Fighting in choke

by Diamante

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Diamondais2007-02-10 05:26:40
I'd be fine with keeping Choke as is, I'd just love for a limited way for the Moonies to dissolve it after the fights over or if it's in a public place well travelled. (You know who you are, whomever dropped it on Prime Mother >.>)

Limited as in, not something that could be done easily in a combat situation. Just for those irritating times.

But I can keep dreaming about it. tongue.gif
Unknown2007-02-13 12:19:01
Choke: Brilliant concept, poor execution.


The end.


IRE combat is already capable of becoming a very long, slow process to whittle one another down. Adding something like choke to the equation is just.. ugh. And archetypes/classes with various entities to assault people for them, afflict them etc that complain about such things are a tad contrived when compared to those that don't. And lets face it, most people just don't seem to think, "Hey, I'll kill their fae." Which also, as a warrior with choke on you, is just losing precious time you likely need to be focusing on the dancer in question.


In any case, Choke = Stupidity, Crushwindpipe, web, etc here I come. Things like that seem your only chance, perhaps give you enough time to kill off some Fae. I suppose disloyalty would be another good affliction to try and work on, easily enough cured but they must cure it, then order their entities to attack again, so.. 2 commands, many seconds of them doing essentially nothing.


As for other warriors, ever consider just counting your two strikes seperately for different purposes? Aim one at the dancer to attempt to keep them busy, the next at a fae since they die fairly easily and just completely forego maintaining them on the same balance as it's relatively impossible and a large sum of a shadowdancers strength appears to come from their entities assisting all this.


Just the thoughts of a newbie. I highly doubt I'll be winning jack censor.gif while in choke any time soon.
Aiakon2007-02-13 12:30:42
QUOTE(diamondais @ Feb 10 2007, 05:26 AM) 382005
(You know who you are, whomever dropped it on Prime Mother >.>)


What a retarded thing for someone to do.
Shiri2007-02-13 12:34:54
QUOTE(Aiakon @ Feb 13 2007, 12:30 PM) 382876
What a retarded thing for someone to do.


You'd be surprised how often certain people come up with these kinds of things.
Aiakon2007-02-13 12:37:04
QUOTE(Shiri @ Feb 13 2007, 12:34 PM) 382877
You'd be surprised how often certain people come up with these kinds of things.


Well.. the person responsible needs a good slapping. That's borderline abusive, and it's the sort of behaviour that will force a mechanical change that none of us want.
Tandrin2007-02-13 16:01:00
My issue with choke is the fact that it gives a heavy advantage to those who do not need to actively cause damage and afflictions (i.e. primarily wiccans).

As a possible change for choke, perhaps the choke would affect the entities of the wiccan by adding in a similar delay for the triggering of the entourage?

Another possible suggestion to avoid things like dropping a choke at Prime Mother is to require that the one who casts choke remain in the choke.
Diamondais2007-02-13 16:05:08
QUOTE(Aiakon @ Feb 13 2007, 07:30 AM) 382876
What a retarded thing for someone to do.

It is. Since everything at Mother was delayed and it's especially annoying to have someone announce every five seconds that there is Choke At Mother. Yes. Yes. We Know. suspicious.gif

If it slows down ents it'd have to slow down demesne effects as well. Demesnes can be horrid in Choke.
Arundor2007-02-13 21:31:32
QUOTE(Tandrin @ Feb 13 2007, 11:01 AM) 382922
My issue with choke is the fact that it gives a heavy advantage to those who do not need to actively cause damage and afflictions (i.e. primarily wiccans).


I thought that was the whole point of choke?
Sylphas2007-02-13 22:37:14
If it affected ents to, it would be a hideous nerf to shadowdancers.
Unknown2007-02-13 23:48:11
It would make sense for it to affect everyone and everything in a single location. The difference would be in how well everyone dealt with the slowdown. Still, slowing down the passive demesne and entity effects wouldn't make them go away. It would just make it less damaging for all the passive afflictions to keep someone down. When the whole point of the combat system is give-and-take, trying to out pace someone's curing, something like Choke is out of place because it essentially removes that whole element and there's no chance that your curing could possibly keep up with your afflictions. Your only viable option is to exit the room as soon as possible.
Unknown2007-02-14 00:26:37
Is choak at mother still going on? I remember problems with it but that was about six months ago. They'd fly in, activate choke from the sky, and spore out, nothing we could do about it.

