Xenthos2007-02-23 20:56:52
QUOTE(shadow @ Feb 23 2007, 03:46 PM) 385484
It can be very easily made into the IWin button by the one who drops it as they have the chance to prepare in it, and the attackers can't. Take hexes and fae. The second you walk in you are paralyzed, by the time you are out of that you are dw'd with sleep, once you're out of that (even with metawake) you can be and most likely will be pretty messed up.
It's mostly the preparation that the one that drops choke can do that gives them the definite edge in it.
It's mostly the preparation that the one that drops choke can do that gives them the definite edge in it.
Don't forget that you also have your own fae as well as hexaura, and if you have truehearing up you're not going to be in so much trouble from a barghest. Druid has a meld (which can be done from another elevation-- flow in in the trees, for example), so do mages. Preparations can be done by pretty much everyone except a warrior to get the edge in choke.
For example, if one of your druids was to toss a rad rune at Shamarah in his one choke room, tossing him into another sans fae. Since Shamarah is generally playing in places with only two exits, there are good odds the rune will take him to the Druid's melded room, where the Druid can then proceed to tear him up-- WITHOUT the need for backup, because Shamarah is now in a choked demesne without his fae.
Yes, it requires a bit more thought, and encourages something beyond a head-to-head charge into a prepared location-- but hey, demesnes ALSO do that.
Unknown2007-02-23 21:08:53
QUOTE(Xenthos @ Feb 23 2007, 09:56 PM) 385487
Don't forget that you also have your own fae as well as hexaura, and if you have truehearing up you're not going to be in so much trouble from a barghest. Druid has a meld (which can be done from another elevation-- flow in in the trees, for example), so do mages. Preparations can be done by pretty much everyone except a warrior to get the edge in choke.
For example, if one of your druids was to toss a rad rune at Shamarah in his one choke room, tossing him into another sans fae. Since Shamarah is generally playing in places with only two exits, there are good odds the rune will take him to the Druid's melded room, where the Druid can then proceed to tear him up-- WITHOUT the need for backup, because Shamarah is now in a choked demesne without his fae.
Yes, it requires a bit more thought, and encourages something beyond a head-to-head charge into a prepared location-- but hey, demesnes ALSO do that.
For example, if one of your druids was to toss a rad rune at Shamarah in his one choke room, tossing him into another sans fae. Since Shamarah is generally playing in places with only two exits, there are good odds the rune will take him to the Druid's melded room, where the Druid can then proceed to tear him up-- WITHOUT the need for backup, because Shamarah is now in a choked demesne without his fae.
Yes, it requires a bit more thought, and encourages something beyond a head-to-head charge into a prepared location-- but hey, demesnes ALSO do that.
You can't always expect to have a druid at hand, and even if you have one you can't expect them to have runes. Second, I was more refering to paralyze hexes that can trigger as soon as you enter the room, although yes barghast is a real pain too. Thirdly, Brumetower.
I guess I'm just really tired of the constant choke choke choke. How high are the chances that if you're fighting a night user you end up in choke? Meh.
Shamarah2007-02-23 21:12:50
QUOTE(shadow @ Feb 23 2007, 04:08 PM) 385494
You can't always expect to have a druid at hand, and even if you have one you can't expect them to have runes. Second, I was more refering to paralyze hexes that can trigger as soon as you enter the room, although yes barghast is a real pain too. Thirdly, Brumetower.
I guess I'm just really tired of the constant choke choke choke. How high are the chances that if you're fighting a night user you end up in choke? Meh.
I guess I'm just really tired of the constant choke choke choke. How high are the chances that if you're fighting a night user you end up in choke? Meh.
How about the Moondancers try fighting without using waning, and then I'll fight without using choke.
Until then, stfu, kthxbai.
Unknown2007-02-23 21:16:47
QUOTE(Shamarah @ Feb 23 2007, 10:12 PM) 385497
How about the Moondancers try fighting without using waning, and then I'll fight without using choke.
