Daganev2007-03-05 20:25:08
I find it hard to think of things that are outside the box, not overpowered, and worth the cost of the construct that would make others want to destroy it, without seeming like griefers.
I'm not quite sure how its supposed to be balanced exactly.
I'm not quite sure how its supposed to be balanced exactly.
Genevieve2007-03-05 20:28:29
That's a very good point Davanev makes. I have a lot of ideas, but I don't want to suggest something that makes the game unbalanced. Can you give us some sort of idea of what would be acceptable?
Estarra2007-03-05 20:34:49
QUOTE(Genevieve @ Mar 5 2007, 12:28 PM) 388326
That's a very good point Davanev makes. I have a lot of ideas, but I don't want to suggest something that makes the game unbalanced. Can you give us some sort of idea of what would be acceptable?
Hey, never stop posting because you think the idea might make the game imbalanced. This is what a brainstorming sessions are all about. You spew out as many ideas as you can, irregardless if they are 'balanced' or far out. If we then like the general gist of the idea, then we'll circle around it to see if it can be implemented. The very best ideas usually start out as something waaay out.
Never hesitate to make suggestions!! Post them all!
Unknown2007-03-05 20:41:31
An aspect of Glomdoring I've always thought 'special' was the aerial aspect. Perhaps a construct that allows flight to all members? The majority are already Faelings, so I'm not sure how useful that would actually be.
Shamarah2007-03-05 20:43:45
How about a (relatively cheap) construct for Glomdoring that makes us not have to gather shadows, or makes CAULDRON GATHER free, or drops 10 shadows into our cauldrons every night?
Also, resurgem for night users plz?
Also, resurgem for night users plz?
Daganev2007-03-05 20:54:09
Some glomdoring based outlandish ideas.
A construct of a giant spider. Gives all members of glomdoring the ability to inately cast web, have 8 eyes which allows them to use scry/window and takes 8 eyepecks to make them go blind, and gives them a silk armour overlay which adds damage reistance.
Grutina's home: If destroyed, sends massive invasions to Serenwilde through thier nexus world. While standing, gives every glom member dark rebirth, sending them to the construct when they get rezzed.
Construct of a giant rose: Makes everyone in glomdoring unable to be detected by scent. instead when someone uses scent, they see "A strong scent of roses fills the area"
Construct of a giant gateway: A gateway to limbo, which gives you access to all the cubix areas.
Construct of a spider's cocoon: Creates a bunch of mobs to be hunted of roughly the same size and difficulty of gorgogs/sharks. Sucks power from the nexus each time its used. Used mostly for shrine raids and sanctifications.
Construct of village loyalty: Gives an exp boost when influencing denizens that are loyal to your city/commune/villages owned by your org.
Just a few ideas to get juices flowing.
A construct of a giant spider. Gives all members of glomdoring the ability to inately cast web, have 8 eyes which allows them to use scry/window and takes 8 eyepecks to make them go blind, and gives them a silk armour overlay which adds damage reistance.
Grutina's home: If destroyed, sends massive invasions to Serenwilde through thier nexus world. While standing, gives every glom member dark rebirth, sending them to the construct when they get rezzed.
Construct of a giant rose: Makes everyone in glomdoring unable to be detected by scent. instead when someone uses scent, they see "A strong scent of roses fills the area"
Construct of a giant gateway: A gateway to limbo, which gives you access to all the cubix areas.
Construct of a spider's cocoon: Creates a bunch of mobs to be hunted of roughly the same size and difficulty of gorgogs/sharks. Sucks power from the nexus each time its used. Used mostly for shrine raids and sanctifications.
Construct of village loyalty: Gives an exp boost when influencing denizens that are loyal to your city/commune/villages owned by your org.
Just a few ideas to get juices flowing.
Genevieve2007-03-05 21:12:19
Construct of the Foghorn: Allows all aethership owners to call back their ships.
Estarra2007-03-05 21:19:16
QUOTE(Shamarah @ Mar 5 2007, 12:43 PM) 388335
How about a (relatively cheap) construct for Glomdoring that makes us not have to gather shadows, or makes CAULDRON GATHER free, or drops 10 shadows into our cauldrons every night?