QUOTE(Diamante @ Feb 9 2007, 10:36 PM) 381982
I dislike dealing with anyone at mugwump speed using aeon constantly while another fights, but it happens as often if not more often than I cast choke. Makes the fight hard, especially since my opponents are not slowed down in the least.
That has absolutely nothing to do with the rest of the discussion.

I really get upset when people throw in comparisons which don't compare due to the battle not being even numbers anymore. 2v1 is not 1v1 and certainly not 1 v Any.
Diamondais2007-02-14 00:31:18
Was just a one time thing recently Wesmin. Hasn't been done again as far as I know.
Shorlen2007-02-14 00:44:09
I honestly can't complain about fighting in choke, as I not only have access to narcolepsy, I can make it a passive effect in the choked room dry.gif

I just need to learn to cure in it : ( I currently have to disable all of my system, including aliases, to even move in choke =\\ I hated the time I had to wait for choke to end to pray because my system was going so crazy, I couldn't get it to stop...
Shamarah2007-02-14 00:46:42
QUOTE(Aiakon @ Feb 13 2007, 07:37 AM) 382879
Well.. the person responsible needs a good slapping. That's borderline abusive, and it's the sort of behaviour that will force a mechanical change that none of us want.


dry.gif

I just did it to see if it would work! I have no intention of doing it again. tongue.gif
Nerra2007-02-15 19:07:04
Yep! Also, a little note for script kiddies like me! (Ie: you buy a system) make sure you turn your triggers OFF in choke, or you'll just keep clotting ,insomniaing, ect, and nothing will go through!
Unknown2007-02-17 18:12:15
Soooo, basically it's pretty apparent one person can manage to choke atleast a 3-5 room span easily, by themselves all interlinked and do so fairly quickly.


And also, being as Serenwilde are at odds with Glomdoring, being a Serenguard that actually attempts to partake in any defense or attack initiatives is all but a hopeless and pointless cause on the account of one skill alone crippling the warrior archetype to the degree that attempting to fight it is asking for death. I'm not speaking from personal experience but I've seen more then enough warriors who I know are good and know what they're doing fall to one person multiple times and even with others to help support.


I think Diamante basically summed it up when eluding to being able to quite easily deal with large groups as one person vs a group due to choke. Any sort of ability that enables one person so much power versus so many others needs to be looked at if you ask me.

Lets just give warriors a skill called whirlwind where we can strike the entire room of enemies multiples times all at once hitting random body parts with wounds and afflictions that we can just use over and over. How about that?



Pretty obvious why Ebonguard is on the bottom of topguilds too. Why the crap do you want to try and be a warrior defender with a group of other people in your commune that turn you into a useless heap with choke anytime they try to do something.
Shamarah2007-02-17 18:16:56
Choke doesn't really give us room control to the degree you describe. Since wiccans don't have room attacks and fae can only be on one person at a time, we're really only keeping down one person at once. Everyone else in the room is free to attack. (Unless there happens to be a blacktalon demesne in the same room, in which case all bets are off.)
Unknown2007-02-18 00:09:26
Well, that all may be true. It just seems from a Serenguard perspective (I'm not sure how the other guilds of our commune fair really), fighting Glomdoring guilds/groups is a complete wash. We're either completely useless, die relatively easily or spend the whole time trying to barge you people out of the choked rooms so we can actually put up an offense. In which by the time we accomplish such again it's not like it's horribly difficult for you to spend another 3p and put up another choke. If it was, there wouldn't be 4-5 rooms choked or more everytime the Gloms raid.
Xenthos2007-02-19 19:03:14
QUOTE(Aedeche @ Feb 17 2007, 01:12 PM) 384107
Pretty obvious why Ebonguard is on the bottom of topguilds too. Why the crap do you want to try and be a warrior defender with a group of other people in your commune that turn you into a useless heap with choke anytime they try to do something.

Uhh, no. We were near the top for quite a long stretch, actually. That's been a more recent downward trend with a number of the leaders being less active for various reasons, not choke. Trying to blame it on choke is rather... silly! happy.gif

I dislike being in choke personally, but I'm certainly not useless in it.
Diamondais2007-02-19 20:43:40
QUOTE(Xenthos @ Feb 19 2007, 02:03 PM) 384703
Uhh, no. We were near the top for quite a long stretch, actually. That's been a more recent downward trend with a number of the leaders being less active for various reasons, not choke. Trying to blame it on choke is rather... silly! happy.gif

I dislike being in choke personally, but I'm certainly not useless in it.

And we should certainly all remember that Topguilds doesn't really mean much.