Teaching Bonus

by Shiri

Back to Ideas.

Unknown2007-02-21 20:07:13
QUOTE(calico @ Feb 21 2007, 12:38 PM) 385066
I never really noticed this either. I didn't know it existed. But I'm in favour of more lessons being gained from it but slightl different reasons. There are almost 2 types of people on Lusternia. Those who pump themselves up on credits brought OOCly, and the ones who are slugging it along with bound credits. It's a bit unbalanced. Perhaps this will help shift that. Also, it should go into the lesson pools so you can use it for what you want. But the other way is good too.


Actually, there are a lot of people who have earned quite a bit without ever having to buy OOC credits. Ekard is one example (though I think he did eventually break down and buy credits, it wasn't until recently). Krellan is another example; he has made credits working for lusternia in different ways and by buying them with gold, but never bought any OOC.

Still, we got to the same conclusion, so other than that I agree.
Unknown2007-02-22 14:03:37
QUOTE(mitbulls @ Feb 22 2007, 02:05 AM) 385062
Actually, I don't see any huge problem with encouraging people to teach only for the lesson bonus, so long as it's small enough to be essentially unabusable. Learning from someone while they enchant/etc. is still much better than learning from an NPC. At the very least, the novice has the opportunity to observe how some things work and ask questions. I don't know of anyone who would outright ignore a novice who asked them questions about skills they were learning.

Personally I think that even bad teachers are better than no teachers. The problem with the current system is that it encourages those with very low skill levels in guild skills to teach others, since they see the most real benefit. This leads to some incorrect information and bad advice being passed on, since the teachers often don't understand the skills themselves. There are a lot of guilds that have implemented training programs themselves to try to work around this, but they tend to be short on willing teachers.

About the current system, I doubt that those with very low skill levels would even know of the bonus. And its still hardly a benefit even for them. If I was a teensy little dude who wants to earn lessons quick, I'd very much rather level up than do boring teaching to get a miniscule amout of lessons.

And how is it going to be small enough that no one would be tempted to abuse it, yet enough to keep passionate teachers teaching? Its not the bonus that is the problem, its the magnitude of the bonus.
Genevieve2007-02-22 15:44:09
QUOTE(calico @ Feb 21 2007, 01:38 PM) 385066
I never really noticed this either. I didn't know it existed. But I'm in favour of more lessons being gained from it but slightl different reasons. There are almost 2 types of people on Lusternia. Those who pump themselves up on credits brought OOCly, and the ones who are slugging it along with bound credits. It's a bit unbalanced. Perhaps this will help shift that. Also, it should go into the lesson pools so you can use it for what you want. But the other way is good too.


No offense, but it's a business. They want to encourage people to spend their money.
Unknown2007-02-22 18:16:31
QUOTE(Caerulo @ Feb 22 2007, 09:03 AM) 385235
And how is it going to be small enough that no one would be tempted to abuse it, yet enough to keep passionate teachers teaching? Its not the bonus that is the problem, its the magnitude of the bonus.


It's also the effect of the bonus. Giving fractions of lessons to people who are already really high (or trans) in the skill their teaching is extremely ineffectual: there is no benefit to increasing a skill that I am already trans in. However, putting the lessons into a related pool, which could then eventually be redistributed to other skills at a penalty, would be much more noticeable and satisfying.

Additionally, perhaps a little "As you finish giving the lesson, you suddenly realize a new connection." message whenever you gain a full lesson would be nice.
Korben2007-02-22 23:09:49
Hey, I was the one who first suggested putting the bonus lessons in a pool. tongue.gif Credit where credit is due please.

Anyway.

I managed to get quite a few lessons from teaching in Achaea, even after the downgrade.

It's not a very effective way to increase your skills, though. One teaching session there lasts 40 seconds and gives the teacher about 1/6 of a lesson. That's 15 lessons per hour of teaching, or 2.5 credits, or (at the current Achaean credit price of 5900 gold) 14,750 gold per hour. My character can usually make more than that bashing, so from a purely mechanical POV he'd increase his skills faster by bashing and buying market credits.

Learning in Lusternia seems to be faster, but the credit value is also lower (around 4500 gold I think) so the final 'value' of teaching should be similar.

So it's all a question of how much teaching should be 'worth'. I think it could be doubled - 30k gold an hour is a very good income rate but hardly game breaking (it'd still require 43 hours of teaching at this rate to trans a single skill, ignoring lesson losses from pool transfers), and it has a natural limit in the number of available people to teach.
Shiri2007-02-23 04:16:56
QUOTE(Korben @ Feb 22 2007, 11:09 PM) 385302
Hey, I was the one who first suggested putting the bonus lessons in a pool. tongue.gif Credit where credit is due please.


*peer* And where was this? This topic is a few days old...
Richter2007-02-23 05:14:28
I think if nothing else, the increase should be something we notice, shouldn't it? Like when Shiri went up in rank when he was teaching. It's a tiny bonus yes, but it's an unknown tiny bonus.
Rika2007-02-23 05:29:42
Just some ideas. Sorry if they've already been said, but my memory is terrible:

-the teaching bonus could increase the further down the skill you are. So if you are mythical, you'd get a significantly larger bonus than if you taught when you are only apprentice
-Undersecs, secretaries and GAs could get a bigger bonus, so this is less abusable.
-You get a bigger bonus the more you teach, up to a certain point where you can't get a bigger bonus (up to something like a quarter lesson per lesson taught)
Forren2007-02-23 05:42:42
QUOTE(rika @ Feb 23 2007, 12:29 AM) 385381
-Undersecs, secretaries and GAs could get a bigger bonus, so this is less abusable.


I'd disagree with this. The positions would then be more for bonuses than for the actual purpose - teaching novices. Why should an undersecretary with little experience (we have a lot of those in Celest) gain more than say a Protector with a lot of all-around experience and advice?
Korben2007-02-23 13:14:27
QUOTE(Shiri @ Feb 23 2007, 01:16 AM) 385358
*peer* And where was this? This topic is a few days old...


Apologies, my suggestion is a few days old too but yours still wins.
Rika2007-02-23 17:30:52
QUOTE(Forren @ Feb 23 2007, 06:42 PM) 385384
I'd disagree with this. The positions would then be more for bonuses than for the actual purpose - teaching novices. Why should an undersecretary with little experience (we have a lot of those in Celest) gain more than say a Protector with a lot of all-around experience and advice?


Then they should encourage GAs to take their time in choosing proper undersecretaries who do it for the job.