Why cheap? Anyway to make it better? Maybe something new that shadowdancers could do with the shadows that would be beneficial to all commune members. No resurgem clone, thank you. Let's think out of the box without copycatting other skills. Could shadows be used in a way that addresses any concerns? Remember this is a construct that has to be paid for and defended!
Unknown2007-03-05 21:21:54
QUOTE(daganev @ Mar 5 2007, 03:54 PM) 388337
Grutina's home: If destroyed, sends massive invasions to Serenwilde through thier nexus world. While standing, gives every glom member dark rebirth, sending them to the construct when they get rezzed.
These ideas should only modify the nation they are raised by, there should be no offensive constructs. Even if some of the offensive constructs I can think of would be nifty (for instance a construct which protects fae from the scarab, or a construct which interferes with power/comm production from villages, or one that makes travel by an enemy's nexus hazardous). It would force other nations to keep the construct dead as a defensive measure.Estarra2007-03-05 21:28:41
QUOTE(daganev @ Mar 5 2007, 12:54 PM) 388337
A construct of a giant spider. Gives all members of glomdoring the ability to inately cast web, have 8 eyes which allows them to use scry/window and takes 8 eyepecks to make them go blind, and gives them a silk armour overlay which adds damage reistance.
I really like the idea of a spider construct. Not sure what it would do... maybe a more powerful web? plus resistance to webs? plus resistance to certain poisons? Not sure I like the ideas of 8 eyes or more armour. Other ideas? Poison bites?
QUOTE(daganev @ Mar 5 2007, 12:54 PM) 388337
Grutina's home: If destroyed, sends massive invasions to Serenwilde through thier nexus world. While standing, gives every glom member dark rebirth, sending them to the construct when they get rezzed.
Not sure I like a construct directly attacking another org. Interesting tie-in with the histories, however, which I like. Don't really think giving dark rebirth -- again, we aren't looking to duplicate trans skills in other orgs.
QUOTE(daganev @ Mar 5 2007, 12:54 PM) 388337
Construct of a giant rose: Makes everyone in glomdoring unable to be detected by scent. instead when someone uses scent, they see "A strong scent of roses fills the area"
I like a construct of rose/roses/rosebush. Would need a power to justify its creation, hiding one's scent isn't that big of a deal--not to mention it targets just trackers. Maybe at certain times, glomdoring members could be given a rose? What would the rose do? Some special powe/attack? Ideas?
QUOTE(daganev @ Mar 5 2007, 12:54 PM) 388337
Construct of a giant gateway: A gateway to limbo, which gives you access to all the cubix areas.
Heh, no duplicating artifact powers, though interestingly enough, this is a play on an idea that you may be seeing shortly on Serenwilde. Oops, said too much!
QUOTE(daganev @ Mar 5 2007, 12:54 PM) 388337
Construct of a spider's cocoon: Creates a bunch of mobs to be hunted of roughly the same size and difficulty of gorgogs/sharks. Sucks power from the nexus each time its used. Used mostly for shrine raids and sanctifications.
Aesthetically, I prefer a construct of a spider more than a cocoon... not really liking releasing hunting mobs. If it was cocoon, maybe each glomdoring member could get a spider pet? What would it do, though?
QUOTE(daganev @ Mar 5 2007, 12:54 PM) 388337
Construct of village loyalty: Gives an exp boost when influencing denizens that are loyal to your city/commune/villages owned by your org.
Not a bad idea for a general construct available to all orgs. Maybe it could do something else to make it more worth the cost of constructs.
None of these ideas were outlandish!
Estarra2007-03-05 21:31:21
QUOTE(Genevieve @ Mar 5 2007, 01:12 PM) 388342
Construct of the Foghorn: Allows all aethership owners to call back their ships.
Well, something would be needed to be adjusted so that artifact whistles would still be worth purchasing. Not sure if any org would pay for (and defend) a construct that only does that though.
Estarra2007-03-05 21:38:01
QUOTE(Salvation @ Mar 5 2007, 12:41 PM) 388333
An aspect of Glomdoring I've always thought 'special' was the aerial aspect. Perhaps a construct that allows flight to all members? The majority are already Faelings, so I'm not sure how useful that would actually be.
Oops, missed this idea (trying to give everyone feedback).
So it sounds like we're talking about some sort of Crow construct. Maybe gives crows wings to all commune members? Maybe crow wings would have something special about them besides just flight? Maybe they could upgrade those with Crow skill in some manner? What could the upgrade be?