Until then, stfu, kthxbai.
Until then, stfu, kthxbai.
Aeon has a cure, choke doesn't (walking out of the room or sitting out the 5 minutes doesn't count).
Unknown2007-02-23 21:31:19
QUOTE(shadow @ Feb 23 2007, 03:16 PM) 385498
Aeon has a cure, choke doesn't (walking out of the room or sitting out the 5 minutes doesn't count).
Does Waning affect the Moondancer?
Ashteru2007-02-23 21:31:33
QUOTE(shadow @ Feb 23 2007, 10:16 PM) 385498
Aeon has a cure, choke doesn't (walking out of the room or sitting out the 5 minutes doesn't count).
Though choke costs power (for the shadows), a cauldron and the drawn shadows, as well as the people dropping it are affected too.
But that argument goes in circles. And 'round, and 'round and 'round. Lalala
Shamarah2007-02-23 21:44:47
QUOTE(shadow @ Feb 23 2007, 04:16 PM) 385498
Aeon has a cure, choke doesn't (walking out of the room or sitting out the 5 minutes doesn't count).
My point is that choke is our version of aeon. Asking us to fight without choke is just like asking you to fight without aeon.
Diamante2007-02-23 22:13:47
QUOTE(Zarquan @ Feb 23 2007, 12:29 PM) 385482
My choice of words was poor, I admit. It's not like I'm holding my breath for changes to the ability.
Still, it is different from curing aeon because it can't be cured. When aeon hits, most people stop their offense and let their script (or macro/alias, if you're more manual) take care of the aeon first. When choke is down, you stop your offense and try to get out of the room. The main difference between aeon and choke is that there is a readily available defense for aeon and you can see when someone strips that, meaning that the real aeon is coming shortly. How do I know that a room is choked before I waltz in other than to have fought a person enough times to know that this is their primary tactic?
It can be an "IWin button" when they have enough passive or triggered effects.
Still, it is different from curing aeon because it can't be cured. When aeon hits, most people stop their offense and let their script (or macro/alias, if you're more manual) take care of the aeon first. When choke is down, you stop your offense and try to get out of the room. The main difference between aeon and choke is that there is a readily available defense for aeon and you can see when someone strips that, meaning that the real aeon is coming shortly. How do I know that a room is choked before I waltz in other than to have fought a person enough times to know that this is their primary tactic?
It can be an "IWin button" when they have enough passive or triggered effects.
Glance/observe/squint.
#Trigger {The shadows have been gathered here.} {#SHOW WATCH OUT BUCKO THAT ROOM HAS CHOKE} {#CO 23}
Diamante2007-02-23 22:21:31
Thought I'd also note, I agree choke is powerful in group combat, but it lags compared to wane in 1v1 combat. The problem is there is one moondancer of any notable skill these days, and even he doesn't make use of the incredible combos that hexes and moon with fae allows. 99% of all moondancers seem to think wane wane wane throw hex wane wane should = death, when it doesn't. Being a skilled Moondancer requires precision, but it can be an incredibly powerful class. As for Shadowdancers, Choke is quite a trivial matter to escape from if you've tumble and metawake, and for those that say it makes things two hard, I've fought two moondancers with full fae, and a bard with passive effects hitting me all at the same time, and even got knocked into a sleep lock for a while, but I managed to get out of the lock, stand up and mount an offence once again, due to being more experienced and comfortable.
Choke is a trivial matter to escape if you've those two abilities. But often I'll agree it's troublesome if not. However at lot of abilities are incredible if sufficient skills are not possessed to combat them.
I'm still considering the suggestion given before, but a lot of people (bar you warriors, I give that you're disadvantaged) Just seem to think that if the system can't deal with it, it's OP. Choke is one of the few skills that force you to learn how to cure manually, and that you can't just autopilot to victory.
