important factor in who wins?
Gwylifar2007-02-18 21:47:23
If you're really looking for an answer, go back to the post that started the thread (though due to forum belches, it's about seven posts in).
Unknown2007-02-18 22:26:05
QUOTE(Folkien @ Feb 17 2007, 02:58 PM) 384139
darkmoon (which when cast on a location is frankly useless, unless you are fighting 8+ people, in which case succumb/brumetower and a smart druid is infinitely better).
Darkmoon is quite useful. It's just that it isn't over-used, and thus complained about on the forums as much as other room attacks because of the high power cost. I believe the last time I used it was during an attack on the Avatars during the most heated part of the previous war.

Gwy, that's an interesting suggestion, I think it would only be usable if alliances neutrality and hostility were officially formalized between the nations, with heavy penalties for those who worked outside of those strictures. Otherwise there would be either holes, or ways to abuse it, depending on just how it was coded. As it stands I think this 'fix' would be more broken then what is in place now.