Forren2007-03-05 21:42:14
The battle last night - it was.. interesting.
It was sort of fun - we were kind of angry when we could no longer damage the Crypt, which was on the verge of destruction. Will it heal fully for the next battle?
Also - greater pentagram is going to be key in fighting these. It's to the advantage of everyone to know exactly when the battle will take place and to get there as soon as possible. Also - will moving a colossus into a room bypass a greater pentagram?
It was sort of fun - we were kind of angry when we could no longer damage the Crypt, which was on the verge of destruction. Will it heal fully for the next battle?
Also - greater pentagram is going to be key in fighting these. It's to the advantage of everyone to know exactly when the battle will take place and to get there as soon as possible. Also - will moving a colossus into a room bypass a greater pentagram?
Sylphas2007-03-05 21:43:31
Personally, I'd love to see Serens get a fae companion that does something. My suggestions would be periodically casting faerie fire on enemies, or providing health/mana/ego regen (that stacks with mother and sprite, of course).
Diamondais2007-03-05 21:44:24
QUOTE(Estarra @ Mar 5 2007, 04:38 PM) 388348
Oops, missed this idea (trying to give everyone feedback).
So it sounds like we're talking about some sort of Crow construct. Maybe gives crows wings to all commune members? Maybe crow wings would have something special about them besides just flight? Maybe they could upgrade those with Crow skill in some manner? What could the upgrade be?
So it sounds like we're talking about some sort of Crow construct. Maybe gives crows wings to all commune members? Maybe crow wings would have something special about them besides just flight? Maybe they could upgrade those with Crow skill in some manner? What could the upgrade be?
Just to bring up a point.. this would really overkill on the flying bit that Glomdoring has. Their spec race is Faeling, so wings. Wicca gives broom and Crow gives flight. Just about everyone in their Commune has access to flight except for a few Ebonguard and the Bard guild.
Though, that's just my opinion and I could be seen as bias for being Seren and having no access to wings beyond the artifact I bought.
Shorlen2007-03-05 21:49:01
Collosi should not get stronger the more Constructs they destroy AND be permanently repairable. That's very bad positive reinforcement, if you ask me. If you keep giving the winners of fights additional advantages, they continue to win, resulting in them continuing to win and continuing to win.
Unknown2007-03-05 21:54:11
Cocoon Construct--Each member of Glomdoring can summon a spider to their side. This large spider has the ability to either passively web, or bite with crotamine.
Spider Construct--Each member of Glomdoring gains the effect of SpiderLegs (Harbinger song which speeds up writhing), poison resistance, and the ability to either web or bite using something like Nihilist's tails, so that it acts on its own balance.
Rose Construct--Wearing the rose increases charisma, passive ego regen, resistance to Dramatics afflictions, as well as provides a sort of Justice aura in debates. In addition, there's a single Vitality-like effect. If your ego gets too low, the rose decays and boosts you back up. Or maybe instead of regen, it could act like a Stag medicine bag for ego. 100 uses and then it decays and you have to go get a new one, in addition to the charisma, resistance, and debate justice aura.
Grutina Construct--Allows Glomdoring to simply point at the corpse of a fallen enemy and direct a dark spirit to a new home. The corpse is reborn at the construct without almost no trace of its former self. The fallen druids can be ordered to follow by a member of security, and will attempt to break any enemy demesne they enter as well as being able to be ordered to forest a location. Every time a fallen spirit breaks a meld, there is a 75% chance that its bond to the host body will break, causing it to crumble to dust. The dust will protect the room from having its terrain changed until either RAIN or GUST is used. In addition, Blacktalon gain the ability to CROW SPIT DUST, which uses carrion stored in their stomachs to mimic the effect.
Spider Construct--Each member of Glomdoring gains the effect of SpiderLegs (Harbinger song which speeds up writhing), poison resistance, and the ability to either web or bite using something like Nihilist's tails, so that it acts on its own balance.
Rose Construct--Wearing the rose increases charisma, passive ego regen, resistance to Dramatics afflictions, as well as provides a sort of Justice aura in debates. In addition, there's a single Vitality-like effect. If your ego gets too low, the rose decays and boosts you back up. Or maybe instead of regen, it could act like a Stag medicine bag for ego. 100 uses and then it decays and you have to go get a new one, in addition to the charisma, resistance, and debate justice aura.
