Saran2007-03-06 05:17:03
QUOTE(Genevieve @ Mar 6 2007, 03:51 PM) 388461
Wait Etherglom and etherseren are unmeldable by opposing orgs, but Celestia and nil are?
You can't change the terrain type of Etherwilde, Etherglom, Water or Earth. It made demesnes unbreakable there once but now forcing terrain in a location will break the meld there without changing it.
Unknown2007-03-06 05:36:47
Can we please spare the next hundred analogies and comparisons between cosmic/elemental/ethereal/avatars/aspects/earth and waterlords/supernals/demonlords/cubix points/aetherships/peak times/low times/city skills/commune skills/potions/enchantments/raiding, and all the other stuff that I can sense about to happen, and stay on the topic without derailing this thread?
Genevieve2007-03-06 05:42:21
British people spell words funny.
Hazar2007-03-06 05:44:05
QUOTE(Genevieve @ Mar 5 2007, 11:42 PM) 388471
British people spell words funny.
You, ma'am, win the thread.
Furien2007-03-06 05:50:40
No more thread derailings concerning British/American language, regardless if using the 'loo' sounds funny or otherwise.
Shiri2007-03-06 06:24:10
I'm pretty sure you're not supposed to use "regardless" like that even in American.
Forren2007-03-06 18:46:17
QUOTE(Genevieve @ Mar 5 2007, 11:51 PM) 388461
Wait Etherglom and etherseren are unmeldable by opposing orgs, but Celestia and nil are?
Yes. There are also not cubix exists to Etherseren or Etherglom. Best way in is sporing or aethership.
Kaalak2007-03-06 19:06:08
Couple of quick questions:
How fun was the Colossi/Construct battle?
How much could novices participate?
How fun was the Colossi/Construct battle?
How much could novices participate?
Catarin2007-03-06 19:40:23
QUOTE(Kaalak @ Mar 6 2007, 12:06 PM) 388580
Couple of quick questions:
How fun was the Colossi/Construct battle?
How much could novices participate?
How fun was the Colossi/Construct battle?
How much could novices participate?
Right now there is very little difference between any other raid/defense scenario and colossi/construct battles. The only differences exist for the operator of the colossi/construct and the involvement of the various tradespeople in creating the items that need to be put together. And the sheer cost of the endeavor of course.
So if you already enjoy raiding, it is fun. If you don't it wouldn't be.
Novices could not participate anymore in the actual battles than they could participate in raids now. If aetherspace becomes more of a factor, they could participate as part of a crew easily enough but if it becomes a very important component the crew spaces will likely be filled with those who have specialized in a station. If the novice happens to have enough lessons in a tradeskill to make one of the components, they could participate there.
Unknown2007-03-07 01:14:58
This was in the latest IRE newsletter
Hmm. Wonder how this will work...
QUOTE
Soon, aethercraft will join the fray with the ability to bombard constructs and colossi from aetherspace.
Hmm. Wonder how this will work...
Daganev2007-03-07 01:17:11
With the bombard skill in the combateer skillset
Diamondais2007-03-07 01:17:41
QUOTE(Phred @ Mar 6 2007, 08:14 PM) 388681
This was in the latest IRE newsletter
Hmm. Wonder how this will work...
Hmm. Wonder how this will work...
Saw that too, neat.
Unknown2007-03-07 01:21:58
That will so up the fun and bring everything together. Now to maybe extend the window by half an hour or so while lowering the damage a tad? If its true and the Black Crypt was nearly destroyed in a single battle, that seems a bit stronger than we were told it would be. Wasn't it supposed to take multiple battles? And I usually think of multiple as more than two.
Tervic2007-03-07 01:26:51
QUOTE(Fallen @ Mar 6 2007, 05:21 PM) 388685
That will so up the fun and bring everything together. Now to maybe extend the window by half an hour or so while lowering the damage a tad? If its true and the Black Crypt was nearly destroyed in a single battle, that seems a bit stronger than we were told it would be. Wasn't it supposed to take multiple battles? And I usually think of multiple as more than two.