Choke is a trivial matter to escape if you've those two abilities. But often I'll agree it's troublesome if not. However at lot of abilities are incredible if sufficient skills are not possessed to combat them.
I'm still considering the suggestion given before, but a lot of people (bar you warriors, I give that you're disadvantaged) Just seem to think that if the system can't deal with it, it's OP. Choke is one of the few skills that force you to learn how to cure manually, and that you can't just autopilot to victory.
Unknown2007-02-23 22:33:50
What about giving 1-handers a way to swing both weapons with one command? Would that at least be a start to helping them?
Clise2007-02-23 23:23:23
I believe its more the lack of any passive offense that warriors are lacking Fallen. Thought it hurts more for 1 handers compared to 2 hander I admit.
Geb2007-02-24 00:15:31
My problem with choke stems from how effective it makes Succumb. Once Succumb is fixed such that I do not end up with the possibility of losing 1400 mana in 2 seconds, all will be right as rain to me.
Ildaudid2007-02-24 00:59:22
QUOTE(geb @ Feb 23 2007, 07:15 PM) 385525
My problem with choke stems from how effective it makes Succumb. Once Succumb is fixed such that I do not end up with the possibility of losing 1400 mana in 2 seconds, all will be right as rain to me.
I agree, succumb in choke is sketchy, all in all though choke is not really any super skill. Just learn to fight in it, or get out of the room. It is so easy to make someone waste shadows/cauldrons/power by letting them drop choke. But mainly if someone decides to use choke against you, you need to think..... use your brain rather than expect to have some auto system help you. Make an alias to pull out x number of herbs before you even go up against a Night user. If you can make sure you have your weapons/attacks set to disloyalty. It is always bad for a SD when all their ents turn on them and attack them instead of you.
Clise2007-02-24 01:52:10
Of course the other problem is that shadowdancers tend to use charismaticaura which negates disloyalty.
Ildaudid2007-02-24 02:24:20
QUOTE(Clise @ Feb 23 2007, 08:52 PM) 385547
Of course the other problem is that shadowdancers tend to use charismaticaura which negates disloyalty.
Why does it work with them? I use it when a garghoul makes my dog attack me, I smile.... and it still keeps attacking until I regain balance, and order it passive.
Shouldn't they have to order all their ents passive too, then reset them to attack said "person"?
Malarious2007-02-24 02:34:34
Not sure if your thinking of charismaticsmile or the aura.. but even if they did have to they can order it kill target without ordering passive.. also ordering entourage which commands all fae is one action.
EDIT: I cant remember if aura auto cures or prevents
EDIT: I cant remember if aura auto cures or prevents
Unknown2007-02-24 02:59:08
Smile cures the affliction, you then have to order it passive, yes. Aura is immunity from the affliction in the first place, but you need the Trans skill and have a constant mana drain when it's up.
Unknown2007-02-24 04:24:15
QUOTE(Diamante @ Feb 23 2007, 05:13 PM) 385509
Glance/observe/squint.
I do glance/observe/squint obsessively, and 4 times out of 5, I see no shadows gathered before walking into the choke. Maybe it's a bug, or maybe I'm being completely oblivious to it, but I figured the shadows being gathered was something other than choke, since my experience in seeing the two together was hit-and-miss.
Shamarah2007-02-24 04:31:06
You can't see shadows with glance/observe/squint, actually you don't see them on QL either, you only see them if you actually LOOK.
Ildaudid2007-02-24 04:36:40
QUOTE(Wesmin @ Feb 23 2007, 09:59 PM) 385561
Smile cures the affliction, you then have to order it passive, yes. Aura is immunity from the affliction in the first place, but you need the Trans skill and have a constant mana drain when it's up.
Ahh ok, I get smile and aura mixed up.
And I could of sworn to see something about shadows in a room when you squint. Not sure if it was Diamante's exact line but, I remember seeing shadows in the rooms and if I see shadows I assume choke.