Unknown2007-02-08 12:38:32
QUOTE(daganev @ Feb 8 2007, 12:40 AM) 381532
I like that idea of two aspects enhance druid stuff, and two aspects enhance warrior stuff. Sort of like a sub/sub skill tree.
Which aspects would enhance druidry and which aspects would enhance warriors?
Unknown2007-02-08 18:59:34
Here's my analysis:
White Dove: overpowered. Peaced room. No need to comment further.
Whitestag: spontaneus equilibrium loss? If it's uncurable, it's overpowered. If it isn't, it's okay. And how much of a damage augment we're talking about here? Does it work only in the center of a druid's demesne?
Whitebuck: immunity to several very powerful afflictions. Overpowered. Maybe fixing it to stop the nearest two or three afflictions of this kind would make it not overpowered. MAYBE.
Whitefoal: immunity to praying + health/mana boost for ONLY 10 power. Overpowered x2.
Falsememory: 2 power for one of three afflictions at random. Omniphobia is too powerful to be there, but two others are... okay, I guess. This is REALLY strong, but not overpowered if you replace Omniphobia with something else.
Also, this: "Should all three afflictions fall upon the target, they will gradually lose consciousness until they are bound to sleep." doesn't make much sense, because Amnesia goes away after the enemy tries to input (and fails) one command.
Bloodthirst: damage (judging by your post, big damage) and 3 afflictions, all in one just for 4 power. Overpowered.
Blacksorrow: See Whitefoal, only a slightly less useful passive bonus.
Darkspirit: 4 very powerful mental afflictions at once for 10 power, plus a griefing skill of forcing to pray (if that's what you meant) plus draining power. No, no, big NO. Also, overpowered.
In the paragraphs above, by overpowered I mean "so powerful that the skill can't be fixed without changing its very own structure".
Here's my idea. It may sound harsh, but why not leave proposing new fighting skills to those who actually, you know, fight?
EDIT: Actually, yes. It does sound harsh, perhaps too harsh, too. But really, these skills are just what I said - too good. Especially since druids aren't underpowered for the time being - they can do just fine. This would make Hartstoners immune to practically everything and give Blacktalons the ability to dish out huge numbers of semi-masked afflictions in one hit.
White Dove: overpowered. Peaced room. No need to comment further.
Whitestag: spontaneus equilibrium loss? If it's uncurable, it's overpowered. If it isn't, it's okay. And how much of a damage augment we're talking about here? Does it work only in the center of a druid's demesne?
Whitebuck: immunity to several very powerful afflictions. Overpowered. Maybe fixing it to stop the nearest two or three afflictions of this kind would make it not overpowered. MAYBE.
Whitefoal: immunity to praying + health/mana boost for ONLY 10 power. Overpowered x2.
Falsememory: 2 power for one of three afflictions at random. Omniphobia is too powerful to be there, but two others are... okay, I guess. This is REALLY strong, but not overpowered if you replace Omniphobia with something else.
Also, this: "Should all three afflictions fall upon the target, they will gradually lose consciousness until they are bound to sleep." doesn't make much sense, because Amnesia goes away after the enemy tries to input (and fails) one command.
Bloodthirst: damage (judging by your post, big damage) and 3 afflictions, all in one just for 4 power. Overpowered.
Blacksorrow: See Whitefoal, only a slightly less useful passive bonus.
Darkspirit: 4 very powerful mental afflictions at once for 10 power, plus a griefing skill of forcing to pray (if that's what you meant) plus draining power. No, no, big NO. Also, overpowered.
In the paragraphs above, by overpowered I mean "so powerful that the skill can't be fixed without changing its very own structure".
Here's my idea. It may sound harsh, but why not leave proposing new fighting skills to those who actually, you know, fight?
EDIT: Actually, yes. It does sound harsh, perhaps too harsh, too. But really, these skills are just what I said - too good. Especially since druids aren't underpowered for the time being - they can do just fine. This would make Hartstoners immune to practically everything and give Blacktalons the ability to dish out huge numbers of semi-masked afflictions in one hit.
Unknown2007-02-08 22:10:00
QUOTE(Cuber @ Feb 8 2007, 01:59 PM) 381682
Here's my analysis:
White Dove: overpowered. Peaced room. No need to comment further.
Whitestag: spontaneus equilibrium loss? If it's uncurable, it's overpowered. If it isn't, it's okay. And how much of a damage augment we're talking about here? Does it work only in the center of a druid's demesne?
Whitebuck: immunity to several very powerful afflictions. Overpowered. Maybe fixing it to stop the nearest two or three afflictions of this kind would make it not overpowered. MAYBE.