It would take more than two if there were enough magnagoran defenders to "empower" it and the Black Crypt were repaired in between battles.
Assuming my understanding of the Colossus battles is correct, which in all likelyhood may not be the case.
I still want my shop logs, construct list, and giant fluffy orca construct.
Unknown2007-03-07 01:37:52
As you can see, my young apprentice, your friends have failed. Now witness the firepower of this fully ARMED and OPERATIONAL battle station!
Don't be too proud of this technological terror you've constructed; the ability to destroy a construct is insignificant next to the power of Estarra's high heels.
Don't be too proud of this technological terror you've constructed; the ability to destroy a construct is insignificant next to the power of Estarra's high heels.
Genevieve2007-03-07 02:23:39
Something all of you may be interested in; the latest iron realms news letter had this to say concerning the constructs/colossi: Soon, aethercraft will join the fray with the ability to bombard constructs and colossi from aetherspace.
Unknown2007-03-07 02:29:49
Someone should read the thread before posting in it. You got ninja'ed by well over an hour, we're already making thinly veiled Deathstar jokes about it. Man, this is going to be awesome, I can't wait to see how it turns out!
Unknown2007-03-07 02:32:19
QUOTE(Tervic @ Mar 6 2007, 05:26 PM) 388686
It would take more than two if there were enough magnagoran defenders to "empower" it and the Black Crypt were repaired in between battles.
Assuming my understanding of the Colossus battles is correct, which in all likelyhood may not be the case.
I still want my shop logs, construct list, and giant fluffy orca construct.
Assuming my understanding of the Colossus battles is correct, which in all likelyhood may not be the case.
I still want my shop logs, construct list, and giant fluffy orca construct.
No. The point of it taking multiple battles was so that if Mag didn't have enough people around, Celest wouldn't be able to destroy the construct in a single battle. And I figured it would take a minimum of three, to give each org an actual chance to defend their Construct. If they drop too quickly, no one will build them. So, with aethership bombardments, plus the current damage rate, it seems like you could take one out in a single weakening.. which is just meh.
The damage needs to be toned down and the window of the weakening needs to increased a bit, so that people have a chance to fight in aetherspace, and the constructs can't possibly be destroyed in a single battle.
Genevieve2007-03-07 02:50:16
I'm definitely willing to agree with damage being toned down along with the weakening window increased. At the same time, keep in mind the black crypt fights back on its own and probably should have been upgraded well before the weakening occurred. At least, I believe constructs can be upgraded even when a weakening isn't taking place.
Catarin2007-03-07 02:51:57
QUOTE(Fallen @ Mar 6 2007, 07:32 PM) 388699
No. The point of it taking multiple battles was so that if Mag didn't have enough people around, Celest wouldn't be able to destroy the construct in a single battle. And I figured it would take a minimum of three, to give each org an actual chance to defend their Construct. If they drop too quickly, no one will build them. So, with aethership bombardments, plus the current damage rate, it seems like you could take one out in a single weakening.. which is just meh.
The damage needs to be toned down and the window of the weakening needs to increased a bit, so that people have a chance to fight in aetherspace, and the constructs can't possibly be destroyed in a single battle.
The damage needs to be toned down and the window of the weakening needs to increased a bit, so that people have a chance to fight in aetherspace, and the constructs can't possibly be destroyed in a single battle.
Three as a minimum is too many really unless the time between them is shortened. I agree it shouldn't be able to be destroyed in one go though. If attackers are pounding away unopposed, they should be able to take it down with two battles. The damage will likely be tweaked as the system is used more and where it needs balancing becomes more clear.
If an organization finds that they keep losing their constructs, they should probably stop building them until they can protect them. There's no major barriers to entry with the system so an organization isn't at an insurmountable disadvantage if they can't participate well early on for whatever reason. Plus, as long as the constructs stay focused on giving benefits to the organization rather than directly hurting another organization, it shouldn't cripple an org to not take them out as soon as humanly possible.
My point is, the system is already leaning heavily in favor of the defenders of the construct, which is reasonable given the cost of the things. There's not a need to make it even more so, at least not until there's more data backing it up.