Unknown2007-02-06 19:59:03
Since I first got a glimpse of Acrobatics, I've really wanted it to be an option for Knights. A lot of people have wanted some way to make more of a "Duelist" sort of warrior, and I'd say this would be a definite step in that direction. Blademaster + Acrobatics would be pretty much right there.
Anyway, I don't think Acrobatics would need any changes at all. Hyperactive (halving balance time for a few seconds) would be a great substitute for surge and such, and since the dodging bonuses and plate armor wouldn't stack, you'd have a class of knights using leather, thus giving forgers a bit more to do.
Does anyone see any problems with Knights having the choice between Athletics and Acrobatics? Cause I haven't seen anything that stands out as hugely problematic.
Anyway, I don't think Acrobatics would need any changes at all. Hyperactive (halving balance time for a few seconds) would be a great substitute for surge and such, and since the dodging bonuses and plate armor wouldn't stack, you'd have a class of knights using leather, thus giving forgers a bit more to do.
Does anyone see any problems with Knights having the choice between Athletics and Acrobatics? Cause I haven't seen anything that stands out as hugely problematic.
Unknown2007-02-06 20:09:27
I don't know much about how the skillchoices work beneath the skin, but my guess is that this'd take some recoding, as I'm not sure the current system is capable of giving multiple secondary skillchoices.
Either way, I don't think acrobatics really fits in with the flavour of warriors. I don't think we need more than one speed class, flavour-wise.
Either way, I don't think acrobatics really fits in with the flavour of warriors. I don't think we need more than one speed class, flavour-wise.
Unknown2007-02-06 20:33:47
QUOTE(Ytraelux @ Feb 6 2007, 12:09 PM) 381100
I don't know much about how the skillchoices work beneath the skin, but my guess is that this'd take some recoding, as I'm not sure the current system is capable of giving multiple secondary skillchoices.
Either way, I don't think acrobatics really fits in with the flavour of warriors. I don't think we need more than one speed class, flavour-wise.
Either way, I don't think acrobatics really fits in with the flavour of warriors. I don't think we need more than one speed class, flavour-wise.
Why would it matter if you were offering a choice between Athletics and Acrobatics, Totems and Tracking, or Blademaster and Bonecrusher? We can choose between specializations in skills, and between High Magic and Low Magic.. I'd assume it wouldn't be too difficult.
And.. how would Acrobatics speed rapier-wielding knights up any more than they already are? The only speed boost is from the Trans skill, which costs 10 power and only lasts for a short time. Other skills Knights have access to increase their speed marginally already.
As for not fitting.. i'm not sure how it doesn't. Nimble warriors are actually a fairly common thing.
Unknown2007-02-06 20:34:23
edit: stupid forums.
Shorlen2007-02-06 20:45:24
I really see hyperactive+knight to be overpowered. How long does it last? Remember that haymaker is a 10p skill that makes one combo do 150% damage, 200% wounding. Hyperactive would be blanketly better if it lasted four seconds. If it lasts more than that, it's overpoweredly good, and a serious problem, in my eyes.
Unknown2007-02-06 21:02:57
QUOTE(Shorlen @ Feb 6 2007, 02:45 PM) 381110
I really see hyperactive+knight to be overpowered. How long does it last? Remember that haymaker is a 10p skill that makes one combo do 150% damage, 200% wounding. Hyperactive would be blanketly better if it lasted four seconds. If it lasts more than that, it's overpoweredly good, and a serious problem, in my eyes.
I racall lasting 30 seconds
Shorlen2007-02-06 21:08:11
QUOTE(Corinthian @ Feb 6 2007, 04:02 PM) 381116
I racall lasting 30 seconds
Thirty seconds of double damage and double wounds and double poisons and double deepwound afflicts? (insert old blink smilie) That's FAR too powerful for warriors to have... If hyperactive had some severe nerf on use with weapons, the rest of the skillset would go fine with warriors, imo. They do lose tackle/barge/charge though, which are really nice for warriors to have.
Unknown2007-02-06 22:19:40
QUOTE(Shorlen @ Feb 6 2007, 01:08 PM) 381120
Thirty seconds of double damage and double wounds and double poisons and double deepwound afflicts? (insert old blink smilie) That's FAR too powerful for warriors to have... If hyperactive had some severe nerf on use with weapons, the rest of the skillset would go fine with warriors, imo. They do lose tackle/barge/charge though, which are really nice for warriors to have.
Shouldn't be too hard to nerf Hyperactive just for weapons. Maybe have it be 1 second flat off attacks. And since the Acrobatic Knight would also be losing Strength, that might be enough to balance it, since Shield and Rebounding would prove effective, given that they couldn't lunge or assault or anything.
Unknown2007-02-06 23:17:09
Meh, sorry but I dislike the idea of acrobatics fro warriors. Can't bards have anything special?