Whitefoal: immunity to praying + health/mana boost for ONLY 10 power. Overpowered x2.
Falsememory: 2 power for one of three afflictions at random. Omniphobia is too powerful to be there, but two others are... okay, I guess. This is REALLY strong, but not overpowered if you replace Omniphobia with something else.
Also, this: "Should all three afflictions fall upon the target, they will gradually lose consciousness until they are bound to sleep." doesn't make much sense, because Amnesia goes away after the enemy tries to input (and fails) one command.
Bloodthirst: damage (judging by your post, big damage) and 3 afflictions, all in one just for 4 power. Overpowered.
Blacksorrow: See Whitefoal, only a slightly less useful passive bonus.
Darkspirit: 4 very powerful mental afflictions at once for 10 power, plus a griefing skill of forcing to pray (if that's what you meant) plus draining power. No, no, big NO. Also, overpowered.
In the paragraphs above, by overpowered I mean "so powerful that the skill can't be fixed without changing its very own structure".
Here's my idea. It may sound harsh, but why not leave proposing new fighting skills to those who actually, you know, fight?
EDIT: Actually, yes. It does sound harsh, perhaps too harsh, too. But really, these skills are just what I said - too good. Especially since druids aren't underpowered for the time being - they can do just fine. This would make Hartstoners immune to practically everything and give Blacktalons the ability to dish out huge numbers of semi-masked afflictions in one hit.
White Dove: overpowered. Peaced room. No need to comment further.
Whitestag: spontaneus equilibrium loss? If it's uncurable, it's overpowered. If it isn't, it's okay. And how much of a damage augment we're talking about here? Does it work only in the center of a druid's demesne?
Whitebuck: immunity to several very powerful afflictions. Overpowered. Maybe fixing it to stop the nearest two or three afflictions of this kind would make it not overpowered. MAYBE.
Whitefoal: immunity to praying + health/mana boost for ONLY 10 power. Overpowered x2.
Falsememory: 2 power for one of three afflictions at random. Omniphobia is too powerful to be there, but two others are... okay, I guess. This is REALLY strong, but not overpowered if you replace Omniphobia with something else.
Also, this: "Should all three afflictions fall upon the target, they will gradually lose consciousness until they are bound to sleep." doesn't make much sense, because Amnesia goes away after the enemy tries to input (and fails) one command.
Bloodthirst: damage (judging by your post, big damage) and 3 afflictions, all in one just for 4 power. Overpowered.
Blacksorrow: See Whitefoal, only a slightly less useful passive bonus.
Darkspirit: 4 very powerful mental afflictions at once for 10 power, plus a griefing skill of forcing to pray (if that's what you meant) plus draining power. No, no, big NO. Also, overpowered.
In the paragraphs above, by overpowered I mean "so powerful that the skill can't be fixed without changing its very own structure".
Here's my idea. It may sound harsh, but why not leave proposing new fighting skills to those who actually, you know, fight?
EDIT: Actually, yes. It does sound harsh, perhaps too harsh, too. But really, these skills are just what I said - too good. Especially since druids aren't underpowered for the time being - they can do just fine. This would make Hartstoners immune to practically everything and give Blacktalons the ability to dish out huge numbers of semi-masked afflictions in one hit.
I was actually thinking of the afflictions to not be all at once. For instance, they would fire at random. First= Random. Second= Random. So forth and so on. The sleeping curse was meant to happen only if all afflictions were present on the target. But if the target cured at least one of the afflictions, the sleep curse would not come about. I like your suggestion for Whitebuck, though. Perhaps make a blockade for the first attempt of the affliction landing? For instance, you and I were dueling and you summoned Whitebuck. It would stop the first line of my affliction attempts, but the second would be able to enter as normal. Darkspirit death would not be able to happen unless all four afflictions were on the same target as well. I had the idea that the end results would only happen if the previous afflictions were all present. Since they fire at random and not all at once, I know many people would be able to heal themselves before the end results would take place unless they were locked. How about replacing omniphobia with another phobia type? What would you suggest? Whitestag equilibrium loss would be similar to stupidity's affliction affect. It could be cured if you knew what cured stupidity.
The main reason why I created these abilities was because I didn't understand or see why there weren't any powers based from the aspects. They are a rather large part of the Great Spirit the given druid culture follows. Why wouldn't they wish to imbue their own powers upon the druids? I had also thought of perhaps something similar to what Nihilists and Celestines get for their angels and demons. Perhaps we could gain something for the stags and crows the Hartstone and Blacktalons gain. Each aspect could imbue the given stag/crow with a blessing, giving them an extra affliction in which they may be able to afflict onto an enemy/target of the druid. Thoughts?