Grutina Construct--Allows Glomdoring to simply point at the corpse of a fallen enemy and direct a dark spirit to a new home. The corpse is reborn at the construct without almost no trace of its former self. The fallen druids can be ordered to follow by a member of security, and will attempt to break any enemy demesne they enter as well as being able to be ordered to forest a location. Every time a fallen spirit breaks a meld, there is a 75% chance that its bond to the host body will break, causing it to crumble to dust. The dust will protect the room from having its terrain changed until either RAIN or GUST is used. In addition, Blacktalon gain the ability to CROW SPIT DUST, which uses carrion stored in their stomachs to mimic the effect.
Shamarah2007-03-05 21:55:03
Since you seem opposed to minor, cheap constructs, how about a big multi-faceted construct of some kind into which the city leader can put several different objects (3-5 at a time?) causing it to have different minor effects. (This would make things like the anti-scent and the free shadows construct more practical!)
A crotamine pet would be ubersauce in choke. And probably overpowered.
As a side note I think constructs that directly affect combat (ie. giving damage resistance or significantly faster writhes) are a bad bad idea.
A crotamine pet would be ubersauce in choke. And probably overpowered.
As a side note I think constructs that directly affect combat (ie. giving damage resistance or significantly faster writhes) are a bad bad idea.
Jigan2007-03-05 22:04:46
Hrm,
Maybe a construct which affects various creatures in the Basin? Probably noted before. For the undead orc thingies everyone loves to hunt in Shallmar, maybe Magnagora could have an armoury which increases their strength, armor, or something else. Every so often a shipment would be sent out to the creatures in question. If you really want to pester it, you could make the shipment actually walk there at a pace. ur'Guard could assign a few troops to protect it.
Celest could have a library type construct.. Bring a few merians from the isles or create a new mob for it and they learn from the library and after so long they leave. They could teach a bit of magic to the merians or learn some secret which empowers them for awhile.
Glomdoring could have a spider cocoon which produces some spiders periodcally to add to the forest Of course, once they hit a certain area they would become hostile, which means that the Glomdoring would have to clear them out.
Serenwilde could have something. Maybe a nature spirit which roams the Wilde and either increases walk speed of animals or makes them more powerful.
Just a few ideas.
Maybe a construct which affects various creatures in the Basin? Probably noted before. For the undead orc thingies everyone loves to hunt in Shallmar, maybe Magnagora could have an armoury which increases their strength, armor, or something else. Every so often a shipment would be sent out to the creatures in question. If you really want to pester it, you could make the shipment actually walk there at a pace. ur'Guard could assign a few troops to protect it.
Celest could have a library type construct.. Bring a few merians from the isles or create a new mob for it and they learn from the library and after so long they leave. They could teach a bit of magic to the merians or learn some secret which empowers them for awhile.
Glomdoring could have a spider cocoon which produces some spiders periodcally to add to the forest Of course, once they hit a certain area they would become hostile, which means that the Glomdoring would have to clear them out.
Serenwilde could have something. Maybe a nature spirit which roams the Wilde and either increases walk speed of animals or makes them more powerful.
Just a few ideas.
Shamarah2007-03-05 22:05:34
Oh, and there could be a construct like a Great Cauldron of Night that provides a bunch of useful bonuses to a bunch of different skills. For example, it could do all of the following:
-1 less coven member required for each skill
-Free 5-10 shadows every night
-Can shadowdance nightkiss during the day or the full moon if standing at the construct
-Flight goes 3 rooms per 1 power instead of 2 rooms per 1 power
-Conclave is faster and/or costs 0p
-Penumbra gives an extra +1 charisma
-Cauldron call takes no eq
-Steal lasts longer
-Cauldron release lasts longer
-Can cauldron gather during the day
-1 less coven member required for each skill
-Free 5-10 shadows every night
-Can shadowdance nightkiss during the day or the full moon if standing at the construct
-Flight goes 3 rooms per 1 power instead of 2 rooms per 1 power
-Conclave is faster and/or costs 0p
-Penumbra gives an extra +1 charisma
-Cauldron call takes no eq
-Steal lasts longer
-Cauldron release lasts longer
-Can cauldron gather during the day