Genos2007-02-06 23:47:43
QUOTE(Archer2 @ Feb 6 2007, 06:17 PM) 381176
Can't bards have anything special?
Like Music and then Wildarrane, Necroscream, Starhymn, or Shadowbeat? Besides, I'm sure Bards will end up getting a more unique Tertiary skillset and also they will definately be getting the Illusion specialization.
I think giving Warriors the Acrobatics skillset could definately work with a few tweaks. One of the reasons I'm not fond of warriors is because Athletics is too brutish and bulky. I'd rather have a swift and dextrous fighter.
Gwylifar2007-02-06 23:52:12
Would Warriors be willing to give up their plate for Acrobatics and go back to leather? Don't forget that factor when evaluating how overpowered some of the Acrobatics/Knighthood combos might be.
Xenthos2007-02-07 00:10:03
QUOTE(Gwylifar @ Feb 6 2007, 06:52 PM) 381197
Would Warriors be willing to give up their plate for Acrobatics and go back to leather? Don't forget that factor when evaluating how overpowered some of the Acrobatics/Knighthood combos might be.
I'd actually consider it, as it'd fit Xen's style-- I intended him to be more of a nimble agile warrior (he is a faeling, after all).
Estarra2007-02-07 00:20:22
We originally designed warriors so they would have a choice between Acrobatics and Athletics. I had envisioned the tank warriors (Athletics) as opposed to the swashbuckling type (Acrobatics). However, after Acrobatics was finished, we decided against it for several reasons, notably armour limitations.
EDIT: Armour wasn't the only reason, of course. The other major reason being that warriors are notoriously difficult to balance, as some people have pointed out some potential issues.
EDIT: Armour wasn't the only reason, of course. The other major reason being that warriors are notoriously difficult to balance, as some people have pointed out some potential issues.
Callia2007-02-07 00:29:58
Can we just have a swashbuckling class then with like a water downed version of blademaster. Like for example, one sword instead of two, etc... I don't know... prolly bad idea...
Unknown2007-02-07 00:40:35
QUOTE(Estarra @ Feb 6 2007, 04:20 PM) 381203
We originally designed warriors so they would have a choice between Acrobatics and Athletics. I had envisioned the tank warriors (Athletics) as opposed to the swashbuckling type (Acrobatics). However, after Acrobatics was finished, we decided against it for several reasons, notably armour limitations.
EDIT: Armour wasn't the only reason, of course. The other major reason being that warriors are notoriously difficult to balance, as some people have pointed out some potential issues.
EDIT: Armour wasn't the only reason, of course. The other major reason being that warriors are notoriously difficult to balance, as some people have pointed out some potential issues.
I'm really really hoping you havn't dismissed it completely. I think a lot of people would like it, and with the way you designed Acrobatics, leather would work just fine as far as I can tell. Dodging and other such things are very handy, and so I don't think warriors would be at any disadvantage for losing their army.. I mean, if its ok for bards, why not for warriors? You just wouldn't have Acrobatic forgers.. and that would give other forgers more business.. so that'd be a win-win situation.
On top of that, you could tweak Hyperactive just for warriors.. and other than that, I'm not sure I see too many issues.
Maybe create a couple on the test server and give the envoys a chance to test them out to see how they handle? If they seem decently balanced, maybe we could still get them?
Sylphas2007-02-07 00:42:58
I'd love a swashbuckling class. However, Warriors already have, by far, the most choices of any class. They really don't need more.
Unknown2007-02-07 00:42:59
Give bards a rapier specialization as their tertiary skillset, there's your swashbucklers! Rapier in one hand, instrument in the other.
Malarious2007-02-07 00:55:44
Bonecrusher wind stacking with hyperactive? Ouch... 20 seconds you cant be hit instead? Well now you are tankier than normal fora short time. Sorry but a person you cant hit who does wounds (which are largely NOT curable fast enough) would just be too much. They were right to say no to it.
Swashbucklers would be interesting but give the bards time to settle first.
Swashbucklers would be interesting but give the bards time to settle first.
Estarra2007-02-07 00:59:20
QUOTE(tenqual @ Feb 6 2007, 04:42 PM) 381210
Give bards a rapier specialization as their tertiary skillset, there's your swashbucklers! Rapier in one hand, instrument in the other.
Uh, no. And I strongly dislike the idea of a swashbuckling archetype--it's not really an "archetype" in any sense that I imagine. (Keep in mind there are other archetypes planned.)
All that being said, there's nothing stopping a bard from carrying around a sword for dramatic effect!
Sylphas2007-02-07 01:05:17
A swashbuckling warrior I think would fit better in a rogue archetype. Stealthy or flashy specs, maybe, choice between something and Acrobatics.